Blood, Sweat, and Tears (WH40k Design Bureau)

Uniary is, essentially, always going to have some minor population of beastmen. Akin to Orks, it is very hard to actually eliminate an infestation unless you Have The Technology to go over every cubic meter of volume in the afflicted space.

Part of the stated duties of Void Shields, due to their nature as Warp Tech, is to protect against Weird Stuff. Obviously they still can be overwhelmed but most esoteric affects have to batter through the shields to do damage to the hull. Mental effects are still a bit hit and miss though.


The Corona PD Array only protects the ship that is carrying it unless you get in an inadvisably close formation.
Fair enough, gonna change them PD for some shields then.

Punishing-Class Δ Torpedo Corvette (44M)
- Hull: Spatha-class Hull [2W,2D,1E(+.5A),1U](5M)
-Weapon: Duet Torpedo Tubes (2M) + 6x "Indignant"-model Torpedo (1M per Torpedo)= (8M)
-Weapon (Spinal): Fusion Breaker Bombardment Cannon (4M)= (4M)
-Defense: Scaffold Armor (Armor 1.5) (2M)
-Defense: Bubble-type Rapid Shield (Shield 3, Armor 1) (6M)
-Utility: Repair Deck (2M)
-Engine: Pulsed Plasma Array Drive: (Accel 1.5, Maneuver 3, Fuel Efficient) (4M)
-Bridge: Groupsight Combat Bridge (4M)
-Sensors: T-100 Auspex (Passive 1, Active 1.5, Medium Range) (2M)
- Warp: Merchant (4M)
- LS: Essential (2M)
- Housing: Barracks (1M)

Well, this is at 44M now. Any other issues?
 
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[X] Plan Highway Robbery

On the subject of a torpedo ship with a bombardment cannon, we also might want to consider doing that with the War Hawk Hull MkII because then we could fit either a second torpedo launcher or some normal cannons on as well. (Or go full hog torpedoes and put three torpedo launchers on the same hull)
 
[X] Plan Highway Robbery

On the subject of a torpedo ship with a bombardment cannon, we also might want to consider doing that with the War Hawk Hull MkII because then we could fit either a second torpedo launcher or some normal cannons on as well. (Or go full hog torpedoes and put three torpedo launchers on the same hull)
I thought about that actually! The problem though is that we have limited space in our Yard and if we want our Light Cruiser any time soon, then we can't have another concurrent project that is too "pricey".
 
I thought about that actually! The problem though is that we have limited space in our Yard and if we want our Light Cruiser any time soon, then we can't have another concurrent project that is too "pricey".
The 5M difference is unlikely to break us. However, it would lose us the +.5 acceleration, which means they would be slower than most of the rest of our escorts.
 
The 5M difference is unlikely to break us. However, it would lose us the +.5 acceleration, which means they would be slower than most of the rest of our escorts.
I was thinking about the extra tubes and canons. One extra torpedo set is 8m with a magazine full. Plus the hull that's more like 13M. If we go for all torpedoes we are looking at 17M plus.

Mind, if we can get our Light Cruiser even with all of that I am game.
 
If I stretched the rules a bit, the Martinet hull could fit twelve Duet launchers for a laughable twenty four tubes. Small tubes fit for Escorts admittedly. Still, that is lotsa dakka.
 
If I stretched the rules a bit, the Martinet hull could fit twelve Duet launchers for a laughable twenty four tubes. Small tubes fit for Escorts admittedly. Still, that is lotsa dakka.
That's the ship we'd make if and when we wanted to bully people with poor ships; it's not a superiority fighter, it's a scrub eraser.

A cannon fodder eater if you would. The Avenger of Light Cruisers.

....it would be one marketable import model, wouldn't it?
 
Something like that would be pretty good for clearing fixed defenses admittedly. And making larger ships step lightly. Sure, escort sized torps and all but torpedoes are still torpedoes.

It may be a good idea to have a ship fitted out for fixed defense clearing once we start going after more entrenched enemies like Incleon.
 
