On Dragons And Why You Don't Fuck With Them
At their base, Dragons are free-floating spirits/souls that gather mana to themselves over a extraordinarily long period of time. After enough power is accumulated (mana-rich areas and such adding boosts to the growth process and cutting down the time required) they eventually hook themselves into the laws of reality. After first forming, a Dragon tends to be very weak and significantly vulnerable to virtually any kind of damage, but that weakness fades quickly once they actually manage to start rolling.
Mostly because once they start rolling they kind of snowball.
The foundation of a Dragon's Existence is an internal World Sphere (think a solid actualized Reality Marble ala Nasuverse) that they use to subvert the local reality around them. This causes them to be the natural predator of Divine Beings, mostly because as a Dragon hangs around the area and their World Sphere continues to subvert the local reality, they straight up eat any divine beings that tend to not be strong enough or mobile enough to get the fuck out of dodge. If a Dragon "eats" enough reality or Divine Beings, it can 'rank' up for a lack of a better phrase into a greater form.
Which in turn comes with the fact there are four "classes" of Dragons; Lesser, Regular, "Flightless", and Grand.
Lesser Dragons, also commonly referred to as Wyverns, are the smallest and weakest forms a Dragon can take. Size-wise they average about three times the size of a horse, tend to be about as bright as a particularly dumb dog, and very little in the way of esoteric mojo aside from strong natural defenses and a powerful breath weapon of some kind. The problem is their breath weapon is usually comparable in power to Genos' flamethrowers from One Punch Man (or Mr Just-Flamed-A-Plateau-Into-A-Valley). Looks-wise, Wyverns tend to be the four-limbed variety of dragons. Think Harry Potter or Game of Thrones.
Regular Dragons, the most common type and most likely one for you to run into, are usually the size of an average "american" house. They're normally smarter than a child, but have an instinctual mastery of magic that can put professional wizards to shame. You'll like be able to run rings around one tactically, but never get in a battle of mojo against one otherwise it'll spank you like a Korean Finalist at a Starcraft 2 Tournament vs a noob. The main reason Regulars are the most common type of dragon though is that it's several orders of magnitude easier to go from being a "useless" wyvern to being a big badass Regular then it is to go from being a big badass Regular to being a Fuck Off Greater.
Greater Dragons, or better known as "Flightless" Dragons, Are large enough to easily be mistaken for mountain tops or even large hills on their own. When a Dragon reaches this level, their wings re-merge with their forelimbs in such a way that it's reminiscent of flying squirrels than a wyvern. It is also at this level they become less "spell users" and more "force of nature". You wouldn't be wrong with comparing one to an actual natural disaster such as an avalanche or volcanic eruption. Also, it's easy to forget (mostly because of the way their wings mutate and how huge they become) that they can still fly, even at this level. And it's also a good thing you're more likely to run into a group of divine beings sitting at your table playing poker than you are to run into one of these guys because at this point is also when they can start using their World Sphere powers to their literal fullest. Think something capable of warping reality around it casually; "you are now on fire because I said so" or "and thus the castle-melting fire breath was also Gae Bolg". If you're on the same battlefield as a Greater Dragon and you're
not some kind of god-slaying badass of mythic proportions then you've fucked up beyond reason.
Grand Dragons, also known as God Dragons among other titles, are... well...
godlike in their power. The best off-the-cuff description one can get would be Shenron from Dragonball. As in "this happens because I said so, and you can't do shit about it". Not really much more to say there aside from a determined one has been known to be capable of literally cracking planets apart when pissed off. As for how rare... in the entire history of Earth's existence there has only ever been two of these guys in the LDC. The first one... migrated through and fucked off somewhere and no one has a clue where, and the other got fed up with someone and tried hiding in the "dead zone" and gave Gaia a heart attack.
The Last Dragon sighted in the LDC was some five thousand or so years ago. It harassed the Thirteenth Hell but shit happened.
Other than that the most notable Dragons that have been recorded in LDC history were a Time Dragon, Fire Dragon, Ice Dragon, Light Dragon, Courage Dragon, and a Strength Dragon. There were others, but those are the most significant.
The Grand Time Dragon and Greater Fire Dragon both wound up on Gaia, who in turn somehow managed to kill both of them. Though, she has no real idea how she managed to kill the Time asshole (it involved a meteor and a lot of dead dinosaurs), while the Fire Dragon was fed to Human Dragonslaying Myths.
The Ice Dragon tangled with the Elvin Empire, costing one of their earliest colonies to kill but also proving the power of Elfscalibur.
The Fairies ate the Light Dragon. Don't ask how. Please.
