Crystalwatcher's Magical Girl Quest!

So @crystalwatcher, was the vote for what we're doing ever officially closed? I don't think so, so I thought I'd ask.
And what happened to this :V
@crystalwatcher, here's every submission since Popo.
(Unified Light) Magical Girl Warped Mirror

Miku Kohinata
Stats

Health: 500
Base Damage: 350
Base Resilience: 250
Magic Modifier: 450

Affinity: Annihilation | Distortion | Myth
Weapon


Shénshòujìng
Level 5
Attacks Per Turn: 3
Affinities: Annihilation | Distortion
Ability: Spell Boost | Multi-Form | Erase

Dress Cables
Level 5
Attacks Per Turn: 2
Affinities: Distortion
Ability: Double Hit
Spells

Shanguang
Level 5
Base Damage: 250
Magic Modifier: 250
Affinity: Annihilation
Ability: Danmaku | Erase

Liuxing
Level 5
Base Damage: 1000
Magic Modifier: 1000
Affinity: Annihilation
Ability: Juggernaut | Spell-Stop
Abilities

Flight: Level 5
-Magical Girl Warped Mirror can fly at 40 MPH.

Resplendent Mirror Ring: Level 50
-Every attack aimed at Warped Mirror must roll a 1d100 (Difficulty: 50) in order to land a hit. Any attack that fails this roll is reflected back at the source.

Hall of Endless Reflection: Level 5
-Every turn, Warped Mirror generates 5 mirrors. These mirrors have 50 HP, 50 Base Resilience, and 1 attack per turn, using Warped Mirror's Base Damage. They are autonomous and have a level of Flight equal to Warped Mirror's own. The Mirrors automatically synchronize attacks with each-other and Warped Mirror.

Inverse Refraction
-Warped Mirror can create illusions and render herself invisible, as well as see through the aforementioned.

Harsh Light of Dawn
-When facing a Magical Girl, Warped Mirror's attacks are treated as having the Slayer Ability associated with the target's affinities, and the Sunder ability. When engaged in an Intercept conflict by a Magical Girl or Magical Girl weapon, Warped Mirror wins.
 
Sorry everyone, I've been in a bit of a funk due to a lack of job. Trying to work through it.

So it's the weapon/spell version of the Cleave ability possessed by Goddess Red's Black Knight?

It's a stronger version of that. Cleave only activates on a victory in an intercept. Sunder isn't so limited.
Sunder auto-breaks the opponent's weapon during an intercept conflict. Indestructible stops this, but everyone else gets hit with it. Weapons that aren't actually weapons, such as "Fist" or "Tentacle" and ect, are cleaved from the target's body completely.

what happens when a magical girls weapon gets destroyed? is it gone forever? till you get it repaired? til you re transform?

Ok, that's really freaking OP. It fits that character though :o

That makes her downright terrifying in PVP. What even happens to a Magical Girl when their inherent weapon gets destroyed? Does it respawn eventually or something?

I honestly don't know, Crys has never said.
When a MG's Weapon is destroyed they lose their ability to utilize basic attacks or spells that are based around some special use of their weapon. Such as Nepgear's Celestial Severance, or White Knight's V.I.C.T.O.R.Y. spell. As you can obviously tell, it's pretty fucking ridiculous.

As stated before Indestructible renders a weapon immune to breaking, but Auto Recovery and Instant Recovery as well as bonus abilities, or weapons that are actually more than one weapon (such as those with Limitless) can instantly recover from being broken. Otherwise a MG that's had their weapon broken has to re-transform, though doing so on an active battlefield tends to be a death sentence since they become regular squishy teenage girls.

Could you elaborate on how the RAGE! status is also a debuff?

Think of it as the Berserk status in an RPG. Big boost in attack power, but uncontrollable and with options limited.
RAGE! pretty much removes the victim's ability to take advantage of battlefield developments. Like @Makuta said, it's pretty much a berserk effect. When under it, the given girl will go in a straight line to her target without attempting to dodge or really take everything around her into consideration. They won't try to dodge incoming attacks, utilize ability that would be useful, or even cast spells. High-Base-Damage girls with some kind of regeneration effect, or massive resilience benefit highly from the effect simply because it doesn't cause very much deviation from her normal tactics.
 
