Good music but Lucky really needs to get a new niche. She can't
always be the scaredy-cat on the team. She probably hasn't realized it yet but with
Echo of Peace,
Child of Mistilin,
Lesser God, and her large Magic Modifier make her pretty damn hard to kill. [Highest 1 from 2d3,000] has an average of 2,000 and a 95% probability of 672 or better. So [Highest 1 from 2d30,000] should, AnyDice can't handle the calculation, have something like an average of 20,000 and a 95% probability of 6,720 or better. So Lucky has a 95% probability of no-selling damage less then 20,342 and a 50/50 shot at surviving damage less then 58,285. So she's really one of the less squishy members of Team GEAR.
When Humanity was first introduced into the greater Local Dimensional Cluster, virtually no one had taken them seriously. The wide-eyed idealists that spoke of how great the future was, of how they would rather remain isolated and in peace than enter into the Eternal War against the Darkness. No one had refused to take them seriously after Hell attacked them.
Actually I imagine the
real reason, though not something anyone is willing to mention, is that they looked at Humanity and judged them from the perspective of a magical medieval nation. Humanity can't muster armies the size of Elfs, lack (apart from MGs) the magical power of Fairies, and aren't super effective like Angels. Humanity really looks like a joke if you don't realize that we don't throw around massive armies anymore because we got so effective at slaughtering them.
Machine guns, artillery, and long range bombers mean even our tiny armies can have K/D ratios in the hundreds if not thousands. Nuclear weapons are certainly flashier and more terrifying but even a conventional war is terrifying on a scale the Unified Light and Dark can't really comprehend.
I think that last bit is the real reason they find Magical Girls so terrifying. Magical Girls, as powerful magical single combatants, fit within their experiences and world view. They are the sort of thing the average member of the various races can comprehend but taken to a terrifyingly high level. Similarly nuclear weapons can easily be fit within their mindset as "super big spells", especially since that's really what modern nukes are in universe. Modern day weaponry and the logistics that support them meanwhile don't fit into their world view like Magical Girls or have a convenient analog like nuclear weapons.
Murder Machines. That is what they are called by the less informed. A title that, as inaccurate as it is, still manages to encompass how terrifying it is to see one on the field of battle. Even one of the weakest could plow through a dozen or more demons without breaking a sweat.
Lucky was scared.
This right here says so much about the perspective of the average UL/UD member. Killing dozens of demons without sweating is seen as impressive. That makes sense for people who think of combat as fighting up close and personal with swords/claws or casting spells, which presumably is draining in some other way.
Now look at Team GEAR, a single squad of mundane troops, fairly casually blowing through half a dozen of Hell's Foot Soldiers:
Five die with her initial swing, cleaved apart. The rest are barely turning around when Team GEAR opens fire simultaneously.
(Jessica Full Auto: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +10 Surprise, +60 Holy = 570 Total Damage
Robert Full Auto: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +10 Surprise, +60 Holy = 570 Total Damage
Richard Full Auto: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +10 Surprise, +60 Holy = 570 Total Damage
Michael Full Auto: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +10 Surprise, +60 Holy = 570 Total Damage
Samael Full Auto: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +10 Surprise, +60 Holy = 570 Total Damage
Solid Core Purifier Beam: 45 Base Damage, +50 Purification, +15 Dice, +10 Surprise = 120 Total Damage
Team GEAR: 2,970 Unified Damage, x2 Synchronize Bonus (Hail of Lead) = 5,940 Total Damage
Demon Soldier: 50 Base Resilience, +8 Dice, -5 Cover is now Debris = 53 Damage Reduction
Demon Soldier: 50 Base Resilience, +8 Dice, -5 Cover is now Debris = 53 Damage Reduction
Demon Soldier: 50 Base Resilience, +8 Dice, -5 Cover is now Debris = 53 Damage Reduction
Demon Soldier: 50 Base Resilience, +8 Dice, -5 Cover is now Debris = 53 Damage Reduction
Demon Soldier: 50 Base Resilience, +8 Dice, -5 Cover is now Debris = 53 Damage Reduction
Demon Soldier: 50 Base Resilience, +8 Dice, -5 Cover is now Debris = 53 Damage Reduction
Demon Soldier Health (6) : 750 - 5,940 = -5190)
The world seems to shatter from the noise. As if it's unable to contain the sheer fury unleashed from your weapons: the remaining six Demons are practically obliterated near instantly, being reduced to clouds of blood and flesh.
