There's a reason whenever someone mentions how diverse the Children of Nightmare are makes humans get awkward and shifty.
Lack of manpower to do so.
Remember that Humanity is the smallest faction in the war: our forces are spread thin enough as it is that any attempt to invading someone else's capital is unlikely to do more than irritate them.
wait, if humanity has access to hell, why haven't they just found an uninhabited region to create a beachhead before spamming ICBMs at population centers until they run out of targets? I mean after they murdered everyone on hope and made clear their intent to do so on earth I doubt mankind would object to ending them in nuclar fire. Or if they don't have enough nukes, just spray radioactive sand everywhere from high altitude drones.
There's a few issues with that. First, long range accurate fire is hard. ICBMs, much like old sailing ships, use the stars to guide them. It took years of effort to make this accurate on Earth, and while having done it once makes it easier, you'd still have to get an accurate map of Hell and come up with a way to guide your missiles to actually hit something. Nukes have a good sized blast radius, but Hell is infinite.
Second, Earth can hold a portal open between itself and Hell. What happens if this two-way connection gets seized by the demons? High-Tier demons can pretty much ignore your beachhead and smash through, and this is heading to their turf.
Third, would ICBMs even work? The very long range missiles are carefully tuned to what works on Earth and may not work well, or at all, in Hell. The shuttle crawlers are kind of silly from a force concentration standpoint, but what if you needed most of that to aim and direct your strikes in an unfamiliar environment?
Remember that Humanity is the smallest faction in the war: our forces are spread thin enough as it is that any attempt to invading someone else's capital is unlikely to do more than irritate them.
yeah, but they have the entire UL for allies. A few elven and fairy legions for numbers would solve that issue. Also hell is infinite, and rockets outrange damn near everything hell could have possibly planned for. Just find some uninhibited patch of rock a few thousand miles from anywhere and rain down death. Or steal a page out of the UD's book and drop a fairy death squad with a davy crocket a map, and a nuclear hate boner.
The UL has nukes and easy access to hell. leveraging that into glassy craters where there used to be infernal cities should be doable. I had thought that taking hope was pivotal because it let mankind strike at hell directly, but if they can already do that what would taking hope back accomplish?
There's a few issues with that. First, long range accurate fire is hard. ICBMs, much like old sailing ships, use the stars to guide them. It took years of effort to make this accurate on Earth, and while having done it once makes it easier, you'd still have to get an accurate map of Hell and come up with a way to guide your missiles to actually hit something. Nukes have a good sized blast radius, but Hell is infinite.
Second, Earth can hold a portal open between itself and Hell. What happens if this two-way connection gets seized by the demons? High-Tier demons can pretty much ignore your beachhead and smash through, and this is heading to their turf.
Third, would ICBMs even work? The very long range missiles are carefully tuned to what works on Earth and may not work well, or at all, in Hell. The shuttle crawlers are kind of silly from a force concentration standpoint, but what if you needed most of that to aim and direct your strikes in an unfamiliar environment?
this would be using hells size against it. The beachhead would be far away from anything, it wouldn't have to hold against the worst of hell because it would be out in the boonies. This also wold not need to be a portal, it coudl be a fairy ritual to drop a force in. as for your points about aiming, that's a very solvable problem. Off the top of my head, a crewed high altitude strategic bomber could do it, or they could smuggle in a radio beacon, or they could use the local energy signatures to navigate, or they could use known distances and directions and saturation bombardment. That's assuming they couldn't literally just enchant the nukes not to miss.
Or if they don't want anything big, small stealth teams with salted nuclear mines. They would have to get to maybe the outskirts of a city to kill most the inhabitants with the fallout. It wouldn't have to work flawlessly, it would just have to work enough to force hell to either surrender or take forces away from other fronts to secure their home. As is hell is unstable, knocking out cites at random would likely not do wonders for its political stability.
Hmm. There might be some value in setting up a factory/fortress in hard vacuum to laugh at the invading demons dying. There's far too many Nightmares that can breathe in space for this to be safe and it's a pain to set up in the first place.
Really a pain. It's easier to set up in the Gobi Desert or the Antarctic where you don't need to make your own air and water.
There has to be enough nice places to visit that colonizing a wasteland is a waste of time.
Hmm. There might be some value in setting up a factory/fortress in hard vacuum to laugh at the invading demons dying. There's far too many Nightmares that can breathe in space for this to be safe and it's a pain to set up in the first place.
