Crystalwatcher's Magical Girl Quest!

Okay, we need to get us some Exp to survive the next couple of rounds of combat reliably. If there is anything my own magical girl (school) quest has taught me, it's that the Dice Lord loves pie and will reward Questirs who bribe him well. I mean they got two hero units via random generation rolls on their first three turns. Clearly the answer to our problems is pie. I'll be bringing key lime, youg guys grab a variety.
 
Do our levels increase range as well?
Nope.

What stops us from activating it and then swinging it around like a little kid with an imaginary sword/laser pointer that burns through explicitly everything to cut the armies of our enemies into countless little chunks? How many seconds does it last after activation?
Roughly a third of a second or so. Just long enough to get a wide sweeping arc but not much else.

Just because it 'HITS' Everything, does not mean it 'Kills' everything.

Yet.
Keyword: -->yet<--.
 
Just because it 'HITS' Everything, does not mean it 'Kills' everything.

Yet.
It cuts through everything, no exceptions. I don't care how much HP you have, if I sunder your body then you're going to die. Same reason a lvl 20 D&D Fighter could theoretically die instantly from a knife to the eye; a knife to the eye is a knife to the eye, no nonmagical exceptions.

Really, anything with a body which can be killed by being cut apart dies instantly against a slash from us.
 
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It cuts through everything, no exceptions. I don't care how much HP you have, if I sunder your body then you're going to die. Same reason a lvl 20 D&D Fighter could theoretically die instantly from a knife to the eye; a knife to the eye is a knife to the eye, no nonmagical exceptions.

'HP' counts in D&D as your ability to 'not take lethal hits' I.E that level 20 D&D fighter would take the 'hit to the eye' at 0 hp. Otherwise it'd be a 'Oh, he tilted his head enough so the knife just sliced near his eye' ectera.

Unless they had DR, in which case their eye has been TRAINED AND ENHANCED in a way where your knife to the eye can block it.

I think that's how Crystalwatcher's doing it.
 
It cuts through everything, no exceptions. I don't care how much HP you have, if I sunder your body then you're going to die. Same reason a lvl 20 D&D Fighter could theoretically die instantly from a knife to the eye; a knife to the eye is a knife to the eye, no nonmagical exceptions.

Really, anything with a body which can be killed by being cut apart dies instantly against a slash from us.
'HP' counts in D&D as your ability to 'not take lethal hits' I.E that level 20 D&D fighter would take the 'hit to the eye' at 0 hp. Otherwise it'd be a 'Oh, he tilted his head enough so the knife just sliced near his eye' ectera.

Unless they had DR, in which case their eye has been TRAINED AND ENHANCED in a way where your knife to the eye can block it.

I think that's how Crystalwatcher's doing it.
This pretty much.
 
'HP' counts in D&D as your ability to 'not take lethal hits' I.E that level 20 D&D fighter would take the 'hit to the eye' at 0 hp. Otherwise it'd be a 'Oh, he tilted his head enough so the knife just sliced near his eye' ectera.

Unless they had DR, in which case their eye has been TRAINED AND ENHANCED in a way where your knife to the eye can block it.

I think that's how Crystalwatcher's doing it.
Except Knife to The Eye is an explicit example from the 3.5 Book. If a killing blow is explicitly made then it's a killing blow. No little facet of human biology can really save you then.

And the slash? Is explicitly a killing blow because they can't avoid or negate it's damage. If it hits them in any way, shape, or form, something is getting cut off. If it slices through them, they've been sliced and are now dead.
 
Except Knife to The Eye is an explicit example from the 3.5 Book. If a killing blow is explicitly made then it's a killing blow. No little facet of human biology can really save you then.

And the slash? Is explicitly a killing blow because they can't avoid or negate it's damage. If it hits them in any way, shape, or form, something is getting cut off. If it slices through them, they've been sliced and are now dead.

That's a 'Magical Attack' then if it is 'A Certainly killing Blow'

Much like 'Slicing Through them'

Our CELESTIAL ATTACK only guarantees a 'HIT' it does not guarantee anything else, like it being fatal or even doing damage.

