Crystalwatcher's Magical Girl Quest!

Level Up 24
Ability Upgraded!

Flight (Boosted)
Level 25 -----> 26 -----> 27


510 EXP Spent
251 EXP Remaining!

 
*sigh*

Just 19 more XP as we would have gotten the next level of HSC. Ah well, we've made the plan, we've accounted for possibilities...at this point, the best we can do is cross our fingers and hope we did well.
 
INDESTRUCTIBLE DRIVE
Lucky was scared.

When Humanity was first introduced into the greater Local Dimensional Cluster, virtually no one had taken them seriously. The wide-eyed idealists that spoke of how great the future was, of how they would rather remain isolated and in peace than enter into the Eternal War against the Darkness. No one had refused to take them seriously after Hell attacked them.

Lucky was scared.

The greatest power Humanity wielded is embodied by the strongest mortals of the LDC. Magical Girls. There are more varieties of Magical Girls than there are of purely vanilla humans, and each one of them, from weakest to strongest, are terrors on the battlefield. Force Multipliers that no other faction can match, save for very specific circumstances.

Lucky was scared.

Murder Machines. That is what they are called by the less informed. A title that, as inaccurate as it is, still manages to encompass how terrifying it is to see one on the field of battle. Even one of the weakest could plow through a dozen or more demons without breaking a sweat.

Lucky was scared.

Once you started looking up though... once you gazed up that pyramid called the Rankings, that acknowledgement would feel hollow. At the top of The List are the twenty most powerful Magical Girls in the world. The Top Twenty. Each of them alone could reshape a battlefield through their actions. And to see even just two of them come into conflict was more than enough to put the gap between Humanity and all others into stark perspective.

Luck had been scared.

Now she is terrified.

Goddess Gold dominates the battlefield, a burning star of annihilation that shatters everything about her. Dirt, mud, and rock floats through the air, kicked about by the forces at play. But even as it gravitates towards her, the infernal red light of Oblivion vaporizes it into nothing before it could mar Goddess Gold's perfect form. Towering pillars made of chains the size of warships rise into the air like the grasping tendrils of some ancient beast. She stands amidst the carnage as if the world is insufficient to contain her existence, an eager grin on her face as she marches against her opponent.

Standing alone against the Golden Annihilator is an almost pitiful star of shining white. The weapon of the Immortal Soul has grown large enough that waves fifteen feet high sweep forward in futile attempts to swallow the burning destroyer whole. Waves of red chase the ghostly afterimages of the Soul across the battleground, never quite managing to touch her directly. She dances on the edge of rationality, moving in unnatural ways that allow her to escape that which is inescapable. Chains try to wrap around a body that doesn't exist, light tries to burn away the form that isn't there.

A battle between Gods. One, so much more than mortal understanding could define. The other, so much less than mortal understanding could conceive.

And above them, moving through the air in an intricate dance, are the three lights that rival them. The burning green dart that is Juggernaut Drive chases and weaves about the twin stars of purple that are the Solid sisters. Chains that manage to reach that high evaporate from the blows that so much as glance off them, moving at speeds that Lucky knows she has no real personal reference for.

"CORE PURGE!"

A Purging purple Light envelops the battlefield as Anastasia - Solid Core - unleashes the shackles on her power. "That won't work this time..." Lucky mutters to herself, even as the green Light plows into the radiant aura of its opponent, the divine shell of the Drive's Armor rendering the Light of her foe moot.

Impact.

(Segarite Core: +4,500
Solid Core: 39,890 + 4,500 = 44,390 Health Remaining

Anarite Generators: +2,212
Solid Drive: 51,587 + 2,212 = 53,799 Health Remaining

Core Purge: -1,994
Solid Core: 44,390 - 1,994 = 42,396 Health Remaining

Perpetual Spear: 707,534 Base Damage, +106 Dice, +176,883 Ramming Speed = 884,523 Total Damage
Solid Core: 2,600 Base Resilience, Dice Negated, +1,300 High Speed Dodge Attempt, -1,950 Juggernaut, -650 Core Exposed = 1,300 Damage Reduction

883,232 Total End Damage

99% Indestructible Core
50% No Longer Human

4,416 Final End Damage

Solid Core: 42,369 - 4,416 = 37,953 Health Remaining)


The ground shatters. A tidal wave of dirt radiates outward from a singular point as the abused remains of the necropolis are sent rolling away. Had it been any merely mortal foe that blow had struck, their death would have been instantaneous. But death does not claim Solid Core, as a spear of light from the Purifier Beam races into the sky, attempting to turn the coming destroyer away. Something that only happens as the second purple Light flashes across the ground towards the Juggernaut and takes a swing as they close in with the ground.

