[X] Plan Forced Naps And More Guards
-[X][Faith] Expand Your Hospice Network - (1/1 Turns Complete) - (-40 Materials)
Needed: 71, Rolled: 53, Re-Roll: 73
Success!
+1 Turn of Progress
Success!

-[X][Faith] Build Another 'Consensual' - (Zulmni) - (2/2 Turns Complete) - (-6 Materials) -[Sandcrete -12.5 Materials]
+2 Turns of Progress
Success!

-[X][Diplomacy] School The Diplomat-Corp - (Specialized) - (The Emperor) - (0/2 Turns Complete)
--[X](Ashleaf Tea +15, +6FF)=+21
Needed: 60, Rolled: 30 + 21 = 51
Goodwill Roll: 3
Failed.
+10 to the next try.

-[X][Diplomacy] Infiltrate Part 1 - (The Followers of Light, House Ulatarn, Marquis of Tessen) - (3/3 Turns Complete)
--[X](Ashleaf Tea +15, +6FF)=+21
Needed: 27, Rolled: 10 + 21 = 31
+1 Turn of Progress
Success!

-[X][Martial] Upgrade The Central Region Security To (Private Security) - (1/3 Turns Complete) - (-32.50 Materials)
+1 Turn of Progress

--[X] Add (Mortar Upgrade: Sleeping Gas (Ammunition)) to (Tech-Scouts) - (-6.93 Materials)
--[X] Add (Mortar Upgrade: Sleeping Gas (Ammunition)) to (The Unbroken) - (-6.93 Materials)
--[X] Add (Mortar Upgrade: Sleeping Gas (Ammunition)) to (The Wall) - (-6.93 Materials)
Success!
Used in Hunt Them Down! and replaced.

-[X][Learning] The Mind - The Grey Disease - (Psychology) - (13/12 Successes)
--[X] [Grease The Wheels], (Scientific Theory +15, Black Box +5, Library +5)=+25
Needed: 57/93/143 for 1/2/3 Successes, Rolled: 92 + 25 = 117
+4 Greased Successes
+3 Successes

-[X][Learning] Transistors Typing - (Advanced/Pioneer Electronics) - (3/4 Successes)
--[X][PD], (Scientific Theory +15, Electronics Workshop +30, 2 [ENG] +28)=+73
--[X] Personal Tablet +20 to Advanced Electronics=+20
Needed: 56/116/199 for 1/2/3 Successes, Rolled: 61 + 93 = 154
+1 Automatic Success
+2 Successes

-[X][Learning] Primitive Radios - (Electronics/Advanced Electronics) - (4/4 Successes)
--[X] [DoD], (Scientific Theory +15, Electronics Workshop +30, 2 [SC] +24)=+69
Needed: 00/20/64 for 1/2/3 Successes, Rolled: 11 + 69 = 80
+1 Automatic Success
+3 Successes
Success!

-[X][Archeology] Loot The Bunkers Entrance - (2/4 Turns Completed)
+1 Turn of Progress

-[X][Archeology] Send Out The Scavengers - (SO-01) - (1/1 Turns Complete)
Needed: 15, Rolled: 27
Success!
+2 Artifacts!

-[X][Tree of Knowledge] Armor The Daughter - (1/1 Turns Complete) - (-306 Materials)
Success!
+574 Conventional Armor

-[X][Holdings] Organized Airship Manufactory - 1 Line - (Airship (First Son)) - (0-2.000 Kg) - (Company name: To be decided) - (2/5 Turns Complete) - (-35 Materials)
--[X] (Hire Contractors: 1*7 Materials= (-7 Materials)
+2 Turns of Progress

-[X][Aria action] Too Much To Do - (Guards! Guards! - (Ashleaf Nursery, Jewel Mine, Silver Mine, Iron Mine, 'Consensual' - (Zulmni))) - (1/1 Successes) - (-32.5 Materials)
+1 Turn of Progress
Success!

