Crystalwatcher's Magical Girl Quest!

This means that if your opponent doesn't have High Speed Combat at a high enough level to keep track of your max speed, then there isn't shit that can save them from you.
Considering how few people have HSC, boosted flight is a pretty absurd defense. Incidentally, that is probably why Judgement Core seems quite squishy. Her speed + boosted flight means most things cant hit her. With 1 more level of flight, she'd have 100mph speed and we wont be able either discounting our AoE attacks.
 
Well we can totally take her, the problem is actually hitting the bitch because of her 190 MPH flight speed, so....Core Purge?
Blue Sky could just zip away. Last time it reached about 10 yards away from Nepgear.

Our best bet is to be cute at some other magical girl so that they either smack Blue Sky or chain her down. Possible candidates:
MG Summit: Almost as fast as Blue Sky, with teleportation to close the gap. On the downside, she's probably not quite strong enough to K.O. her. Also she has no reason to want to help Nepgear in that fight.
MG Solid Drive: Faster, stronger, devoted to Nepgear. Probably our best option if a fight comes knocking.
MG Goddess White: Time Walking Blade says hi.
MG Goddess Gold: Chains of the Earth says Sit the F*** Down.

Considering our friends, I'm not sure why Blue Sky would even think about trying to hurt Solid Core.
 
Blue Sky could just zip away. Last time it reached about 10 yards away from Nepgear.

Our best bet is to be cute at some other magical girl so that they either smack Blue Sky or chain her down. Possible candidates:
MG Summit: Almost as fast as Blue Sky, with teleportation to close the gap. On the downside, she's probably not quite strong enough to K.O. her. Also she has no reason to want to help Nepgear in that fight.
MG Solid Drive: Faster, stronger, devoted to Nepgear. Probably our best option if a fight comes knocking.
MG Goddess White: Time Walking Blade says hi.
MG Goddess Gold: Chains of the Earth says Sit the F*** Down.

Considering our friends, I'm not sure why Blue Sky would even think about trying to hurt Solid Core.
She get's caught being a traitorous bitch so Nepgear attacks/she tries to kill her before Nepgear can sound an alarm? Also Core Purge. Core Purge would literally reduce Blue Sky to ashes along with what if any back up she had.
 
I'm not sure where the 'ten yards' figure came from... .
Your inner energies flood out like a tidal wave. A wall of sparkling power that washes over everything and fills a good portion of the mausoleum. That infinite something spreads through the air, searching for something else, but fails to find it...
From when Core Purge was used. It didn't quite reach to fill up the entire area.

As for the size of said mausoleum...
Roughly 100 to 120 square yards or so in all. It's slightly elongated with a central dome in the middle that the Black Knight and Candy Heart are standing right inside of, while you, White Knight, and Team GEAR are tanging near the currently open door that was busted when WK kicked it open.
So about 30 feet by 36 feet for the size. A fifty meter radius should have filled the whole building, no matter where Solid Core was standing. Thus I remembered it being about ten meters.

...Maybe it did increase in radius since then.
 
From when Core Purge was used. It didn't quite reach to fill up the entire area.

As for the size of said mausoleum...

So about 30 feet by 36 feet for the size. A fifty meter radius should have filled the whole building, no matter where Solid Core was standing. Thus I remembered it being about ten meters.

...Maybe it did increase in radius since then.
That or the true evil, MATH, has struck again :V
 
Synchronizing Spells
Synchronizing Spells

Now that Anastasia has unlocked Fractal Synchronization, she can now Synchronize Spells. This mechanics rests heavily in the 'Soft' mechanics of Combat in "Crystalwatcher's Magical Girl Quest!". This Mechanic is in play when two different characters launch a pair of spells, and those spells fuse into an entirely new spell.

These "Synch Spells" as I'll call them can range from "Stronger" than their component parts, to "Weaker". Or in layman's terms: some are better then their component spells, others are less useful than toilet paper in the given situation. Now, this isn't always a bad thing! Specific Spells for your Practitioner Companions, and even Nepgear, can only be unlocked through Spell Synchronization with certain individuals, with specific spells. These will always seem to start out weaker than their component parts, but will inevitably be truly powerful weapons that'll be quietly added to their respective sheets.

As for the abilities of Synch Spells: they won't always match the abilities of their parent spells. For example: you Synch Celestial Severance with Samael's Armageddon Pulse, the resulting Synch Spell Cataclysm Rave won't have either Disintegrate nor Unstoppable. Instead it'll have it's own Supremacy ability.

Now onto actually Synching Spells~

To begin with, for spells to synchronize they need at least one of three things:

  • An Affinity match. Two Spells with at least one shared Affinity hold the potential to Synchronize.
  • A Theme Match. If the two spells match in Theme: such as being Sword-Based or 'Laser' based.
  • A "Third Party" Ability. Such as Commander Mason's Veteran of Hope super ability, or Goddess White's Countdown ability.

When any of these prerequisites are met, Nepgear and her ally will automatically fuse their spells into something new.

Now, some Synch Spells are possible to be cast outside of Synchronization, but at a lower level of power. For a good example of this, we'll be looking at Lucky Star's METEOR spell.

War Book: METEOR
Level N/A
Base Damage: Target Health x50
Magic Modifier: 5,000 (75,000)
Affinity: Wind | Earth
Ability: Total Charge | Target: Army | Juggernaut | Apocalypse | (Synchronize)​

The (Synchronize) tag among it's abilities, means that METEOR was originally a Synch Spell. This means that it's operating anywhere from 1/2 to 1/20th the power of the original spell. Lucky Star's METEOR spell in particular is currently at half it's full strength. The true power of METEOR, if cast as it's supposed to is this:

War Book: METEOR
Level N/A
Base Damage: Target Health x100
Magic Modifier: Target's Health
Affinity: Fire | Wind | Earth | Magic
Ability: Auto Max Charge | Target: Army | Unstoppable | Apocalypse

As you can see, this ain't no kiddy spell.

Proper Synch Spells range from "Incredibly Useful" to "Outright Broken". Finding them on the other hand, I'll leave up to you.
 
They don't share any affinities, and the themes are different -- one shoots a zog-off huge meteor and the other a curtain of magical laser beams. How would they even mix?
With this, I guess.

A "Third Party" Ability. Such as Commander Mason's Veteran of Hope super ability, or Goddess White's Countdown ability.
By the way, I couldn't find this Countdown ability on San's character sheet.
 
so is there a mostly uninhabited world we can visit to test the spells out? Given how devastating some of the more powerful ones were I wouldn't be conformable testing them on an inhabited world.
 
[x] Hunt down Truth. You haven't seen her or Carnage in a while.
[X] Visit Rei, San, and Sega. Your sister might need you to help clear some paperwork.
 
Anyway, updated tally:
Vote Tally : Original - Crystalwatcher's Magical Girl Quest! | Page 346 | Sufficient Velocity
##### NetTally 1.7.4

[x] Hunt down Truth. You haven't seen her or Carnage in a while.
No. of Votes: 30

[X] Visit Rei, San, and Sega. Your sister might need you to help clear some paperwork.
No. of Votes: 29

[X] Plan "Spend Spend Spend"
No. of Votes: 17

-[X] Buy Purifier Beam 14 (360 xp)
No. of Votes: 17

-[X] Buy Indestructible Core 6 (60 xp)
No. of Votes: 17

[x] Follow Team GEAR. Lucky and Aquila need to get plugged in.
No. of Votes: 12

[X] The base's population is booming. Lets see who all's here.
No. of Votes: 3

[X] don't spend XP
No. of Votes: 1

Total No. of Voters: 37
 
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