Crystalwatcher's Magical Girl Quest!

Sidereals are made of gimmicks and stupidly broad martial arts. Epics can absolutely get crazy skills that make them mostly unbeatable.

Can she punch you and turn you into a duck? Or make your soul fall off?
 
This is an interesting sheet, but I do have a question about her Growth Affinity. Why Epic? Her stats all seem like they would be better fitting on a lower-tier Gorwth Affinity, what with Health and Resilience increasing by 160 and 40 respectively per level and a 150 base damage for a level 1 weapon. Her Abilities could be justified by being the result of investing XP into them, like how the Drives and Core have those purchasable Abilities that increased their damage reduction.
She is meant to be a glass canon. I was worried 200 damage per level in her weapon was too much though.

Mmm... I want to keep her low-end Epic stat wise at the least though... 350 Health, and 100 Resilience per level maybe?
Sidereals are made of gimmicks and stupidly broad martial arts. Epics can absolutely get crazy skills that make them mostly unbeatable.

Can she punch you and turn you into a duck? Or make your soul fall off?
And this especially. Sidereals are gimmicky as fuck. Those five abilities are more like baselines than anything honestly. Stellar was never really meant to be about the stats so much as the Abilities.

And yes Kellego. Duck Punch is in the Store for her. "Oh, hey. That's some nice Anti-Auto-Kill you got there. :V"

Don't remember the soul fall off one though.
 
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@ShadowAngelBeta The Version I made was legend, and the only things that carried over from it are Pattern Spider touch and abilities, so my original numbers aren't that helpful.

The original numbers *May* have been representing her unlevelled stats?

My advice is to change the numbers to something like this as an epic. Her numbers are still low for an epic, outside of Stellar Excellency at least, and her weapon still has an unusually high amount of levels, but they aren't too far off the epic template.

See here for epic template: Original - Crystalwatcher's Magical Girl Quest! | Page 183

($%&@*#) Magical Girl Stellar Radiance


#&*?/@$

Stats

Health: 4,000
Base Damage: 7,500
Base Resilience: 1,000
Magic Modifier: 15,000

Affinity: $%&@ (History) Fate | Stars | Epic
Weapon

Star-Shard Sword
Level 15
Attacks Per Turn: 5
Affinities: Stars
Ability: Priority Boost | Unerring | Multi-Hit
Spells

Stellar Excellency
Level 7
Health: Target's Health x7
Base Damage: Target Damage x7
Magic Modifier: Target's Magic Modifier x7
Affinity: Fate | Stars
Ability: Boost-Self | Boost By Level | Stat Explosion

Pattern Spider Touch
Level 5
Base Damage: 1,000
Magic Modifier: 25,000
Affinity: Fate
Ability: Catastrophic Damage
Abilities

Story of the Stars (Level 5)
-Health and Resilience modifier

Arcane Fate
-While not visible, cannot be remembered.

Chosen of Journeys
-Can travel any distance in an hour, even across dimensions. If Stellar Excellency is active, requires a minute instead.

Chosen of Serenity
-Immune to Auras and mental effects. While Stellar Excellency is active, her allies are also immune.

Chosen of Battles
-Reset her APT if all of her actions are negated. Double APT and reset APT if an action is negated while Stellar Excellency is active.

Chosen of Secrets
-If incoming damage exceeds max Health, she teleports away from the battle zone. Auto-dodge for free once per (Stellar Excellency Level/5) per turn while Stellar Excellency is active.

Chosen of Endings
-If her Magic Modifier Roll exceeds her opponent's or Stellar Excellency is active, she gains a slayer ability keyed to the target's affinities.




This makes her numbers per level:

Health: 800
Base Damage: 750
Base Resilience: 200
Magic Modifier: 1,000

Also, regarding pattern spider touch, there is no way to punch someone into a duck in CWMGQ.

So my thought process was: only turn them partway into a duck if they survive > represent it by body modifiers > catastrophic damage, with lots of searching the ability bible in between.

EDIT: not quite sure how her APT scales, either.

