Crystalwatcher
(Verified GM)
- Location
- Limbo
Now I'm going to go start poking the Army Specials.
At the moment, it's something of a council. You got Snickerdoodle, Michael, the Empire's Grand General, and the High Mage of the Fae. Though they tend to concede mostly to Michael's experience the four of them try to work together.
When High Morale is in effect, War Angels' Presence of Light triples in power.
The Imperial Legion (Molten Phalanx) - Elf Battlegroups have double their normal Damage and Resilience when they outnumber the opposing force. When High Morale is in effect, Elf Legionnaires willingly amass into larger groups to rush enemy lines during a Surge.
Demon Battlegroups move faster when not engaged with an enemy force. When they initiate combat, they cause 50% extra damage. When High Morale is in effect, Demons Berserk.
With how important morale seems to be in this game, and also real life, this is really important. Since you have to kill basically every Nightmare while having to worry about your own casualties and morale, any fight with roughly even power levels will go to the Nightmares. Plus it would be really demoralizing to fight fearless enemies.
only five Greater Nightmares may be active at the start of the battle.
So last time I discussed how we could do this with Starshine. Now I'll do it with Celestial Severance. CS extends Nepgear's swing out to fifty meters. Now I'm going to assume she's going for 180 degree swings for the sake of simplicity. A fifty meter semicircle has an area of 3,927m^2. If we assume the demons are traveling fairly loosely at 1 per square meter that means each swing of Celestial Severance can kill 3,927 demons.Army Actions
(Revised)
So maybe you could solo 10k+ demons. Still won't be easy.
So basically Regiments and Divisions going at each other. Makes sense for the battlefield to be divided into groups of Divisions/Regiments since much above that and it starts becoming impossible to organize things in the chaos of the battlefield.What is an Army Action?
An Army Action is a massive background event when a few thousand mooks from the Unified Light and Unified Darkness all take the field. The two armies fill out the whole battlefield and packs of roughly a thousand or more mooks start marching towards each other. When they meet, they'll duke it out until one group or the other is either wiped out, or breaks and runs. I feel this works better then my original version and lets Magical Girls really strut their stuff.
No problems here, this all makes perfect sense. Well I suppose apart from the Elf Commander's move. I guess it depends upon the exact situation but it would make sense for the Elves to conduct a slow retreat to maximize the effect of their bowmen. Trying for an encirclement, ala the Battle of Cannae, would make sense but I'd presume that even the demons have learned that charging recklessly just leads to getting encircled and slaughtered.The Initial Clash
When an Army Action begins, there will be only a single "Clash" event, instead of the original "one every three turns". It's to represent the initial meeting between the front lines of the two armies. How the Clash plays out depends on the tactics being used by the two side's commanders. For example, a Demon Commander leading one of Hell's Legions would have his forces rush in and close with the enemy army as soon as possible, since on a one-on-one basis Demons tends to be physically superior to pretty much everyone else. An Elf Commander would instead have his front line dig in and brace themselves for the rush, or a Human commander would call down artillery all across the no-man's land in front of his lines.
Combat will be different depending on which armies have taken the field, and what commanders are in charge. More on that later.
Makes sense. Numbers do get very weird when you start throwing millions and billions of troops at each-other. Besides few attacks can really effect the battlefield at those scales and those that can rely more on their narrative power then raw numbers. Like how Oblivion Awaits would clear an entire battlefield of soldiers narratively with a single casting but mathematically speaking it can only take out ~13.4k of Hell's Foot Soldiers per shot.Army On Army Combat
Every turn, instead of calculating out damage based on the collective BD and BR of both Armies I'll instead be tracking a more story-based event tree during the battle. Straight combat between individual regiments of troops will follow something similar to the original paradigm with a few minor changes, but will remain consistent with the new Event Tree:
Makes sense. Good morale is important since it decreases your chances of breaking and means soldiers will do whatever risky thing the general orders. It's also very risky since it leads to things like the aforementioned Battle of Cannae where the Roman legions walked into Hannibal's trap because they were confidant they could crush him with force of numbers.Positive Morale
-When an Army has Positive Morale, they'll be more willing to engage the enemy army. You'll see more Surges, risker maneuvers, or even some outright stupid shit, such as five thousand demons rushing Goddess Gold like they have a suicide wish.
I wonder how much of a problem this is for the Counter Force? Modern day soldiers go through a lot of training designed to combat this sort of thing. Even without that you need only look at things like the Battle of Gallipoli, where wave after wave of ANZACs charged across no man's land only to be mowed down by the Turkish machineguns, to see that humans can take a ton of crap before breaking.Low Morale
-This is when the Army just wants to say "fuck this, we're out". They're on the edge of breaking into a rout and you'll see them pulling away from the enemy army whenever the chance presents itself, regardless of whether or not it'd be better if they stood their ground. Fewer mooks will try to stay and fight, and fewer risks will be taken, as well as be unlikely to Surge.