Something pops repeatedly as light flashes-

The wave of dirt evaporates with an earth shaking roar. The world is cleaved apart in a straight line, tracing Solid Drive's swing arc. The purple sisters chase the green back into the blue sky. The green destroyer outpaces them easily, arcing through the sky to duck into the growing forest of towering chains. Her pursuers don't follow. Instead they take a sharp turn to follow along the outside of the maze. But it doesn't help, as their target comes out of the maze on her own, plowing through a wall of chains like the very thing she was named after.

(Segarite Core: +4,500
Solid Core: 37,953 + 4,500 = 42,453 Health Remaining

Anarite Generators: +2,212
Solid Drive: 53,799 + 2,212 = 56,011 Health Remaining

Core Purge: -1,994
Solid Core: 42,453 - 1,994 = 40,459 Health Remaining

The Perpetual Spear: 707,534 Base Damage, +50 Dice, +176,833 Ramming Speed = 884,417 Total Damage
Echo of Peace: 574,871 Damage Reduction
Solid Drive: 2,265 Base Resilience, Dice Negated, +1,132 High Speed Dodge, -1,698 Juggernaut = 1,699 Damage Reduction

307,847 Total End Damage

75% Adamantium Frame
50% No Longer Human

38,480 Final End Damage

Solid Drive: 56,011 - 38,480 = 17,531 Health Remaining)


Solid Drive goes flying over the battlefield in an arc, even as the sound from their impact rings out like a bell being hit by a sledgehammer.

"...Shit! INCOMING!"

"GET DOWN!"

Someone tackles Lucky just in time for Solid Drive to slam into the ground not even a dozen feet away. A wave of dirt washes over the soldiers as the magical girl grinds to a halt. "Crap, Sega!" Michael jumps to his feet first and runs over to the down girl, even as she pulls herself from the ground. "Hey, you alright?"

"Anyone get the serial number for the airliner that hit me?" She's squeezing her eyes shut, not moving past her hands and knees.

"No, but it was bright green." Samael snarks as he kneels next to her. "You up for another round? Your sister is still up there and Juggernaut is dodging like a motherfucker.

Sega's eyes snap open at that, and she forces herself to her feet.

-/LINE BREAK IDENTIFIED\-

"I am legit impressed right now." Juggernaut mutters just loud enough for you to hear. "In my entire career, the number of people that have survived me attacking them can be counted on one hand... but to survive a direct hit?" She looks at you, even as you stare warily at her waiting for her to continue the battle. "That number has gone up from zero to two in less than ten minutes... and here you are. I've hit you twice, once at full power, and you're none the worse for wear." Her hand twitches, sending the spear in her grip spinning into a new position.

You tense and adjust your own mid-air stance in preparation. "Sorry to disappoint Alex."

She blinks. "Disappoint? Oh no, not even close!" Her smile is brilliant, her stance one again relaxing as if you truly are no threat. "This is actually the best fight I've been in for a while. You're really impressive." She places a hand on her hip, waving lazily with the one holding her spear, "You're definitely Sega's sister. She always took pride in being the hardest one of us to hurt. 'So long as you're not in pain, I can take whatever they dish out to me', she'd always say. And now look at her, able to resist my spear. If you're the source of that new determination, I must thank you for being as devoted a little sister as she always said you were."

"Thank you." The chains around the pair of you suddenly crack and begin to shatter, signalling the end of Rei's battle with White Soul. "Look like we're the only ones still fighting... " The Purifier Beam slumps in your grip as you smile worriedly at Alex, "Would you be willing to surrender now please?"

