This seems like a poor choice since it would make sending the next Magical Girl we rescue out to safety harder.
This seems like a poor choice since it would make sending the next Magical Girl we rescue out to safety harder.
Yeah...that's why I said potential.This seems like a poor choice since it would make sending the next Magical Girl we rescue out to safety harder.
How much does it reduce the difficulty checks by? Also, planning to add these to the Ability Bible @LostDeviljho?Yes. It's just a basic tie-them-up spell.(His wife is going to enjoy that...)
Yes.
The first was already answered.
The second effects abilities with difficulty checks such as Goddess Gold's Ability Negation or Brilliant Key's auto dodge.
This would sound so different out of context......"Use it on me first! I wanna know what you get!"
"Same here! Suck me dry!"
"I need to see this."
"Alright, alright, calm down, one at a time!"
Shouldn't that be -5,417 Health Remaining?
I think you accidentally dropped part of the first of these two sentences.Basilicom's voice is just loud enough from James' radio that
"It also means there's less of a chance of Collateral Damage bringing this whole place down atop us.
The green word is wrong, but I won't make any guesses as to what it was meant to be since there's a lot of possibilities.Red's plan made sense, sotheas soon as the Assault Team gave the affirmative, you sped up slight to the corner of the path where the opening is.
Talking truly is a free action!"Give us a moment." The still-mostly-stunned Magical Girl simply nods as James leads you back to the assault team.
Shouldn't that be Solid Drive?
The update mentioned that while we were walking around inside the dungeon, he was mentally sorting through all the new spells he's obtained. That means that he wasn't capable of casting them before we went inside.@crystalwatcher, I remember that the winning plan had Samael using his boost spells, including any new ones he got, on anyone he could. Was that done offscreen?
Nepgear isn't 'like' a boss. She is a boss. To us, she's the PC, to the UD, she's a very high level secret boss that only the pros take on. The biggest problem for any raid party is dealing with her absurd durability and regen and her massive AOE spells. She's so fluffy and cute otherwise~
She cheats harder than the Mana Cheat Hero. That's fucking great. I also think it's great that her alt title of 'Hardcore' is already on the internet gathering acclaim.Solid_Core (Moderator) (Little Miss Shrug It Off) (She Who Cheats)
And her fans:
RandomUserName#48475235 (Hard-Core Maintenance Crew)
Anyone think that Ichi might be able to stay awake? She held the line for 25 hours at Elysium. That's willpower right there.She's out 'till further notice.
Most everyone with a command seal doesn't have the willpower to stay conscious when it breaks.
That sounds reasonable. Also remember that Samael's Purge spell can oneshot control seals without harming the MG (as demonstrated in Team Gear's fight against Sega), and even if the seal needs to be visible for that, finding the seal should be pretty easy between Insight's abilities and Sega's Clothing Break spell.How about we have Gabriel take Silver to the barricades? She's fast enough to get there relatively quickly, then get back soon, and her abilities and spell mean she will be able to live long enough to actually get back in one piece if she's alone.
We can take care of the Seals ourselves with Core Purge, after making sure that any DMGs we come across used to be on our side of course.
I already asked that and am waiting on a response. There's no harm in asking Red Rose's permission before casting the spell though.Hey should we have Samael cast LIBRAS on Silver right now?
... or would that be a faux-pass to start farming her for spells?
Area burn, I think?Purge
Level 1
Base Damage: 150 (750)
Magic Modifier: 50 (250)
Affinity: Purity
Ability: N/A
Power up. Standard enough.Empower
Level 1
Bae Damage: N/A
Magic Modifier: 200 (1,000)
Affinity: Faith
Ability: Boost-Self
AoE shieldsShell
Level 1
Base Damage: 0
Magic Modifier: 200 (1,000)
Affinity: Divinity
Ability: Defender | Boost-All
Life drain. Not as useful for him since if he's taking damage something has gone very wrong.Life Drain
Level 1
Base Damage: 200 (1,000)
Magic Modifier: 50 (250)
Affinity: Slaughter
Ability: Vampire
Oh my. To Dust we go.Armageddon Pulse
Level 0
Base Damage: 100 (500)
Magic Modifier: N/A
Affinity: Annihilation
Ability: Disintegrate
Ranged swordbeam.Slash Wave
Level 0
Base Damage: 50
Magic Modifier: 50
Affinity: Purity
Ability: Double Cast
...that's a goddamned mass demonslayer buff. Holy shit.Inspire
Level 0
Base Damage: 0
Magic Modifier: N/A
Affinity: Faith
Ability: Boost-All | Demonslayer
VrrmmmmDrive Boost
Level 0
Base Damage: N/A
Magic Modifier: N/A
Affinity: Divinity
Ability: Boost-Self | Multi-Caster (Lvl 1)
For full auto volley fun.Musket Fire
Level 0
Base Damage: 25
Magic Modifier: 25
Affinity: Conquest
Ability: Full Auto
What's this do?The Demon King
Level 0
Base Damage: 75
Magic Modifier: 50
Affinity: Legend
Ability: Boost-All | Offender
...Enkidu?Enforce
Level 0
Base Damage: N/A
Magic Modifier: N/A
Affinity: Rule
Ability: Bind
Umm....that's two Disintegration spells now.Oblivion Front
Level 0
Base Damage: 100
Magic Modifier: 100
Affinity: Annihilation
Ability: Disintegrate
Another Slayer effect buff. Cool.Hero King
Level 0
Base Damage: N/A
Magic Modifier: N/A
Affinity: Epic
Ability: Boost-Self | Legendslayer
x.xDeath Row
Level 0
Base Damage: N/A
Magic Modifier: 1,000
Affinity: Blood
Ability: Kill By Modifier
More buffs, single target. No idea what it does either.Promised Victory
Level 0
Base Damage: 50
Magic Modifier: 10
Affinity: Battle
Ability: Boost-Other
Impressive, though the mass Legendslayer buff is more so.Mortal Blow
Level 0
Base Damage: 100
Magic Modifier: 45
Affinity: Legend
Ability: Legend Slayer
Nice, a stunning move. Good for getting Libras off.Your Next Line Is...