Much later EDIT 2: Here's the version I made and never posted in the thread. Some formatting and fancy stuff is missing because I can't be bothered to add it at the moment
Magical Girl Sidereal Radiance

name
picture
Stats

Health: 250
Base Damage: 300
Base Resilience: 100
Magic Modifier: 600
Affinity: $%&@ (History) Stars | Fate | Legend
Weapon
Sidereal Martial Arts
Level 3
Attacks per Turn: 2
Affinity: Fate
Ability: Undodgeable | Rain of Blows
Spells
Sidereal Excellency
Level 5
Base Damage: N/A
Magic Modifier: 5
Affinity: Stars | Fate
Ability: Boost-Self | Boost by Modifier | Modifier Save

Pattern Spider Touch
Level 5
Base Damage: 1,000
Magic Modifier: 2,500
Affinity: Fate
Ability: Catastrophic Damage
Abilities
Arcane Fate
-While not visible, cannot be remembered.

Chosen of Journeys

-Can travel any distance in an hour, even across dimensions.

Chosen of Serenity
-Immune to Auras and mental effects.

Chosen of Battles
-Reset her APT if all of her actions are negated.

Chosen of Secrets
-If incoming damage exceeds max Health, she teleports away from the battle zone.

Chosen of Endings
-If her Magic Modifier Roll exceeds her opponent's, she gains a slayer ability keyed to the target's affinities.
Notable differences include the legend affinity, the lack of boosted abilities under excellency (that's solar's thing), and I guess the weapon, though I kinda prefer the other.
 
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Also, excruciatingly pathetic.

It doesn't reflect Saitama's actually ridiculous skill at moderating damage to surroundings (seriously, a halted punch didn't even force Genos to move while demolishing the countryside). It doesn't reflect Saitama's precision (jump from Moon back to the place on Earth one was punted from? That's some ridiculously good aim). It has no spells, because seriously, Maji Naguri (Serious Punch) deserves a Planet Cracker ability and is best modelled like a spell.

And that's not even getting into things like "Saitama actually has ridiculous amount of willpower, because Tatsumaki's telekinesis is weaker on high-willpower targets and did jack shit to Saitama when Tatsumaki actually tried".

And of course, there's no statted Nightmare of Caped Baldy (that mosquito in the first episode who successfully evaded Saitama's attempts at swatting him).
 
Success! I have read and rated the entire thread!
Ttw1 threw 12 100-faced dice. Reason: Just cuz Total: 533
76 76 15 15 8 8 74 74 46 46 85 85 63 63 38 38 14 14 25 25 14 14 75 75
 
This text exists solely so that my post does not consist entirely of spoiler boxes. Because I think that would look stupid, and I would hate to look stupid by accident.

The main reason there doesn't seem to be an omnipresent pressure from constant demon attacks throughout the quest is because the Counter Force actually has them mostly under control through a distribution of forces as well as independent Magical Girls. A squad or two of soldiers can pretty easily plow through a few dozen demons, saying nothing about what even a low ranked magical girl can pull off.

They've also used their growing understanding of how their own magic works to set up what amounts to super-massive "no portal" zones across the world by using old cities that sit on powerful leylines as a kind of ad-hoc ritual anchors. Meaning that the Unified Darkness can only attack a surprisingly small area of Earth's surface without consent. Firebase Momo in inside one of these areas, unlike the previous base. (Funnily enough, very few cities in the United States are actually old enough, or sit on proper leylines to benefit from this, so they tend to get attacked the most.)

There's also the fact Hell never really recovered from the decimation at Hope, while aside from Humanity the Unified Light is still mostly unscathed in comparison. So if they tried to outright invade earth en masse, they'd have to go headlong into the core of Humanity's power which is literally sitting in the canter of everyone else's power. And that means everyone would be more easily able to help defend earth than they were Hope.

Not to mention Gaia would be more than a little incensed at getting "groped" that way.
So, what I'm hearing here is that the oceans, polar regions, some islands, and probably Australia are all swarming with demons. Seriously, you open up a portal in the middle of the Pacific a few hundred feet below the waterline, nobody will ever find what comes out (unless it's really big). Except Gaia, I guess. Actually, maybe they could? I'm not clear on how good sonar is, but given the historical importance of submarine detection, it's probably pretty good. The demons would still disperse long before a patrol boat/sub got there (oceans are big, and seagoing vessels expensive), but you might be able to effectively patrol the coast like that. So there's probably a bunch of demons swimming around Earth's oceans, staying away from the coasts, waiting for an attack order.