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I was thinking about the extra tubes and canons. One extra torpedo set is 8m with a magazine full. Plus the hull that's more like 13M. If we go for all torpedoes we are looking at 17M plus.

Mind, if we can get our Light Cruiser even with all of that I am game.
Depends on what the Octan raid gets us, and how much repair work we need and how much we wind up spending on a subsidiary shipyard and fixed defenses to protect it. The light cruiser's only going to cost us 70M next turn, and we'll have at least 415. That said, I think we need to get the first and third squadrons up to strength before we start building new torpedo ships.
 
in the next couple of turns we need to think about expanding our patrol squadron numbers. Maybe start replacing older model corvettes for newer ones when we can? Then use the outdated ships for patrol duty.
 
in the next couple of turns we need to think about expanding our patrol squadron numbers. Maybe start replacing older model corvettes for newer ones when we can?
Four is enough for now, but we need to strengthen them. Those AMMs just aren't cutting it anymore. I'd like to replace the remaining Resolutes in our combat squadrons, transfer them into the patrol squadrons, and refit the AMMs into something more useful (possibly just armed freighters).
 
Four is enough for now, but we need to strengthen them. Those AMMs just aren't cutting it anymore. I'd like to replace the remaining Resolutes in our combat squadrons, transfer them into the patrol squadrons, and refit the AMMs into something more useful (possibly just armed freighters).
Go to one of the other independents fighting for their lives and off load our AMMs on them for influence on the cheap?
 
That's the ship we'd make if and when we wanted to bully people with poor ships; it's not a superiority fighter, it's a scrub eraser.

A cannon fodder eater if you would. The Avenger of Light Cruisers.

....it would be one marketable import model, wouldn't it?
Ripple firing rather than as a single volley... Not the worst at doing such I suppose. Still, by mass Escorts generally have the best PD of all weight classes and move in formations for mutual cover so there are definitely drawbacks.

It would lead to some rather extreme first reactions on the part of the people you used it against however.
 
By the way, what does everyone want to research next turn? I'm thinking subsidiary shipyards, flag bridges, boarding shuttles (since the Strife can use them effectively without needing a naval armsman garrison), and either armor or macrocannon shell manufacturing.
 
By the way, what does everyone want to research next turn? I'm thinking subsidiary shipyards, flag bridges, boarding shuttles (since the Strife can use them effectively without needing a naval armsman garrison), and either armor or macrocannon shell manufacturing.
Fusion cannon to make it short range rather then very short range? Along with better torpedoes and the plasma shells to upgrade our killiness across the board?

Not the most efficient choices perhaps, but they aren't likely to fail and would make things that we already have competitive.

Definitely the subsidiary shipyards though; it would be wonderful if we could keep making corvettes somewhere else.
 
Armor is a must I feel. Especially since we will be starting our light cruiser next turn.

Oh. @Vanigo we could research the looted engine. Its better than our current standard engine. Our standard one is accel 2 and maneuver 2 while the looted engine is 3 and 2 respectively.
 
I don't know if short range on the fusion breaker cannon would be achievable. Even the ones we got off the space hulk have very short range.

Oh, another thing we might go for is point defense range, probably by tying the turret in to the sensor grid instead of relying on little local auspexes.
 
I don't know if short range on the fusion breaker cannon would be achievable. Even the ones we got off the space hulk have very short range.

Oh, another thing we might go for is point defense range, probably by tying the turret in to the sensor grid instead of relying on little local auspexes.
The ones in battlefleet gothic have normal macrocannon range though. So it's probably possible in-universe though I will freely admit that I don't know how doable it is for us.
 
Also, you have the Psyker Cadre. They aren't an Army, instead acting more like a Special Forces group where their esoteric abilities allow them to do things regular soldiers might not. For example, you could have them help with the Gehault negotiations, go spy on someone, or other similar covert actions.

The ones in battlefleet gothic have normal macrocannon range though. So it's probably possible in-universe though I will freely admit that I don't know how doable it is for us.
Probably by using different/multiple ammunition types as Bombardment cannons get their short range from the size of their projectiles, optimized for massive area of effect on planetary targets or station interiors.
 
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