Unless you mean it's supposed to by definition hit the insides of a person as well.

I can see it being defined that way. CRYSTALWATCHER, WHY ISN'T IT AN INSTA KILLING ATTACK IF BY "EVERYTHING" IT HITS THE SQUISHIER INNER BITS TOO?
 
That's a 'Magical Attack' then if it is 'A Certainly killing Blow'

Much like 'Slicing Through them'

Our CELESTIAL ATTACK only guarantees a 'HIT' it does not guarantee anything else, like it being fatal or even doing damage.

Unless you mean it's supposed to by definition hit the insides of a person as well.

I can see it being defined that way. CRYSTALWATCHER, WHY ISN'T IT AN INSTA KILLING ATTACK IF BY "EVERYTHING" IT HITS THE SQUISHIER INNER BITS TOO?
I'm talking about the explicitly unstoppable attack we have? If it cuts through everything why doesn't it cut through their insides too? And don't they need those for organ-y things?
 
Except Knife to The Eye is an explicit example from the 3.5 Book. If a killing blow is explicitly made then it's a killing blow. No little facet of human biology can really save you then.

And the slash? Is explicitly a killing blow because they can't avoid or negate it's damage. If it hits them in any way, shape, or form, something is getting cut off. If it slices through them, they've been sliced and are now dead.
That's a 'Magical Attack' then if it is 'A Certainly killing Blow'

Much like 'Slicing Through them'

Our CELESTIAL ATTACK only guarantees a 'HIT' it does not guarantee anything else, like it being fatal or even doing damage.

Unless you mean it's supposed to by definition hit the insides of a person as well.

I can see it being defined that way. CRYSTALWATCHER, WHY ISN'T IT AN INSTA KILLING ATTACK IF BY "EVERYTHING" IT HITS THE SQUISHIER INNER BITS TOO?
It ensures a hit will do damage. It'll pass through the target and keep going to hit other shit but the actual target has a chance to survive if they're tough enough to survive.

I'm talking about the explicitly unstoppable attack we have? If it cuts through everything why doesn't it cut through their insides too? And don't they need those for organ-y things?
Magic in this setting is horrifically wonky and contradicts its self pretty often.

In order to have the magic system do what I want it to in this setting I have to hand wave a lot of shit and it's a bit embarrassing.
 
It ensures a hit will do damage. It'll pass through the target and keep going to hit other shit but the actual target has a chance to survive if they're tough enough to survive.


Magic in this setting is horrifically wonky and contradicts its self pretty often.

In order to have the magic system do what I want it to in this setting I have to hand wave a lot of shit and it's a bit embarrassing.
But what. If they're cut in half then they're cut in half and are dead, unless they can survive that. If being cut in half deals half their health but a machine gun kills them then does said gun reduce them to mulch as well?

What's the point of having the "Unstoppable" trait on an attack if it doesn't do what it says it does?
 
But what. If they're cut in half then they're cut in half and are dead, unless they can survive that. If being cut in half deals half their health but a machine gun kills them then does said gun reduce them to mulch as well?

What's the point of having the "Unstoppable" trait on an attack if it doesn't do what it says it does?

It don't think they're being cut through, I think they are be phased through, ignoring obstructions.
 
But what. If they're cut in half then they're cut in half and are dead, unless they can survive that. If being cut in half deals half their health but a machine gun kills them then does said gun reduce them to mulch as well?

What's the point of having the "Unstoppable" trait on an attack if it doesn't do what it says it does?
'Unstoppable' means that it can't be blocked and it's damage can't be reduced.

If it gets hit it takes damage, but it's limited by your own willpower: represented by the numbers.
 
GEAR RUSH
"If those barricades fall, then this is all for nothing. I'm too weak right now to help directly, but... I can do at least that much."

Truth looks at you with surprise. Carnage... with pride? Her smile is a small thing. But you can't help but feel that she thinks you've made the right decision. You smile softly at her yourself, but the moment is interrupted by the helicopter pilot.