Level 0
Base Damage: N/A
Magic Modifier: N/A
Affinity: Prediction
Ability: Dazzle
Bounce spells back? Not sure what the limits are.Mega Hack
Level 0
Base Damage: N/A
Magic Modifier: N/A
Affinity: Information
Ability: Spell Reflect
Not much stealth abilities to exploit this.Aim For The Head
Level 0
Base Damage: 50
Magic Modifier: 0
Affinity: Legend Maker
Ability: Lethal Surprise
Healing!Cure
Level 0
Base Damage: 50
Magic Modifier: 5
Affinity: Light
Ability: Target By Modifier | Heal
Spell breaker?Unlock
Level 0
Base Damage: N/A
Magic Modifier: N/A
Affinity: Keyblade
Ability: Spell-Stop
Dance-battle on?Rhythm Boost
Level 0
Base Damage: N/A
Magic Modifier: N/A
Affinity: Legend Maker
Ability: Difficulty Change
We have no idea, but I'd say yes.
Not yet. We're going to ask Red Rose if it's alright before we do that.
Purge was already used to snipe Sega's control seal without harming her.Hmm, that's an interesting set of spells
Area burn, I think?
Power up. Standard enough.
AoE shields
Life drain. Not as useful for him since if he's taking damage something has gone very wrong.
Oh my. To Dust we go.
Wonder what it does.
Ranged swordbeam.
...that's a goddamned mass demonslayer buff. Holy shit.
Vrrmmmm
For full auto volley fun.
What's this do?
...Enkidu?
Umm....that's two Disintegration spells now.
Another Slayer effect buff. Cool.
x.x
More buffs, single target. No idea what it does either.
Impressive, though the mass Legendslayer buff is more so.
Nice, a stunning move. Good for getting Libras off.
Bounce spells back? Not sure what the limits are.
Not much stealth abilities to exploit this.
Healing!
Spell breaker?
Dance-battle on?
So a few questions:
Can Silver Hero copy Libras?
Did we scan her?
Pfffffhahaha! Please, for the love of all that is good in the world, please tell me that there's a recording of that! Helmet camera, something!
I admit it's a risk, but Echo of Peace should reduce any damage she takes by 65%, and if someone in the back row like Aquila is carrying her and gets attacked, we've got bigger problems.Hmm, what if the party takes an AoE while Silver Hero is out cold? I don't suppose she'd do too well unless Nepgear could be used as a shield(though Silver Hero is still transformed at least, and has taken no damage). Or one of the new spells.
I just got the image of Aquila being used as a packmule, overloaded with a comically large pile of unconscious Magical Girls strapped to her using Enforce as she trundles alongI admit it's a risk, but Echo of Peace should reduce any damage she takes by 65%, and if someone in the back row like Aquila is carrying her and gets attacked, we've got bigger problems.
I would say no. She's an allied MG that has been brainwashed, rescued and is now under our care.Not yet. We're going to ask Red Rose if it's alright before we do that.
Pretty much this. Whoever we send back, we'll either lose time waiting on them or advance with less firepower. Waiting and sending two or more MGs back seems closer to optimal.As for the whole "who should we send back" deal, I'm contemplating waiting until we've gotten another one before sending someone back.
When I can get back to my computer. I ain't touching that post on my phone.How much does it reduce the difficulty checks by? Also, planning to add these to the Ability Bible @LostDeviljho?
Sounds good, although I have an idea.Ok, how about this:
We have Michael, Aquila, and Lucky carry Silver Hero with us. When we encounter hostile forces, they are to protect her. After we encounter and neutralize a second mind-controlled MG, they are to take the two of them to the barricades and return as fast as possible.
Pros: we have our entire team with us and we can safeguard Silver more effectively than three people can.
Cons: we have an unconscious body to take care of, we'll be taking Silver into harm's way which has a small chance of getting her killed, and we'll have to be extra careful during fights to make sure we don't accidentally kill her.
That's a terrible idea. Mobility killing multiple people instead of just one for no actual benefit is just a bad plan.Sounds good, although I have an idea.
Have Samael use his new poor man's Enkidu to tie her up, and then tie her to multiple squishy backrow people so she can kind of float in the air between them.
I'm assuming that the ropes being made of magic makes them more like bungee cords. Stay tight enough to keep her in the air, but be capable of stretching and shrinking if the people its attached to move.That's a terrible idea. Mobility killing multiple people instead of just one for no actual benefit is just a bad plan.