Crystalwatcher's Magical Girl Quest!

We've fought through from the gate and are in a courtyard* somewhere in this mess and not actually inside the central facility, likely where Goddess Red and is, right?
Yes.

Now given that courtyards are, by definition, open to the air I'm assuming the only thing above us is planet matter. Is that correct @crystalwatcher?
Correct, the courtyards are open-air.

Would you like me to write up the planned route you're taking through the Necropolis? I'll likely threadmark it.
 
Necropolis Assault Plan
Dark Wall Necropolis

Basic Structure-
Built on a significantly large hill, it's roughly two thirds of a mile long in diameter. The whole place is old, and overgrown with thick stone walls that have only a single entrance. Save for only a couple courtyards the whole place has a thick canopy of vines that have entwined themselves with pretty much everything, from the walls to the walkways. The forces outside were unsure how much they've effected the stability for the entire place (especially when magic comes into play) so they're unwilling to just start blasting and risk knocking a hole in/collapsing something important and giving the UD guys inside a chance to escape before they can find them. Which is why blowing a hole in the canopy is currently a no-go.

The Planned Path-
The Assault team is moving through the Necropolis in a clockwise fashion, clearing the outer areas where the resurrected Magical Girls could be, before moving into the primary structure in the middle. Along this path there are three courtyards that you'll be hitting, they're the most likely places to run into Magical Girls, which is why you're focusing on them. (Wide open space? Obvious boss fight.)

  • The First Courtyard: Coming up in the next segment. They're not sure if there's a Magical Girl holed up in it. They are sure though that it's a good staging ground for hitting the barricade along with the Third Courtyard.
  • The Second Courtyard - This is on the far side of the Necropolis from the Barricade, and would make the hardest point to retreat from to drop a retrieved MG from. The guys in the sky have confirmed sighting on at least one MG in the yard, though a second one has been seen but not confirmed.
  • The Third Courtyard - The last Courtyard. This courtyard is also a likely staging ground for assaults on the barricade. It's structure will also make it awkward to assault once you reach it, since it's littered with small ziggurats and filled with uneven terrain with a single raised platform near the middle that gives perfect view of the entire yard.

Past that, the main structure in the middle is more of a massive church hall that was used for burial rights when the place was still being utilized. It's almost guaranteed that at least one MG is holed up in there, which is a bit of a problem because it also only has the single entrance which is perfect for a trap.
 
I'm increasingly uneasy with the idea of bringing Silver Hero along. We can spare the loss of combat power(any MG other than Red Rose can be worked around), but trying to protect her while hauling her into boss fights with ridiculous collateral damage means that Nepgear is pretty much going to wind up with Red Rose carrying out her threat.

So, factoring in that element:
Nepgear: Fastest girl there, and the most able to deal with being ambushed on the way back. Team Gear has already proven themselves to be able to deal with things on their own, given Red Rose support. She'll be back in time for the boss after this fight. Practically certain. Bonus in that she gets to fangasm on the way back. However, she will also take Sega with her. Which to be fair, Nepgear going off alone pretty much always meant running into an Ex-Boss somewhere.

James: Too slow.
Samael: Too slow.
Michael: Too slow.
Gabriel: Very fast. However, she is our primary means of eroding a Seal safely at present. We have options B(Team Gear did it once already), C(Red Rose probably could choppy it) and D(Core Purge, but it's supposed to stay secret for as long as we can do it)
Lucky: Too slow.
Aquila: Too slow.

Sega: Fast enough to do it. Tough enough to do it at low risk even if ambushed. But she won't leave Nepgear. Would be ideal, if we can be sure that she'd go willingly.

Red Rose: Not acceptable. She's the final solution for any of them we encounter. If Team Gear doesn't trivialize it, it's up to her for the counter surprise

Brilliant Key: Too slow

Insight: Too slow

Hmm, can we ask Sega to run the delivery? Team GEAR should be able to deal with mostly anything that comes up long enough for Red Rose to finish the job, as long as they have Gabriel. The team actually deals better with a random undead magical girl encounter with Nepgear+Sega missing than with Gabriel missing.
 
Since the courtyard has nothing but plant matter above it, it would be totally possible for one of our flyers to relay ko'd MGs from that position, and return faster than a trip back through the corridors, right? With the caveat they might be vulnerable to AA fire? My thought would be to hole up in the courtyard while Nepgear bursts through the canopy with SH in tow and continue when she gets back
 
Since the courtyard has nothing but plant matter above it, it would be totally possible for one of our flyers to relay ko'd MGs from that position, and return faster than a trip back through the corridors, right? With the caveat they might be vulnerable to AA fire? My thought would be to hole up in the courtyard while Nepgear bursts through the canopy with SH in tow and continue when she gets back
Courtyard is likely to have a boss fight with one of the MGs. Meaning we'd be risking Silver Hero and be down Nepgear for one fight anyway.

Okay, I got an approach now.

[X] [Silver Hero]Check if Sega is willing to bring Silver Hero back to base camp alone. If not Nepgear goes with Sega to deliver Silver Hero.