Sam:
"Hellgates are weird. At their core, they resemble elf Hyper Gates, but are fundamentally different. Namely, the only things that can move through them are Demons, and only one way. Destroying the structure is more than enough to bring one down, but otherwise there's no defense to one opening in the first place. And more Gate demons tend to scurry on through once the first one is open, snowballing the effect."
So, if they can make portals at an exponential rate so long as they have safe ground on which to do so, why was Hope such a surprise? It's not like opening up millions of Hellgates in territory they control would be difficult, unless gate-making demons are just that rare. Sure, they might take time to set up, but seeing as they got one open in New York it can't be too long, and twenty days isn't that much more than twenty hours in a war that's lasted millenia. (There are some easy counters to this, like having Hellgates interfere with each other so you can't have too many in the same place, or having the other end always be in the same area so things bottleneck on the other end, but nothing like that has been indicated.)




Lyrical Prescience's base damage is equivalent to 5% of all enemy's collective damage
Enemy's, or enemies'?
Three Chains Descimator
Probably "Automaton"?
it's base damage becomes equivalent to the lowest health in the cast zone. Should Archive's health be higher, use her's instead. It's
Gotta watch those apostrophes!


(the point of that post was stating in a roundabout way that no, there were no avenues of retreat, because they closed the door of the only one and then blew off the knob on their side.)
When you have magic on Old Gabriel's scale, "avenue of retreat" takes on a somewhat broader definition. She could probably survive at the bottom of an ocean, where most enemies couldn't reach and it's harder for the rest to find her. Or better yet, space, which is so big she wouldn't even need to hide—barring magical tracking—and even fewer opponents could reach her. Assuming Reluxus is a planet, anyway.

When the Unified Light closed the Reluxus Hypergate and the Road to Elysium gate, no one ever managed to find the time to go back and scout how fucked everything had gotten.

The Fall of Hope was such a big hit that the UL has been on the back foot for years now. And have only just recently started getting their feet back under them. So everything that's been going on on the other side is still unknown.
That they completely and utterly sealed any possible ways into that dimension, so as to ensure no stealthy recon parties could go in, find out about Gabriel, and get the news back.
They didn't need to because no one goes there because it's full of demons and going there would kill you.
Again, that depends a lot on what Reluxus is like. If it's a planet? Haha, no, there's no way for them to kill everyone who comes, it's just too big (which also puts a damper on any attempts to find Gabriel).

Not that they'd need to send anyone, seeing as Heaven is known to have interdimensional scrying devices. Which they would use, not just because they might want to recover Gabriel's corpse, but because Reluxus is an important strategic location and they kinda need to know how the demons are using it (and, more recently, how it's defended so they can re-take it). And to find out how many of them Gabriel took with her, because knowing the strength of your enemy is important, especially after they've just surprised you with more troops than you ever thought they had. You could buy maybe a year with the "pulling themselves together" excuse, but after that knowing what's happening, even in vague terms, becomes too important to defense. Which doesn't mean they'd have any idea how long Gabriel survived, necessarily. If they assumed she was dead, and the important strategic concerns were elsewhere on the planet, they could easily miss her.


Juggernaut Drive drops like a sack of potatoes.

You blink up at the sky from your position underneath Alexandria Soft, waiting for the world to start making sense again even as the magical girl reverts to her civilian form.
Wait, seriously? Unconsciousness is enough to knock someone out of MG form? We don't exactly have a lot of data, but I can't see any indication of that with the rest of the Old Guard, or the time we knocked out Judgement Core, and there's nothing either way when Nepgear passed out after New York. And it would make Blackout a rather OP Ability, wouldn't it? (And possibly Slumber, though sleep and unconsciousness are different.)


"So, if she's cleared by the Radiances, she'll likely return to the front lines?"
That sounds like a terrible idea from a mental health standpoint. And there's not much time until Answerer in which to vet her. (I'd also mention getting her up to speed on the state of the war, familiarizing her with her new comrades, getting her back in the command hierarchy, etc., but as a top-tier MG she can just be dropped where she's needed without too much loss in effectiveness.)
"It's a bit like probation, just your probationary watcher is a cruise missile with a hair trigger on the button."
That analogy is incoherent, Rei.
The Elf 'camp' can no longer really be called a 'camp', considering it has nearly tripled in size.
Camp, n.: a place where soldiers stay when they are training or fighting a war. (Source. Some other sources give only "A place with temporary accommodation of huts, tents, or other structures, typically used by soldiers, refugees, or travelling people," which is still applicable.)
Angel grounds practically glow like a beacon.