"Drop Zone one is coming up. You girls ready back there?"

You turn to your team and nod. They return it: GEAR is ready. Carnage's smile turns cruel, and Truth summons her massive blade.

The machine dives fast, the small group of helicopters bringing reinforcements to the beleaguered defenders of New York announcing their presence with the attack helicopters opening up with a rain of missiles. Explosions fill the air as the helicopter swings to a stop at the edge of Manhattan's largest park, you can't remember it's name but you can easily identify the five massive gates in it's center.

Carnage leaps free of the Helicopter and your off again as the White Dragon swoop in, unleashing a devastating breadth of fire.

Winged demons rise from the crowds to meet the attack choppers in the air, while the transport helicopters scatter into smaller groups to drop their cargo off at the barricades. Your own transport swings low, close to one of the heaviest fights and you leap free with Truth. Your wings ignite from your back and you rocket down, guided by an instinct you barely understand and flip before reaching the ground, Panzer Blade pulled back.

"Celestial Severance!"

That same instinct guides your hand as you swing. A white pane of energy sweeps forth from your weapon, tracing a line of light across everything before you-

(Celestial Severance: 200 Base Damage, +8 Dice, +10 Surprise: 218 Total Damage
Demon Soldier: Reduction Negated
Demon Soldier: Reduction Negated
Demon Soldier: Reduction Negated
Demon Soldier: Reduction Negated
Demon Soldier: Reduction Negated
Demon Soldier: Reduction Negated
Demon Soldier: Reduction Negated
Demon Soldier: Reduction Negated
Demon Soldier: Reduction Negated
Demon Soldier: Reduction Negated
Demon Soldier: Reduction Negated
Demon Soldier: Reduction Negated
Demon Soldier: Reduction Negated
Demon Soldier: Reduction Negated
Demon Soldier: Reduction Negated


218 Total Damage Apiece

Demon Soldier Health: 750 - 218 = 532
Demon Soldier Health: 750 - 218 = 532
Demon Soldier Health: 750 - 218 = 532
Demon Soldier Health: 750 - 218 = 532
Demon Soldier Health: 750 - 218 = 532
Demon Soldier Health: 750 - 218 = 532
Demon Soldier Health: 750 - 218 = 532
Demon Soldier Health: 750 - 218 = 532
Demon Soldier Health: 750 - 218 = 532
Demon Soldier Health: 750 - 218 = 532
Demon Soldier Health: 750 - 218 = 532
Demon Soldier Health: 750 - 218 = 532
Demon Soldier Health: 750 - 218 = 532
Demon Soldier Health: 750 - 218 = 532
Demon Soldier Health: 750 - 218 = 532)


Your opening attack smashes a formation of demons. Arms and legs are severed instantly. Limbs go flying as those still able to stand turn collectively towards you. Then everything else you had hit realizes shit just happened.

(Celestial Severance: 200 Base Damage, +8 Dice, +10 Surprise: 218 Total Damage
Building Support Column: Reduction Negated, -15 Previous Damage, -50 Magic Damage: +65 Extra Damage

Building Support Column Health: 100 - 283 = -183 (Critical Failure)

Three Story Building With Gravity Assist: 5000 Base Damage, No Dice, +10 Surprise, +500 Gravity = 5510 Total Damage
Demon Soldier: 50 Base Resilience, +4 Dice = 54 Damage Reduction
Demon Soldier: 50 Base Resilience, +4 Dice = 54 Damage Reduction
Demon Soldier: 50 Base Resilience, +4 Dice = 54 Damage Reduction
Demon Soldier: 50 Base Resilience, +4 Dice = 54 Damage Reduction
Demon Soldier: 50 Base Resilience, +4 Dice = 54 Damage Reduction
Demon Soldier: 50 Base Resilience, +4 Dice = 54 Damage Reduction
Demon Soldier: 50 Base Resilience, +4 Dice = 54 Damage Reduction
Demon Soldier: 50 Base Resilience, +4 Dice = 54 Damage Reduction
Demon Soldier: 50 Base Resilience, +4 Dice = 54 Damage Reduction
Demon Soldier: 50 Base Resilience, +4 Dice = 54 Damage Reduction
Demon Soldier: 50 Base Resilience, +4 Dice = 54 Damage Reduction
Demon Soldier: 50 Base Resilience, +4 Dice = 54 Damage Reduction
Demon Soldier: 50 Base Resilience, +4 Dice = 54 Damage Reduction
Demon Soldier: 50 Base Resilience, +4 Dice = 54 Damage Reduction
Demon Soldier: 50 Base Resilience, +4 Dice = 54 Damage Reduction

