Error Checking:

Laboratory - Grand
Improves chances for all Learning Actions, along with unlocking 1/2/3 success thresholds.
Surprised I only just noticed this. At this point, it should be listed at the Laboratory Complex - Fundamental level.

1x Merchant Quarter - Medium - (Guards! Guards!)
Only up to Small, not Medium.

The Workshops of the Skyneers - (7/8 Turns Complete)
New building, so the Turns Complete should go.

-BT-10 - Est. Artifact-grade: Lost-Tech, Dice: 4d3 per turn, Max. Yield: 2 Turns. Organic Artifacts.
Expedition going through it last turn reduces Max Yield to 1 turn.

[ ] Laboratory Complex - Rudimentary
Given we just completed the Fundamental level, I'm pretty sure this new one should be higher-grade.

Holdings: Norqod developed into a small town over the short time you founded it, with thousands now calling it home with glee and relief. Come what may, these people have had a better life thanks to your actions. (Choose 2 Actions, 1 Action Locked)
2 Actions locked.

The Actions listed below improve the outcome of the festivities when completed in 4 Turns time.
3 Turns now.

Separate Remarks
I'm disappointed that the Lab Complex boost doesn't reduce successes required, at least where Assemble the Theorists is concerned. Getting it down to 9 for Pioneer Theories would have been *chef's kiss*.
 
ok, home implies the tree of knowledge since it's the colective home of the pilgrims; bring implies it wasn't there originally; so this hopefully means no Dalls where harmed; so it's probably our titan pilot or one of the regional managers such as Akane.
I don't think it's a pilgrim, especially someone important like Aria, since I feel like it'd've been mentioned in the chapter itself rather than kept a mystery and, more importantly: if someone had died, I'd assume they'd have shown up on the dead pilgrims list, which has no new additions.

Edit: not the mention the newest action in archeology, "Retrieve The Corpse Of the Roots", which it's probably referring to in retrospect.
 
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It's the Guardian the Boxes wanted us to awake to help restore the planetary defenses, which has been explicitly stated to be residing in the Bones of Roots.
 
The Bureau For Imperial Civilian Logistics
Contact: High Archivar Mahan
Opinion: Neutral (0)
Information Network: Rank 1.
Local Plans: Focused on their contests.
National Plans: Improve Currently Used Machines Within Any Industry. (4 Turn)
Might want to talk with them if we do Automation at any point.

'A Treaty On Gravity' - 50.00 - +50 to Pioneer Suspendium
'Admiral Tex's Treaty On How To Boat Good' - 50.00 - +50 to Pioneer Airship Technologies
Suspended Fluid Dice - 42.80 - +50 to Pioneer Suspendium/Hydraulics
I'm surprised we seem to find more Suspendium Artifacts now.

Mnemonic Leech - 45.0 - +50 to Pioneer Psychology/Biology
Huh, something that eats memories?

2x Energizing Drinks - 50.00 - +50 to Pioneer Chemicals/Medicine
Clearly, we have to find out how to make those. For the Emperor (literally)!

6x Suspended Animation Boxes
There is little of note about them aside from instruction on how to open them and the...chances(?) for receiving a "desirable companion fine-tuned to your specific tastes!"
(???)

4x Attentive Eyes
Though floating in a solution of unknown composition and make, the eye within the tube seems to follow you wherever you go...
(???)
And we keep finding weird living Artifacts. I wonder if giving one of those boxes to Silvia would result in another Crinkles?

Hey? Ja? In welcher Sprache haben wir gestern gelabert? Wovon redest du? ...ach, vergiss es. Okay...?
(+1 to (3\²]SN@'+ßz_ )
Hey? Yes? In what language did we talk yesterday? What do you mean? ... Forget it. Okay...?

Huh, the box talk in the last update was in English, instead of German. So was that the book itself, maybe?

-Bones of Root - Est. Artifact-grade: ???, Dice: 2d2 per turn, Max. Yield: Eternal.
... A bottomless pit of loot?