The Elf 'camp' can no longer really be called a 'camp', considering it has nearly tripled in size.

"How long were we gone again?" Samael's voice is almost disbelieving,
Using that a bit much, don't you think? There are others, but these three in a row, two of which are unnecessary, stands out.
Ichi Mitsubishi hears her sister's scream of impotent fury from the far side of the portal
Wait, Ichi's that close? Didn't you say she couldn't show up on this mission because she's busy elsewhere? (I can find a statement that she wouldn't show up, but not the one I'm thinking of… might have been about a different mission.)
Red Rose and Brilliant Key are both Alexandra
Already covered, but since you said you were too lazy to fix it then and I'm providing typos anyway…
Sega, breaking the Fourth Wall is breaking a cardinal rule.
It's also not something they're established as able to do, lacks what justification the Neptunia girls have for it in their home series, and doesn't fit the tone of CMGQ. I'd really recommend cutting this bit.
Though, with the fact Alexandria is alive again, Revolution will likely want to know that her friend is back.
Obvious though it was, I don't think we've seen Rev's full name before.
Lucky is going to bed soon, but she also knows more about Magic than literally anyone you can think of.
*Cough*Gaia*Cough*. Also any number of professional scholars (especially the nonhuman multicentenarians), but she might not know their names.
Yet another two-shot kill-practically-anything. No listed defensive abilities except the Spell (…which you later say is pretty ridiculous, but at least it's not a passive defense), but the two ???s have suspicious names.
So just to be clear it's supposed to be the tankiest thing we've ever seen right?
No, 'cause you've seen Indestructible objects before, and those are literally impossible to damage.
Don't think any of them were hollow, though. (Another one for the exotic defenses list: girl who flies around in an indestructible ball. In order to damage her, you have to hit the ball hard enough that she gets slammed into the inside of it (or teleport inside, or teleport the ball away, or pass through it with intangibility, or…).)


That super ability would be a lot more terrifying if Magical Girls counted as Mortal.
As far as Obliterate is concerned, they do:
Oh? Does she not count as Mortal for the purpose of Obliterate?
It's not that; Obliterate doesn't bypass Indestructible Core's One-Turn Save, despite its Auto-Kill effect against mortals. So Nepgear can tank a Nuke to the face and stand back up.


2) Well, technically the rate of growth grows slower, due to the increased xp requirements, but that's compensated by the ability to fight bigger, nastier threats. No, what they run into is same problem Nepgear is running into: past a certain point, you're just increasing the overkill for no point, while becoming a danger to yourself and everyone around. Aka, past a certain point, you need to have an appropriate amount of skill to wield that power.

3) Yep. She upgrades Oblivion Awaits? Crap, need to relearn everything. Much like how we mentioned that if we had Nepgear learn how to wield her powers with skill, then you voted to upgrade them, you'd have have to go back to basic. And that time spent learning to regain her skills? That's time she could have used getting better, while Ichi and Ni were getting better.
That problem really should be unique to the Divinity girls. Their growth is exponential, so Nepgear gets 50% more power every time she upgrades the Purifier Beam. The next level of Oblivion Awaits is only a 5% power increase, which should be relatively easily handled if she did, say, one upgrade per month (there are some conceivable scenarios where absolute numbers matter over relative quantities, but that seems unlikely here). (This is also, by the way, why the diminishing returns are significant—if it were just increasing xp cost, that would be fine, but the decreasing relative gains would slow growth to the point of uselessness even with a flat cost, it would just take twice as long.) And branching out and trying new stuff that doesn't interfere with her current setup is also a possibility.

Also, humanity can't really hurt her. A nuke tickles.
Is this another case of Crys' numbers not making sensesoft mechanics beating hard mechanics? Because as written, a Brahmastra one-shots her. Obliterate gets past Beyond Good and Evil, Unstoppable negates her defenses, and the damage is greater than her HP.