This was back in the day when Nepgear was
weaker then a regular soldier armed with a rifle and Team GEAR was just a bunch of mundane, if somewhat elite, soldiers. They could have kept this up until they ran out of ammunition.
Once you started looking up though... once you gazed up that pyramid called the Rankings, that acknowledgement would feel hollow. At the top of The List are the twenty most powerful Magical Girls in the world. The Top Twenty. Each of them alone could reshape a battlefield through their actions. And to see even just two of them come into conflict was more than enough to put the gap between Humanity and all others into stark perspective.
Luck had been scared.
That all being said the Top Twenty are quite terrifying all on their own, although not for the reasons you might think. From what we've seen all the races seem to have one or two super combatants. The Heaven have Michael and had Gabriel and Hell has it's Dark Lord. Humanity meanwhile has not one or two but
twenty and unlike anyone, except seemingly Hell since Dark Lord is a magical mantle, we can quickly replace ours. The Old Guard fell and the Goddesses replaced them within a year. Then the Goddesses fell apart and the Drives replaced them inside a year. After the Drives died they were replaced by the Cores four years later. That is
four generations of super combatants inside ten years. The only thing that keeps humanity from steamrolling everyone is that our super combatants keep killing each other.
Is now a bad time to mention that humanity now has 5/6 of the Old Guard (6/6 if we can fix White Soul's insanity), 2/4 of the Goddesses, 3/3 of the Drives, and 2/2 of the Cores working for us again? Compared to just
six weeks ago when we were down to 1/6 of the Old Guard, 1/4 of the Goddesses, 0/3 Drives, and 0/2 Cores. Basically in the last six weeks we've gone from
two super combatants to
twelve. Oh and more then half of that is due to Nepgear.
Goddess Gold dominates the battlefield, a burning star of annihilation that shatters everything about her. Dirt, mud, and rock floats through the air, kicked about by the forces at play. But even as it gravitates towards her, the infernal red light of Oblivion vaporizes it into nothing before it could mar Goddess Gold's perfect form. Towering pillars made of chains the size of warships rise into the air like the grasping tendrils of some ancient beast. She stands amidst the carnage as if the world is insufficient to contain her existence, an eager grin on her face as she marches against her opponent.
Standing alone against the Golden Annihilator is an almost pitiful star of shining white. The weapon of the Immortal Soul has grown large enough that waves fifteen feet high sweep forward in futile attempts to swallow the burning destroyer whole. Waves of red chase the ghostly afterimages of the Soul across the battleground, never quite managing to touch her directly. She dances on the edge of rationality, moving in unnatural ways that allow her to escape that which is inescapable. Chains try to wrap around a body that doesn't exist, light tries to burn away the form that isn't there.
A battle between Gods. One, so much more than mortal understanding could define. The other, so much less than mortal understanding could conceive.
@Crystalwatcher - You've done a good job here capturing what it's like to watch the current #1 duke it out with the former #1. Goddess Gold is an unstoppable force of complete an utter destruction while White Soul is an untouchable ghost.
And above them, moving through the air in an intricate dance, are the three lights that rival them. The burning green dart that is Juggernaut Drive chases and weaves about the twin stars of purple that are the Solid sisters. Chains that manage to reach that high evaporate from the blows that so much as glance off them, moving at speeds that Lucky knows she has no real personal reference for.