-[X][Martyris action] Too Much To Do - (Hunt Them Down! - (Tech-Scouts, The Unbroken, The Wall, Incubi) - (Try for prisoners)) - (1/1 Turns Completed) - (-4 Materials)
--[X](Adjudicator +25, A Victims Ire: Criminal Organizations +5, +45 Hey, Guards! Do Your Jobs!, +9FF)=+84
Needed: 83, Rolled: 9 + 84 = 93
Success!

-[X][Martyris action] Too Much To Do - (Hey, Guards! Do Your Jobs!) - (1/1 Successes) - (-1.3 Goodwill)
--[X](Adjudicator +25, A Victims Ire: Criminal Organizations +5, Ashleaf Tea +15, +6FF)=+51
Needed: 45, Rolled: 93 + 51 = 144
Success!
+45 to Hunt Them Down!

-[X] Merchants - (All Are Free Actions)
--[X] Backroom Deals - (Grand Kitchen - (Mirn))
Success!

-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (Daughters of Rashomon: Daily operations and treatment of others) - (-3 Materials)
Success!
See Update

-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (1/4 Turns Complete) - (1 Faithful, -6 Material)
+1 Turn of Progress

-[X] The Bureau For Imperial Civilian Logistics - (1 Action)
--[X] Grease The Wheels - (The Mind - The Grey Disease) - (-15 Materials, -15 Goodwill)
Success!

-[X] Forge Clan Vanar-Feer - (Choose 1 Action)
--[X] Engineers Galore - (Engineer) - (6/6 Turns Complete) - (-15 Materials)
+1 Turn of Progress
Success!
+1 Engineer!

-[X] The Followers Of Light - (1 Action)
--[X] For The Nation - (Expand Your Poor Houses) - (-15 Materials, -3 Goodwill)
Reduction: 10%

-[x] Conclave Of Fraya - (1 Action)
--[X] Eternal Arts - (Norqod) - (10/39 Turns Complete) - (-5 Materials)
+1 Turn of Progress

-[X] Bone Valley Chapter - (All Are Free Actions)
--[X] Send Support (-50 Materials, Bloodbark, Black Root and other food/supplies, 1 General Doctor)
7.34 Materials collected as 'Tarifs' by the Guard...
Success?

Further Rolls:

Artifacts:

31 Random High-Grade Artifacts
2 General Mundane- Artifacts
18 General Lost Tech Artifacts
11 General Mundane Artifacts

Black Box:
Personal Tablet, Needed: 95, Rolled: 55 Failure!

Piety:
1d6-7 = Nope - 0% Piety reduction

Faithful:
1st: Needed: None, Rolled: Irrelevant
Success!
2nd: Needed: 95, Rolled: 12
Failed.
+1 Faithful!

Income:
17d4+4d8+24d12+5d14+12d15+12d18+9d19+5d20+342.88 = 602 + 342.88 = 944.88 Materials!

Upkeep:

-482.88 Materials

Spent:

-626.08 Materials

Change:

-110.08 Materials

The update will be online on the 08.03.22 at 17:00 CET.
 
Last edited:
Rumor Mill Turn 60
Rumors:

News From The Sunset War - The Tessen Speaker
Another round of battles rocks the Eversun Territories, though little information could be gleamed due to rumors of chemical weapons used in sieges and warfare. Most other factions have consolidated their gains and losses, with the SBA establishing forward operating bases to fortify their gains and start preparations for another push into Eversun territory. Finally, a few scattered news have reached us regarding the slave-uprisings, all of them inspirational and relieving. It seems that the Goddess Fractal Nova and her Cults managed to reach the uprising in time, brutally slaughtering the armies of the Eversun trying to put them down. A massive portion of the freed people is already retreating from the Region, with most fighters swearing allegiance toward Fractal Nova. Casualty Estimates have been pinned at 130.000 for this season for all factions combined.
(Read more on pages 2-8)

Thousand Villages Strike Back - The Truthful Observers
Despite the slow trickle of reliable information about the Thousand Village-Dul War, it seems that the recent battles have decisively turned against Dul, their gains within the Eastern Dunes rolled back, turning their creeping advance into a short rout as almost 277.000 troops were stranded and harried by Knights and soldiers all the way back to friendly lines.
(Read more on page 22)