(which I remain convinced was an error on Crys' part where he confused "Meters" with "Feet")
Does he do that regularly?*


*Sarcasm. Mostly.
Magical Girl Stellar Radiance
Most of what I'd have to say has been covered, except that I'm not entirely happy about Stellar Excellency being a direct rip-off of Solar Excellency. Every occurrence of Stellar Excellency in the Abilities section should be bolded and colored, and there's a typo in the description of Chosen of Secrets. I like her Abilities and Weapon Abilities, except that "Multi-Hit" isn't a thing; you probably mean Multi-Slash.
[X] [EXP] Plan Upgrade
-[X] Upgrade Flight to level 29 (280)
-[X] Upgrade Celestial Severance to level 20 (170+180+190)
-[X] Upgrade Starshine to level 20 (170+180+190)
Total XP spent: 1360
Total XP remaining: 220

The action plan looks good to me, while for the XP plan, this finally gets us the next HSC level, increases our damage output, and reveals what Celestial Severance and Starshine get at level 20. After this, we should be good as far as offensive capabilities go for quite a while, and can focus on spending time learning to control our power.
We already have the next level of HSC (Crys forgot it in the level-up post, but it's on our sheet), and CS and Starshine already do plenty of damage. Unless you're trying win an Intercept conflict with Rei or V.I.C.T.O.R.Y, there's no need to increase CS's damage, and while Starshine can meaningfully improve, that improvement is mostly useful against armies. Strong ones. Which we aren't facing quite yet. See @UberJJK's posts for calcs. And we have potential Synch spells (or other new spells) as an XP sink, along with keeping a tactical reserve.


Deactivating the AOE on the Purifier Beam would take more work than we have time
Why do you say that? It will take more than one training action, but I don't remember any WoG saying that it would take more than three, which would give us time to finish in the morning. I do remember the WoG about "more time than you have available in the quest", but I'm pretty sure that was about something different—either getting as much control as others (Rei, Sega) have, or getting control of the collateral after some number of upgrades.
Since Supremacy Zone lets us use Intercept with anything, not just the Purifier Beam,
Cite, please.
Get that done and we never need to worry about the Purifier Beam's AOE ever again (just use a well-controlled Starshine instead), have a way to defend our friends from powerful spells, and have a way to beat enemies who are really good at Intercept.
Except for all the soft-mechanics stuff, like Starshine being much less instantaneous and intuitive than our weapon. And all the other differences, like what's stopped by Spell Immunity/Spell Cancel/Spell Reflect, or the existence of an MM roll.

Turn in: Sleep is good. Losing time is bad. I think there's enough to do that we shouldn't do this, but I won't dismiss it entirely.

Team GEAR's weapons: We need to find out about the new weapons at some point; can't plan a battle when we don't know our people's capabilities. This will also involve being around tech people, seeing initial evaluation of the data from the Frost Dragon armor, and possibly running into other people who are getting experimental equipment. This is partially time-limited; we can find out about the new weapons later, but we wouldn't get briefed by, and be able to ask questions of, an expert. Except possibly when James gets his, or if we specifically devote time to it.

Visiting MGs: We've been told that, in addition to Synch spells, we can unlock new spells with the right interactions. This may also unlock partial character sheets, which is especially useful for people we'll have missions with, and is stated to potentially unlock allies for future missions. I would be interested in having someone on Charon who can take out Hellgates from range other than Nepgear, for instance. Visiting Gaia and Hero WEAPON has been brought up; I'd like to talk to her a bit, and maybe [TALK] to her.

Command tent: We've been skipping this the whole quest, and as a result we don't understand the state of the war very well. Admittedly, visiting the commanders isn't the right way to fix a lack of basic knowledge—that should be done via a standardized introductory briefing, which we probably missed because we got thrown into battle instead of completing our training—but it's what we're offered.

Visit a friend: I have "visit Carnage" on my list of things to do while at base. She needs a friend who won't die on her. "Get to know Maria better" is also on that list. And I can't think of anyone else on base that we've spent more than five minutes with who isn't in one of the below options. [EDIT: And I somehow just noticed that Carnage isn't listed as being on base. Drat.]

No Rest for the Wicked: White Knight has problems, and I'm sure she'd like to see us. On the other hand, Carnage might be worse off, and we know her better. And they're both on High Tide. Partially time-limited.

In Memoire - The White: Important (she's family, in addition to being #3), probably not urgent or time-limited, and I'm curious about what's "pulling [Ana] to her".

The Story of Peace: Maintaining relationships is important, and while she may be willing to run off, I don't think Sega is entirely out of worry-mode. Uni's probably worried about us, too. Also, they've all gotten some upgrades, and this may reveal some of them.

