The Trouble With Time Travel
Or: Why Chronos is most likely going to be in a Bar when you go looking for him.
Time Travel is both simultaneously incredibly difficult to pull off... but also incredibly simple to do once you know how. The best way to describe what I mean is by using Doctor Brown from the old movie "Back to the Future". The guy's IQ was as high as the plot demanded but it had still taken him literally all his money and most of his life to pull off.
But
once he figured it out, he started blowing through the temporal wall on a regular basis.
The only part of this that the comparison breaks down at though is that under normal circumstances blowing through the temporal wall requires a nominally prohibitively expensive energy requirements. For example using purely scientific means, achieving what the good doctor did in spite of Chronos saying "no" would require enough electrical output to power the entire north american continent in its entirety for roughly fifteen years or so. Give or take a few million gigawatts. There's ways
around this, sure, but those ways around are rare enough to likely be counted on one hand. Two if Chronos is having a particularly unlucky millennia.
Regardless though, all of this actually doesn't matter all that much. Why do you ask? Because the basic act of Time Travel actually isn't all that bad in and of itself. The reason for this is a little something Chronos refers to as "
Gloss", and the Dames as "
Glass".
What is Glass/Gloss?
The Glass/Gloss is something of a passive safety mechanism that Time utilizes to keep itself from fracturing and vomiting paradoxes all over the place. It's a kind of "not actually there" filter that wraps around the time traveler that isolates them from the time period they travel back to. So long as the Gloss is present, the natives of the time period remain unaware of the time traveler and non-temporally solid items can be passed through like air. (Think doors and such things that are moved out of the way often.) The
problem with Gloss though is that despite being a safety measure, it is disturbingly easy to
break. But that's mostly because the fact if you have the power to travel through time, you have enough "oomph" that the Gloss really has no chance in stopping you
anyway. Once the Gloss breaks, then everything solidifies for the Time Traveler and the natives of the time period can perceive and interact with the Time Traveler.
Please note once the Gloss breaks it can't be restored except by leaving the time period. And pretty much anything can break it: from kicking a door open to plucking a blade of grass. Good news is it can't be broken accidentally, only intentionally.
The Fold
The Gloss comes with a second, far more important layer, aside from the easily broken perception filter. This layer is known as
The Fold.
The Fold is the most dangerous and consequence-heavy aspect of Time Travel. Just as easy to break as the Glass the Fold is the "personal time" of the Time Traveler as rendered in the flow of time. The more the traveler goes back and forth up and down the river of Time, the more time folds in on itself to keep the Traveler's journey consistent. The only two ways to get
rid of the Fold is for the Traveler to either
return to their natural time, or be
killed. Or in other words: to "close the loop" more or less. So long as they refuse to go back to where they belong, the Fold remains and prevents travel to the periods they have been to by other time travelers. Though that prevention is easily broken if the Time Traveler causes what they recognize as a paradox.
If the Time Traveler causes a situation that would result in a paradox then the Fold will shatter like fiberglass hit by a train as Time attempts to correct history. A good example would be the Hitler paradox: you have a time traveler that finds themselves in Nazi Germany with World War 2 in full swing. And they just so happen to have a rifle and a clean line of fire to the most iconic madman of recent human history... problem is they also know without a doubt this is not how he dies.
In this scenario resolves with the Time Traveler taking that shot, creating the paradox, his personal Fold breaks and Bad Shit starts happening.
But what if the Time Traveler didn't know that wasn't how Big Daddy H died? Well,
then it gets a bit more complicated.
If a Time Traveler finds themselves in a situation where they know the eventual outcome, but
not how the outcome had been achieved, it is possible to cause changes without inciting a Paradox because the Traveler wouldn't be aware that the paradox is happening. Or in other words: ignorance is bliss, and Chronos uses it like morphine.
So long as the Time Traveler doesn't change the outcome as they know it from what they remember, it is possible to utilize their own ignorance of a situation to turn the details of what would have otherwise been a crippling event into a survivable struggle. Or let people that otherwise shouldn't have survived a situation to come out alive.
So the safest situation a time traveler could be in would be a situation where they have no idea what the fuck is going on.
Why is breaking the Fold Dangerous?
Just like the Gloss and Fold itself, this is another complicated point.
It's also one with a surprisingly simple answer: Goetia.
Complicated/Long version? When the Fold breaks, the metaphorical "shards" get scattered across the time stream. These shards then take on a mind and will of their own with a twisted fascination centered on the species of the Time Traveler that caused them to form. This fascination eventually mutates into a form of love that almost inevitably ends with the shards deciding to just put the given species out of its misery because they can't bring themselves to keep watching as they "torment themselves". There
are exceptions to this, but the Fold being broken is rare enough that it's not a guarantee of one spawning on you being agreeable long term.
Thanks to the Clockwork Dames, these creatures gained the moniker of Solomon's Demons. And they are the primary reason for Chronos to take up the Clockwork Dames as his agents. Literally pieces of rogue time given agency, these fuckers exist completely outside Chronos' day planner, making even
engaging them in combat a trial in and of itself. Never mind actually
killing one when you finally pin it down. They take what they think are the absolute best traits of their 'parent' species onto themselves in a kind of insane mockery of worship which depending on the species involved can lead to some really insane combinations.
This is also one of the first times I'll also bring up the White Empire because they actually aid Chronos and the Dames regularly in hunting these guys down. While not to the level of the Time Lords or the Daleks, the White Empire are still capable of "solidifying" space-time in a given area in such a way they can trap a trans-temporal creature into a single dimensional region long enough to kill it, or hold it in one place long enough for the Dames to show up and kill it
for them.
Solomonites are about 90% of the reason Chronos doesn't like people fucking with time travel. These things are existential threats on the level that Cosmos' self-proclaimed white blood cells will drop what they're doing and get involved immediately.
So yeah.
He'll likely be in a bar drinking if you need him.