Flying Islands Sighted - Rags, Rumors, And Rants
Traveling merchants from the east have reported a bizarre phenomenon. Namely, they swore upon their honor, families, and (what made us believe them in the first place) their money that what they saw was the truth and not merely a drug-induced illusion or hallucination. What they swear upon, you may ask? Flying. Islands. No, really! Over seven caravans have all sworn up and down that they have sighted the flying pieces of rock within the sky drifting within the wind and over the horizon during their travels. However, how can one take such seriously when the very laws of physics would see these islands come crashing down? It's not like you can just turn off gravity at a whim!
(Read more on page 26)

***

Region Report/s

While things are tense within Bone Valley, it seems that, slowly, everything is returning to a 'normal' as some of our neighbors have described to us. As far as we understand, the Regions troubles began around seventy years ago.

An unknown author by the pen-name of Irina wrote a series of manifests and booklets outlining their discontent and disapproval of how the Houses and Forge-Clans are operating, alongside a general hatred of the working conditions. They also described their overuse of debt-bondage as 'forced voluntary slavery' due to the unavoidable nature of taking loans for many families and Clans within the lower strata of Hal, providing hundreds of cases and stories with one of their manifestos. These writings found very fertile ground, with a strike being organized within all factories and manufacturies, as well as mines and workshops of Hal. This strike was put down violently and with lethal weapons used in spades.

This, to say mildly, caused a riot.

Around twenty thousand people died as the riot was crushed, with the Knight-Chapter Last Light disapproving of the number of casualties, alongside the brutality. However, this disapproval turned into sheer hatred and outrage as the Houses proceeded to 'make examples of' the families and friends of the rioters and 'treasonous rebels' within Hal. Usually, such was done by either public executions, putting them into suspended cages to die of thirst and let their bodies rot and be eaten by wildlife until they were gone, or pushing them from the bridges in massive numbers. By the Houses report, the total number of casualties is around thirty thousand 'rebels and dissenters,' with the people saying they were more around fifty to sixty thousand. During such purges, the Houses made sure to target any Mutated and all that associated with them they could find. Yet, they also used Mutated in slightly higher social positions or desperate enough to take the work by using them to carry out the strike-breaking operations and executions. As a result, they, and their families, were richly rewarded with both houses in higher areas, lifting them from poverty and lifting restrictions from those 'true children of the Empire that hold against the rebel and traitor,' creating a stark rift between those that suffered under the Houses and those that benefitted. Several of our Mutated have reported being harassed or questioned about their un-starved nature by locals, some asking why a 'Houser' is 'Down here with us' while brandishing weapons. Luckily, these incidents have all but vanished as the locals have grown to know us.

However, since the massacres, the Chapter Last Light has been at near hostile odds with the local Houses, more than willing to kill their troops and auxiliaries if they found reason to do so. However, the Houses deny such happening to avoid any Imperial Censure or pay pensions and benefits to the remaining families of the killed.

During the next seventy years, until today, the writings of Irina have coalesced into an ideology calling itself Irinism, proclaiming that all people are entitled to the whole fruit of their labor, with none having to work for the 'privilege' to live. However, several features of the ideology are still confusing or contradictory to us, so I will inform you when we have attained clarity for them.

In the meantime, we have begun to rapidly organize a militia to secure against the number of gangs within the area as they have seen the 'riches' we carried with us. In addition, the Council has decided that food independence is critical, paying massive amounts of money and materials for the local Forge-Clans for industrial hydroponics, which, once built, should allow us to both feed around 2.000 people and sell enough medicine and luxury crops to pay for maintenance and have a reliable income ready.

***

Spy-Network:

The Marquis of Tessen is finishing their renovations of road infrastructure around Tessen, with new lines being planned to outlying towns.

House Ulatarn has abandoned their search for the missing Daughter, with both families trying to get everyone to forget her existence quietly.