1) Sega is practically perfect for deliveryman if she's willing.
2) Nepgear may be the most durable MG there, but every single time she wanders off on her own, something insanely dangerous happens to her, so she comes with Sega in case, if she has to go.
3) Both Sega and Nepgear move fast enough that they should be able to arrive during the next MG battle, if it lasts long enough.
4) Nepgear gets to carry out her fangasm without witnesses except Sega.

80/780
[X][XP] Plan Hardcore
-[X] Indestructible Core 16->17 160 xp
-[X] Indestructible Core 17->18 170 xp
-[X] Indestructible Core 18->19 180 xp
-[X] Indestructible Core 19->20 190 xp

Indestructible Core->More Core Purge Damage->I wonder what hardcore stuff unlocks at 20.
 
Wouldn't it be possible to have someone stay behind just a little bit guarding SH (far enough to be reasonably safe from crossfire, close enough to call for help), wait for the others to win the fight at the Courtyard and then have Solid Core fly SH out?
 
hmm, when we get to the court yard we will be able to fly up and out to easily ferry the MGs, we could leave someone behind to guard her while the rest press ahead and have the boss fight in the court yard, then have nep double back pick her and the guard up before flying them from the open air courtyard back to the barracade.
 
Wouldn't it be possible to have someone stay behind just a little bit guarding SH (far enough to be reasonably safe from crossfire, close enough to call for help), wait for the others to win the fight at the Courtyard and then have Solid Core fly SH out?
There is however, not much you can actually DO to be safe from crossfire. Theres a lot of MGs with nasty collateral damage, area effect or ranged attacks.

It's safer to just cut out a few members of the group to run the rescued back to base than to lose them trying to guard Silver Hero through a firefight anyway AND have her at risk.

Added complication, facing the resurrected, we cannot actually go on an aggressive offensive to just alpha strike them if we want to recover them. And that's basically the best strategy with a helpless party member.
 
There is however, not much you can actually DO to be safe from crossfire. Theres a lot of MGs with nasty collateral damage, area effect or ranged attacks.

It's safer to just cut out a few members of the group to run the rescued back to base than to lose them trying to guard Silver Hero through a firefight anyway AND have her at risk.

Added complication, facing the resurrected, we cannot actually go on an aggressive offensive to just alpha strike them if we want to recover them. And that's basically the best strategy with a helpless party member.
There is no complete safety, but staying say 100 meters behind and hiding out of line of sight, behind the best cover available seems significantly safer than dragging her all the way to the entrance of the courtyard?
 
When deciding who to send, we should also keep in mind that they will only make it back right before we enter the second courtyard, and we'll likely need to send someone else back after we clear the first courtyard.

Since the second courtyard is the place most likely to contain multiple MGs, we probably want to have both Nepgear and Sega around for that, since that's probably the best place to reveal Core Purge.
 
When deciding who to send, we should also keep in mind that they will only make it back right before we enter the second courtyard, and we'll likely need to send someone else back after we clear the first courtyard.

Since the second courtyard is the place most likely to contain multiple MGs, we probably want to have both Nepgear and Sega around for that, since that's probably the best place to reveal Core Purge.
There's nothing stopping us from holing up in the first courtyard and waiting for our people to return, you know
 
There's nothing stopping us from holing up in the first courtyard and waiting for our people to return, you know
Two Words: "Time Limit".

You don't got the time to stand around and wait. The Assault Team is unsure about how long they have to pull this off before the UD manages to open a portal for the targets to escape through, or reinforcements arrive and rescue them. (The former more likely than the latter right now.) So you're all moving through the Necropolis with the fewest delays possible before they can get away.
 
Yeah, this is a timed mission. We can't wait around.

I do have another idea though. By this point, Insight has seen everyone's stat sheets, right? Is it possible for her to suggest having a single Progenitor Golem bring Silver Hero to safety? Or would the mechanics of the Progenitor Golem forbid that? @crystalwatcher

On a different note, I'm sure it's outside the time frame of the quest, but if Nepgear practiced Core Purge enough, in theory would it be possible for her to develop a much weaker, downside-free passive effect version (functionally equivalent to a Presence ability)?
 
Now that our Current Health is listed in the update (19,950, so 5 turns have passed total), I thought I'd let everyone know what it means for us at this very instant.

Our current No Sell Threshold is 21,450. At the beginning of the next round of combat, that will increase to 24,569. If we also buy level 20 IC like many people want to, it will instead increase to 25,563.

Our current effective health is 3,991,700. At the beginning of the next round of combat, that will increase to 4,621,700. If we also buy level 20 IC like many people want to, it will instead increase to 4,742,100.

Our current Core Purge damage is 74,775. At the beginning of the next round of combat, that will increase to 86,625. If we also buy level 20 IC like many people want to, it will instead increase to 88,875.


Dear lord, Segarite Core is so bullshit on this type of mission!
The motherfuckers be huge mate.
Well, we didn't have a way of knowing that yet :V
 
do we give off any tells if we go as fast as we can? like a shit ton of sound, wind or something they can use to find us?
 
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