[X] Plan Gathering Informations And Making Preperations
-[X]
[Faith] Expand Your Poor Houses - (2/5 Turns Complete) - [Sandcrete -12.5 Materials]
--[X] (+6FF)=+6
-[X]
[Faith] A Helping Hand - (0/1 Turns Complete) - (-65 Materials)
-[X]
[Diplomacy] Is This All You Want From Life? - (0/? Turns Complete) - (-15 Materials, -3 Goodwill)
--[X](Ashleaf Tea +15, Diplomat-Corp +15)=+30
-[X]
[Diplomacy] Create A Dossier On (Irinism, Floating Islands, Bone Valley Noble Houses) - (0/1 Turns Complete) - (-15 Materials)
--[X](Ashleaf Tea +15, +6FF)=+21
-[X]
[Martial] Upgrade The Central Region Security To (Private Security) - (2/3 Turns Completed)
-[X]
[Learning] Agricultural Studies - (Chemicals/Biology) - (9/10 Successes)
--[X] (Scientific Theory +15, Library +5, Institutional Knowledge +30, 2[DOC] +12, 1[SUR] +12, +4FF)=+78
--[X] -
-[X]
[Learning] True/False/False/True - (Advanced Programming/Electronics) - (0/7 Successes)
--[X] [DoD], [PD], (Scientific Theory +15, Electronics Workshop +30, 2 [SC] +24, 3 [ENG] +42, +6FF)=+117
--[X] Malicious Scrap Code +20 to Advanced Programming=+20
-[X]
[Learning] Catalogue Everything 2: Airship Boogaloo - (Line Vessels) - (Intact) - (Tech-Scouts, The Unbroken, The Wall, Incubi, PD?) - (All Suspendium/Electronics/Machinery/Metallurgy/Physics) - (4/7 Successes)
--[X] (Scientific Theory +15, Electronics Workshop +30, Soaring Wrenches +50, Black Box +5,)=+100
--[X] -
-[X]
[Archeology] Loot The Bunkers Entrance - (3/4 Turns Completed)
-[X]
[Archeology] Prepare an Expedition - (RC-01) - (4 Turns Preperation= 8 Turns expedition) - (House Mirn support: N) - (1/4 Turns Complete)
-[X]
[Tree of Knowledge] Assemble A Logic Bank - (2/6 Constructed) - (Holdings) - (1/3 Turns Complete)
-[X]
[Holdings] Small Quarantine Area - (0/4 Turns Complete) - (-24 Materials)
--[X] (Hire Contractors: 3*7 Materials= (-21 Materials)
-[X]
[Aria action] Mother-Daughter Talks - (Aria Only) - (0/? Turns Completed)
-[X]
[Martyris action] Too Much To Do - (Vacations For Free - (0/1 Turns Complete) - (-1.30 Materials, -2 Goodwill))
--[X](Adjudicator +35, A Victims Ire: Criminal Organizations +5, Ashleaf Tea +15, Diplomat-Corp +15, +6FF, DOR defense mode -35)=+41
-[X]
[Martyris action] Too Much To Do - (School The Diplomat-Corp - (Specialized) - (The Imperial Family) - (1/2 Turns Complete))
--[X](Adjudicator +35, Ashleaf Tea +15, Repeat +10)=+60
-[X] Merchants - (All Are Free Actions)
--[X] Backroom Deals - (Airship Line (First Son))
-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (Interaction between Daughters of Rashomon and the Purified, how likely things are to explode) - (-3 Materials)
-[X] The Union Of Herbalists - (1 Action)
--[X] Institutional Knowledge - (Agricultural Studies) - (-3.75 Materials)
-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (2/4 Turns Complete) - (-6 Material)
-[X] Forge Clan Vanar-Feer - (Choose 1 Action)
--[X] Engineers Galore - (Engineer) - (1/6 Turns Complete) - (-15 Materials)
-[X] The Followers Of Light - (1 Action)
--[X] We Work As One - (Expand Your Poor Houses)
-[X] Conclave Of Fraya - (1 Action)
--[X] Eternal Arts - (Norqod) - (11/42 Turns Complete) - (-5 Materials)
Costs: 12.5 Materials+ 65 Materials+ 15 Materials+ 15 Materials+ 24 Materials+ 21 Materials+ 1.30 Materials+ 3 Materials+ 3.75 Materials+ 6 Material+ 15 Materials+ 5 Materials= 186.55 Materials
Budget: 989.12 Materials
Remaining budget: 989.12 Materials - 186.55 Materials= 802.57 Materials
Goodwill cost: 3 Goodwill+ 2 Goodwill+= 5 Goodwill
Current Goodwill: 238.42 Goodwill
The only thing I'm unsure about is the Adventurer Action. The interaction should tell us if an open gang war is likely if we hit the DOR with all their secrets. On the other hand, we could look into how the Guard and Nobles are going to react to all the dirty laundry being aired...