The Military is currently interrogating the captives we have managed to subdue and capture. Yet, their vigil remains, as several coordinated strikes against caravans have their troops and the Guards on a merry chase around the Region, only intermittently met with success. Nonetheless, the numbers have not reached half of the usual casualties via banditry before the Purge of the Outlying Regions of Tessen.

The Followers of Light have finished the restructuring of the orphanages under the watchful eyes of Cardinal Aarif el-Sylla.

The Lost have had to, for a short moment, turn away people from care due to being dangerously overfilled and understaffed for several weeks. Finally, however, the new hospices are slowly easing off the intense pressure they were under, though not without several suffering nervous breakdowns, collapsing due to exhaustion, or having to be permanently laid to rest.

Dirty Daggers are applying the squeeze on various places within Tessen, trying to gather more control and root themselves in deep.

Daughters Of Rashomon are using the influence that prostitution grants the higher echelons of their organization to gain black-mail on homosexual/deviant nobles, married members of governmental institutions, and other similar persons of interest.

The Purified have laid low for the last season, with little activity other than usual business.

The Common People see little change in their mood, as few things of interest have happened.

The Mutated continue with their lives, little upsetting the current pace.
 
Flying rocks huh? I wonder if suspendium is involved. if its not I will be very very surprised.
 
Oh boy, what a clusterfuck over in Bone Valley. And there is no easy fix other than kicking out the nobles, and that is simple not easy.
 
Also, not!markxists generally don't make a good substitute, im vote to stay totally apolitical on that clusterfuck and just try to drag everyone out of the partsain pudle


On other note, once again the homophobia inheritant of a noble sistem will bite us in the ass, since the prostitution gangs probably will have these nobles to lobby for the consesnual being made illegal.

On another note, we finally got the grey disease done. I think we hit the point of diminishing returns to pisicology actions right now.
 
On other note, once again the homophobia inheritant of a noble sistem will bite us in the ass, since the prostitution gangs probably will have these nobles to lobby for the consesnual being made illegal.
Let's not the doomclocks out yet. They are currently contained in one city, that means that they can at most blackmail the nobles of that one city. And they can't push too much anyways or they risk getting the guards being sent to arrest them.

On another note, we finally got the grey disease done. I think we hit the point of diminishing returns to pisicology actions right now.
Yeah, we need to upgrade our labs if we want to go any further.
 
Yeah, we need to upgrade our labs if we want to go any further.
And for that we will need more technology, better computers, better chemical plants, better medical technology. But my point is the more specific mental diseases would aflict a progressively smaller segment of the population while becoming every harder to find treatments. From this point on we can help more humanity by developing tech and industry, at least until we are significantly better at research or have more research action and bonuses for turn.
 
Let's not the doomclocks out yet. They are currently contained in one city, that means that they can at most blackmail the nobles of that one city. And they can't push too much anyways or they risk getting the guards being sent to arrest them.


Yeah, we need to upgrade our labs if we want to go any further.
And the nobles will be angering the people that will be the main producers of airships aka us so that would be a huge problem.
 
And for that we will need more technology, better computers, better chemical plants, better medical technology. But my point is the more specific mental diseases would aflict a progressively smaller segment of the population while becoming every harder to find treatments. From this point on we can help more humanity by developing tech and industry, at least until we are significantly better at research or have more research action and bonuses for turn.
I always interpreted it as every complete psychology research decreases the difficulty of other psychology actions, due to our knowledge improving.
And the nobles will be angering the people that will be the main producers of airships aka us so that would be a huge problem.
Not to mention we control the profitable airship trade routes.
 
I always interpreted it as every complete psychology research decreases the difficulty of other psychology actions, due to our knowledge improving.
Not really, your brain is a verry delicate form of wetwhere, and then there's the psycological problem that is a entirely teoretical field.
Due to the fact that you are literally starting from near scratch, having any understanding of the human psyche will allow you to better understand what happens within the brain. Not enough that you'll finish the Depression Tree and you now know what PTSD is and how to treat it, but it'll make the effort much more manageable.
 