Librum of a Star: Can't think of anything I want to ask.

Sparring: Unless we fight someone with specifically relevant abilities, this is unlikely to help with our collateral damage problem. It's somewhat more likely to unlock new spells to buy, give us a look at some sheets, and possibly make friends. I'll also note that, since MG combat is nuke tag, a spar is unlikely to last more than a couple minutes; we can therefore probably fit at least ten of them into two actions' worth of time, even accounting for the time it takes to find them and ask. I'm also tempted to challenge everyone with "Queen" in their name, possibly simultaneously, because that name is too common and it irritates me (though Plant Queen and Dragon Queen have actually had their names changed. Not that I like the new ones much better.). Other potentially interesting spars: the Horsemen (Epics, we'll be going on a mission with them), Fable Heart (Jabberwocky's dangerous, and we don't really have anything to deal with Sunder), Warped Mirror (scary girl), Summer/Winter Queen (Epic), Dragon Queen (Epic), Game Queen (her combat style is necessarily somewhat odd), Heavenly Destroyer (Epic), Shining Scholar (Spells! We need Spells!), Illuminator (More Spells!), Silver Chevalier (10 APT). Hero WEAPON might also be interesting, and the unknowns are unknown.

Practice: We've been wanting to get our output under control for a while. We've also got a list of tricks we want to try, like the Starshine Intercept. I'm more interested in trying to dial down the collateral damage on the PB; getting Starshine to the point where it could substitute for standard attacks seems like it would take at least as much training as controlling the PB, and upgrading Starshine at some makes sense to me, so we'd end up needing retraining.

When Humanity was first introduced into the greater Local Dimensional Cluster, virtually no one took them seriously.
No one had refused to take them seriously after Hell attacked them.
The greatest power Humanity wields is embodied by the strongest mortals of the LDC: Magical Girls.
each one of them, from weakest to strongest, is a terrors on the battlefield
Even one of the weakest can plow through
Also, while I've made the tenses within each these four paragraphs consistent, they're inconsistent between them.
I know the change in phrasing sets up the transition, but it's still grammatically incorrect, or rather, inconsistent in tense.
Juggernaut is dodging like a motherfucker."
Instead, you float backwards
aerial Pac-Man, with you
look at who had just touched her.
And you, being both too short to walk alongside Insight like a crutch, but still capable of flight
Either remove "both", or replace "but" with "and". I prefer the former.
entrance to the necropolis once was
the dead interred there
Dialogue.
This whole thing will be do or die for us; the Eternal War ends here, win or lose.
the walls of Elysium. If you fail here
Could also use a semicolon, but I think a period works better here.
It was the greatest portal Humanity had ever made.
Forty thousand Elves, ten thousand Fairies
Normally I don't bother correcting your bizarre capitalization habits, but this one is inconsistent within the same sentence.
But we can't leave Milidia undefended; otherwise, the
If you don't like the change in punctuation, "otherwise"->"lest" also works.
they are nearly prohibitively expensive
There's six of them. No "nearly" about it.
Reluxus, before it's fall
It's a bit like probation, just your probationary watcher is
Either "just"->"but", or replace that comma with a semicolon (which still leaves it ungrammatical, but in a way that's reasonable for dialogue).
... That actually makes a bit of sense
No space between the ellipsis and the start of the sentence. (Also, again, there is an ellipsis character, "…", which is better than using three periods (which looks bad in some fonts due to spacing).
Magical Girls are too strong
fellow Girls is likely
the first time you ever remember her doing so in your presence
Bit odd with the phrasing there—under a strict parsing, this says that Ana is remembering Amanda grinning, and it's the first time she's remembered that. I think this is a tense error in disguise—the phrasing would make sense (with the "ever" coming after "remember her") if this were past-tense narration. The easiest fix is to change it to "the first time she has ever done so in your presence". More complicated possibilities mostly build off of that.
Me and Key here are going
"Key and I", but it's dialogue and this is a common construction, so no need to change it.
You smile at her. "Then let's get going."
two of which with rather bulky transformations
"them with" or "whom have".
Though Gabriel is doing a really good job of keeping her wings folded enough to not knock
That catches everyone's attention. (minus Lucky, who is still asleep.).
If you set a parenthetical off as a separate sentence, it needs to be a complete sentence.
The dirt road that had led out towards the highway has been expanded
Two issues: "used to lead" or just "led" instead of "had led", and the phrasing implies that the road no longer leads to the highway, rather than (what I think you meant) no longer being dirt. One easy fix would be to say "the dirt road that led out to the highway has been replaced by [description of road]".
stream of vehicles is coming in and out
Technically this is fine and fits with the rest of the sentence ("is" is a verb), but I think it would flow better as "stream of vehicles flows in and out".
count as a flying hazard, even as the Angel grounds practically glow like a beacon.
"Flight hazard" sounds more natural to me, and "practically", which here means "almost", appears on first reading to be tied to "glow" rather than "glow like a beacon", which would make no sense. You can just get rid of it; it won't change the meaning any.
she is likely used to
The sounds of battle horns echoes across the 'plain'
One or the other. And why is "plain" in quotes? Is it not actually a plain (and if so, why would it be called one)?
Lights from magical rituals dances
One or the other.
Angels take wing, and fill the sky, even as
Either move the comma, or "and fill"->"filling".
after the tomb that had once been upon the top of the hill was wiped from the world
"Upon" is awkward here, just say "on". And I'm pretty sure "had once been" is grammatically incorrect (inconsistent with the present tense at the end of the sentence); luckily, you can just remove it instead of figuring out what to replace it with. "after the tomb on the top of the hill was wiped from the world" works.
A slight churning of power that opens the way to another dimension.
Sentence fragment. And "small hole in reality" is not the last noun (phrase) in the previous sentence, so it's awkward at best.
And through it, steps
Appears twice.
most recent... 'caretaker' locks
You don't need both the ellipsis and the scare quotes; they serve the same purpose. And if you do use ellipses, I think the usual convention is to have them on both sides, and frequently to italicize the word.
Dr. Alex. "We'll be by
Could also be a mistake on Lucky's part.
"I'll probably wander around the base, and see what all's changed," you announce.
and possibly something more?
that were at her last get-together?
[EDIT: Added a correction]
 
