Crystalwatcher
(Verified GM)
- Location
- Limbo
Hey, @crystalwatcher, does the kaleidoscope spin concurrently or consecutively?
You leave me no choice.
Not bad. Not bad at all.
But... for a boss battle, I think this fits more:
Hey, @crystalwatcher, does the kaleidoscope spin concurrently or consecutively?
You leave me no choice.
The big problem was that it was intending to play with White Knight for a good portion of the flight.So, apparently Black Knight was singlehandedly capable of soloing our entire party, effortlessly.
And our only chance was making it so we were low-priority enough that it decided to kill White Knight first.
That's basically God taking a shit on you... which has kind of been what Ana's life has been since the monster attack actually.To be fair.
There is no good outcome here--the best we can hope for is Black Knight butchering White Knight and hoping it doesn't decide to chase us until Rei finishes driving Red off.
Like, the idea was hoping that the veteran Magical Girl could tarpit the thing that only looks really scary rather than just suck and die in one exchange. That the situation isn't "Literally at the mercy of the super god monster that's been thrown at us"
There's "Absurdly fast escalation" and there's "The other side throws their most killtacular agents out every time you show your face, even in what should have been a milk run"
(Core Purge: 1,500 Base Damage
The Black Knight: 1,000 Base Resilience, No Dice, +2,500 Epic Existence, -5,000 Hostile Divinity Exposure: 1,500 Extra Damage
Candy Heart: 150 Base Resilience, +26 Dice, -5,000 Hostile Divinity Exposure = 4,824 Extra Damage
Assault Zombie: 15 Base Resilience, no dice, -20 Can't Dodge Light, -5,000 Hostile Divinity Exposure = 5,005 Extra Damage
Assault Zombie: 15 Base Resilience, no dice, -20 Can't Dodge Light, -5,000 Hostile Divinity Exposure = 5,005 Extra Damage
Assault Zombie: 15 Base Resilience, no dice, -20 Can't Dodge Light, -5,000 Hostile Divinity Exposure = 5,005 Extra Damage
Assault Zombie: 15 Base Resilience, no dice, -20 Can't Dodge Light, -5,000 Hostile Divinity Exposure = 5,005 Extra Damage
Assault Zombie: 15 Base Resilience, no dice, -20 Can't Dodge Light, -5,000 Hostile Divinity Exposure = 5,005 Extra Damage
Assault Zombie: 15 Base Resilience, no dice, -20 Can't Dodge Light, -5,000 Hostile Divinity Exposure = 5,005 Extra Damage
Assault Zombie: 15 Base Resilience, no dice, -20 Can't Dodge Light, -5,000 Hostile Divinity Exposure = 5,005 Extra Damage
Assault Zombie: 15 Base Resilience, no dice, -20 Can't Dodge Light, -5,000 Hostile Divinity Exposure = 5,005 Extra Damage
Assault Zombie: 15 Base Resilience, no dice, -20 Can't Dodge Light, -5,000 Hostile Divinity Exposure = 5,005 Extra Damage
Assault Zombie: 15 Base Resilience, no dice, -20 Can't Dodge Light, -5,000 Hostile Divinity Exposure = 5,005 Extra Damage
Assault Zombie: 15 Base Resilience, no dice, -20 Can't Dodge Light, -5,000 Hostile Divinity Exposure = 5,005 Extra Damage
Assault Zombie: 15 Base Resilience, no dice, -20 Can't Dodge Light, -5,000 Hostile Divinity Exposure = 5,005 Extra Damage
Assault Zombie: 15 Base Resilience, no dice, -20 Can't Dodge Light, -5,000 Hostile Divinity Exposure = 5,005 Extra Damage
Assault Zombie: 15 Base Resilience, no dice, -20 Can't Dodge Light, -5,000 Hostile Divinity Exposure = 5,005 Extra Damage
Assault Zombie: 15 Base Resilience, no dice, -20 Can't Dodge Light, -5,000 Hostile Divinity Exposure = 5,005 Extra Damage
Control Seal: 500 Base Resilience, no dice, +2,500 Epic Existence, -5,000 Hostile Divinity Exposure = 2,000 Extra Damage
The Black Knight: 3,000 Total Damage
Candy Heart: 6,324 Total Damage
Assault Zombie (x15): 6,505 Total Damage a Piece
Control Seal: 3,500 Total Damage
The Black Knight: 15,000 - 3,000 = 12,000 Health Remaining
Candy Heart: 1,000 - 6,324 = -5,324 Health Remaining
Assault Zombie (x15): 100 - 6,505 = -6,405 Health Remaining
Control Seal: 5,000 - 3,000 = 2,000 Remaining HealthHost Death
Solid Core: 400 - 20 (Containment Breach) = 380 Health Remaining
Countdown Left: 4)
Candy Heart's control seal?