Juggernaut Drive closes her eyes for a moment, visibly thinking it over... "Nah." She smiles at you, a trace of pride in her eyes. "I'm not so cheap as to bend over at the first sign of things not going my way. If you want me to surrender, you'll have to beat it out of me."

(Segarite Core: +4,500
Solid Core: 42,453 + 4,500 = 46,953 Health Remaining

Anarite Generators: +2,212
Solid Drive: 17,668 + 2,212 = 19,743 Health Remaining

Core Purge: -1,994
Solid Core: 46,953 - 1,994 = 44,959 Health Remaining)


You sigh. "That's what I was afraid of." Straightening, you flare the power that gave you wings. "Then let's end this and go home together, okay?"

Juggernaut Drive returns to her stance. "Definitely! Here I come, Solid Core!" Power erupts as she rushes you, an unstoppable force.

You try to dodge, but it's too slow.

(The Perpetual Spear: 707,534 Base Damage, 290 Dice = 707,824 Total Damage
Solid Core: 2,600 Base Resilience, Dice Negated, +1,300 High Speed Dodge, -1,950 Juggernaut, -650 Core Exposed = 1,300 Damage Reduction

706,524 Total End Damage

99% Indestructible Core
50% No Longer Human

3,532 Final End Damage

Solid Core: 44,959 - 3,532 = 41,427 Health Remaining)


The outward edge of her swing bats you towards the ground like a pinball, and you feel your body creak and groan under the force being exerted even as you recover enough not to slam headlong into the ground. Instead you float backwards as Alex follows you, taking another swing that you barely dodge.

The whole thing is like some kind of demented game of high-speed aerial Pac-Man. With you as the ghost trying to run away from the empowered chomper of all. Your retaliating blasts of energy from the Purifier Beam are all that manage to hold her at bay, though they are easily dodged in turn by the far faster girl.

She swings, and you barely manage to dodge in time. You retaliate, but the beams go wide as she shoots off to the side. Is this what your life has become? An endless legion of bad jokes and references that most likely no one would get if any were moved out of context? Like fights being little more than a game of nuke tag?

Seriously, who would believe you if you tried to describe any of this?

"Head in the game, Ana!" Your attention returns to the battle at hand the same instant Juggernaut's spear manages to catch up to your face.

(Segarite Core: +4,500
Solid Core: 41,427 + 4,500 = 45,927 Health Remaining

Anarite Generators: +2,212
Solid Drive: 19,743 + 2,212 = 21,855 Health Remaining

Core Purge: -1,994
Solid Core: 45,927 - 1,994 = 43,933 Health Remaining

The Perpetual Spear: 707,534 Base Damage, +558 Dice, +176,833 Ramming Speed = 884,925 Total Damage
Solid Core: 2,600 Base resilience, Dice Negated, +1,300 High Speed Dodge, -1,950 Juggernaut, -650 Core exposed = 1,300 Damage Reduction

883,625 Total End Damage

99% Indestructible Core
50% No Longer Human

4,418 Final End Damage

Solid Core: 43,933 - 4,418 = 38,515)


The ground shatters yet again as you impact it, the strange feeling of it being softer than you once again hitting full force as you sink into the dirt from the kinetic forces at play.

Need to move—

A white clad... greave, you think? comes down onto your stomach with enough force to knock the air out of your lungs. Juggernaut Drive's mostly bare body fills your vision as she shifts her spear into a reverse grip and raises it above you. "Lets see if this works any better... Now hold still Anastasia!" Alex has a strangely happy grin on her face as the green blade hovers above you. Gritting your teeth, you clench your eyes shut and tense, waiting for it to fall.

The soft sound of a hand coming down on someone's shoulder cuts through the sudden tension. Your eyes open, and Alex turns slightly to look at who had just touched her.

Insight is a mess. Her left arm is completely missing from the shoulder down. Her blond hair is caked with blood and is plastered to her face, covering the eye on the same side, though you can glimpse a ragged wound through the tangled strands that has likely claimed her eye. Her entire body is covered in slowly bleeding lacerations to the point you're kind of surprised the girl is standing at all. Overall, she looks like a literal walking corpse... and that grin from before everything went to shit is somehow still there. "Your next line is..."

