No, it seems to be a typo.@crystalwatcher, looking at the character sheet, it appears that you've given us an extra 100 Health. Was this intentional?
No, it seems to be a typo.@crystalwatcher, looking at the character sheet, it appears that you've given us an extra 100 Health. Was this intentional?
I don't want to wait, and I figure the first activation of the Progenitor Frame is as good a time as any.Mmm. Personally, I'm in favor of leaving Emissary for the... narratively appropriate moment, rather than just whenever we get all the prereqs.
Eh, not really, imo. But I need to go to bed so I can't really debate it right now.I don't want to wait, and I figure the first activation of the Progenitor Frame is as good a time as any.
Mmm. Personally, I'm in favor of leaving Emissary for the... narratively appropriate moment, rather than just whenever we get all the prereqs.
Stuff like this is why I want to hang onto some unspent xp.I don't want to wait, and I figure the first activation of the Progenitor Frame is as good a time as any.
What makes you think we'll ever get it under control properly?I still think that we should wait until after we've gotten the collateral damage issue controlled to upgrade the PB any further, but on the whole it looks pretty good to me.
Oh come on, imagine it, as the Progenitor Frame [spoilers] and [spoilers], [spoilers] and [spoilers]. It'd be cool!Eh, not really, imo. But I need to go to bed so I can't really debate it right now.
We can spend EXP pre-emptively on an option.
Not really. Not to me, anyway.Oh come on, imagine it, as the Progenitor Frame [spoilers] and [spoilers], [spoilers] and [spoilers]. It'd be cool!
XP is, however, the one thing where we have control over when that requirement is filled.
I think we're number 11 on the Top Twenty list. I don't see anyone other than the Top Ten having the capability to fight us and win. Anyone less than that doesn't have the firepower to potentially crack INDESTRUCTABLE CORE or they don't have the conceptual bullshit necessary to survive fights at that level.Spell Upgraded!
Celestial Severance
-A One-Hit linear attack that obliterates everything in it's path.
Level 10 -----> 11 -----> 12 -----> 13 -----> 14 -----> 15
Base Damage: 25,600 -----> 51,200 -----> 102,400 -----> 204,800 -----> 409,600 -----> 819,200
Magic Modifier: 275 -----> 300 -----> 325 -----> 350 -----> 375 -----> 400
Affinity: Purity | Divinity
Ability: Unstoppable | Prime Evil slayer | Double Cast | Echo
Spell Upgraded!
Starshine
-Watch the sky fall.
Level 10 -----> 11 -----> 12 -----> 13 -----> 14 -----> 15
Base Damage: 737 -----> 921 -----> 1,151 -----> 1,438 -----> 1,797 -----> 2,246
Magic Modifier: N/A
Affinity: Purity | Divinity
Ability: Rain of Light | Prime Evil Slayer | Quadra-Magic | Target: Army
Ability Upgraded!
Flight (Boosted)
Level 11 -----> 20
Flight Speed: 100mph -----> 190
High Speed Combat (Level 3), get!
Ability Upgraded!
INDESTRUCTIBLE CORE
Level 10 -----> 11 -----> 12 -----> 13 -----> 14 -----> 15 -----> 16
Health: 3,000 -----> 3,200 -----> 3,400 -----> 3,600 -----> 3,800 -----> 4,000 -----> 4,200
Resilience: 1,100 -----> 1,200 -----> 1,300 -----> 1,400 -----> 1,500 -----> 1,600 -----> 1,700
581 Total EXP Remaining
(Prime Evil Slayer is the stronger version of Evilslayer. If an opponent has Evil, and another negative Affinity they take 700% extra damage.)
Yes, but we currently have a fuck ton of options with no indication of what they do or when they will be unlocked (beyond all having Progenitor Frame as a prereq).
Depending upon how you define out-gun Celestial Severance already wins. V.I.C.T.O.R.Y. can only be used once per battle while Nepgear can use Celestial Severance up to four times per turn. On average Nepgear should deal 13,110,400 damage* per turn.
While Brutal Cartridge also negates all resistance but only if the attack would penetrate those resistances without Brutal Cartridge:
Brutal Cartridge: Only appears in combination with One-shot; If attack would deal any damage at all, negate target resistances entirely.
Sure it is. Nepgear can control the degree of her swing:
so it can be focused in a single direction. It's only really a problem if there is something behind our target, within 50m, we don't want obliterated.Anastasia can control the swing pattern for CS now, yes. It no longer has to be a straight line.@crystalwatcher - Is CS still a "destroy everything in front of you" attack or can we now control the size of the cone now that Nepgear has is actually skilled (IE: bought Applied Teachings) like some people have suggested?
