Crystalwatcher's Magical Girl Quest!

what about acceleration 0-190 immediately or over time. also would our passengers take damage from going too fast or inertia from sudden stops?
 
[X] [Silver Hero] Lucky, Samael, Michael, and James will stay and guard Silver Hero. Once the attack group reaches a courtyard the guard group will follow to the courtyard. Tentative plan is for Solid Core and Solid Drive to ferry Silver Hero to the barricade and fly back once a courtyard is clear.
 
[X] [Silver Hero] Lucky, Samael, Michael, and James will stay and guard Silver Hero. Once the attack group reaches a courtyard the guard group will follow to the courtyard. Tentative plan is for Solid Core and Solid Drive to ferry Silver Hero to the barricade and fly back once a courtyard is clear.
 
[X] [Silver Hero] Lucky, Samael, Michael, and James will stay and guard Silver Hero. Once the attack group reaches a courtyard the guard group will follow to the courtyard. Tentative plan is for Solid Core and Solid Drive to ferry Silver Hero to the barricade and fly back once a courtyard is clear.

[X][XP] Plan Hardcore
 
[X] [Silver Hero] Lucky, Samael, Michael, and James will stay and guard Silver Hero. Once the attack group reaches a courtyard the guard group will follow to the courtyard. Tentative plan is for Solid Core and Solid Drive to ferry Silver Hero to the barricade and fly back once a courtyard is clear.
 
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[X] [Silver Hero] Lucky, Samael, Michael, and James will stay and guard Silver Hero. Once the attack group reaches a courtyard the guard group will follow to the courtyard. Tentative plan is for Solid Core and Solid Drive to ferry Silver Hero to the barricade and fly back once a courtyard is clear.
 
[X] [Silver Hero] Lucky, Samael, Michael, and James will stay and guard Silver Hero. Once the attack group reaches a courtyard the guard group will follow to the courtyard. Tentative plan is for Solid Core and Solid Drive to ferry Silver Hero to the barricade and fly back once a courtyard is clear.

[X][XP] Plan Hardcore
 
[X] [Silver Hero] Lucky, Samael, Michael, and James will stay and guard Silver Hero. Once the attack group reaches a courtyard the guard group will follow to the courtyard. Tentative plan is for Solid Core and Solid Drive to ferry Silver Hero to the barricade and fly back once a courtyard is clear.

[X][XP] Do not spend XP

I don't see more IC levels as a necessary purchase, nor do I expect any level milestone shinies to come from it. Would much rather save the XP.
 
[X] [Silver Hero] Lucky, Samael, Michael, and James will stay and guard Silver Hero. Once the attack group reaches a courtyard the guard group will follow to the courtyard. Tentative plan is for Solid Core and Solid Drive to ferry Silver Hero to the barricade and fly back once a courtyard is clear.

[X][XP] Do not spend XP
 
Here's an MG with a preference for long range attacks, but who can readily switch to Gun Kata. A focus on huge numbers of tiny attacks and long range AOE attacks, but with a serious weakness to non-mooks who reach close range.

(Unified Light) Magical Girl Rock Destroyer

Chris Yukine
Stats

Health: 500
Base Damage: 800
Base Resilience: 300
Magic Modifier: 200

Affinity: Destruction | Song | Myth
Weapon

Ichaival
Level 10
Attacks Per Turn: 4
Affinities: Destruction | Myth
Ability: Multi-form | Mode Shift | (Variable)

Crossbow Mode
-Ichaival's default form. In this mode, Ichaival takes the form of a pair of energy crossbows, and gains the abilities Full Auto, Double Tap, and Homing.

Pistol Mode
-One of the alternate forms which Ichaival can shift into. In this mode, Ichaival takes the form of a pair of pistols, and gains the abilities Full Auto and Juggernaut.

Gatling Mode
-One of the alternate forms which Ichaival can shift into. In this mode, Ichaival takes the form of a pair of gatling guns, and gains the abilities Danmaku and Double Tap, but Magical Girl Explosive Bow's running speed is reduced.
Spells

Queen's Inferno
Level 10
Base Damage: 1,500
Magic Modifier: 1,700
Affinity: Song
Ability: Rain of Light | Undodgeable | Detonate

Billion Maiden
Level 15
Base Damage: 450
Magic Modifier: 150
Affinity: Song | Myth
Ability: Rain of Light | Triple Cast

Red Hot Blaze
Level 5
Base Damage: 1,000
Magic Modifier: 1,000
Affinity: Song
Ability: Critical Strike | Collateral Damage

Megadeth Fuga
Level 15
Base Damage: 2,700
Magic Modifier: 1,500
Affinity: Destruction | Song
Ability: Apocalypse | Double Cast | 5-Turn Cooldown
Abilities

Quick Shift
-Magical Girl Rock Destroyer can shift her weapon to a different mode for free once per turn. Additional mode shifts can be performed by sacrificing one action per shift.