[ ] Retrieve The Corpse Of the Roots
What madness has made you take this path, children of a slain world? It may not matter. But you shall weep for it all the same.
(Turns: 1
Reward: A Corpse.)
Clearly something for one of our Mausoleums.:V

[ ] Scout the Garden of Flowering Mimicry - (Write-In Unit)
"Was that one of you?" "No." "Nope." Nu-uh." NaEvrrr."
"...sHI-"
-Common last words in the Garden.
(Chance: -200%
Turns: 9
Reward: The Garden of Flowering Mimicry is scouted.
Warning: If failed once, the scouting Unit is killed, and all progress is reset.)
The first location that resets scout progress. Maybe we should do a Learning project focused on scout robots?
 
My plan, for your review. My sense is that we should focus on a couple big Breakthrough projects at a time, supplemented with appropriate Assemble The Theorists and other smaller things.

[] Plan: WIP
-[] [Faith] Build A School - (Big) - (Ularn) - (0/5 Turns Complete) - [Sandcrete]
--[] (6FF) = +6
-[] [Faith] Mausoleum of the Forgotten - (Mirn) - (0/2 Turns Complete)
--[] Elite Contractors
-[L] [Endless Skies] The Flagship - (5/15 Turns Complete)
-[] [Endless Skies] Electric Pulley And Crane Storage Systems - (Advanced Machinery/Electronics/Mechanics) - (0/4 Successes)
--[] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, Electronics Manufacture - Ancient Circuits +150) = +220
-[] [Endless Skies] Army Troop Modules - (Common Hydraulics) - (0/9 Successes)
--[] (Scientific Theory +15, Black Box +5) = +20
--[] (10x Rare Bunker Manufacturing Artifacts +20 to Advanced Machinery/Hydraulics) = +200
-[] [Diplomacy] School The Diplomat-Corp - (Specialized) - (Stupendously Scholastic Scholars of Science) - (0/2 Turns Complete)
--[] (Ashleaf Tea +15, 6FF) = +21
-[] [Subversion] Infiltrate Part 1 - (The Emperor, Forge-Clan Vanar-Feer, 3-Point University)
--[] (6FF) = +6
-[] [Martial] Guards! Guards! (Outlying: Fortified Orphanages, Holdings: Primitive Radar Tower)
-[L] [Learning] Condensed Steam - (Advanced Hydraulics/Mechanics/Metallurgy) - (3/6 Successes)
--[] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50) = +70
-[] [Learning] Miniaturized Electro-Steam - (Advanced Hydraulic/Mechanics/Metallurgy) - (0/16 Successes)
--[] [MSC], (Scientific Theory +15, Black Box +5, Soaring Wrenches +70, Adjudicator +50) = +120
--[] (40x Bunker Metallurgy Artifacts +20 to Advanced Metallurgy) = +800
-[] [Learning] Body Images, With Magnets! - (Pioneer Medicine/Machinery/Physics) - (0/20 Successes)
--[] [In The Name Of Education], (Scientific Theory +15, Black Box +5, Mutated: Allied +20, 3[TSC] +54, 1[DOC] +6, 2[SUR] +24) = +124
--[] (80x Bunker Medicine Artifacts +5 to Biology/Medicine/Machinery) = +400
-[] [Learning] Secret Of The Circuit Pt. 5 - (Pioneer Electronics) - (0/140 Successes)
--[] [VF], [DoD], [PD], [Experimental Oddity Passion 2d4], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, Head Scholar Of The Experimental Wing +50, 3[TSC] +54) = +274
-[] [Learning] Assemble The Theorists - (Pioneer Electronics) - (0/12 Successes)
--[] (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, Adjudicator +50, 2[FC] +120) = +340
-[] [Learning] Detective Courses - (Living Symbiotes)
-[] [Learning - Piety] Detective Courses - (Book Of The Forest)
-[] [Archeology] Send Out The Scavengers - (BT-06)
--[] (1[TENG] +24) = +24
-[] [Archeology] Retrieve The Corpse Of the Roots
-[L] [Archeology] Scout The Mossy Depths - (2/4 Turns Complete)
--[] (Lead By Example +30, We Can Do It! +20, Common People Purge Survivor -5, 9[TENG] +216) = +261
-[] [Tree of Knowledge] Artisinal Optical Fiber Production [-2 Forge-Smiths]
-[] [Holdings] Training Fields - Large - (0/11 Turns Complete)
--[] Hire Contractors x2
-[L] [Holdings] Tiny Scientific Complex - (4/29 Turns Complete)
--[] Hire Contractors x3
-[L] [Holdings] The Evergreen Gardens - Large - (5/9 Turns Complete)
--[] Hire Contractors x3
-[] [Martyris] Too Much To Do (Miniaturized Electro-Steam)
-[] [Martyris] Too Much To Do (Assemble The Theorists)
-[] [Aria] Lead By Example (Scout The Mossy Depths)
-[L] [Turi] Too Much To Do (Secrets Of The Circuit Pt. 5)
-[] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
-[] [Adventurers] Guardians For Hire (Outlying: Fortified Orphanages)
-[L] [Herbalists] Study Sessions - (1/7 Turns Complete)
-[] [4S] In The Name Of Education - (Body Images, With Magnets!) [-3.5 Goodwill]
-[L] [Vanar-Feer] Unlimited Specialists Galore [-2 Faithful]
--[L] (12x Trained Scientists) - (4/10 Turns Complete)
--[L] (3x Forge-Coders) - (8/15 Turns Complete)
--[L] (3x Forge-Smiths) - (8/15 Turns Complete)
--[] (2x Forge-Smiths) - (0/15 Turns Complete)
-[] [Followers of Light] We Work As One - (Build A School)