Starshine's damage is now high enough that even if we split the four castings, like Gabriel did with her sword swings, they each still deal 24,706 damage which is greater then then 20k needed to trigger ability-less Collateral Damage:In the foreseeable future, if we need a "don't accidentally things" single target attack, Starshine is our best bet.
Well, at 20,000 damage, you start causing it starts causing splash damage even without abilities like "collateral damage".
I wonder about that. We've got lots of comments about not being able to extend the range but I don't remember any mention of not being able to reduce it.
As a reminder the 15 million damage bomb is forty megatons. I'd show a video of the Tsar Bomba, fifty megatons, but there just isn't any good footage. So instead here's a video of Castle Bravo which clocks in at fifteen megatons, about a third the yield:for comparison, the typical nuclear strike does 15,000,000 damage, and the "well were not planning on coming back to this planet anyways" ones does 40,000,000 damage. Under ideal circumstances we can hit simlar levels of raw damage.
@Gore17 - any reason behind throwing so much XP on Indestructible Core? It doesn't really make Nepgear any harder to kill.
Huh. Wonder what'd happen if we synchronized them?Depending upon how you define out-gun Celestial Severance already wins. V.I.C.T.O.R.Y. can only be used once per battle while Nepgear can use Celestial Severance up to four times per turn. On average Nepgear should deal 13,110,400 damage* per turn.
*Math:
Plus unless I'm misunderstanding something, quite possible since this seems odd, Brutal Cartridge is just a conditional version of Unstoppable.-snip-
Unstoppable negates all resistance:
While Brutal Cartridge also negates all resistance but only if the attack would penetrate those resistances without Brutal Cartridge:
If you compare them as a single attack then we have to wait until Level 18 until Celestial Severance overtakes V.I.C.T.O.R.Y. in damage with over 13 million damage per casting.
Because we're entering the big leagues now, and there's going to be a heap of stuff that will make having that extra health useful. Also, I have a love of large numbers.@Gore17 - any reason behind throwing so much XP on Indestructible Core? It doesn't really make Nepgear any harder to kill.
One giant white beam of 'fuck you and everything in your direction'?
Haha...vindication!Because we're entering the big leagues now, and there's going to be a heap of stuff that will make having that extra health useful. Also, I have a love of large numbers.
Grand Caster Solomon's Noble Phantasm
No spoilers were used in the making of that post.
Oh I know, but the fact that one of the GM's aides said that there were things that would be helped out by having higher health can be used as an argument in of itself. Now all I need to do is get the next XP plan to include leveling up.IC, and I'll be one happy camper.
Do so, and I will be very cross.Oh I know, but the fact that one of the GM's aides said that there were things that would be helped out by having higher health can be used as an argument in of itself
Update first.*wakes up, and opens thread*
...
*stares at the two new pages*
Dammit... *headdesk*
Let me start writing up some responses.
Alright.
That's actually the main reason I want IC to be a high level. We know that humans at least are capable of synchronization bonuses without magic, and I'm torn between wanting to see what happens when demons synchronize their attacks and never wanting the see that. Remember, Team GEAR's synchronization during our spar with Red Rose was enough to allow them to hurt her without triggering her To Stand Amongst Gods. What does it looks like when five demons get the drop on someone?Also, even without throwing the Superdemons at us, there's always the old classic of "throw enough bodies at the problem until it goes away". I mean, it worked against Goddess Grey, and we are no Goddess Grey.
Well, our defenses are already really crazy, and if I'm looking at the math correctly (mind double checking this @UberJJK?), we are currently capable of winning a fight against Goddess Gold by abusing the fact that we always get the initiative to take the first turn of battle. From the looks of things, we can now oneshot her with Celestial Severance before she gets a chance to beat us with Chains of the Earth or Oblivion Awaits.But it's not hard to figure out: our defensive capabilities are equal to that of a Class 9 Demon. Wouldn't it make sense that the offensive capabilities of things around that level are equally bullshit and deadly?
*quickly edits* I have no idea what you're talking about@crystalwatcher
The level up message says that both spells have Prime Evil Slayer, but on our character sheet, Celestial Severance is instead labeled with regular Evilslayer.
