MrRobot
In doubt there's always the Sun!
@HeroCooky i noticed that ^Ä^ and the leputa frame are still listed under artefacts and not under military is because he doesn't have a pilot?
Probably learning, more tech means we can help more and we more profit and power that can be used to help more.I think the first one should go to holdings, we have to build a lot of stuff and have the money to do it. The second one, maybe Martial? idk it doesn't seem to need more actions at a time. For the third, I have no idea, we could go for more Learning, another Holding action, maybe even Faith.
Was that another artificial starvation period or the effect of the Noble Houses not importing food?Well, the Region did just go through a artificial starvation period of several seasons.
Applying anesthetics only to the head means the body would probably go into shock but with it being only a single, localized wound it doesn't seem too bad? I expected several anchors points down to the bone between the body and the machine.The standard non-combat procedure mentioned in the manual was to sever the spinal nerves underneath the head and use localized anesteathics to numb the pain for the head until the implant has anchored itself to the spine and fused the severed nerves to itself and the spine once more.
So that would be one Faith Action.It would very much help them in the long-run as you'd be taking addicts off of them.
Need to add some equipment as a sub-Action to the main Martial Action. 1 Martial Action to improve security, 1 Personal Action to get guards for outlying locations right now, and 1 Personal Action to hunt bandits.
So Learning would probably be transistors, radio, and continuing the psychology project.
Hmm, either salvaging two freighters or starting on producing our own airships...You need Five Personal Cutters/Pilgrim Airships, Two Freighters, or One Warship to for a convoy to travel safely and efficiently enough for that.
That could be our second Faith Action. Not sure what to do with Aria though. Maybe more bandit hunting?Also, @karmaoa remember we should also build consensuals in the remaining cities so Rashomon can't expand beyond Ularn.
The Noble one.Was that another artificial starvation period or the effect of the Noble Houses not importing food?
You don't really need more than the one after the suit becomes your skin.Applying anesthetics only to the head means the body would probably go into shock but with it being only a single, localized wound it doesn't seem too bad? I expected several anchors points down to the bone between the body and the machine.
...I'm not sure how to rate this. It's horrifying(the screaming face rating) but also strangely insightful(the light bulb). Have a red envelope.You don't really need more than the one after the suit becomes your skin.
They are still setting up production-lines and hammering down the flaws in their prototypes.@HeroCooky say, do we have any idea how House Mirn is doing with their missile company? I ask because I'm waiting to see if they have a breakthrough before dessigning a caravan guardship.
This needs to get updated. It's the number of Successes from the last Turn.[X] The Mind - The Grey Disease - (Psychology) - (3/12 Successes)
Fixed.This needs to get updated. It's the number of Successes from the last Turn.
Also, would it be correct to assume that Transistors Typing has Advanced/Pioneer Electronics type Artefacts as required/usable Artefacts?
Oh, and would the dice roll from Bureau For Imperial Civilian Logistics: Commission A Survey get a bonus if we do School The Diplomat-Corp - (Bureau For Imperial Civilian Logistics)?
I'd rather investigate the Daughters of Rashomon. In particular the state of their brothels. This is because there is uncertainty how much of their reputation is deserved and how much is hearsay. Looking at their brothels will let us know if we can let them be in Ularn or if we need to take more aggressive action.
Having some realy bad fuckup, crash-finishing social change, stealing tech from a Forge-Clan, developing NFTs, and so forth.So @HeroCooky , what could we spend 200 Goodwill on? As in, what sorts of things would have a price tag of 200 Goodwill?
Guys I have a brilliant new idea
We don't need to cause another apocalypse.
Ah, I assumed they gather the results of the survey and then assign?/auction of? locations to interested parties. Better talking, in this case, would mean knowing who to talk to for specifics or knowing how good the different survey teams are.And there would be no bonus for the Survey, even if you have the diplomatic schooling. The survey looks for things in the Region, it is not dependent on how well you talk.
I'm want to look into the Family because they are active in Jokvi and we know from the Lost that the increase of drug addicts happens there. The Daughters might be more urgent though.I'd rather investigate the Daughters of Rashomon. In particular the state of their brothels. This is because there is uncertainty how much of their reputation is deserved and how much is hearsay. Looking at their brothels will let us know if we can let them be in Ularn or if we need to take more aggressive action.
Hmm, we could afford it, and locking an Action up like that might allow the Conclave Of Fraya to catch up a bit(assuming they don't try to decorate our safe-houses in the Forest. Artists are madmen).Also, I think it would be better to start the path of Rust for holdings. It will take 5 turns even with max contractors but we need it to support airship manufacture.
Even Rooting Moon would give up on humanity if we did that.
Still not doable, as it would be not a "Team #73 or #15" choice, but you greasing the gears to get ~200/400 people to start looking at stuff that could be used.Ah, I assumed they gather the results of the survey and then assign?/auction of? locations to interested parties. Better talking, in this case, would mean knowing who to talk to for specifics or knowing how good the different survey teams are.
Non-Fungible-Token.
The reason why I want to look into the Daughters is because they always seem to be a secondary concern, so I'm worrying that we'll ignore them until they become a primary concern.I'm want to look into the Family because they are active in Jokvi and we know from the Lost that the increase of drug addicts happens there. The Daughters might be more urgent though.
Yeah, we should get a Holding action, that way we can get started on an airship line as soon as possible.We should have a free Tree Action during the next Turn, so I could start another Logic Bank then?
Having some realy bad fuckup, crash-finishing social change, stealing tech from a Forge-Clan, developing NFTs, and so forth.
It would be much easier to put a price-tag onto a write-in than list what you could do with 200 Goodwill.![]()
Uuuuuuh... I'd, conservatively, put the cost at... ~2.000-5.000 Materials to create a whole new and unique category of Knight for S&R and Construction Work.Thanks!
Having stewed on it, what would the cost be to make a Team of Rescue Knights? Ones that are commissioned to be optimized for Construction and Post-Disaster Work rather than Combat? What would the cost be if they were still Combat focused, or were designed to refit for Combat at need?
Seperate from the Pilgrims, would the House be able to recruit Knights with the intention of them being specialized for such work?
I am saying "any Knight you'd need to purchase for that" because PD and ^Ä^ would tell you to get fucked and stuff a rusty cacti up your ass/polite declining of reducing their combat capabilities.