Goodwill Costs: 3.5
 
Was the main memetic threat already fired, or would advancing Psychology be useful if at all possible considering the number of ??? we got from the Worm?
 
[ ] Assemble The Theorists! - (Common/Advanced/Pioneer/Specific Quester Requested Theory)
To check one more thing, while I understand mechanically using Artifacts too much makes research harder in the long term, is it feasible to use them on Theory research instead since that gives a permanent reduction?
(Eg, again, Psychology - we have like so many +50 bonii stacked up there)
 
To check one more thing, while I understand mechanically using Artifacts too much makes research harder in the long term, is it feasible to use them on Theory research instead since that gives a permanent reduction?
(Eg, again, Psychology - we have like so many +50 bonii stacked up there)
Technically you can, but you can easily get a +340 bonus for that with just your normal bonuses. So it depends on what people want/seek.
 
To check one more thing, while I understand mechanically using Artifacts too much makes research harder in the long term, is it feasible to use them on Theory research instead since that gives a permanent reduction?
(Eg, again, Psychology - we have like so many +50 bonii stacked up there)
I don't think it's as much a concern now since our regular bonuses/automatic successes/Theory reductions have largely caught up.
 
My plan, for your review. My sense is that we should focus on a couple big Breakthrough projects at a time, supplemented with appropriate Assemble The Theorists and other smaller things.
Should we equip the Book Of The Forest to Aria, given she's going on Archeological digs and would probably be the closest if something during the Corpse Action happens? The Book might be something like a manual for the Corpse, or at least function like an identification card for it.
 
Should we equip the Book Of The Forest to Aria, given she's going on Archeological digs and would probably be the closest if something during the Corpse Action happens? The Book might be something like a manual for the Corpse, or at least function like an identification card for it.
Possibly, but it's all assumptions - which is why I'm spending the Detective Courses action to find out first.
 
Edit: thats part of your plan.why is it part of your plan?
Infiltrate Part 1 is only paying for rumors and the like, which is explicitly stated in the action as common practice. No one will raise an eye at that much.