-[X][Faith] Expand Your Hospice Network - (1/1 Turns Complete) - (-40 Materials)
Needed: 71, Rolled: 53, Re-Roll: 73
Success!
+1 Turn of Progress
Success!
Hopefully, that takes some of the pressure from the Lost.

--[X](Ashleaf Tea +15, +6FF)=+21
Needed: 60, Rolled: 30 + 21 = 51
Goodwill Roll: 3
Failed.
+10 to the next try.
Not the worst possible roll to fail. Doesn't matter too much, with the other Action finishing anyway.

-[X][Learning] The Mind - The Grey Disease - (Psychology) - (13/12 Successes)
--[X] [Grease The Wheels], (Scientific Theory +15, Black Box +5, Library +5)=+25
Needed: 57/93/143 for 1/2/3 Successes, Rolled: 92 + 25 = 117
+4 Greased Successes
+3 Successes
Huh, didn't expect to roll that good or that many Greased Successes. Hopefully, the experience with this reduces the DCs of other Psychology projects.

-[X][Learning] Transistors Typing - (Advanced/Pioneer Electronics) - (3/4 Successes)
--[X][PD], (Scientific Theory +15, Electronics Workshop +30, 2 [ENG] +28)=+73
--[X] Personal Tablet +20 to Advanced Electronics=+20
Needed: 56/116/199 for 1/2/3 Successes, Rolled: 61 + 93 = 154
+1 Automatic Success
+2 Successes
Very good. We should easily get a lot of overflow during the next Turn, which should help with the contest and follow-up projects.

-[X][Learning] Primitive Radios - (Electronics/Advanced Electronics) - (4/4 Successes)
--[X] [DoD], (Scientific Theory +15, Electronics Workshop +30, 2 [SC] +24)=+69
Needed: 00/20/64 for 1/2/3 Successes, Rolled: 11 + 69 = 80
+1 Automatic Success
+3 Successes
Success!
A low roll but the Boni helped us succeed anyway. Next will probably be the development of large-scale equipment.

-[X][Holdings] Organized Airship Manufactory - 1 Line - (Airship (First Son)) - (0-2.000 Kg) - (Company name: To be decided) - (2/5 Turns Complete) - (-35 Materials)
--[X] (Hire Contractors: 1*7 Materials= (-7 Materials)
+2 Turns of Progress
And this should finish during the next Turn, with 2 Contractor uses.

-[X][Martyris action] Too Much To Do - (Hunt Them Down! - (Tech-Scouts, The Unbroken, The Wall, Incubi) - (Try for prisoners)) - (1/1 Turns Completed) - (-4 Materials)
--[X](Adjudicator +25, A Victims Ire: Criminal Organizations +5, +45 Hey, Guards! Do Your Jobs!, +9FF)=+84
Needed: 83, Rolled: 9 + 84 = 93
Success!

-[X][Martyris action] Too Much To Do - (Hey, Guards! Do Your Jobs!) - (1/1 Successes) - (-1.3 Goodwill)
--[X](Adjudicator +25, A Victims Ire: Criminal Organizations +5, Ashleaf Tea +15, +6FF)=+51
Needed: 45, Rolled: 93 + 51 = 144
Success!
+45 to Hunt Them Down!
The low roll on Hunt Them Down! was unfortunate but the +45 from Hey, Guards! balanced that out. Makes me curious what happened during the hunt though. Friendly fire with the sleeping gas?

-[X] Forge Clan Vanar-Feer - (Choose 1 Action)
--[X] Engineers Galore - (Engineer) - (6/6 Turns Complete) - (-15 Materials)
+1 Turn of Progress
Success!
+1 Engineer!
Not sure what to do next here. More Engineers are always useful but we could also order something for ourselves (lab equipment, spy equipment for scouts, etc,) or for the Bone Valley branch(security equipment, more hydroponics, etc.).

