- Location
- The State with corrupt governors.
Finally, someone came up with an explanation for that!
That makes me think of Void rubbing [DRAGON]'s back and making cooing noises.Well, [ ] has been trying to throw it at [COSMOS] and [VOID]. As we are still existing and the fact that Dragons are still a thing shows how well that's been turning out.
"Your faith in my ability to sweet talk is overrated."That makes me think of Void rubbing [DRAGON]'s back and making cooing noises.
"Such a handsome dragon you are. I like how your scales can't be pierced and your claws can't be stopped. It's such a lovely paradox when they're right next to each other."
"Such a handsome dragon you are. I like how your scales can't be pierced and your claws can't be stopped. It's such a lovely paradox when they're right next to each other."
"I don't know, I think you can be rather sweet when you try to.~"
Flight (Boosted
Level X
-[Character] is able to fly at [(X-1)*10] mph. ([Character] is capable of creating magical platforms mid-air that they are capable of pushing off of, or using to arrest their movement when necessary.)
High-Speed Combat (Level X)
-[Character] is able to track objects moving up to [X*90] mph.
Dual Wield
-[Character] can utilize both of their weapons simultaneously.
Master Skill
-Spend three Actions to nullify an opponent's action.
Inhuman Skill
-Spend two Actions to nullify an opponent's action.
Unmatched Skill
-Spend a single to nullify an opponent's action.
Skillful Dodge
-Sacrifice four actions to evade an enemy attack.
Adroit Dodge
-Sacrifice three actions to evade an enemy attack.
Masterful Dodge
-Sacrifice two actions to evade an enemy attack.
Effortless Dodge
-Sacrifice one action to evade an enemy attack.
Inhuman Agility
-[Character] can perform feats of agility that beggar belief.
Unreal Agility
-[person] can perform feats of agility that stretch the laws of physics to their limit.
Impossible Agility
-[person] can perform feats of agility that are blatantly impossible according to standard physics.
Storied might
-Physical damage dealt is increased by 60%, and physical damage taken is reduced by 60%.
Mythic might
-Physical damage dealt is increased by 70%, and physical damage taken is reduced by 70%.
Legendary might
-Physical damage dealt is increased by 80%, and physical damage taken is reduced by 80%.
Epic might
-Physical damage dealt is increased by 90%, and physical damage taken is reduced by 90%.
Divine might
-Physical damage dealt is increased by 100%, and physical damage taken is reduced by 100%.
Intercept
-If an incoming attack is caught, intercept the attack with one of your own. If your damage is higher, negate the attack, and deal the difference in unblockable damage. If your damage is exceeded, reduce incoming damage by yours before calculation.
Overwhelm
-If an incoming attack is caught, intercept the attack with one of your own. When intercepting an attack, increase your damage by 75% of your opponent's Base Damage. If your damage is higher, negate the attack, and deal the difference in unblockable damage. If your damage is exceeded, reduce incoming damage by yours before calculation.
Cleave
-If an incoming attack is caught, intercept the attack with one of your own. If your damage is higher, negate the attack, break the opponent's weapon, and deal the difference in unblockable damage. If your damage is exceeded, reduce incoming damage by yours before calculation.
Punch-Through
-If an incoming attack is caught, intercept the attack with one of your own. If your damage is higher, negate the attack, and deal the difference in unblockable damage. If your damage is exceeded, reduce incoming damage by yours before calculation. Deal your own half of the intercept as unblockable damage on top of the results, regardless of whether you win or lose.
Primordia
-If an incoming attack or spell is caught, intercept the it with an attack of your own. If your damage is higher, negate the attack, and deal the difference in unblockable damage. If your damage is exceeded, reduce incoming damage by yours before calculation.
Unreal Strength
-When meeting an opposing force, increase Damage by 50%. Negate if opposing force is backed by: Unreal Strength, Unstoppable, Juggernaut, or a 3-1 damage advantage.
Godlike Strength
-When meeting an opposing force, increase Damage by 125%. Negate if opposing force is backed by: Godlike Strength, Unstoppable, Juggernaut, or a 5-1 damage advantage.
Unmatched Skill is the penultimate version of the Skill line of abilities.
If those are second best, what are the best versions?
So you can't get Sunder or Vorpal as a personal ability?
What about Impossible Strength?
What? *googles* Fuck, I've been using that word wrong for years.
Correct.
Unique variant AFAIK.
I don't think those last two are standardized.
Honestly she would start at Storied or Mythic and work her way up with shop upgrades, but any of the might abilities would do wonders for her being a soap-bubble on the defense.Impossible Strength is unique to Juggernaut Drive.
She's also viable to get her hands on Divine Might, but she hasn't because actually getting it isn't something she was aware was possible while she was alive.
She would but she does have stored up EXP (not to mention what getting beat by Insight the way she did). Also her fight with Nepgear and Sega.Honestly she would start at Storied or Mythic and work her way up with shop upgrades, but any of the might abilities would do wonders for her being a soap-bubble on the defense.
Literally "reality does not work that way" impossible.Is this impossible literally impossible or is it "Rediculously unlikely".
It's all very bootleg and made up as Crys went along.@LostDeviljho @Crystalwatcher
You have a lot of rules explanations in between. Is there an actuall game you have taken the idea from or is it all oriiginal? (Searching for new Pen&Paper)
Calling it bootleg is overstating things. I'd say it's closer to cancer rather than ripping off any other tabletop game. The system was created to basically apply anime physics to loose rules. As such, for every hard rule, there is an exception. I would say no exceptions, but I'm sure there are exceptions to that. Because of this, it's a huge mess that's a giant pain in the ass to use or comprehend as it's kinda grown organically over time as people and Crystalwatcher come up with more and more stuff. It's also pretty badly ingrained into CWMGQ at this point, and I have no fucking clue how one would go about extracting it from the quest without doing more damage. At least it isn't malignant... yet...
Rude, but not inaccurate.I'd say it's closer to cancer rather than ripping off any other tabletop game.
So, in practice, Boosted Flight, the Agility tree, or a useful Affinity (Skill, Speed, Space, etc) or Theme are the more common (not the only ones) gateways to this. Correct?Masterful Dodge, like its Skill equivalent, is the point where you're using magic to let you dodge in ways that make physics curl up in a ball and cry. It is also the standard cap for most holders of the Dodge line.
*looks at White Soul* pretty obvious she more or less fakes this with her self-spamming.Effortless Dodge is the ultimate form of the Dodge line. Unlike Unmatched Skill, it doesn't require being a reality warper to acquire, nor does it have a Highlander clause. Despite this, it is rarer than Unmatched skill, because earning it is that fucking hard. Someone with Effortless dodge can walk through a rainstorm without getting wet, and attacks aimed their way are often mistaken for misses because the evasion is so smooth and effortless that observers don't even realize the target dodged until later.
Calling it bootleg is overstating things. I'd say it's closer to cancer rather than ripping off any other tabletop game. The system was created to basically apply anime physics to loose rules. As such, for every hard rule, there is an exception. I would say no exceptions, but I'm sure there are exceptions to that. Because of this, it's a huge mess that's a giant pain in the ass to use or comprehend as it's kinda grown organically over time as people and Crystalwatcher come up with more and more stuff. It's also pretty badly ingrained into CWMGQ at this point, and I have no fucking clue how one would go about extracting it from the quest without doing more damage. At least it isn't malignant... yet...