Crystalwatcher's Magical Girl Quest!

It only takes 1,500 of those to hit a million Base Damage. There is 90% chance of Goddess Red rolling 3,000 which puts the Base Damage up to 1,998,000. Throw in Coming of the End and it takes a mere 500, 98.34% chance, to hit a million damage per attack of which they have two per turn. This is of course without Goddess Red's Overwhelming Presence.

Anyway my point is it takes relatively small armies to hit massive combo damage.
Now, I know we haven't seen everything from Ni, but thinking about Red's Army of the Apocalypse vs. Nepgear, I think that the quests narrative mechanics make it such that Nepgear has the advantage. While the Army racks up some impressive numbers incredibly quickly, from what we have been shown, it is also melee. So why the hell would Nep, a fairly fast flyer get into a position where they can actually attack if she knows she'd lose? Answer, she won't. She'd pick fights where Purifier Beam and Starshine glass the Army's positions.

Ni's answer to that would have to be to either use some of the nasty surprises hidden by that damn Kyubey emoji, or call in backup from a very high power Demon to take us on.

You intentionally misspelled that didn't you.
 
While the Army racks up some impressive numbers incredibly quickly, from what we have been shown, it is also melee. So why the hell would Nep, a fairly fast flyer get into a position where they can actually attack if she knows she'd lose? Answer, she won't. She'd pick fights where Purifier Beam and Starshine glass the Army's positions.
This is actually an issue all three armies we've seen suffer from. Soul Reaver are melee only, Hell's Soldiers/Hell's Ground Commanders/Hell Beasts* are melee only, and Spawns of Chaos are melee only. Which is good since it really puts a limit on how much damage they can do to a single target simply due to spacing.

*Well Hell Beasts have a spell called "Hellfire" which might be ranged but it could also just be coating their claws in Hellfire.
 
This is actually an issue all three armies we've seen suffer from. Soul Reaver are melee only, Hell's Soldiers/Hell's Ground Commanders/Hell Beasts* are melee only, and Spawns of Chaos are melee only. Which is good since it really puts a limit on how much damage they can do to a single target simply due to spacing.

*Well Hell Beasts have a spell called "Hellfire" which might be ranged but it could also just be coating their claws in Hellfire.
And this is why I set that large groups of powerful ranged combatants that aren't numerous enough to count as an army are a threat.

Also, @crystalwatcher
Is the auto-Intercept of Supremacy Zone limited by our attacks per turn?
 
Also, @crystalwatcher
Is the auto-Intercept of Supremacy Zone limited by our attacks per turn?

It shouldn't be since it's prereq, Covering Fire, wasn't:
Besides there is a possible downside to Covering Fire:
@crystalwatcher - Does Covering Fire use up Nepgear's Attacks Per Turn like normal Intercept does?
It doesn't. Intercept doesn't use attacks either... at least I haven't done it like that.
 
I just had this amazing theme idea for a story/myth maker MG.

Solar Bureaucracy Charms

Expect something concrete sometime today.
 
It shouldn't be since it's prereq, Covering Fire, wasn't:
That was also a really long time ago, back when things were still really wonky and inconsistent :V

Main reason I'm curious is because there's a point at which things are flying at you in such high quantities and speeds that it's exceedingly improbable to fire a shot at each one individually before they hit you.

Unless the Auto-Intercept makes our weapon rotate and fire autonomously of course.
 
*looks at @UberJJK*

Yo, you're the resident Shepard Quest vet, you got any ideas for a Divine Entity based on the concept of [MATH]?

Hmm.
(Unaligned Front) Manthanein

Mathematics Manifest
Stats

Health: 48,988,659,276,962,496
Base Damage: N/A
Base Resilience: 31,415,926,535,897,932
Magic Modifier: N/A

Affinity: Mathematics| Infinity | Order | Rule | Space | Time | Null | Information | Divinity
Weapon

Sufficient Velocity
Level 9999
Attacks Per Turn: 1
Affinities: Mathematics| Infinity | Divinity
Ability: Total Devastation | Scale to Target
Spells

Algorithmic Image Drive
Mathematics dictates Manthanein's position and Manthanein dictates Mathematics.
Level 2,520
Base Damage: N/A
Magic Modifier: N/A
Affinity: Mathematics| Space | Time
Ability: Teleport | Dimension Shunt

The Correct Answer Is
Manthanein alters the value of one mathematical value.
Level: Variable
Base Damage: Variable
Magic Modifier: N/A
Affinity: Mathematics
Ability: Variable
Abilities

It Effects Everything
-As a Conceptual existence, Manthanein cannot be damaged by any attack incapable of enforcing a permanent conceptual change to reality itself. Anything lacking such an ability is ignored outright.

Infinitely Your Greater
-Manthanein is capable of waging combat against war on Trans-dimensional existences, as well as entire universes simultaneously.

Reassertion of Order
-Manthanein enforces the strict order of mathematics where ever he goes. All magic ceases to function within his presence.


...there is a reason I don't create characters.
 
Last edited:
Hmm.
(Unaligned Front) Manthanein

Mathematics Manifest
Stats

Health: 48,988,659,276,962,496
Base Damage: N/A
Base Resilience: 31,415,926,535,897,932
Magic Modifier: N/A

Affinity: Mathematics| Infinity | Order | Rule | Space | Time | Null | Information | Divinity
Weapon

Sufficient Velocity
Level 9999
Attacks Per Turn: 1
Affinities: Mathematics| Infinity | Divinity
Ability: Total Devastation | Scale to Target
Spells

Algorithmic Image Drive
Mathematics dictates Manthanein's position and Manthanein dictates Mathematics.
Level 2,520
Base Damage: N/A
Magic Modifier: N/A
Affinity: Mathematics| Space | Time
Ability: Teleport | Dimension Shunt

The Correct Answer Is
Manthanein alters the value of one mathematical value.
Level: Variable
Base Damage: Variable
Magic Modifier: N/A
Affinity: Mathematics
Ability: Variable
Abilities

Everyone Answers To It
-As a Conceptual existence, Manthanein cannot be damaged by any attack incapable of enforcing a permanent conceptual change to reality itself. Anything lacking such an ability is ignored outright.

Infinitely Your Greater
-Manthanein is capable of waging combat against war on Trans-dimensional existences, as well as entire universes simultaneously.

Reassertion of Order
-Manthanein enforces the strict order of mathematics where ever he goes. All magic ceases to function within his presence.


...there is a reason I don't create characters.
The Ultimate Final Boss :V:V:V:V
 
Because trying to calculate a boss fight with him would make you kill yourself out of sheer embarrassment and frustration. :V
Nah. No calculations required. Nepgear has a magical body:
"The third type is when the Magical Girl apparently replaces her Human body with a magical construct as well as using a spare magical body for combat."

And for a moment you find yourself staring at her with incomprehension. When it dawns on you, you actually drop your cup.

"As far as the lab coat can tell, you no longer have an actual human body."
and all magic ceases to function within his presence:
Reassertion of Order
-Manthanein enforces the strict order of mathematics where ever he goes. All magic ceases to function within his presence.

So Nepgear automatically dies. The End.
 
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