Yeah, but that's still not enough for me to feel it's worth the political shenanigans.
HeroCooky confirmed that it's more an OOC bookkeeping thing.
OOC bookkeeping disguised with IC reasoning.
And now, to vote.
[X] Accept The Deal
[X] Plan Artefact Overkill
-[X][Faith] Build A Humane Primitive Asylum - (Mirn) - (0/1 Turns Complete) - (-25 Materials, -4 Goodwill)
-[X][Faith] Localized Headquarters - (Mirn) - (0/1 Turns Complete) - (-20 Materials)
-[X][Diplomacy] Trading Favors - (0/1 Turns Complete)
-[X][Martial] Build A Training Field - (Expanded) - (1/4 Turns Completed)
--[X] [Martial] Add (Mortar (Primitive)) to (The Unbroken) - (-23.75 Materials)
--[X] [Martial] Earmark 30 Materials for new equipment for (The Unbroken)
--[X] [Martial] Add (Mortar (Primitive)) to (The Wall) - (-23.75 Materials)
--[X] [Martial] Earmark 30 Materials for new equipment for (The Wall)
-[X][Learning] Payloads May Vary - (Physics/All Chemicals/Advanced Weapons) - (0/3 Successes) - (-24 Materials)
--[X] (Scientific Theory +15, Black Box +5)=+20
--[X] Sleep-Gas Bombs +50 to Pioneer Chemicals/Biology/Weapons, Hydrochloric Halucinogenic Acid +20 to Advanced Weapons/Psychology/Chemicals=+70
-[X][Learning] Combat Stimms Round 2 - (Advanced Medicine/Biology/Chemicals) - (0/3 Successes)
--[X] (2 [DOC] +24, 1 [SC] +12, Scientific Theory +15, +5FF)=+56
--[X] Autonomous Preservative Injector +20 to Advanced Hydraulics/Chemicals, Stimulants +50 to Pioneer Biology=+70
-[X][Learning] The Means Of Reproduction - (All Chemicals/Medicine/Biology) - (9/20 Successes)
--[X] [PD], [DoD], (Scientific Theory +15)=+15
--[X]-
-[X][Archeology] Loot The Bunkers Outer Defenses - (0/3 Turns Complete)
--[X] (2 [ENG] +28, +6FF)=+34
-[X][Tree of Knowledge] Assemble An Engine - (Ashleaf Nursery) (0/2 Turns Complete) - (-25 Materials) - [Sandcrete](-12.5 Materials)
-[X][Tree of Knowledge] Library - (Basic) - (4/6 Turns Complete)
-[X][Holdings] Expand The Marketplace - Population Focus - (1/3 Turns Complete)
--[X] Hire Contractors - (1*7 Materials= -7Materials)
-[X][Aria action] Relax - (Explore the Daughter of Dawn) - (0/1 Turns Complete)
-[X][Martyris action] Too Much To Do - (Gargoyle Problems - (PD, the Wall, the Unbroken)) - (0/1 Turns Complete)
-[X]+6FF
-[X][Martyris action] Too Much To Do - (Infiltrate Part 2 - (The Lost)) - (1/2 Turns Complete)
--[X]+6FF
-[X] Merchants - (All Are Free Actions)
--[X] Backroom Deals - (Local Base (Mirn))
--[X] Repay Loan - (-25 Materials)
-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (Criminal Organisations) - (-3 Materials)
-[X] The Military - (1 Action)
--[X] War Lessons - (The Unbroken) - (-2 Materials)
-[X] The Union Of Herbalists - (Choose 1 Action)
--[X] Study Sessions - (3/8 Turns Complete) - (-2.50 Material)
-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (0/4 Turns Complete) - (-6 Materials, -1FF)
-[X] The Followers Of Light - (1 Action)
--[X] We Work As One - (Build A Humane Primitive Asylum - (Mirn))
-[X] Conclave Of Fraya - (1 Action)
--[X] Eternal Arts - (Norqod) - (2/21 Turns Complete) - (-5 Materials)
Costs: 25 Materials+ 20 Materials+ 23.75 Materials+ 23.75 Materials+ 30 Materials+ 30 Materials+ 24 Materials+ 25 Materials+ 7 Materials+ 25 Materials+ 12.5 Materials+ 2 Materials+ 3 Materials+ 2.50 Materials+ 6 Materials+ 5 Materials= 264.5 Materials
Budget: 291.75 Materials
Remaining budget:291.75 Materials - 264.5 Materials = 27.25 Materials
I'm still not sure if I should change some of the Artefacts, for extra bonuses or new Learning options. Also; If anyone thinks a different Archeology action would be better, then speak up.
Oh, and I added Sandcrete to the Engine Action so that we get more Materials sooner and don't have to pay for 2 Tree Actions next Turn. God, 2 Actions at once would be ridiculously expensive.
Edit: Added Contractors for "Expand The Marketplace - Population Focus" and The Followers Of Light: We Work As One.
Edit 2: Changed some of the Artefacts and added The Adventurer Guild: Investigate - (Criminal Organisations).