Looks like it. Which suggests that if we end up going against a tougher resurrected opponent(say, Juggernaust Drive?), it might result in us not really having to fight them.
So.....What we do now? Can we upgrade Core Purge? Make it deal enough Damage to kill that fucking knight? Maybe Upgrade Purifier Beam?
2 levels in Core Containment gets us 100 HP and 375 more damage in Purge. In other words, not nearly enough... yet anyway. *Looking at that Ability with Adamantium and lvl 10 CC prerequisites*So.....What we do now? Can we upgrade Core Purge? Make it deal enough Damage to kill that fucking knight? Maybe Upgrade Purifier Beam?
Starshine is a Divinity type Spell, it would get us that same 5000 bonus on the resilience checks I think.Not a chance. Black Knight has effectivelly 3,500 resiliance. We don't have anything that can scratch that outside of Core Purge.
Same issue with the Control Seal--even if it exists, even if we can target it without an indiscriminate "Fuck Everything" aura--we don't have anything that could hurt it. Core Purge worked in that it was indiscriminate, and nullified their hyper-resiliance, but it resulted in us getting our face wrecked, and the things we'd want to release from that seal would die long before the seal did, since it has 5,000 health, and far more resiliance than the host did.
In other words, it's basically only there to make you waste your energy trying to hit it, and likely would just result in the host regularly dying once it ended.
2 levels in Core Containment gets us 100 HP and 375 more damage in Purge. In other words, not nearly enough... yet anyway. *Looking at that Ability with Adamantium and lvl 10 CC prerequisites*
Starshine is a Divinity type Spell, it would get us that same 5000 bonus I think.
Pretty sure they meant upgrading the Core Purge ability itself, which might increase its damage scaling rate. That or reduce the downsides of using it.2 levels in Core Containment gets us 100 HP and 375 more damage in Purge. In other words, not nearly enough... yet anyway. *Looking at that Ability with Adamantium and lvl 10 CC prerequisites*
Same issue with the Control Seal--even if it exists, even if we can target it without an indiscriminate "Fuck Everything" aura--we don't have anything that could hurt it. Core Purge worked in that it was indiscriminate, and nullified their hyper-resiliance, but it resulted in us getting our face wrecked, and the things we'd want to release from that seal would die long before the seal did, since it has 5,000 health, and far more resiliance than the host did.
In other words, it's basically only there to make you waste your energy trying to hit it, and likely would just result in the host regularly dying once it ended.
Actually, with this one, since Core Purge does indeed target "enemies", would it harm Candy Heart if we don't view her as an enemy?Still need to hit the Control Seal, still need to do so without hitting the subject, who is far more fragile than the Control Seal, and anything capable of doing even scratch-damage to it will one-shot her, since she gets fucked up by the Hostile Divinity effect too.
And we don't even know the Control Seal exists.
In other words, there's no miracles to be had here, only taunting from a laughing god.
Pretty sure they meant upgrading the Core Purge ability itself, which might increase its damage scaling rate. That or reduce the downsides of using it.
Actually, with this one, since Core Purge does indeed target "enemies", would it harm Candy Heart if we don't view her as an enemy?
Regardless, probably a good idea for Ana to take herself outside before going all "MY DIVINE RADIANCE SMOTES THE UNWORTHY". It should clear-up the zombies rather nicely.
Fairly sure Red has left the area?Then Red just snipes us, as she's still in the area, just tarpitting Rei.
Yes, but improving the hit scaling would make a big difference. Right now its Damage=(hpCost * 75). An upgrade that changes that 75 to a bigger number would improve our damage output by a ton.Reducing the downside wouldn't have saved us, Black Knight even employing halfway effort could casually kill us with a single hit.
Her base damage is 5,000. Cut down to 25%, and it's still enough to kill us twice over.