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It's also not something they're established as able to do, lacks what justification the Neptunia girls have for it in their home series, and doesn't fit the tone of CMGQ. I'd really recommend cutting this bit.
See, that's what I said!

*Cough*Gaia*Cough*. Also any number of professional scholars (especially the nonhuman multicentenarians), but she might not know their names.
Gaia is... not a magic expert. Gaia is that guy with the hat going "what if we tried more power?".
Also she hasn't actually met that many people who into magic all that deeply.

Other potentially interesting spars:
Also Thorn Warden, because he's one of the few people on that list who can provide a challenge.
 
It's also not something they're established as able to do, lacks what justification the Neptunia girls have for it in their home series, and doesn't fit the tone of CMGQ. I'd really recommend cutting this bit.
The workshop talked about this and advocated that exact measure. According to @Crystalwatcher, they've included fourth-wall breaking before, it's just everyone has missed them. When someone on discord mentioned that this wasn't a serious quest, and used repeated fourth-wall breaking as a reason, Crystal was overjoyed that someone had noticed, and wasn't looking at him like he was crazy when he tried to convince them it had happened.
*Cough*Gaia*Cough*. Also any number of professional scholars (especially the nonhuman multicentenarians), but she might not know their names.
Actually, Lucky is an ex-scholar. Fairy equivalent of a PhD holder in magical theory, was an up-and-comer before she quit and joined the Death Squads. And probably does actually know more then Gaia. Not least because is, as lost said, more Mad Scientist then actual scientist.
Is this another case of Crys' numbers not making sensesoft mechanics beating hard mechanics? Because as written, a Brahmastra one-shots her. Obliterate gets past Beyond Good and Evil, Unstoppable negates her defenses, and the damage is greater than her HP.
Yes, it's a soft mechanics issue.

To compare, of the Four Goddesses, Red and Grey can't hurt her, Gold can, and I'm unsure about White. This is despite all four possessing anti-Divine Spirit abilities.
 
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When someone on discord mentioned that this wasn't a serious quest, and used repeated fourth-wall breaking as a reason, Crystal was overjoyed that someone had noticed, and wasn't looking at him like he was crazy when he tried to convince them it had happened.
We asked for citations but the mysteriously never appeared. >_>
 
I vaguely remember some gamey terminology, but I'd just chalked that up to there being in-universe gamey mechanics. I don't remember anything more overt than that.
 
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