5456 Total Damage Apiece

Demon Soldier Health: 532 - 5456 = -4924
Demon Soldier Health: 532 - 5456 = -4924
Demon Soldier Health: 532 - 5456 = -4924
Demon Soldier Health: 532 - 5456 = -4924
Demon Soldier Health: 532 - 5456 = -4924
Demon Soldier Health: 532 - 5456 = -4924
Demon Soldier Health: 532 - 5456 = -4924
Demon Soldier Health: 532 - 5456 = -4924
Demon Soldier Health: 532 - 5456 = -4924
Demon Soldier Health: 532 - 5456 = -4924
Demon Soldier Health: 532 - 5456 = -4924
Demon Soldier Health: 532 - 5456 = -4924
Demon Soldier Health: 532 - 5456 = -4924
Demon Soldier Health: 532 - 5456 = -4924
Demon Soldier Health: 532 - 5456 = -4924)


It's like an apocalypse. The two buildings to either side of the road come down in an avalanche, literal walls of steel, glass, and concrete. Not a single Demonic Soldier from the platoon survives your opening attack, crushed to little more than paste.

Truth hits the ground next. Not even blinking an eye at your opening attack, she launches herself forward, over the rubble that used to be a building and at the next group of demons. Stunned from the sudden violent death of their comrades they don't even get a chance to raise their weapons before truth is on them.

(Equalizer: 300 Base Damage, x3 CRUSH, +50 Dice, +10 Surprise = 960 Total Damage
Demon Soldier: 50 Base Resilience, +3 Dice = 53 Damage Reduction
Demon Soldier: 50 Base Resilience, +3 Dice = 53 Damage Reduction
Demon Soldier: 50 Base Resilience, +3 Dice = 53 Damage Reduction
Demon Soldier: 50 Base Resilience, +3 Dice = 53 Damage Reduction
Demon Soldier: 50 Base Resilience, +3 Dice = 53 Damage Reduction

907 Damage Apiece

Demon Soldier Health: 750 - 907 = -157
Demon Soldier Health: 750 - 907 = -157
Demon Soldier Health: 750 - 907 = -157
Demon Soldier Health: 750 - 907 = -157
Demon Soldier Health: 750 - 907 = -157)


A single swing, both hands behind it, and not a single one survives.

The Equalizer pulps through bone and armored flesh with ease, It's sheer weight backed by Truth's own significant strength renders their pathetic attempts at guarding meaningless. And just like that twenty demons are dead.

It hasn't even been ten seconds into the fight.

Team GEAR hits the ground, veterans all, they're already inured against the sudden escalation they don't even blink. They unclip themselves from their grapple lines and ready their guns before rushing past you to clamber over the rubble left behind from your attack. Truth straightens as they pass her, and you leap after them, using a short burst of flight to catch up.

You and your team almost sprint around a corner, coming to the on-ramp of the first bridge. The barricade is gunning down the most recent assault of demons, leaving a bare handful holding a siege-point at the end of the bridge where cover for approaching forces could get in close for a charge.

Truth bursts through a wall and is among them before GEAR is even in range.

"See No Evil."

Your line of sight is blocked, but James, who is ahead of you quickly covers his eyes.

