Synchronizing Spells
Now that Anastasia has unlocked
Fractal Synchronization, she can now Synchronize Spells. This mechanics rests heavily in the 'Soft' mechanics of Combat in "Crystalwatcher's Magical Girl Quest!". This Mechanic is in play when two different characters launch a pair of spells, and those spells fuse into an
entirely new spell.
These "Synch Spells" as I'll call them can range from "Stronger" than their component parts, to "Weaker". Or in layman's terms: some are better then their component spells, others are less useful than toilet paper in the given situation. Now, this isn't always a bad thing! Specific Spells for your Practitioner Companions, and even Nepgear, can only be unlocked through Spell Synchronization with certain individuals, with specific spells. These will always seem to start out weaker than their component parts, but will inevitably be truly powerful weapons that'll be quietly added to their respective sheets.
As for the abilities of Synch Spells: they won't always match the abilities of their parent spells. For example: you Synch
Celestial Severance with Samael's
Armageddon Pulse, the resulting Synch Spell
Cataclysm Rave won't have either
Disintegrate nor
Unstoppable. Instead it'll have it's own
Supremacy ability.
Now onto actually Synching Spells~
To begin with, for spells to synchronize they need at least one of three things:
- An Affinity match. Two Spells with at least one shared Affinity hold the potential to Synchronize.
- A Theme Match. If the two spells match in Theme: such as being Sword-Based or 'Laser' based.
- A "Third Party" Ability. Such as Commander Mason's Veteran of Hope super ability, or Goddess White's Countdown ability.
When any of these prerequisites are met, Nepgear and her ally will automatically fuse their spells into something new.
Now, some Synch Spells are possible to be cast outside of Synchronization, but at a lower level of power. For a good example of this, we'll be looking at Lucky Star's
METEOR spell.
War Book: METEOR
Level N/A
Base Damage: Target Health x50
Magic Modifier: 5,000 (75,000)
Affinity: Wind | Earth
Ability: Total Charge | Target: Army | Juggernaut | Apocalypse | (Synchronize)
The (Synchronize) tag among it's abilities, means that
METEOR was originally a
Synch Spell. This means that it's operating anywhere from 1/2 to 1/20th the power of the
original spell. Lucky Star's
METEOR spell in particular is currently at half it's full strength. The true power of METEOR, if cast as it's supposed to is this:
War Book: METEOR
Level N/A
Base Damage: Target Health x100
Magic Modifier: Target's Health
Affinity: Fire | Wind | Earth | Magic
Ability: Auto Max Charge | Target: Army | Unstoppable | Apocalypse
As you can see, this ain't no kiddy spell.
Proper Synch Spells range from "Incredibly Useful" to "Outright Broken". Finding them on the other hand, I'll leave up to you.