[X] Plan: The Only Thing That Matters
-[X] [Faith] Build A School - (Big) - (Ularn) - (0/5 Turns Complete) - [Sandcrete]
--[X] (6FF) = +6
-[X] [Faith] Mausoleum of the Forgotten - (Mirn) - (0/2 Turns Complete)
--[X] Elite Contractors
-[X] [Endless Skies] The Flagship - (5/15 Turns Complete)
-[X] [Endless Skies] Electric Pulley And Crane Storage Systems - (Advanced Machinery/Electronics/Mechanics) - (0/4 Successes)
--[X] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, Electronics Manufacture - Ancient Circuits +150) = +220
-[X] [Endless Skies] Army Troop Modules - (Common Hydraulics) - (0/9 Successes)
--[X] (Scientific Theory +15, Black Box +5) = +20
--[X] (10x Rare Bunker Manufacturing Artifacts +20 to Advanced Machinery/Hydraulics) = +200
-[X] [Diplomacy] School The Diplomat-Corp - (Specialized) - (Stupendously Scholastic Scholars of Science) - (0/2 Turns Complete)
--[X] (Ashleaf Tea +15, 6FF) = +21
-[X] [Subversion] Infiltrate Part 1 - (The Emperor, Forge-Clan Vanar-Feer, 3-Point University)
--[X] (6FF) = +6
-[X] [Martial] Guards! Guards! (Outlying: Fortified Orphanages, Soup Kitchens; Holdings: Primitive Radar Tower)
-[X] [Learning] Condensed Steam - (Advanced Hydraulics/Mechanics/Metallurgy) - (3/6 Successes)
--[X] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50) = +70
-[X] [Learning] Miniaturized Electro-Steam - (Advanced Hydraulic/Mechanics/Metallurgy) - (0/16 Successes)
--[X] [MSC], (Scientific Theory +15, Black Box +5, Soaring Wrenches +70, Adjudicator +50) = +120
--[X] (40x Bunker Metallurgy Artifacts +20 to Advanced Metallurgy) = +800
-[X] [Learning] Body Images, With Magnets! - (Pioneer Medicine/Machinery/Physics) - (0/20 Successes)
--[X] [In The Name Of Education], (Scientific Theory +15, Black Box +5, Mutated: Allied +20, 3[TSC] +54, 1[DOC] +6, 2[SUR] +24) = +124
--[X] (80x Bunker Medicine Artifacts +5 to Biology/Medicine/Machinery) = +400
-[X] [Learning] Secret Of The Circuit Pt. 5 - (Pioneer Electronics) - (0/140 Successes)
--[X] [VF], [DoD], [PD], [Experimental Oddity Passion 2d4], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, Head Scholar Of The Experimental Wing +50, 3[TSC] +54) = +274
-[X] [Learning] Assemble The Theorists - (Pioneer Electronics) - (0/12 Successes)
--[X] (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, Adjudicator +50, 2[FC] +120) = +340
-[X] [Learning] Detective Courses - (Living Symbiotes)
-[X] [Learning - Piety] Detective Courses - (Book Of The Forest)
-[X] [Archeology] Send Out The Scavengers - (BT-06)
--[X] (1[TENG] +24) = +24
-[X] [Archeology] Retrieve The Corpse Of the Roots
-[X] [Archeology] Scout The Mossy Depths - (2/4 Turns Complete)
--[X] (Lead By Example +30, We Can Do It! +20, Common People Purge Survivor -5, 9[TENG] +216) = +261
-[X] [Tree of Knowledge] Artisinal Optical Fiber Production [-2 Forge-Smiths]
-[X] [Holdings] Training Fields - Large - (0/11 Turns Complete)
--[X] Hire Contractors x2
-[X] [Holdings] Tiny Scientific Complex - (4/29 Turns Complete)
--[X] Hire Contractors x3
-[X] [Holdings] The Evergreen Gardens - Large - (5/9 Turns Complete)
--[X] Hire Contractors x3
-[X] [Martyris] Too Much To Do (Miniaturized Electro-Steam)
-[X] [Martyris] Too Much To Do (Assemble The Theorists)
-[X] [Aria] Lead By Example (Scout The Mossy Depths)
-[X] [Turi] Too Much To Do (Secrets Of The Circuit Pt. 5)
-[X] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
-[X] [Adventurers] Guardians For Hire (Outlying: Fortified Orphanages)
-[X] [Herbalists] Study Sessions - (1/7 Turns Complete)
-[X] [4S] In The Name Of Education - (Body Images, With Magnets!) [-3.5 Goodwill]
-[X] [Vanar-Feer] Unlimited Specialists Galore [-2 Faithful]
--[X] (12x Trained Scientists) - (4/10 Turns Complete)
--[X] (3x Forge-Coders) - (8/15 Turns Complete)
--[X] (3x Forge-Smiths) - (8/15 Turns Complete)
--[X] (2x Forge-Smiths) - (0/15 Turns Complete)
-[X] [Followers of Light] We Work As One - (Build A School)
 
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