"Who the fuck are you?
Who the fuck are you?"​

Alex's brain almost visibly locks up as her own words are parroted back at her with the exact same inflection and tone she had spouted them out, just slightly ahead of her. Even your own brain skips a beat as what just happened registers in your mind.

You blink.

And suddenly, Red Rose is there as well on Alex's other side. A few small tears in her own outfit, though there is nothing more than a smattering of scratches. "Her name's Insight. She's a bit of a smug bitch." And the red shaft of her spear comes down on Juggernaut Drive's head with a meaty thwack.

(Blood Spear: 2,000 Base Damage, No Dice, +500 Distracted Opponent = 2,500 Total Damage
Juggernaut Drive: 165 Base Resilience, +98 Dice, -148 Stunned = 115 Damage Reduction

2,385 Total End damage

10% Steel Frame
50% No Longer Human

1,073 Final End Damage

Juggernaut Drive: 750 - 1,073 = -323 Health Remaining)


Juggernaut Drive drops like a sack of potatoes.

You blink up at the sky from your position underneath Alexandria Soft, waiting for the world to start making sense again even as the magical girl reverts to her civilian form.

-/LINE BREAK IDENTIFIED\-

Turns out you get to be the one to carry Alex. Insight is far too much of a mess to walk back to where the barricade had once been on her own, and Red Rose is helping her limp along. And you, being both too short to walk alongside Insight like a crutch, but still capable of flight, are saddled with carrying the unconscious form of your sister's friend to where the barricade used to be. The staging ground still located in the same general area where the sole entrance to the necropolis had once been. Though the place of rest for the dead is now nothing more than a pile of wreckage.

Hopefully none of the dead interned there take umbrage to that.

"Anastasia!" Sega almost lays you flat with a full body tackle. "Are you alright?!"

"I'm okay Sega," you grunt out as your sister locks her arms around you. "How is everyone else?"

"Surprisingly, everyone's alive." Rei chimes in from behind you, drawing everyone's attention to her. The Golden Magical Girl is none the worse for wear, her hair and armor still as immaculate as ever, though her stride is far more energetic then the lazy superiority that you were used to. A beaming smile on her face, she walks casually out of the wreckage of her own fight carrying...

Is that White Soul?

It is. The Immortal Messenger is limp in Rei's grip. Her unconscious civilian form almost pitifully small compared to what you remember from your own confrontation with her. She wears the same burial shroud that all the other recovered Magical Girls are wearing, balled up in Rei's fist like the handles of a shopping sack. Likely to keep the rotted cloth from ripping in her grip. "As far as I can sense anyway. I think Insight there is actually—"

"Shine!"

"Never mind." Rei chirps, "I think we actually came out of this completely unscathed!" You stare as the normally unflappable person of mass destruction almost bounces in place. "I can't wait to get back to base and share this with Commander Mason!"

-Operation Soul Collector Results-
Magical Girl White Soul: Neutralized / Recovered
Magical Girl Grey Champion: Neutralized / Recovered
Magical Girl Solar Radiance: Neutralized / Recovered
Magical Girl Lunar Radiance: Neutralized / Recovered
Magical Girl Silver Hero: Neutralized / Recovered
Magical Girl Juggernaut Drive: Neutralized / Recovered

Magical Girl Red Rose: Intact
Magical Girl Brilliant Key: Intact
Magical Girl Insight: Near Dead Intact

Team GEAR: Alive, but exhausted
Magical Girl Solid Drive: Intact, but Worry Mode at 550%

"The Old Guard were where it all started. Anime and Cartoons are what built the idea of the Magical Girl, but it was them that defined what we were meant to become in this new age of magic. They are the ones to make us into the paragons we are now. There are stronger girls out there, sure. But even they measure themselves against the Guard. At the end of the day, they would all ask themselves, 'what would Silver Hero think of me? What would Grey Champion think? Would Solar and Lunar look upon me with pride, or disgust? Would Red Rose regret having to put me down if I turned? ... Would White Soul make my death quick out of respect? Even now I ask myself that. Those are the standards I hold myself to even now."
-Goddess Grey, 'Why do You Fight?'