It's things like this that remind you that the other races in the Unified Light are crazy backwards. Speeds ranging from 260mph to 310mph are certainly
fast but NASCAR has a speed record of 245mph and while they are certainly faster then even military helicopters that's nothing compared to even WWII
propeller planes like the Hellcat or Mustang.
Although amusingly enough since the Skybound Gunship seems based off the Osprey and can only do 190mph we'd actually be better off, assuming Nepgear has the endurance, flying home under our own power.
"CORE PURGE!"
A Purging purple Light envelops the battlefield as Anastasia - Solid Core - unleashes the shackles on her power. "That won't work this time..." Lucky mutters to herself, even as the green Light plows into the radiant aura of its opponent, the divine shell of the Drive's Armor rendering the Light of her foe moot.
Damnit. Alex is the
third Magical Girl we've ran into
in this mission alone that can protect their seal from Core Purge. I mean it makes sense since otherwise things would have been way easy but still...
At least Alex makes sense since Core and Drive light is suppose to work together so it canceling out does seem reasonable.
Impact.
(Segarite Core: +4,500
Solid Core: 39,890 + 4,500 = 44,390 Health Remaining
Anarite Generators: +2,212
Solid Drive: 51,587 + 2,212 = 53,799 Health Remaining
Core Purge: -1,994
Solid Core: 44,390 - 1,994 = 42,396 Health Remaining
Perpetual Spear: 707,534 Base Damage, +106 Dice, +176,883 Ramming Speed = 884,523 Total Damage
Solid Core: 2,600 Base Resilience, Dice Negated, +1,300 High Speed Dodge Attempt, -1,950 Juggernaut, -650 Core Exposed = 1,300 Damage Reduction
883,232 Total End Damage
99% Indestructible Core
50% No Longer Human
4,416 Final End Damage
Solid Core: 42,369 - 4,416 = 37,953 Health Remaining)
The ground shatters. A tidal wave of dirt radiates outward from a singular point as the abused remains of the necropolis are sent rolling away. Had it been any merely mortal foe that blow had struck, their death would have been instantaneous. But death does not claim Solid Core, as a spear of light from the Purifier Beam races into the sky, attempting to turn the coming destroyer away. Something that only happens as the second purple Light flashes across the ground towards the Juggernaut and takes a swing as they close in with the ground.
Nepgear: I can
literally take this all day. Once Core Purge wears out, something I can definitely survive until, I'll actually start
gaining Health faster then you can take it. You might be unstoppable but I'm
Indestructible!
(Segarite Core: +4,500
Solid Core: 37,953 + 4,500 = 42,453 Health Remaining
Anarite Generators: +2,212
Solid Drive: 53,799 + 2,212 = 56,011 Health Remaining
Core Purge: -1,994
Solid Core: 42,453 - 1,994 = 40,459 Health Remaining
The Perpetual Spear: 707,534 Base Damage, +50 Dice, +176,833 Ramming Speed = 884,417 Total Damage
Echo of Peace: 574,871 Damage Reduction
Solid Drive: 2,265 Base Resilience, Dice Negated, +1,132 High Speed Dodge, -1,698 Juggernaut = 1,699 Damage Reduction
307,847 Total End Damage
75% Adamantium Frame
50% No Longer Human
38,480 Final End Damage
Solid Drive: 56,011 - 38,480 = 17,531 Health Remaining)
Solid Drive goes flying over the battlefield in an arc, even as the sound from their impact rings out like a bell being hit by a sledgehammer.
Damn. Sega got lucky as hell there. A full power blow would have splattered her (92,678 FED) but even this pulled shot would have killed her if it wasn't for Nepgear's Echo of Peace
and Sega's Anarite Generators building her Health up to something like 25x it's normal level. Thank goodness it took so long for Alex to show up.