Since they wind up being a lot less important in the grand scheme of things, and have a lot better luck than Nepgear?It's just...@crystalwatcher, I have to ask, what's the average EXP growth over time for normal magical girls? I feel like in comparison to everyone else...well...that there is no comparison to anyone else at this point.
The Maiden are actually really nice, they just had to kill you because "mommy" and "daddy" asked them to.Meeting New Magical Girls: 5-250. Probably everybody, but possibly just Divinity (Goddess Grey and Red gave 250 EXP, Goddess White gave 5. Clearly it's inversely dependent on how nice they are. Since the Maidens of the apocalypse also gave 5 EXP they must be very kind.)
For a given definition of "safe"...this is a good thing, it means even when the damage is at the level where it should start killing planets it will be safe to use. Long term I suspect it might end up as the only really safe attack we have.
It's more a blade that Grey made for her when she was resurrected and they found out she could access some of her power inhuman form.Pretty sure that's just her MG sword filtered through Thin Grey Line.
Yes, I know. I don't see how that could trigger Apocalypse. And punching them in the face would still accomplish something.
And yet, we have WoG that Apocalypse applies to the Panzer Blade as well.
Which only really makes sense if we're swinging it so hard that the displacement of air destroys everything around us. That's the kind of thing that seems much easier to turn off.
The Metaphorical weight behind you swinging the Panzer Blade is what gives it the high damage numbers.Consider that we have precedent for that being done casually, with no apparent effort, on a weapon with a lesser version of Apocalypse.
Actually, Gabriel would have given the one that killed her closer to something like 3,000 EXP.killing Grand Archangel Gabriel would grant ~400 EXP to anyone that managed the feat, etc
Why do you think she's dragging Insight around with her despite her being a newbie?So even low growth Affinities can rake in the EXP by helping out Red Rose, but they face the danger of ending up in a KTHXDIE effect in the process. It's more EXP than low Affinities would otherwise see in one place, but balanced against winning fights they have no business being in.
...@crystalwatcher, looking at the character sheet, it appears that you've given us an extra 100 Health. Was this intentional?
Mmm. Personally, I'm in favor of leaving Emissary for the... narratively appropriate moment, rather than just whenever we get all the prereqs.
I don't want to wait, and I figure the first activation of the Progenitor Frame is as good a time as any.
Even if you guys did buy it, it'd have to wait until you either returned to base or the Frame activated to see the results since it's a far more narratively important buy.Oh come on, imagine it, as the Progenitor Frame [spoilers] and [spoilers], [spoilers] and [spoilers]. It'd be cool!
The way Celestial Severance works it that it extends the Panzer Blade with a massive pane of light literally 50 meters long and roughly ten inches wide along a 2 dimensional plane.@crystalwatcher - Can Nepgear control Celestial Severance's range, up to the 50m cap, or is it fixed at 50m, no more no less?
*points*As a reminder the 15 million damage bomb is forty megatons. I'd show a video of the Tsar Bomba, fifty megatons, but there just isn't any good footage. So instead here's a video of Castle Bravo which clocks in at fifteen megatons, about a third the yield:
No, it's literally that he has some kind of obsession with huge numbers, and not that lvl 30 IC will get you anything.Oh I know, but the fact that one of the GM's aides said that there were things that would be helped out by having higher health can be used as an argument in of itself. Now all I need to do is get the next XP plan to include leveling up.IC, and I'll be one happy camper.
Huh. ...I still want higher levels of IC, though the knowledge that there's no bonus for getting it to a high level is somewhat disappointing. I guess I'll just have to be happy with the extreme tankiness we'll have with IC at a high level.No, it's literally that he has some kind of obsession with huge numbers, and not that lvl 30 IC will get you anything.
This is the same guy that tried making one of Lost's characters hit superluminal velocities because he thought having an ability that increased their speed by 40,000 m/s per level was a great idea. And the guy that got me to bring Juggernaut's spear to lvl [I shouldn't have said that]
Typo.It's more a blade that Grey made for her when she was resurrected and they found out she could access some of her power inhuman form.
So I was right. It is basically making a gigantic lightsaber blade come out of the end of our weaponThe way Celestial Severance works it that it extends the Panzer Blade with a massive pane of light literally 50 meters long and roughly ten inches wide along a 2 dimensional plane.
In other words: you're swinging a 2D windowpane made of pure energy at someone.
The size of the blade is unconditional, so you can't shrink or grow it at all, and there's nothing your enemies can do to manage the same. It will plow through pretty much everything in it's way, including Morality Barriers if you come across a Divine Being small enough that 50 meters is significant against them.