Really a pain. It's easier to set up in the Gobi Desert or the Antarctic where you don't need to make your own air and water.
There has to be enough nice places to visit that colonizing a wasteland is a waste of time.
wait, is the UL really so shit at Intel they missed an army killer roaming around wiping out legions on hope? the world both sides have portal access to?
You're telling me that the UD had black-out'd literally ALL OF HOPE to that no news of Gabriel's continued existence could spread out, even as rumors from terrified demons. That they completely and utterly sealed any possible ways out of that dimension, AND removed anyone capable of opening a way out - so that Gabriel could not escape. That they completely and utterly sealed any possible ways into that dimension, so as to ensure no stealthy recon parties could go in, find out about Gabriel and get the news back. And that they funneled their demons, Nightmares, MGs and the like into the grinder for so long as to finally get Gabriel slain... Finally, that they also funneled their forces, severely depleted as they were, against UL in such a way that UL couldn't get a single recon sent in and returned out?
When the Unified Light closed the Reluxus Hypergate and the Road to Elysium gate, no one ever managed to find the time to go back and scout how fucked everything had gotten.
The Fall of Hope was such a big hit that the UL has been on the back foot for years now. And only just recently started getting their feet back under them. So everything that's been going on on the other side is still unknown.
Summit: Don't ask me. I dropped into an ocean when I gated to Hope. All I saw was rough water before I gated into Chicago.
*Facepalm*
The Counter Force has been sending forces to a dozen hotspots for years and never organized a scouting expedition? While chomping at the bit for a chance to hit back?
Either portals are a bigger deal than I thought or the CF Generals seriously dropped the ball. I thought they were displaying some foresight by trying to hold on to the strategic situation even while Earth was suffering attacks. No scouting or effective scrying is very worrying.
I share your dissatisfaction, @kelllogo. Really, I do.
It's been centuries since Art of War as first published. Why UL didn't do anything to know their enemy (or at least, their enemy's positioning beyond the frontline) I will not understand.
1) What's with the grappling anyway. It's like nobody seems to know how to get a handle on that, Soft Mechanics (TM) aside. Even while we have enemies with abilities that make them better at grappling.
When two character enter a grapple, they automatically attack each other at the start of each round. All other action are locked until the grapple is broken.
Grappling characters cannot use spells or Magic Modifiers. Base damage is reduced by 75%, and Base Resilience is reduced by 90%.
If a weapon has the Grapple ability, ignore the previous rule. Weapons that are a body part do not suffer the damage reduction.
Each turn if a player decides to continue the grapple, roll a 1d9. If 8 or 9 are rolled, the enemy breaks the grapple and causes extra damage to the player. If the player willingly breaks the grapple, they cause extra damage instead when the grapple breaks.
All attacks aimed at either character in the grapple will hit both.
So, basically, mutual Auto-attack, extremely lowered Resilience, significantly lowered damage... Not too dissimilar from a mutual Pin.
1) Do Intercept attempts of any kind work?
2) What happens if one character has an Auto Assault weapon? "Hit both"? And if yes, is damage lowered or full?
3) What about the "Dogpile" option? Can it further reduce the dogpiled person's damage or do something else?
4) Is it done with one attack per turn or at full APT?
5) And what about healers?
Demon Foot Soldier has:
Health: 750
Base Damage: 200
Base Resilience: 50
Magic Modifier: 10
His weapon is a Bladed Ax, Lvl 2, 1 APT, with Crush. His spell is Bloodlust which is 50 damage Self-Boost. And he has Armored Skin which lowers magic damage by 10 if I read it right.
Under the rules of grappling he has effective Damage 50 (no Crush) or 100 (Bloodlust pre-cast), Resilience 5. Since spells and MMod are out, it relies on base effects. Hmmm.
If only there wasn't the lowered resilience for the other side too...
Well... On one hand, it helps when you're doing a delaying action. On the other, if you're wrestling...
Let's pick two dudes. HP 10000, Damage 1000, Resilience 1000 - each of them. Normally, they will wail on each other to little effect, but once they're grappling? 150 damage per turn, each of them. So, it kinda gets through resilience. Somewhat.
Let's have one be Striker and the other Blocker. Damage 2000 and Resilience 2000. Grapple.
