I mean, we could totally do it next turn and combine it with a 1 turn Fashion Street to give Tam his own shop... Just throwing around some ideas
...Planning the not!wedding will take some time and someone will have to make new dresses for it.
You can very well do that. Nothing is stopping you!
Would that be a Martial: Scout Out Action or an Archeology Action due to the need of using an airship to reach those floating islands. And do we know how far away they are, just to get a rough guess of how many Turns it could take?
Also, can we do 2
Exfiltrate Actions against the same group during the same Turn?
Anyway, a first plan draft. The big question this Turn is, what do we call our airship company?
...Nah, that's something we should think about but the real question is, how do we react to the Daughters? Should we use 3 or 4 Actions to hit them
now, or spend this Turn preparing with
Exfiltrate and the Bad Batch gathering more information(+
Vacations For Free probably)?
They already gathered some blackmail on Nobles and I'm not sure we can crush them out of existence with only the Bad Batch. They might not care about
Vacations For Free but
Want Some Justice? will cause a reaction.
I'm also not sure what to do with the Followers Of Light. Combining
We Work As One with
Vacations For Free could be very effective but I suspect we will evacuate mainly Mutated and I'm not sure how much the Followers would care about that. Maybe
For The Nation on
Establish A Small Hospice Network instead?
[] Plan New Ships and New Heists
-[]
[Faith] Expand Your Poor Houses - (0/5 Turns Complete) - (-50 Materials) - [Sandcrete -12.5 Materials]
--[](+6FF)=+6
-[]
[Faith] Let There Be Lightbulbs - (0/1 Turns Complete) - (-50 Materials)
-[]
[Diplomacy] Exfiltrate - (DOR) - (0/1 Turns Complete)
--[](Ashleaf Tea +15, Diplomat-Corp +15)=+30
-[]
[Diplomacy] Exfiltrate - (DOR) - (0/1 Turns Complete)
--[](Ashleaf Tea +15, Diplomat-Corp +15)=+30
-[]
[Martial] Upgrade The Central Region Security To (Private Security) - (1/3 Turns Complete)
-[]
[Learning] Agricultural Studies - (Chemicals/Biology) - (0/10 Successes)
--[] [Grease The Wheels], (Scientific Theory +15, Library +5, Institutional Knowledge +30, 2 [DOC] +12, 1 [SUR] +12, +6FF)=+80
--[] -
-[]
[Learning] Transistors Typing - (Advanced/Pioneer Electronics) - (3/4 Successes)
--[][DoD], (Scientific Theory +15, Electronics Workshop +30, 2 [ENG] +28, 2 [SC] +24, +6FF)=+103
--[] -
-[]
[Learning] Catalogue Everything 2: Airship Boogaloo - (Line Vessels) - (Intact) - (Tech-Scouts, The Unbroken, The Wall, Incubi, PD?) - (All Suspendium/Electronics/Machinery/Metallurgy/Physics) - (0/7 Successes) - (-23 Materials)
--[] [PD], (Scientific Theory +15, Electronics Workshop +30, Soaring Wrenches +50, Black Box +5,)=+100
--[] -
-[]
[Archeology] Loot The Bunkers Entrance - (2/4 Turns Completed)
-[]
[Archeology] Prepare an Expedition - (RC-01) - (4 Turns Preperation= 8 Turns expedition) - (House Mirn support: N) - (0/4 Turns Complete)
-[]
[Tree of Knowledge] Assemble A Logic Bank - (2/6 Constructed) - (Holdings) - (0/3 Turns Complete) - (-40 Materials)
-[]
[Holdings] Organized Airship Manufactory - 1 Line - (Airship (First Son)) - (0-2.000 Kg) - (Company name: To be decided) - (2/5 Turns Complete)
--[] (Hire Contractors: 2*7 Materials= (-14 Materials)
-[]
[Aria action] Accept Chiedi's invitation on a mysterious romantic date - (0/? Successes)
-[]
[Martyris action] Too Much To Do - (Vacations For Free) - (0/1 Turns Completed) - (-1.30 Materials, 2 Goodwill)
--[](Adjudicator +25, A Victims Ire: Criminal Organizations +5, Ashleaf Tea +15, Diplomat-Corp +15)=+60
-[]
[Martyris action] Too Much To Do - (School The Diplomat-Corp - (Specialized) - (The Imperial Family) - (0/2 Turns Complete))
--[](Adjudicator +25, Ashleaf Tea +15, +6FF)=+46
-[] Merchants - (All Are Free Actions)
--[] Backroom Deals - (Communal Festivals)
-[] The Adventurer Guild - (1 Action)
--[] Investigate - (Daughters of Rashomon: Identifying their upper echelons) - (-3 Materials)
-[] The Union Of Herbalists - (1 Action)
--[] Institutional Knowledge - (Agricultural Studies) - (-3.75 Materials)
-[] Stupendously Scholastic Scholars of Science - (1 Action)
--[] Suffer Their Arrogance - (1/4 Turns Complete) - (-6 Material)
-[] The Bureau For Imperial Civilian Logistics - (1 Action)
--[] Grease The Wheels - (Agricultural Studies) - (-15 Materials, -15 Goodwill)
-[] Forge Clan Vanar-Feer - (Choose 1 Action)
--[] Engineers Galore - (Engineer) - (0/6 Turns Complete) - (-1FF, 15 Materials)
-[] The Followers Of Light - (1 Action)
--[] We Work As One - (Expand Your Poor Houses)
-[] Conclave Of Fraya - (1 Action)
--[] Eternal Arts - (Norqod) - (10/39 Turns Complete) - (-5 Materials)
-[] Bone Valley Chapter - (All Are Free Actions)
--[] Send Support (food/supplies in the worth of 30 Materials)
Costs: 50 Materials+ 12.5 Materials+ 50 Materials+ 23 Materials+ 40 Materials+ 14 Materials+ 1.30 Materials+ 3 Materials+ 3.75 Materials+ 6 Material+ 15 Materials+ 15 Materials+ 5 Materials+ 30 Materials = 268.55 Materials
Budget: 699.50 Materials
Remaining budget: 699.50 Materials - 268.55 Materials= 430.95 Materials
Goodwill cost: 2 Goodwill+ 15 Goodwill+= -17 Goodwill
Current Goodwill: 253.23 Goodwill
That would leave 3 Faithful and a big pile of Materials over. Assigning Automatic Successes and people this Turn feels weird.
Catalogue Everything 2 is unfailable and only needs extra Successes to finish earlier. I could move the DoD from the transistors to this, but it takes 2 Turns anyway and I'm curious what we could get out of the overflowing transistor project.
That one was also surprising. I didn't expect to get over +100 without Soaring Wrenches.
Edit: Added a second Archeology Action. Changed The Followers Of Light to We Work As One - (Expand Your Poor Houses) due to me being unsure how they would react to Vacations For Free.