A vague sense of light and the five demons behind the siege walls are-

(See No Evil: 5555 Base Damage, +10 Surprise = 5565 Total Damage
Demon Soldier: 50 Base Resilience, +10 Thick Skin, +10 Dice = 70 Damage Reduction
Demon Soldier: 50 Base Resilience, +10 Thick Skin, +10 Dice = 70 Damage Reduction
Demon Soldier: 50 Base Resilience, +10 Thick Skin, +10 Dice = 70 Damage Reduction
Demon Soldier: 50 Base Resilience, +10 Thick Skin, +10 Dice = 70 Damage Reduction
Demon Soldier: 50 Base Resilience, +10 Thick Skin, +10 Dice = 70 Damage Reduction
Demon Soldier: 50 Base Resilience, +10 Thick Skin, +10 Dice = 70 Damage Reduction
Demon Soldier: 50 Base Resilience, +10 Thick Skin, +10 Dice = 70 Damage Reduction
Demon Soldier: 50 Base Resilience, +10 Thick Skin, +10 Dice = 70 Damage Reduction
Demon Soldier: 50 Base Resilience, +10 Thick Skin, +10 Dice = 70 Damage Reduction
Demon Soldier: 50 Base Resilience, +10 Thick Skin, +10 Dice = 70 Damage Reduction


5495 Damage Apiece
Echo: 0 (No Echo)


Demon Soldier Health: 750 - 5495 = -4745
Demon Soldier Health: 750 - 5495 = -4745
Demon Soldier Health: 750 - 5495 = -4745
Demon Soldier Health: 750 - 5495 = -4745
Demon Soldier Health: 750 - 5495 = -4745
Demon Soldier Health: 750 - 5495 = -4745
Demon Soldier Health: 750 - 5495 = -4745
Demon Soldier Health: 750 - 5495 = -4745
Demon Soldier Health: 750 - 5495 = -4745
Demon Soldier Health: 750 - 5495 = -4745)


Slaughtered. Those who you can see lose their heads as they literally explode. Some with enough force to rip their torsos to pieces. Blood fountains everywhere as bone and viscera fly through the air to rain upon the defenders and your team as you all rush up. Jessica and Michael quickly plaster several of the makeshift walls with C-4, attaching detonators, and like that Team GEAR and Truth are past the siege-point and the makeshift cover is going up in flames.

You don't stick around to celebrate: there are more barricades in need of help.

Your run meets no more resistance on your way to the second barricade. But you do catch a glimpse of the park where Carnage was dropped off. And from what you could see: it was a bloodbath. A discus of red blood spun in place, sucking in Demons by the droves, ripping them to pieces. The White Dragon devastated entire tracks of demonic forces itself with pillars of flame.

Carnage obviously didn't need that much help.

It takes only two minutes at a dead sprint to reach the second Barricade... and it is much worse off then the first. A dozen demons man the Siege Wall, along with one creature you haven't ever seen before personally.


It stands almost twice as tall as the Demon Soldiers. It's armor is thick, and it's ax is broad. And the lesser creatures around it are obviously scared more of it then the Human guns guarding the Barricade. Not like it was going to save them.

Truth hits the Siege Wall like a juggernaut, smashing through the make-shift defense like so much paper, and opens with a massive swing.

(Equalizer: 300 Base Damage, x3 CRUSH, +34 Dice, +10 Surprise = 910 Total Damage
Demon Soldier: 50 Base Resilience, +8 Dice, +10 Flimsy Cover = 68 Damage Reduction
Demon Soldier: 50 Base Resilience, +8 Dice, +10 Flimsy Cover = 68 Damage Reduction
Demon Soldier: 50 Base Resilience, +8 Dice, +10 Flimsy Cover = 68 Damage Reduction
Demon Soldier: 50 Base Resilience, +8 Dice, +10 Flimsy Cover = 68 Damage Reduction
Demon Soldier: 50 Base Resilience, +8 Dice, +10 Flimsy Cover = 68 Damage Reduction

842 Damage Apiece

Demon Soldier Health: 750 - 842 = -92
Demon Soldier Health: 750 - 842 = -92
Demon Soldier Health: 750 - 842 = -92
Demon Soldier Health: 750 - 842 = -92
Demon Soldier Health: 750 - 842 = -92)


Five die with her initial swing, cleaved apart. The rest are barely turning around when Team GEAR opens fire simultaneously.

