[X] Plan New Ships and New Heists
-[X][Faith] Expand Your Poor Houses - (2/5 Turns Complete) - (-50 Materials) - [Sandcrete -12.5 Materials]
--[X](+6FF)=+6
Needed: 51, Rolled: 87 + 6 = 93
Success!
Recruits: 177
Huh, we get the recruits before the project finishes?
-[X][Diplomacy] Exfiltrate - (DOR) - (1/1 Turns Complete)
--[X](Ashleaf Tea +15, Diplomat-Corp +15)= +30
Needed: 30, Rolled: 25 + 30 = 55
Success!
Material Gains: 1 Material
Secrets: 89
-[X][Diplomacy] Exfiltrate - (DOR) - (1/1 Turns Complete)
--[X](Ashleaf Tea +15, Diplomat-Corp +15)= +30
Needed: 30, Rolled: 45 + 30 = 75
Success!
Material Gains: 1
Secrets: 69
Seems like we either got something good or a copy of their blackmail material.
-[X][Learning] Agricultural Studies - (Chemicals/Biology) - (9/10 Successes)
--[X] [Grease The Wheels], (Scientific Theory +15, Library +5, Institutional Knowledge +30, 2 [DOC] +12, 1 [SUR] +12, +6FF)= +80
Needed: 57/63/80 for 1/2/3 Successes, Rolled: 14 + 80 = 94
+6 Greased Successes
+3 Successes
We got lucky with the Greased Successes. Now this will finish without any boni spend on it, and produce overflow.
-[X][Learning] Agricultural Studies - (Chemicals/Biology) - (9/10 Successes)
-[X][Learning] Transistors Typing - (Advanced/Pioneer Electronics) - (6/4 Successes)
-[X][Learning] Catalogue Everything 2: Airship Boogaloo - (Line Vessels)
Hmm, the transistors are finished and the other 2 projects are also going to finish during the next Turn. We will have 2 Automatic Successes available and can focus all our experts on 1 project, so either something with a high Success threshold but a low Success number needed or a big long-term project.
-[X][Holdings] Organized Airship Manufactory - 1 Line - (Airship (First Son)) - (0-2.000 Kg) - (Company name: To be decided) - (5/5 Turns Complete)
Ah crap, I forgot to add a company name. And I still got only 2 suggestions for names.
Aria and Chiedi are now (unofficially) married... Mom?
Dun dun
duuuun...
-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (Daughters of Rashomon: Identifying their upper echelons) - (-3 Materials)
Action Failed, Agents Barely Escaped.
-35 to all rolls against the DOR for the Next Six Months (Two Turns).
Ugh, let's hope the secrets we took unlocked some projects that don't require dice rolls. Otherwise, we could expand the local poorhouses to give people options to avoid having to sell their bodies.
-[X] Bone Valley Chapter - (All Are Free Actions)
--[X] Send Support (food/supplies in the worth of 30 Materials)
Success!
6.15 Materials were confiscated/taxed by the House Guards.
Confiscating food that arrives in the city while people are close to starvation. Something is going to blow up soon.
We are currently still working on uncovering more of the tenets and ideology of Irinism and would appreciate any formal help that Tessen could lend us. Unfortunately, most of our efforts are hindered by being strangers, with no ties to any party within the Region, and an out-of-context situation for many.
Not sure what to do here. Spend an Adventurer Action to find someone familiar with Irinism? Spend one of the
Create A Dossier On slots on it?
Daughters Of Rashomon have noticed the rather blatant attacks on them and have gone into full defensive mode, with those under them feeling the displeasure of the higher echelons.
The Purified are slowly edging into Ulatarn and DOR territory, seeking out the Mutated currently being attacked or mistreated by the DOR.
On one hand, them fighting each other is not the worst option. On the other hand, people will be caught in the crossfire. At least a general purge seems less likely due to everyone distrusting the local guard.