The Courage Dragon ended up in the home realm of the Children of Nightmare. They did...
something to it, and no one ever saw it again. You can probably guess from there.
And the Strength Dragon got into a fight with Hell. The exact details surrounding that battle are kind of slurried considering only a handful of fighters made it back alive and there were a
lot of contradictory rumors around it afterwards.
Each faction has their own ways of combating Dragons available to them, but none have really been used since the last dragon fucked off.
Elvin Empire
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Fine Dei Draghi: Also known as Elfscalibur. You know that second Grand that migrated through and fucked off? Well, it left bits and pieces of itself behind: shedded scales, claws, teeth that fell out when it outgrew them, so on. The Elvin Emperor of the time had the brilliant idea to gather up as many of those bits and pieces together as he could manage and commissioned his greatest artificers to fashion a weapon out of them. The result was a sword best described as a "crystallized World Sphere in Blade Format". For all intents and purposes the weapon is an entirely self-contained reality that empowers it's wielder with the echos of the Grand Dragon's World Sphere: the Aspect of Reversal. While not only turning a weak wielder powerful, or a powerful foe weak, it also allows the user to act within the range of another World Sphere without being subjected to the changed laws of reality that would otherwise hinder them.
False Heaven
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Archangels: Truth be told it was the existence of the Dragons that lead to the creation of the first Archangels. Being literal Avatars of Light, they are capable of resisting the effects of World Spheres that Dragons put out, though not to the same degree that having a World Sphere of their own would. The difference though is that Heaven can field a relatively large number of Archangels in comparison to the Empire's single sword, or the Fairies' Cannon.
Fairy Home Realms
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The Ray of Light: Also known as the largest, most powerful magical cannon in the LDC. Housed on the Fairies' original Homeworld and fueled by massed graves in the hundreds of billions, this thing is fully capable of doing the impossible: namely overwhelming a Dragon's World Sphere via raw magical output. Hell, if this thing is aimed badly it would even put a hole through the fucking
moon. The drawback though is that each firing of the weapon consumes an entire graveyard: millions of dead gathered over thousands of years. A price that is
not easy to pay in practical terms, let alone cultural. The upside though? It's more or less guaranteed to one-hit-kill anything short of a Solar Divine Being and remains as the monument to why no one has ever had the balls to try hitting the Fairy Homeworld directly.
No one wants to risk this thing being aimed at
them.
Thirteenth Hell
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Lucifer Tesseract: The core being and functional leader of Hell, the Tesseract is a kind of quasi-divine being that is more an arranged set of rules that dictate how Hell functions more than being an actual
thing. One of the things it does is crush World Spheres that don't follow its pre-existing rules. Something that doesn't agree with Dragons
at all. Strong enough dragons can resist long enough to flee to another dimension, but that's really all they
can do.
Dark Star
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Singularity Point: A kind of defensive structure that was originally made at the start of the Fairy-Dark Star war that just happened to also be really good at dealing with Dragons. It's... pretty much a black hole generator that is only good at firing off in-dimension and the adjacent dimensions. Short ranged, but not a lot of things can survive having a micro black hole form ontop of them. Sadly though it's
really slow to fire and easy to disable if you know about it. Which the DS kind of hate because they can't move it or fix that problem. Something the fairies take advantage of regularly.
Akashic Pillar
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Magical Girls: I know you all saw this coming. Being heavy-weight existences themselves, Magical Girls can actually resist Draconic World Spheres a lot better than other mortals can. Some can even directly lock down a Dragon's World Sphere if they just so happen to have the right Affinities to counter it (for example Goddess Gold would completely lobotomize a Life Dragon, rendering it helpless) or allow their allies to resist the World Sphere as well.
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The Answerer: The ultimate in "fuck that guy in particular, accept no substitutes". Not only really effective at blowing the faces off nosy Divine Beings, these magically enhanced nukes are also more than capable of simply outright annihilating Draconic opponents. Something that Gaia
really loves considering her own experiences. To say nothing of how many they'll be able to field abroad in the future.
Aside from all this though, is that Dragon World Spheres carry with them several extra effects that aren't normally found on their sheets in the form of "battlefield modifiers". Namely, they actively weaken affinities that don't align to their own while being highly resistant to damage from those that
do. (For example an Ice Dragon would make Fire Magic around them impossible while being resistant to Cold.) There are ways around this (as outlined above in several parts) but it is a very large hurdle to overcome. Another thing is that with age comes the ability to re-stabilize their World Spheres during combat, which comes in the form of regeneration. Young Dragons can get anywhere from a 5% to 10% regen on their health, while really ancient Grand Dragons can literally reset at the start of each turn.
Things to keep in mind there.