"I am legit impressed right now." Juggernaut mutters just loud enough for you to hear. "In my entire career, the number of people that have survived me attacking them can be counted on one hand... but to survive a direct hit?" She looks at you, even as you stare warily at her waiting for her to continue the battle. "That number has gone up from zero to two in less than ten minutes... and here you are. I've hit you twice, once at full power, and you're none the worse for wear." Her hand twitches, sending the spear in her grip spinning into a new position.
You tense and adjust your own mid-air stance in preparation. "Sorry to disappoint Alex."
She blinks. "Disappoint? Oh no, not even close!" Her smile is brilliant, her stance one again relaxing as if you truly are no threat. "This is actually the best fight I've been in for a while. You're really impressive." She places a hand on her hip, waving lazily with the one holding her spear, "You're definitely Sega's sister. She always took pride in being the hardest one of us to hurt. 'So long as you're not in pain, I can take whatever they dish out to me', she'd always say. And now look at her, able to resist my spear. If you're the source of that new determination, I must thank you for being as devoted a little sister as she always said you were."
"Thank you." The chains around the pair of you suddenly crack and begin to shatter, signalling the end of Rei's battle with White Soul. "Look like we're the only ones still fighting... " The Purifier Beam slumps in your grip as you smile worriedly at Alex, "Would you be willing to surrender now please?"
Juggernaut Drive closes her eyes for a moment, visibly thinking it over... "Nah." She smiles at you, a trace of pride in her eyes. "I'm not so cheap as to bend over at the first sign of things not going my way. If you want me to surrender, you'll have to beat it out of me."
I don't have much to say here apart from the fact I really liked this little discussion. Hopefully we'll get to talk more with Alex since she seems pretty nice. Although I think Nepgear does need to introduce herself here.
You sigh. "That's what I was afraid of." Straightening, you flare the power that gave you wings. "Then let's end this and go home together, okay?"
Juggernaut Drive returns to her stance. "Definitely! Here I come, Solid Core!" Power erupts as she rushes you, an unstoppable force.
You try to dodge, but it's too slow.
(The Perpetual Spear: 707,534 Base Damage, 290 Dice = 707,824 Total Damage
Solid Core: 2,600 Base Resilience, Dice Negated, +1,300 High Speed Dodge, -1,950 Juggernaut, -650 Core Exposed = 1,300 Damage Reduction
706,524 Total End Damage
99% Indestructible Core
50% No Longer Human
3,532 Final End Damage
Solid Core: 44,959 - 3,532 = 41,427 Health Remaining)
The outward edge of her swing bats you towards the ground like a pinball, and you feel your body creak and groan under the force being exerted even as you recover enough not to slam headlong into the ground. Instead you float backwards as Alex follows you, taking another swing that you barely dodge.
I don't think you answered me the last time I asked this
@Crystalwatcher so I'll ask again: How exactly is taking damage with excess Health being modeled here in the soft mechanics? Because it seems odd to take actual physical damage when Nepgear's, and Sega's for that matter, Health hasn't actually dropped below, or anywhere near for that matter, her normal Maximum Health.
Also for those keeping track; we are now three for three on surviving Juggernaught's attacks.
The whole thing is like some kind of demented game of high-speed aerial Pac-Man. With you as the ghost trying to run away from the empowered chomper of all. Your retaliating blasts of energy from the Purifier Beam are all that manage to hold her at bay, though they are easily dodged in turn by the far faster girl.
She swings, and you barely manage to dodge in time. You retaliate, but the beams go wide as she shoots off to the side. Is this what your life has become? An endless legion of bad jokes and references that most likely no one would get if any were moved out of context? Like fights being little more than a game of nuke tag?
Seriously, who would believe you if you tried to describe any of this?
"Head in the game, Ana!" Your attention returns to the battle at hand the same instant Juggernaut's spear manages to catch up to your face.