(Jessica Full Auto: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +10 Surprise, +60 Holy = 570 Total Damage
Robert Full Auto: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +10 Surprise, +60 Holy = 570 Total Damage
Richard Full Auto: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +10 Surprise, +60 Holy = 570 Total Damage
Michael Full Auto: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +10 Surprise, +60 Holy = 570 Total Damage
Samael Full Auto: 250 Base Damage, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +50 Full Auto, +10 Surprise, +60 Holy = 570 Total Damage
Solid Core Purifier Beam: 45 Base Damage, +50 Purification, +15 Dice, +10 Surprise = 120 Total Damage

Team GEAR: 2,970 Unified Damage, x2 Synchronize Bonus (Hail of Lead) = 5,940 Total Damage

Demon Soldier: 50 Base Resilience, +8 Dice, -5 Cover is now Debris = 53 Damage Reduction
Demon Soldier: 50 Base Resilience, +8 Dice, -5 Cover is now Debris = 53 Damage Reduction
Demon Soldier: 50 Base Resilience, +8 Dice, -5 Cover is now Debris = 53 Damage Reduction
Demon Soldier: 50 Base Resilience, +8 Dice, -5 Cover is now Debris = 53 Damage Reduction
Demon Soldier: 50 Base Resilience, +8 Dice, -5 Cover is now Debris = 53 Damage Reduction
Demon Soldier: 50 Base Resilience, +8 Dice, -5 Cover is now Debris = 53 Damage Reduction

Demon Soldier Health (6) : 750 - 5,940 = -5190)


The world seems to shatter from the noise. As if it's unable to contain the sheer fury unleashed from your weapons: the remaining six Demons are practically obliterated near instantly, being reduced to clouds of blood and flesh.

Truth crosses the remaining distance to the Demon Commander, but it's turned around and ready for her. She lunges for it's throat-

(Equalizer: 300 Base Damage, +43 Dice, +15 Momentum = 358 Total Damage
Demon Commander: 100 Base Resilience, +16 Dice, +10 Distance = 126 Damage Reduction

232 Total Damage


Demon Commander Health: 1500 - 126 = 1,374 Remaining Health)

But he manages to partially dodge. Instead of loosing his head, the Commander ducks aside, instead taking the blade to his shoulder. The Equalizer bites deep. You an almost hear the weapon grind against bone as it slides forwards, carrying Truth towards her victim. But the Commander isn't a pushover.

(Demon Commander Battle Ax: 300 Base Damage, +12 Dice, +10 Opening = 322 Total Damage
Truth: 125 Base Resilience, +17 Dice, -20 Zero Balance or Leverage = 122 Damage Reduction

200 Total Damage

Truth's Health: 2,500 - 200 = 2,300 Remaining)


He swings his ax with what force he can muster. Truth twists desperately to the side, but is still clipped by it's path arc. You see a streamer of blood fly from her...

But to her everything is moving in slow motion as she retaliates.

(The Equalizer: 300 Base Damage, +45 Dice, -10 Mid-Air = 335 Total Damage
Demon Commander: 100 Base Resilience, +18 Dice, -10 Recovering = 108 Damage Reduction

227 Total Damage

Demon Commander Health: 1,374 - 227 = 1,147 Remaining

The Equalizer: 300 Base Damage, +24 Dice, +10 Opening = 334 Total Damage
Demon Commander: 100 Base Resilience, +17 Dice, -15 Off Balance = 102 Damage Reduction

232 Total Damage

Demon Commander Health: 1,147 - 232 = 915 Remaining

The Equalizer: 300 Base Damage, x3 CRUSH, +4 Dice, +10 Opening = 914 Total Damage
Demon Commander: 100 Base Resilience, +13 Dice, -15 Dazed = 98 Damage Reduction

816 Total Damage

Demon Commander Health: 915 - 816 = 99 Remaining)


It's brutal. Using the momentum imparted on her from the hit, she spins in mid-air, her blade singing through the air at a speed something it's size shouldn't be moving. A vertical sweep slams into the Demon's faceplate, throwing him off balance, and almost throwing him clear off his feet.