-[X] Bone Valley Chapter - (All Are Free Actions)
--[X] Send Support (-50 Materials, Bloodbark, Black Root and other food/supplies, 1 General Doctor)
7.34 Materials collected as 'Tarifs' by the Guard...
Success?
No wonder the Knights see them as bandits. Kind of curious if they would keep that up if we establish airship routes from them to other parts of the Empire.

News From The Sunset War - The Tessen Speaker
Good for those slaves. With Fractal Nova retreating it's probably unlikely that anyone is going to use City Killers.

Thousand Villages Strike Back - The Truthful Observers
Dul won't care about the dead mercenaries, but it might drive the price for hiring them up, which will hurt them.

Flying Islands Sighted - Rags, Rumors, And Rants
Natural occurring Suspendium deposits? I wonder if we can spend an Archaeology Action on exploring that. The risk alone, if one of those islands suddenly loses power...

So a class divide. Hmm, might get somewhere if we talk with the Knights.

...Or find another Artefact that calls Internal Security in.:V

Yay, for House Ulatarn?

I'm surprised the Daughters are willing to get involved in politics. That just begs for Nobles to back their rivals.
 
Not sure what to do next here. More Engineers are always useful but we could also order something for ourselves (lab equipment, spy equipment for scouts, etc,) or for the Bone Valley branch(security equipment, more hydroponics, etc.).
I think we sending more equipment to the chapter sounds good, along with some more materials if only so the guards don't try to confiscate the hardware as 'tarifs'.

Also, how about for our next big science project we repair either the line vessels or the cargo haulers?
 
On other note, once again the homophobia inheritant of a noble sistem will bite us in the ass, since the prostitution gangs probably will have these nobles to lobby for the consesnual being made illegal.

I actually think the literal opposite is happening.

I suspect that they're angling for legitimacy, and that they're going to use all of their political leverage to try to become a Guild.

If that's the case, then we really need to figure out a way to work with them, because getting into Guild politics will suck.

Not sure what to do next here. More Engineers are always useful but we could also order something for ourselves (lab equipment, spy equipment for scouts, etc,) or for the Bone Valley branch(security equipment, more hydroponics, etc.).

If we can spare 200 Materials, we can get Emergency Response equipment?

Otherwise, I'd lean towards supporting the BV Branch.
 
I actually think the literal opposite is happening.

I suspect that they're angling for legitimacy, and that they're going to use all of their political leverage to try to become a Guild.

If that's the case, then we really need to figure out a way to work with them, because getting into Guild politics will suck.
Nope, they are a criminal organization, that did plan to make raid and destroy the concesuals. Like nowadays drug dealers they have no reason to really want their trade to be legal and regulated since due being a criminal organization that use gang violence against law abiding citzents, they would not be able to profit from regular trade. In the other hand making bordels illegal would keep us, their main competition, from the market.

So yeah, between the criminals they are enemy number 2. not!KKK being number 1 of course.
 
Or they could be gathering blackmail for the most simple reason, as a defense against hostile action. That way if a hostile party, like say us, tries to go after them they can squeeze the nobles for support.
 
Or they could be gathering blackmail for the most simple reason, as a defense against hostile action. That way if a hostile party, like say us, tries to go after them they can squeeze the nobles for support.
Possibly, they would underestimating us if that was the case. The pilgrims have the support of the marquiss and the emperor,even if in name alone on the last one, so there's so much nobles could do to stop them from trampling a criminal gang.
But is possible since criminal would have a rather limited access to information and the pilgrims don't flaunt their influence everywhere.
 
Possibly, they would underestimating us if that was the case. The pilgrims have the support of the marquiss and the emperor,even if in name alone on the last one, so there's so much nobles could do to stop them from trampling a criminal gang.
But is possible since criminal would have a rather limited access to information and the pilgrims don't flaunt their influence everywhere.
I don't think they are doing this specifically to counter us, but rather the City Guard, which the nobles do have more influence over.
 
Fair, they may be gambling on our inactivity, but if it left unchecked they will make thing worse to the prostitutes so we need to take them out.
 
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