High-Speed Combat (Lvl 2)
-Magical Girl Explosive Bow is able to track objects moving up to 180mph.

Snipe Shot
-Allows Full Auto, Danmaku, and Rain of Light to sacrifice 3 hits to cancel an enemy action.

Guns N' Mooks
Level 25
-Attacks which strike multiple times and spells which are cast multiple times can target a different enemy with each primary strike or cast. Full Auto, Danmaku, and Rain of Light hits can be freely split among multiple targets. If at least five different targets of the same type are hit simultaneously, increase each one's damage taken by 100%. Excess hits can be fired in arbitrary directions in order to reduce environmental damage.


Part of this may or may not have been motivated by Nepgear's problems with accidentally-ing things :whistle:

Note: Billion Maiden, Red Hot Blaze, and Megadeth Fuga require a brief, stationary windup before being cast. Significantly less than a full turn, but just enough that she can't use it while being targeted by someone with similar speed who isn't distracted. At her current APT and HSC level, its probably around 1-2 seconds of windup. Soft mechanic.
 
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Guns N' Mooks
Level 25
-Attacks which strike multiple times and spells which are cast multiple times can target a different enemy with each primary strike or cast. Full Auto, Danmaku, and Rain of Light hits can be freely split among multiple targets. If at least five different targets of the same type are hit simultaneously, increase each one's damage taken by 100%. Excess hits can be fired in arbitrary directions in order to reduce environmental damage.
Interesting...but what does the level do for it?
 
Already updated her page.
Her attack power is incredible. Although I noticed that her ATP is 1 higher than ours, despite the fact that our weapons are at the same level. I'm assuming it's because she's supposed to be a frontline fighter?

I'm assuming the Cleave on her weapon is the same as the Cleave on Goddess Red's Black Knight, but I could be wrong on that. If I am, could we get a definition? Apart from that, nice to see her Judgement has upgraded to Smite.

Apart from that, her spells are amazing, though not quite up to our level. Though that is in keeping with what you said about our respective roles.

Her updated Drive Synchronization is quite interesting, though I am sadly unsurprised to see that she still doesn't have her own INDESCTRUCTIBLE CORE equivalent, even after witnessing our face tanking the spell of a former Number 5.
 
For those to lazy to check the front page:
(Unified Darkness) (Anastasia Boheart) Solid Drive

Sega Dreamcast Boheart
A.K.A. The Indestructible Girl / Immovable Object / Ms. Super Slacker

Stats
Health: 2,950 (7,500)
Base Damage: 49,832 (1,000) 30 x1.7
Base Resilience: 2,265 (1000)
Magic Modifier: 350 (N/A) 5 + 5 (x2 every 5 lvls)
Affinity: Purity | Faith | Divinity
Weapon
Grand Dragon Slayer
Level 15
Attack Per Turn: 5
Affinity: Faith | Divinity
Ability: Multi-Slash | Smite | Cleave

Dragon Slayer
Level 5
Attacks Per Turn: 3
Affinity: Steel
Ability: Armor Pierce
Spells
Sword Beam
Level 15
Base Damage: 81,920 (5) x2 per lvl)
Magic Modifier: N/A
Affinity: Purity | Divinity
Ability: Double Cast | Smite

Limit Break
Level 15
Base Damage: 29,071 ((100) x1.5 per lvl)
Magic Modifier: N/A
Affinity: Purity
Ability: Boost-Self | Stack by Level

Shield Charge
Level 10
Base Damage: 295,245 ((15) x3 per level)
Magic Modifier: N/A
Affinity: Purity | Divinity
Ability: Heal | Rapid Recovery

Clothing Break
Level 10
Base Damage: N/A
Magic Modifier: N/A
Affinity: Divinity
Ability: Total Armor Destruction
Abilities
Flight
Level 29
-Solid Drive is capable of flying at 280 mph.

High Speed Combat (Level 4)
-Solid Drive can track and react to objects moving up to 360mph.

Adamantium Frame
Level 50
-A barrier that separates Solid Drive from the mortal. Damage must exceed 75% of Solid Drive's health to pass through. Success reduces the taken damage by 75%.

Frame Lattice
Level 50
-Improves Frame structure.

Anarite Generators
-Self-sustaining love... ???????????????

No Longer Human
-Negate 50% of Total End Damage. Ignore body damage modifiers. Stacks with Frame Armor.

Drive Synchronization
Level 15
-During active combat increase Judgement Drive's Base Damage and Base Resilience by 15%, her Flight by 15 Levels, and increase Juggernaut Drive's Base Damage by 75%.

Thin Grey Line
-Solid Drive is capable of using a portion of her full power in her civilian guise without the need to transform.

Master Skill
-Spend Three Actions to nullify an opponent's action.

????
-??????????????????????????????????????????????????????????
 
Oh? I seem to have missed Anarite Generators...5 bucks says it's her own Segarite Core equivalent. Though that does do wonderful things for her survivability if it is.
 
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