While I don't have any real complains about this section it feel uncompleted. There isn't any detail as to how Magical Girls interact with armies, just fluff. It really feels like the post got cut off at this point.The Hack & Slash
Magical Girls are Elite Troops, regardless of their Growth Affinity. As shown in the first engagement of the New York battle, Nepgear (who at the time was weaker than the low-end of the Story Makers) wiped out an entire group of Demonic soldiers in a single swing of Celestial Severance. Then, she along with Truth, with a bit of support from Team GEAR, slaughtered their way through New York's streets like unstoppable juggernauts. This isn't an outlier.
Magical Girls, nine times out of ten, are all capable of similar feats. When one of them takes the field, most of the Unified Light armies simply just get out of their way. Class 1 Demons will always lose in a straight fight with a fresh Magical Girl, and they know it. If they get lucky, they might manage to injure the girl, but they won't win. Which is why you'll never run into a lone demon unless it's some kind of a trap, or they have no idea a MG is in the area.
Wait. Why does the Counter Force only deploy artillery when they've got High Morale? It's not like the artillery soldiers are going to be effected by morale given they are generally so far away the horizon blocks their vision of the front lines.The Counter Force (The Supremacy of Man) - The Counter Force is capable of launching strikes against opposing forces across the entire battlefield without needing to directly engage. When High Morale is in effect, they will continuously bombard the entire battlefield with artillery fire until the next Surge.
Makes sense. The High Morale effect is quite reasonable since amassing into larger groups is risky since it exposes the surrounding areas and is putting more eggs into one basket.The Imperial Legion (Molten Phalanx) - Elf Battlegroups have double their normal Damage and Resilience when they outnumber the opposing force. When High Morale is in effect, Elf Legionnaires willingly amass into larger groups to rush enemy lines during a Surge.
War Magi being the spec-ops makes sense. That said I'm not sure why their Ritual only get triggered on High Morale. Are they powered by morale or something?The War Magi (The Inheritance of Light) - Fairy Battlegroups move in smaller formations. Instead of closing with an enemy, they will instead Leap-Frog atop spell barrages. When High Morale is in effect, Fairy Battlegroups will trigger Rituals that will launch an effect the following Surge.
Everything here is fine. Presence of Light trebling in power fits perfectly with High Morale.Angelic Host (The Legion of Angels) - Angelic Battlegroups engage from the Air. When High Morale is in effect, War Angels' Presence of Light triples in power.
...isn't superior movement speed the Counter Force's thing? Other then that no problems. Demons going Berserk when they are confident of success is exactly what you'd expect.Infernal Horde (Hell's Hammer) - Demon Battlegroups move faster when not engaged with an enemy force. When they initiate combat, they cause 50% extra damage. When High Morale is in effect, Demons Berserk.
Why is the ritual only triggered on High Morale? If it's a question of magic then wouldn't it make more sense if it triggered on Low Morale, or better yet the enemy having Low Morale, rather then High Morale? That would fit the ritual's summoning of Nightmares.The Black Magi (The Rulers of The Dark) - Dark Star Battlegroups can launch spells across the Battlefield. When High Morale is in effect, they trigger the "Oncoming Nightmare" ritual. If not stopped, it will summon a random number of Greater Nightmares.
No real issues here.The Children of Nightmare (The Ultimate Evil) - Lesser Nightmare Battlegroups are immune to Morale changes, and only five Greater Nightmares may be active at the start of the battle. More Greater Nightmares may only be deployed by the Dark Star Oncoming Nightmare Ritual.
You're confusing lesser and greater nightmares.I'm sorry if this has already been answered, but I'm a bit curious for the reason behind this in-universe. Since Nightmares are creatures of fear, would having more of them make each Greater Nightmare less individually terrifying and special? Or something like that, since Nightmares seem far more influenced by perception than most magic is.
It's because of something @Gore17 brought up:I don't really understand the elf morale boost, though. If amassing into larger groups helps the elves, what's stopping them from doing so normally? Elf politics?
If the Demon Battlegroup gets ambushed then they don't get the bonus. But if they see you coming, they do.Does "initiate" mean that demons don't get the 50% boost when they are the ones who are getting attacked? That would be kind of cool, since I like the idea that bravery gives a bonus when fighting demons.
Lesser Nightmares are powered by Fear. Greater Nightmares are totally different.I'm sorry if this has already been answered, but I'm a bit curious for the reason behind this in-universe. Since Nightmares are creatures of fear, would having more of them make each Greater Nightmare less individually terrifying and special? Or something like that, since Nightmares seem far more influenced by perception than most magic is.
Counter Force soldiers are more resistant to Morale decrease than other armies. But not by much.I wonder how much of a problem this is for the Counter Force? Modern day soldiers go through a lot of training designed to combat this sort of thing. Even without that you need only look at things like the Battle of Gallipoli, where wave after wave of ANZACs charged across no man's land only to be mowed down by the Turkish machineguns, to see that humans can take a ton of crap before breaking.
My muse kind of jumped out the window just as I started trying to think up direct influences.While I don't have any real complains about this section it feel uncompleted. There isn't any detail as to how Magical Girls interact with armies, just fluff. It really feels like the post got cut off at this point.