Operation Soul Collector: Crushing Success.​




+1,500 EXP The Indestructible Core
+99 EXP Upon that Battlefield of Gods

1,599 EXP Gained = 1,850 EXP Total
~Standby for Mission Select Screen~
 
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INDESTRUCTIBLE DRIVE Mission Select Screen
Day 24
(Difficulty checks are Word of God.)



The Path to Hope:
Major missions of high importance.

[Not Yet Available] Operation Answerer:
"This is it. It's the Last March of the Light. This whole thing will be do or die for us, the Eternal War ends here, win or loose."
Choose this to launch the Final Mission. The Unified Light will throw everything they have and then some in one last assault upon the walls of Elysium, if you fail here, then the Unified Light fails the war. There is no going back.
Difficulty: Absurd. Even if you're here there's still a chance it'll fail.
Launch Date: Day 40
Known Allies: Everyone
Known Enemies: Everything
Possible Combatants: Everyone is in on this. If they're not dead, they're fighting.


[] The Road to Elysium (Operation: Charon)
It was the greatest portal Humanity has ever made. A permanently open gateway to Hope, with a two-way highway twenty lanes wide. Thousands moved through it daily, both ways. Rush hour was a bitch, but we didn't care. It was a monument to our future, a symbol of what awaited us all... but now it lays dormant. That cannot stand. The Highway to Elysium needs to be reopened, but doing so presents a risk that we can't reasonably take without proper preparation. We need forces, a lot of forces... and we know exactly where to get them.
The Fairy-Elf Fortress at Milidia has been all that's held Earth's flank ever since Reluxus fell. Forty thousand Elves, Ten Thousand Fairies, and nearly an entire division of Human soldiers hold it against an endless tide of raving demons. But its true strength lies in the more than fifty Magical Girls that man its walls and turrets. It's a concentration of power that has held Hell itself at bay for half a decade now, but we need those Girls if we're going to retake Hope. But we can't leave Milidia undefended, otherwise the Fairy Home Realms will be overwhelmed. So we're going to insert a strike team to close the Hell Gates that feed the Unified Darkness reinforcements and rip their legs out from beneath them in one move. But it's not going to be easy.
Difficulty: Low. No foreseen problems cropping up.
Launch Date: Day 26
Known Allies: Crimson Hood, Flawless Paladin, Sumire Saber, Sakura Saber, Madama Morte
Confirmed Enemies: Hell's Seventh Legion
Possible Combatants: Army of the Apocalypse

[] The Reluxus Super Gate (Operation: High Tide)
The Elves' Super Gates create a trans-dimensional super-highway that allows them to move resources and manpower across their kingdom at a rate that is nearly equal to Humanity. The problem is that there are very few of them, and they are nearly prohibitively expensive to build. Reluxus, before it's fall, had the only Super Gate the Elvin Empire had at the battle front. If they are to bring their full might to bear against the Darkness, this Gate must be retaken.
The Elves are unable to build a new Super Gate in time for the Offensive, even with the aid of Humanity. So if they are to help pull this insane plan off, the Reluxus Gate must be reopened. Otherwise, the Unified Light will drown underneath the sheer numbers their enemies can bring to bear in their place.
Difficulty: Extreme. Do you even have to ask?
Launch Date: Day 40
Known Allies: Variable. (Currently: Carnage, White Knight, Goddess White)
Known Enemies: Hell's Second Legion, Hell's Third Legion, Hell's Fourth Legion, The Fortress of Tears
Possible Combatants: ????



The Memory of Peace
Secondary Missions of little importance that aren't currently relevant.

