Don't you mean Archangel Michael?
Don't you mean Archangel Michael?
I think you might be making another mistake. Since 10789 is lower than .99 * 13650, shouldn't the damage be completely negated?Fixed the math. You face tanked it with 54 damage which is even funnier.
Article: Purifier Beam: 5,743 Base Damage, +342 Dice, Juggernaut Negated, +500 Divine Power = 6,585 Total Damage
Intercept!
Mana Blast: 20,000 Base Damage, -17,012Mana Cheat HeroSmited, +20,000 Can't Stop The Magic, Juggernaut Negated = 29,012 Total Damage
22,988 Difference, Mana Blast wins!
Mana Blast: 22,988 Intercept Damage, -11607 Smited = 11,381 Total Damage
Solid Core: 1,700 Base Resilience, +167 Dice, -1,275 Juggernaut = 592 Damage Reduction
10,789 Total End Damage
99% INDESTRUCTIBLE CORE (Son!)
50% No Longer Human
54 Final End Damage
Solid Core: 13,650 - 54 = 13,596 Health Remaining
That should be 22,988 Total Damage.Mana Blast: 20,000 Base Damage, -17,012Mana Cheat HeroSmited, +20,000 Can't Stop The Magic, Juggernaut Negated = 29,012 Total Damage
Combined with the above, this should be 4,796 Total Damage. As that's way below her current 13,650 Health, Nepgear tanks it like a boss.Mana Blast: 22,988 Intercept Damage, -11607 Smited = 11,381 Total Damage
Too many variables and conditionals. Especially due to random stuff that pops up like "Mana Cheat Hero".Maybe someone could write a program that handles battle calculations?
Maybe someone could write a program that handles battle calculations?
@kelllogo was working on one.Too many variables and conditionals. Especially due to random stuff that pops up like "Mana Cheat Hero".
Although it does occur to me that if any fresh meat MG was to know the best strategies for fighting Silver Hero, it would be Nepgear
Combined with the above, this should be 4,796 Total Damage. As that's way below her current 13,650 Health, Nepgear tanks it like a boss.
Article: (Purifier Beam: 5,743 Base Damage, +342 Dice, Juggernaut Negated, +500 Divine Power = 6,585 Total Damage
Intercept!
Mana Blast: 20,000 Base Damage, -17,012Mana Cheat HeroSmited, +20,000 Can't Stop The Magic, Juggernaut Negated = 22,988 Total Damage
16,403 Difference, Mana Blast wins!
Mana Blast: 16,403 Intercept Damage, -11,607Mana Cheat HeroSmited = 4,796 Total Damage
Solid Core: 1,700 Base Resilience, +167 Dice, -1,275 Juggernaut = 592 Damage Reduction
4,204 Total End Damage
INDESTRUCTIBLE CORE... Son!)
There is no pain, just surprise. The Purifier Beam's laser is swallowed whole by the roaring column of pure magical energy that comes blasting down the courtyard exit and is swept aside like it's nothing. Then it hits you and everything dissolved into a kaleidoscope of color. Everything turns green, pink, yellow, red, with a smidgen of blue and orange somewhere in the chaotic mess. And as the residual energy from the direct hit fades, your revealed to be standing where you had been, not even having moved a millimeter, with a slightly bemused expression on your face with small streamers of smoke coming off you.
Nothing happens for several seconds as both the Assault Team and the Magical Girl on the far end of the exit tunnel simply stare at you.
"That's just not fair."
Article: Purifier Beam: 5,743 Base Damage, +342 Dice, Juggernaut Negated, +500 Divine Power = 6,585 Total Damage
Intercept!
Mana Blast: 20,000 Base Damage, -17,012Mana Cheat HeroSmited, +20,000 Can't Stop The Magic, Juggernaut Negated = 22,988 Total Damage
16,403 Difference, Mana Blast wins!
Mana Blast: 16,403 Intercept Damage, -11607 Smited = 4,796 Total Damage
Solid Core: 1,700 Base Resilience, +167 Dice, -1,275 Juggernaut = 592 Damage Reduction
4,204 Total End Damage
Indestructible Core, son
I'm curious who was able to collect themselves quickly enough to make this reaction
The impetus for me was that I wanted to show Magical Girl Summit fighting a column of foes and not flinching, but didn't want to write out 50 attacks by hand.