Here's an attempt at a Myth affinity who's evil by choice.
(Unified Darkness) Magical Girl Genocide

Caroline
Stats

Health: 1000
Base Damage: 600
Base Resilience: 200
Magic Modifier: 700

Affinity: Massacre | Magic | Myth
Weapon

Strings of Slaughter
Level 10
Attacks Per Turn: 2
Affinities: Massacre | Myth
Ability: Multi-Form | Miracleslayer
Spells

Quest for Genocide
-Summons one Beast of Extermination, plus one more for every 300 points of the Modifier Roll.
Level 15
Base Damage: N/A
Magic Modifier: 2,250
Affinity: Massacre | Magic
Ability: Summoning

Alchemic Barrier
-Projects a planar barrier of magical force up to 10 meters away from the caster to block incoming attacks and spells. Does not protect against attacks from other directions, and shatters if hit with damage greater than 10 times the Modifier Roll, in which case the incoming damage is reduced by 5 times the Modifier Roll.
Level 5
Base Damage: N/A
Magic Modifier: 625
Affinity: Magic
Ability: Double Cast
Abilities

Flight
Level 7

High Speed Combat (Lvl 1)

If Miracle isn't a valid affinity, then Miracleslayer targets Magic + any positive affinity. Either of those options is equally appropriate.
(Magical Girl Genocide) Beasts of Extermination

Stats

Health: 105
Base Damage: 375
Base Resilience: 30
Magic Modifier: N/A

Affinities: Massacre | Magic
Weapon

Extendable Appendages
Level 15
Affinity: Massacre
Ability: Disintegrate
Abilities

Out of Phase With Reality
-Immune to damage from all physical attacks, unless backed by an Existence Bonus. Can freely pass through solid objects which are less than 50 centimeters thick.
Flight and High Speed Combat still need to be filled out.

What was Nep banned for btw?
:V
Kirby Quest. Long story.
 
I couldn't find the table of what speeds correspond to what levels.

From what I can tell things go:
Flight Level High Speed Combat
5 (40mph) Level 1 (≤90mph)
10 (90mph) Level 2 (≤180mph)
19 (180mph) Level 3 (≤270mph)
28 (270mph) Level 4 (≤360mph)
37 (360mph) Level 5 (≤450mph)
46 (450mph) Level 6 (≤540mph)
Or basically you unlock a new level of HSC when you hit the max speed covered by your current level. With the exception of HSC Level 1 which, for Nepgear at least, unlocked at Level 5.
 
random question about army combat, how many spells can we cast during a clash? like we have enough time for 30 basic attacks, could we cast a similar number of spells during that time?
 
are you going to give attacks with apocalypse some kind of bonus in army combat? since otherwise the ability is sorta pointless, it makes anything that has it too dangerous to use except in army combat, but doesn't give any benefit in army combat beyond letting attacks be used in it.
 
Remember that they had literally just finished World War III when the Darkness invaded Earth and sent them into the arms of the Light. They've been rebuilding huge swaths of infrastructure back on Earth for years now, as well as improving the quality of life in former third-world countries the world over. The Akashic Pillar was not ready for joining the Eternal War in any way, they've been playing catch-up resource-wise since the beginning. Our tech advantage is almost overwhelming but we simply don't have the raw material needed to build enough guns to make our victory decisive.

2) We were actually in the middle of decommissioning them.

1) Disarmament takes time.

It took the USA thirty five years to go from 27,000 nukes down to ~5,000. Even Russia took 22 years to go from 40,000 down to 5,000. In 2003 the USA and Russia each had 10,000 nukes. So assuming they didn't fire any, fairly reasonable, during WWIII then even optimistically we're talking a decade to disarm all the nukes.

2) Disarmament doesn't actually mean disarmament.

A nuclear weapon is generally considered disarmed not when it's destroyed but when it's rendered inoperable. Basically what the USA and Russia would do is simply remove the fissionable core from the weapon and store them separately. At which point they can truthfully, but not accurately, claim the weapon has been rendered inoperable. From this state it's a fairly simply process to just reinsert the core back into the weapon and have it fully functional again.

Hmm, it's likely that the dismantling was "encouraged" by Gaia, lest humanity destroy itself by accident.

With Gaia possibly being "encouraged" by the White Kindgom/Solar-class Divine Entities, who were rather annoyed.
I am very confident that durning the whole World war III Humanity most likely used most of its higher end weapons like nukes and simply did build all that many afterwards.
 
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I am very confident that durning the whole World war III Humanity most likely used most of its higher end weapons like nukes and simply did build all that many afterwards.
If even a fraction of the nuclear stockpiles were used in WWIII then he quest would be very different.

For starters the population of Earth is 7.7 billion just eight years after WWIII started. When the war started in 2000, pretty close to 2003 when the war started, this was the breakdown of official nuclear weapon stockpiles held by the Nuclear Five:
  • United States: 8,360
  • Russia: 21,500
  • United Kingdom: 281
  • France: 470
  • China: 232
That's a total of 30,843 nuclear weapons. Just 497 cities account for 23% of the global population. 215 cities account for 50% of the global GDP. So a mere 2.3% of the global nuclear stockpile would be enough to kill a quarter of the population and eliminate half the world's economic power. In actuality that number would be lower since there is significant overlap between the GDP cities and population cities plus their destruction would have ripple effects that would result in even more significant drops in both population and the economy.
 
are you going to give attacks with apocalypse some kind of bonus in army combat? since otherwise the ability is sorta pointless, it makes anything that has it too dangerous to use except in army combat, but doesn't give any benefit in army combat beyond letting attacks be used in it.
I'll consider it.

That can't be the complete story, because there's some canon sheets which have HSC without having Flight at all.