(Segarite Core: +4,500
Solid Core: 41,427 + 4,500 = 45,927 Health Remaining
Anarite Generators: +2,212
Solid Drive: 19,743 + 2,212 = 21,855 Health Remaining
Core Purge: -1,994
Solid Core: 45,927 - 1,994 = 43,933 Health Remaining
@Crystalwatcher - It doesn't matter too much but since everyone is supposedly limited to one attack per turn in Aerial Combat the Segarite/Anarite/Purge stuff should have pinged before/after the dodged attack mentioned up higher in this quote in addition to their activations here.
The Perpetual Spear: 707,534 Base Damage, +558 Dice, +176,833 Ramming Speed = 884,925 Total Damage
Solid Core: 2,600 Base resilience, Dice Negated, +1,300 High Speed Dodge, -1,950 Juggernaut, -650 Core exposed = 1,300 Damage Reduction
883,625 Total End Damage
99% Indestructible Core
50% No Longer Human
4,418 Final End Damage
Solid Core: 43,933 - 4,418 = 38,515)
The ground shatters yet again as you impact it, the strange feeling of it being softer than you once again hitting full force as you sink into the dirt from the kinetic forces at play.
Need to move—
Four for four on surviving the unsurvivable. ICORE really is the best.
A white clad... greave, you think? comes down onto your stomach with enough force to knock the air out of your lungs. Juggernaut Drive's mostly bare body fills your vision as she shifts her spear into a reverse grip and raises it above you. "Lets see if this works any better... Now hold still Anastasia!" Alex has a strangely happy grin on her face as the green blade hovers above you. Gritting your teeth, you clench your eyes shut and tense, waiting for it to fall.
This could have been bad. Assuming she used one of her six APT knocking Nepgear down here she could still hit us
five times in a row. We wouldn't have survived that. With a FED of 10,612 Nepgear would have ran out of Health after four hits which would trigger ICORE's save from Death and reset us to 1hp but Alex's fifth attack would have finished us off.
Of course that is assuming Alex could manage that many full power attacks at once. Seeing as Sega, and everyone else for that matter, would have noticed and rushed to our help she could have easily been interrupted. There is also the issue of the massive collateral damage possibly being sufficient to just blast the two apart even with Nepgear pressed into the ground like she is.
Still it's not entirely unreasonable to say that Insight saved our life here.
The soft sound of a hand coming down on someone's shoulder cuts through the sudden tension. Your eyes open, and Alex turns slightly to look at who had just touched her.
Insight is a mess. Her left arm is completely missing from the shoulder down. Her blond hair is caked with blood and is plastered to her face, covering the eye on the same side, though you can glimpse a ragged wound through the tangled strands that has likely claimed her eye. Her entire body is covered in slowly bleeding lacerations to the point you're kind of surprised the girl is standing at all. Overall, she looks like a literal walking corpse... and that grin from before everything went to shit is somehow still there.
Splash damage really is a bitch. All of this was almost certainly due to
shrapnel seeing as a direct hit from anyone actually fighting would have vaporized poor Insight.
Still that smug grin is 1,000% deserved seeing as she helped take down
Juggernaut Drive.
"Your next line is..."
"
Who the fuck are you?
Who the fuck are you?"
Alex's brain almost visibly locks up as her own words are parroted back at her with the exact same inflection and tone she had spouted them out, just slightly ahead of her. Even your own brain skips a beat as what just happened registers in your mind.
Heh, that ability really is bullshit. Especially when you tagging along with someone like Red Rose who can take advantage of it. Speaking of which:
You blink.
And suddenly, Red Rose is there as well on Alex's other side. A few small tears in her own outfit, though there is nothing more than a smattering of scratches. "Her name's Insight. She's a bit of a smug bitch." And the red shaft of her spear comes down on Juggernaut Drive's head with a meaty thwack.
(Blood Spear: 2,000 Base Damage, No Dice, +500 Distracted Opponent = 2,500 Total Damage
Juggernaut Drive: 165 Base Resilience, +98 Dice, -148 Stunned = 115 Damage Reduction
2,385 Total End damage
10% Steel Frame
50% No Longer Human
1,073 Final End Damage
Juggernaut Drive: 750 - 1,073 = -323 Health Remaining)
Juggernaut Drive drops like a sack of potatoes.