Striker does 500 damage vs 200 Resilience, while Blocker does 250 vs 100. 400 vs 150 end damage, which means Grappling Favors Damagers.
Let's have a more significant disparity. Wimp has Damage 200 and Resilience 200, Brute has both at 400. In general, Wimp always loses... But in grapple? In grapple, Wimp can muster 10 damage per turn, much more than he could have otherwise. While suffering 80 per turn.
Oh, sure, Wimp loses out. But on the other hand, he actually does damage.
Conclusion - Grapple favors those who deal more damage over those with higher defenses - but it also allows those who wouldn't be able to scratch the enemy otherwise, to do some damage.
Conclusion - don't let the small raptors on Jurassic Island dogpile you - that way lies pain.
Does the rule about not using weapons and attacks hitting both people apply if one of the characters has a (small) autonomous weapon? Something like a little turret that floats next to them.
Does the rule about not using weapons and attacks hitting both people apply if one of the characters has a (small) autonomous weapon? Something like a little turret that floats next to them.
Here's my first MG idea. Hopefully it works and this is what I was suppose to do with it. Also, I'm terrible at finding pictures, so I took the first decent one.
Magical Girl Ancient War
Amelia Weber
Stats
Health: 250 + 250/level
Base Damage: 75 + 75/level
Base Resilience: 50 + 50/level
Magic Modifier: 10 + 10/level
Affinity: Time | Battle | Story
Weapon
History
Level 1
Attacks per Turn: 3+ 1/3 levels
Affinity: Time | Battle
Ability: Invisibility | Armor Pierce | Priority Boost
Spells
Remembered Wounds
Level 1
Base Damage: n/a
Magic Modifier: 300 + 300/level
Affinity: Battle | Time
Ability: Time Walk | Channel | Ray
Abilities
Komnenos
-Reduce Total End Damage by 99%. All damage dealt to her has Slaughter.
Already Struck
Level 1
-Ancient War may delay her attacks' effects up to 1 turn. Controls Health and Resilience.
Eventually gets a way to transfer Slaughter to her enemies, though I'm not sure how to do that in this system. As is, her MG form is a separate body and wounds don't carry over.
To clarify, Already Struck lets her:
1: attack and tie it to the location. She can have it hit that location whenever she wants within the time limit.
2: attack and tie it to the enemy. This can let her have multiple attacks(even from multiple turns) hit at once and overcome resilience.
3: attack and (sort of) tie it to herself. This allows her to leave attacks hanging around her and use them to intercept(well, more auto counter, but whatever) incoming attacks, often with multiple at once.
Combining these might be possible, but would not be easy. Of course, she doesn't start out knowing all this either…
I'm a little worried that the way her abilities work might fit a maker better than a story. Her stats are still within legend maker bounds, so changing her to one should be perfectly workable.
Edit: an ability works differently than I thought, so I changed to it. (Ray is what I wanted.)
Amusingly if Nepgear somehow ended up in a grapple she could, so long as she hadn't lost her grip on her weapon, just fire her Purifier Beam. With Apocalypse the splash damage is pretty much guaranteed to blow her and her opponent away from each other. If she had greater then 13,663 Health (two Turns of Segarite Core) then ICORE would flat out no-sell it and even without that it would only do 68 damage, barely scratch.
At least that is assuming the 75% Base Damage reduction doesn't apply because that's representing the character using their body instead of their weapon, hence why weapons with Grapple or are body parts don't qualify.
Amusingly if Nepgear somehow ended up in a grapple she could, so long as she hadn't lost her grip on her weapon, just fire her Purifier Beam. With Apocalypse the splash damage is pretty much guaranteed to blow her and her opponent away from each other. If she had greater then 13,663 Health (two Turns of Segarite Core) then ICORE would flat out no-sell it and even without that it would only do 68 damage, barely scratch.
At least that is assuming the 75% Base Damage reduction doesn't apply because that's representing the character using their body instead of their weapon, hence why weapons with Grapple or are body parts don't qualify.
At least that is assuming the 75% Base Damage reduction doesn't apply because that's representing the character using their body instead of their weapon, hence why weapons with Grapple or are body parts don't qualify.
Because the weapon is kind of attached on her arm? She only needs one finger... actually, do we even shoot by pulling a trigger? Or does Nepgear just... uh... send an impulse to shoot, or something like that?
Because if not, the trigger is definitely right next to her hand. In other words, in a place she can reach at all times.