The Counter Force tends to be conservative with their artillery so they don't accidently get rushed when all their guns are reloading. When High Morale is going, they're a lot less conservative and just let the Artillery Crews let loose.Wait. Why does the Counter Force only deploy artillery when they've got High Morale? It's not like the artillery soldiers are going to be effected by morale given they are generally so far away the horizon blocks their vision of the front lines.
...actually does that say the entire battlefield? As in including the parts with allied forces!?
Because the given rituals are manpower-intensive to trigger. They start a ritual, then that means fewer Battlegroups are moving to engage the enemy, thus less forces at the front lines, and high possibility of the front breaking because of this.War Magi being the spec-ops makes sense. That said I'm not sure why their Ritual only get triggered on High Morale. Are they powered by morale or something?
... yes. But most of the other armies' Battlegroups tend to move slower then Demons and Human transports when traversing the field. If the Human Soldiers have to go from one position to the next on foot, they also move slower than Demons.
See the Fairies.Why is the ritual only triggered on High Morale? If it's a question of magic then wouldn't it make more sense if it triggered on Low Morale, or better yet the enemy having Low Morale, rather then High Morale? That would fit the ritual's summoning of Nightmares.
Sure, I'll toss up some sheets for two more kinds that'll become relevant later.1: Could we get a look at other kinds of Demons than the ones we've already been shown? I'm planning on making a core team for the Nightmare Hunters, so that would be helpful.
No, you haven't. At least, not yet.2: Gore said earlier that the Soul Reavers that were killed by Solid Core were a significant amount of the population. Just to be clear, that does not mean the we singlehandedly drove the Soul Reavers extinct, right?
Yes to both.3: Are there any non-War Angel Angels that help out in the war? Or do they just work in support capacities?
That's ok, I can wait.The sheets will have to wait though, because my Muse finally got off it's fucking ass.
Considering the manner in which they are born, does the concept of "extinction" even apply to demons in the first place (baring fuckery like permanent conceptual changes to reality that make it impossible for more to be born)?No, you haven't. At least, not yet.
There were (roughly) 730,000 Soul Reavers. Then Nepgear happened.
Huh.There were (roughly) 730,000 Soul Reavers. Then Nepgear happened.
but running the numbers I get a total of 1,861 Soul Reavers killed in Operation Starborn. That only accounts for 0.25% of their population. While that might sound like a lot 0.79% of the human population dies each year.That was actually a large chunk of the Soul Reavers population. They really wanted those launch platforms gone.
Soul Reavers are Class 4 demons though, so I wouldn't be surprised if their birth rate is far lower than that of humans, but their lifespans are "unlimited unless killed by unnatural causes (such as battle)".Huh.
@Gore17 - You lied to me! You said:
but running the numbers I get a total of 1,861 Soul Reavers killed in Operation Starborn. That only accounts for 0.25% of their population. While that might sound like a lot 0.79% of the human population dies each year.
I don't think many people are likely to say that a large chunk of the global population dies three* times per year.
*0.79% is a bit more then three times larger then 0.75%
Well, two things:I don't think many people are likely to say that a large chunk of the global population dies three* times per year.
Class 3 Demons. But yes, their lifespan is unlimited.Soul Reavers are Class 4 demons though, so I wouldn't be surprised if their birth rate is far lower than that of humans, but their lifespans are "unlimited unless killed by unnatural causes (such as battle)".
If that was the case, that there's a huge stockpile of Soul Reavers but the stockpile grows very slowly, then 0.25% is fairly significant.
I think that is suppose to be the point. Low Morale is bad because it causes breaks, disobedience, and the like. High Morale is also bad because it causes recklessness, wasteful use of limited resources, and the like. Basically the ideal state would be Medium Morale which has the army confident enough of victory they are willing to fight/obey while also not being so confident they become overconfident.The only comment that I have is that all of these High Morale effects seem like very mixed bags. To the point where in many cases acquiring high morale should be actively avoided.
In that case, is the human resistance to "lowered" morale actually a resistance to "non-medium" morale? Because, if humans only resist negative changes in morale, they're necessarily going to ratchet up into high morale eventually under normal conditions, and I'd expect a trained, selective-service, chain-of-command army to be more resistant to high morale than it would be to low morale. Too many checks and balances in place, too many General Staff to say "Sir, you're sure you want to break doctrine?".I think that is suppose to be the point. Low Morale is bad because it causes breaks, disobedience, and the like. High Morale is also bad because it causes recklessness, wasteful use of limited resources, and the like. Basically the ideal state would be Medium Morale which has the army confident enough of victory they are willing to fight/obey while also not being so confident they become overconfident.
I'd like to point you towards the bit where right up to the Fall of Hope humanity was treating the war like a game. Seriously they were in it for the lolz of fighting real life demons:Because, if humans only resist negative changes in morale, they're necessarily going to ratchet up into high morale eventually under normal conditions
Sounds like a perfect description of High Morale aka overconfidence.So, we haven't used them simply because as far as we care, it wouldn't be fair. For most of the War, Humanity has kind of been distracted by the novelty of going up against the literal Legion of Hell to think about cheating. Up until Hope we've been happily testing our metal against Hell Itself to see how well we stack up. It's only after Hope fell that we realized we weren't taking the War seriously enough and we paid the price for it.