I'm guessing it's down to the soft mechanics and all but I'm still kinda amazed Alex survived this. Dropping to under 0 Health outside the training ring is almost always fatal. I'm going to put this down to it being an intentionally non-lethal blow and Red Rose having the skill/experience to pull it off.
You blink up at the sky from your position underneath Alexandria Soft, waiting for the world to start making sense again even as the magical girl reverts to her civilian form.
So. I think my biggest question here is if Alex's civilian form had more clothes or somehow less.
Turns out you get to be the one to carry Alex. Insight is far too much of a mess to walk back to where the barricade had once been on her own, and Red Rose is helping her limp along. And you, being both too short to walk alongside Insight like a crutch, but still capable of flight, are saddled with carrying the unconscious form of your sister's friend to where the barricade used to be. The staging ground still located in the same general area where the sole entrance to the necropolis had once been. Though the place of rest for the dead is now nothing more than a pile of wreckage.
Red Rose: "She's a Drive and your a Core; you can carry her."
Insight: "Besides;
you can fly. It's not like you've got to carry her with your arms or anything. Just sling her over your shoulders and let your bullshit magic do the work for you."
"Anastasia!" Sega almost lays you flat with a full body tackle. "Are you alright?!"
"I'm okay Sega," you grunt out as your sister locks her arms around you. "How is everyone else?"
The Core is engulfed by The Drives.
Seriously we've got a Nepgear sandwich here with Solid Drive in the front hugging Solid Core in the middle who is (probably) carrying Juggernaut Drive on her back.
"Surprisingly, everyone's alive." Rei chimes in from behind you, drawing everyone's attention to her. The Golden Magical Girl is none the worse for wear, her hair and armor still as immaculate as ever, though her stride is far more energetic then the lazy superiority that you were used to. A beaming smile on her face, she walks casually out of the wreckage of her own fight carrying...
Is that White Soul?
It is. The Immortal Messenger is limp in Rei's grip. Her unconscious civilian form almost pitifully small compared to what you remember from your own confrontation with her. She wears the same burial shroud that all the other recovered Magical Girls are wearing, balled up in Rei's fist like the handles of a shopping sack. Likely to keep the rotted cloth from ripping in her grip. "As far as I can sense anyway. I think Insight there is actually—"
"Shine!"
"Never mind." Rei chirps, "I think we actually came out of this completely unscathed!" You stare as the normally unflappable person of mass destruction almost bounces in place. "I can't wait to get back to base and share this with Commander Mason!"
I do believe this is Rei right now:
The Ninth Doctor actually fits Rei pretty well. They've both lived through hell (Time War/Fall of Hope), lost everyone they cared about, and more or less given up on life. Only for a (relatively) young girl to show them that there are still things worth living for.
Still I am
amazed that Rei manged to capture White Soul alive somehow. Even
we were planning on killing her and last we saw things Rei was kinda going off the deep end thanks to Gehaburn.
Operation Soul Collector: Crushing Success.
Yep. I don't think you can get a more crushing success then this. Although
@Crystalwatcher is there a reason we didn't get XP for successfully completing the mission? I mean I'm not complaining about getting 1.5k XP for being flat out Indestructible but after our last mission we got XP for each Messenger that survived and for completing the mission:
UNIFIER DRIVE EXPERIENCE GAIN:
+200xp pwned one of the Old Guard
+75xp Bitches Love Cannons
+50xp Uni known what she's going to be doing with her life~
+5xp That's horrible James
+300xp Saved Messenger 1
+150xp Saved Messenger 2
+500xp Operation Starborn was a success (compared to some of Team GEAR's other outings)
1,280 EXP Gained = 3,881 EXP Total!