Truth lands on her feet, balance low, and feet spread wide a she sweeps her sword across the thing's chest. The Equalizer plows through it's armor with ease, rending flesh, and breaking bone. The Commander is woefully unprepared for the over-head double handed strike that she finishes with, nearly cleaving him completely in half.

It's a testament to his durability that it doesn't. He stumbles, blood flooding from him in a fountain as his armor falls to the ground in countless pieces. Sheer determination all that has him on his feet by this point. Then you're in his face, Purifier Beam charged and glowing.

"Disappear."

(Purifier Beam: 45 Base Damage, +19 Dice, +10 Opening = 74 Total Damage
Demon Commander: 100 Base Resilience, -75 Armor Destroyed, -50 Heavy Damage, -50 Weak to Purification Effects = 75 Additional Damage

149 Total Damage

Demon Commander Health: 99 - 149 = -50 Remaining)


The energy beam doesn't even slow. The smell of charred flesh joins the smell of blood as the Commander's corpse literally bursts into flames. His scream chokes off almost instantly as skin and flesh dissolve to ash in moments. His body disperses on the winds.

You're breathing hard. The seven of you haven't had a break since the initial drop, but with the death of the Demon Commander, you have a chance to take a breath. A roar from the direction of the Gates draws your attention.

You see three of the flying demons from earlier dogpile onto the White Dragon and pull it from the sky.

"Ah- Carnage!"

Truth turns to you, just in time to see Carnage's dragon fall from sight behind the buildings.

"That's definitely not good." She turns to look at you. "You want to go help her? I can probably help the last of the barricades on my own but..."

You grimace and clench your hand into a fist against your chest. Carnage might need the help, but there was no telling what was hitting the last of the barricades.

You turn towards James. The nominal leader of Team GEAR is frowning towards the center of the island. "I vote for helping Carnage... But the decision still rests with you in the end Solid Core."

You look towards the park...


[]Carnage needs help!
[]The Barricades are more important.



+41xp 41 Demon Soldier Kills
+5xp 1 Demon Commander Kill
+5xp Team Kills: GEAR
+5xp Team Kills: Truth

+56 Total EXP: 63 Current EXP

(Unlocked Shop Items!)
 
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'Unstoppable' means that it can't be blocked and it's damage can't be reduced.

If it gets hit it takes damage, but it's limited by your own willpower: represented by the numbers.
Split the difference and say that it's literally light radiation or something heating up everything in its path equally? It can't be blocked, but some things can take the holy heat better than others while some things just instantly disintegrate?

Does this work?
 
Well now that we know buildings do like... 5k damage, we can just collapse buildings on our foes to win fights!

YAY DESTRUCTIBLE TERRAIN.

It's like in X-Com where your Rockets won't kill em, but that nice Elerium Generator will :p

[X]Carnage needs help!
...

GUYS SHOOOPPP

Core Amplifier
-75xp
Grants Core Containment ability. Adds a Health Modifier.

Core Purge
-50xp
Grants Core Purge Spell.

The new stuff.

HEALTH MODIFIER, WE WON'T BE BELOW MOOK HP TIER! If we had 12 more XP. So yeah.
 
Split the difference and say that it's literally light radiation or something heating up everything in its path equally? It can't be blocked, but some things can take the holy heat better than others while some things just instantly disintegrate?

Does this work?
Sure, lets go with that.

GUYS SHOOOPPP

The new stuff.

HEALTH MODIFIER, WE WON'T BE BELOW MOOK HP TIER! If we had 12 more XP. So yeah.
I decided to just be frank and drop trying to be cute with the descriptors.
 
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