My suggestion would be write the program so that it reads from a folder containing character sheets as separate files and another fold containing abilities as separate files. If you can standardize some sort of format for character sheets (easy) and abilities (not easy) that would save you a great deal of work since instead of having to hard program everything in you could just create new supporting files as needed.Did I mention I'm not looking forward to accounting for even a small amount of the possible abilities?
Alternatively, if you make the program in Google Apps Script (which is just Javascript with a bunch of extra libraries added in), the script can populate drop down menus with content from a spreadsheet. Then you just add all the abilities to a spreadsheet in three columns: Name, Category, and Effect.My suggestion would be write the program so that it reads from a folder containing character sheets as separate files and another fold containing abilities as separate files. If you can standardize some sort of format for character sheets (easy) and abilities (not easy) that would save you a great deal of work since instead of having to hard program everything in you could just create new supporting files as needed.
I'm actually interested enough that I might give it a go tonight and see what I can come up with.
Well ignoring the fact that Javascript is an evil monstrosity no sane person wants to touch it's really not that simple. Abilities are quite complex in their function so in practice you'd likely need a bunch of descriptors to properly describe an ability. At the very least you'd need one describing when the ability activates and one describing it's effect and that would be for something very simple like No Longer human.Alternatively, if you make the program in Google Apps Script (which is just Javascript with a bunch of extra libraries added in), the script can populate drop down menus with content from a spreadsheet. Then you just add all the abilities to a spreadsheet in three columns: Name, Category, and Effect.
Hurrah! Now we just need to get Lucky and Aquila to be relevant!Huh... Michael has at last attained the MVP position in an engagement.
He has rendered a boss fight completely trivial.
Article: (Genocide Rain: 3,000 Base Damage, No Dice, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +300 Legendary Power = 33,300 Total Damage
Genocide Rain: 3,000 Base Damage, No Dice, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +300 Legendary Power = 33,300 Total Damage
Genocide Rain: 3,000 Base Damage, No Dice, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +3,000 Rain of Light, +300 Legendary Power = 33,300 Total Damage
Mana Blast: 20,000 Base Damage, +17,130 Mana Cheat Hero = 37,130 Total Damage
Mana Blast: 20,000 Base Damage, +16,987 Mana Cheat Hero = 36,987 Total Damage
173,117 Unified Damage
Michael: 2,000 Base Resilience, No Dice, -1,500 Juggernaut, -1,000 No Room to Dodge, -2,000 Into the Jaws of Death = 2,500 Extra Damage
175,617 Total End Damage
Remember the Light
That's what the Category column of the spreadsheet is for. That determines which drop down boxes it appears in. You have drop downs for stuff that occurs in the main damage calculation (with the effect column being either a +/- flat value or a +/- percentage of whatever), and drop downs for things that happen afterwards.Well ignoring the fact that Javascript is an evil monstrosity no sane person wants to touch it's really not that simple. Abilities are quite complex in their function so in practice you'd likely need a bunch of descriptors to properly describe an ability. At the very least you'd need one describing when the ability activates and one describing it's effect and that would be for something very simple like No Longer human.
No, Nepgear asks for a second account as a reward. One which appears as "SolidCore (Moderator) (Cheater)".Now I hope Gray Champion makes out of this back on CF side and is given adminship of the TOHO again.
Just for the chance of her going to Nep's profile and tack (Cheater) to it.
One would hope that she hasn't revealed her identity on her main account.No, Neptune asks for a second account as a reward. One which appears as "SolidCore (Moderator) (Cheater)".
Can't spoil that secret identity by taking (Cheater) onto her main account.
Now I hope Gray Champion makes out of this back on CF side and is given adminship of the TOHO again.
Just for the chance of her going to Nep's profile and tack (Cheater) to it.
Solid_Core (Moderator) (Little Miss Shrug It Off) (She Who Cheats)No, Neptune asks for a second account as a reward. One which appears as "SolidCore (Moderator) (Cheater)".
Can't spoil that secret identity by taking (Cheater) onto her main account.
@crystalwatcher - Not that it matters but shouldn't there be an Echo of Peace on here? By my math it should be:Michael: 2,000 Base Resilience, No Dice, -1,500 Juggernaut, -1,000 No Room to Dodge, -2,000 Into the Jaws of Death = 2,500 Extra Damage
Article: Michael: 2,000 Base Resilience, No Dice, -1,500 Juggernaut, -1,000 No Room to Dodge, -2,000 Into the Jaws of Death, +112,526 Echo of Peace = 110,026 Damage Reduction