And some who have Flight without HSC. The two aren't innately linked, but when someone has both, it almost always follows that pattern.

Would the exceptions be stuff like "this person developed the HSC ability, and then later learned how to fly"?
HSC and Flight are only directly linked when the wielder has both.

Otherwise, they're two completely separate abilities.

I am very confident that durning the whole World war III Humanity most likely used most of its higher end weapons like nukes and simply did build all that many afterwards.

If even a fraction of the nuclear stockpiles were used in WWIII then he quest would be very different.

For starters the population of Earth is 7.7 billion just eight years after WWIII started. When the war started in 2000, pretty close to 2003 when the war started, this was the breakdown of official nuclear weapon stockpiles held by the Nuclear Five:
  • United States: 8,360
  • Russia: 21,500
  • United Kingdom: 281
  • France: 470
  • China: 232
That's a total of 30,843 nuclear weapons. Just 497 cities account for 23% of the global population. 215 cities account for 50% of the global GDP. So a mere 2.3% of the global nuclear stockpile would be enough to kill a quarter of the population and eliminate half the world's economic power. In actuality that number would be lower since there is significant overlap between the GDP cities and population cities plus their destruction would have ripple effects that would result in even more significant drops in both population and the economy.
I'm just going to leave the current Nuclear situation as a mix between AU (since Humanity has a larger population anyways) and Gaia's influence.
 
In other news have the new Army Action write up. Speak up if you see a problem please.



Army Actions
(Revised)
So maybe you could solo 10k+ demons. Still won't be easy.



After a bit of poking at it, and a couple suggestions form Gore, this is what Army Actions turned into. I'm going to be trying to take more inspiration from Hack-&-Slashes instead of my original 'idea'.



What is an Army Action?

An Army Action is a massive background event when a few thousand mooks from the Unified Light and Unified Darkness all take the field. The two armies fill out the whole battlefield and packs of roughly a thousand or more mooks start marching towards each other. When they meet, they'll duke it out until one group or the other is either wiped out, or breaks and runs. I feel this works better then my original version and lets Magical Girls really strut their stuff.


The Initial Clash

When an Army Action begins, there will be only a single "Clash" event, instead of the original "one every three turns". It's to represent the initial meeting between the front lines of the two armies. How the Clash plays out depends on the tactics being used by the two side's commanders. For example, a Demon Commander leading one of Hell's Legions would have his forces rush in and close with the enemy army as soon as possible, since on a one-on-one basis Demons tends to be physically superior to pretty much everyone else. An Elf Commander would instead have his front line dig in and brace themselves for the rush, or a Human commander would call down artillery all across the no-man's land in front of his lines.

Combat will be different depending on which armies have taken the field, and what commanders are in charge. More on that later.


Army On Army Combat

Every turn, instead of calculating out damage based on the collective BD and BR of both Armies I'll instead be tracking a more story-based event tree during the battle. Straight combat between individual regiments of troops will follow something similar to the original paradigm with a few minor changes, but will remain consistent with the new Event Tree:

Surges
-Every three Turns, one side or the other will "Surge". This represents the given army making an attempt to overwhelm the opposing army's position in a given area. The Higher the Morale of the Army, the more likely that they'll surge in more than one location.

Positive Morale
-When an Army has Positive Morale, they'll be more willing to engage the enemy army. You'll see more Surges, risker maneuvers, or even some outright stupid shit, such as five thousand demons rushing Goddess Gold like they have a suicide wish.

Low Morale
-This is when the Army just wants to say "fuck this, we're out". They're on the edge of breaking into a rout and you'll see them pulling away from the enemy army whenever the chance presents itself, regardless of whether or not it'd be better if they stood their ground. Fewer mooks will try to stay and fight, and fewer risks will be taken, as well as be unlikely to Surge.

Specials
-Each race's army has something that they're very, very good at. These materialize into "Specials" that change the battlefield in some way. For example, Humanity's army is small as hell when compared to literally everyone else, but we're able to move our troops around with hilarious ease. We're also the Supreme Masters of ranged combat, being more than capable of flattening one of the Unified Darkness' armies without ever directly engaging their troops.


The Hack & Slash

Magical Girls are Elite Troops, regardless of their Growth Affinity. As shown in the first engagement of the New York battle, Nepgear (who at the time was weaker than the low-end of the Story Makers) wiped out an entire group of Demonic soldiers in a single swing of Celestial Severance. Then, she along with Truth, with a bit of support from Team GEAR, slaughtered their way through New York's streets like unstoppable juggernauts. This isn't an outlier.

Magical Girls, nine times out of ten, are all capable of similar feats. When one of them takes the field, most of the Unified Light armies simply just get out of their way. Class 1 Demons will always lose in a straight fight with a fresh Magical Girl, and they know it. If they get lucky, they might manage to injure the girl, but they won't win. Which is why you'll never run into a lone demon unless it's some kind of a trap, or they have no idea a MG is in the area.
 
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