[] The Pale Light of The Moon (Operation: Artemis)
Can you hear the whispers? The voices of the beasts upon the wind? They whisper of hate, and a desire for the end. To be alone in the cosmos with the one they love.
Something is happening between Gaia and Shiva. And no one has a clue what it is. Their last clash would have ended in failure if it wasn't for Team RIOT's intervention, but they were almost killed regardless. The girls of any strength capable of standing amongst these gods are few and far between, but we need someone on the ground, with eyes and ears capable of telling us what's happening.
Difficulty: Low. Unlikely anything is going to go wrong.
Launch Date: Day 25
Known Allies: The Four Horse(wo)men
Confirmed Enemies: ????
Possible Combatants: Gaia's WEAPONs, Maidens of the Apocalypse



Return to Base
You done?

[]That's enough for the day.
Hey Nepgear? I understand that you have a plan... but are you sure you're ready for this? It's not going to be easy.
You don't want to overwork your team. They've become some of the best, but even then they're still mortal. They need rest some time.
Personal Time At Base Remaining: 3 Actions (Training will take 2 actions.)
Team GEAR's Status: Exhausted, Major penalties to combat.
Solid Drive's Status: Uninjured. But worry mode is at 550%.
 
[X]That's enough for the day.

It's time for everyone to unwind. Besides, we can take some more missions on Day 25, right @Crystalwatcher?

And just to get this out of the way...

[X] [EXP] Plan Upgrade
-[X] Upgrade Flight to level 28 (270)

That gets the next HSC level out of the way.
 
so would a day or two training help any? We're so far behind in training that I legitimately wonder if we could do a meaningful amount before the final mission, but I'm getting kind of tired of not being able to use our basic attack 90% of the time.
 
I really would like to be involved in the Gaia plot line as well but at the same time think we need to recover from this.

On a completely different note all we need now is the Blanc expy and things will be set.
 
[X]That's enough for the day.
Nepgear could probably continue on since she's so unstoppable she might end up stealing Juggernaut's name but the rest of Team GEAR desperately needs R&R. Lucky at the very least needs some time to process the idea that we just steamrolled the Old Guard so hard we captured every single member alive. This right here is probably the greatest loss the Unified Darkness has faced since Hope. Not only did they just lose half a dozen Top Twenty tier Magical Girls the Unified Light actually gained most of those girls.

Lucky: "I'm new newbie mage damn it! My first two missions should not involve fighting the entire Old Guard!"
Gabriel: "My first mission involved fighting Goddess White and both of the Maidens of the Apocalypse. :)"
Lucky: :o "...fuck."
[X] [EXP] Plan Upgrade
-[X] Upgrade Flight to level 28 (270)
 
[X] Thats enough for the day
-[X] Talk to Red Rose and the Old Guard
-[X] Talk to Sega and the other Fragments of [PEACE] (Judgement Drive, Juggernaut Drive, and your dear friend Judgement Core)
-[X] Talk to Commander and Basilicom (Try and get more intel on the missions presented and possible combatants)
 
[x]That's enough for the day.

[X] [EXP] Plan Upgrade
-[X] Upgrade Flight to level 28 (270)
so would a day or two training help any? We're so far behind in training that I legitimately wonder if we could do a meaningful amount before the final mission, but I'm getting kind of tired of not being able to use our basic attack 90% of the time.
Learn the most immediately useful False abilities (such as Intercept or Punch-Through on Starshine) and practice Synchronize with our team.
 
Insight is MVP for this alone. Seriously, she is a Legend Maker and survived on this battlefield.

I like how all of this wrapped up... although the fact Alex' Seal was apparently immune to Core Purge because she is came as a nasty surprise.
On the other hand, it will be off at this point anyway, between Rei's OP and Gabriel's Presence of Light.

Not sure what to do with White Soul, though... Rei caught her alive and I have this inkling that quite a few people will be very cross with her.

I am for taking on Operation Artemis after everyone is rested up; Nepgear will probably want to meet the girls she rescued on the next day anyway.
So for now...

[X]That's enough for the day.

[X] Thats enough for the day
-[X] Talk to Red Rose and the Old Guard
-[X] Talk to Sega and the other Fragments of [PEACE] (Judgement Drive, Juggernaut Drive, and your dear friend Judgement Core)
-[X] Talk to Commander and Basilicom (Try and get more intel on the missions presented and possible combatants)
Are those additions allowed @Crystalwatcher?
 
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