Blood, Sweat, and Tears (WH40k Design Bureau)

While more expensive due to needing stand off sensors and having to batter down shields because it's a laser weapon, bomb pumped torpedoes are more accurate in the sense they don't need to maneuver to hit the target or pass through most PD screens.
So basically, a normal torpedo is cheaper, but you might need more of them in order to achieve the same effect as a single bomb-pumped torpedo? Or in simpler terms, you might need three torpedoes to mission-kill a ship that two bomb-pumped torpedoes can mission-kill, but both cost about the same to produce? With it being down to how bad you believe the target's point defence versus their shields will be, alongside if you believe that strikecraft will be more effective against more, but less protected or fewer but more protected torpedoes trying to get into range?
 
So basically, a normal torpedo is cheaper, but you might need more of them in order to achieve the same effect as a single bomb-pumped torpedo? Or in simpler terms, you might need three torpedoes to mission-kill a ship that two bomb-pumped torpedoes can mission-kill, but both cost about the same to produce? With it being down to how bad you believe the target's point defence versus their shields will be, alongside if you believe that strikecraft will be more effective against more, but less protected or fewer but more protected torpedoes trying to get into range?
The difference is the attack method with the cost being incidental. A bomb pumped torpedo is equivalent to a Lance or Battery attack whereas a normal one is a Shield ignoring Ordnance. Against some foes it may be better, some it won't.
The sensors needed to allow for an accurate volley does bias bomb pumped ordnance to be more expensive though.
 
(Lance Add-on) Reactor Pumps: With the success of the Laser Containment Array which has drastically improved the range of the Farstrike Lance, a new avenue for enhancing the weapon's performance has been proposed. The aim is to improve the power of the targeting lasers themselves to the extent that they strain the Void Shields of an enemy vessel, thus giving a greater chance of the actual shot breaking through.

This would take advantage of the bonus for bomb pumped lasers, right?
 
This would take advantage of the bonus for bomb pumped lasers, right?
No. That is... Akin to mashing a battery of laser based cannon around your Farstrike. The bonus for bomb pumped lasers were admittedly looted from Ork charge beams using components like IN Laser weaponry (think how LEDs work but Bigger and Better) but you have a lot of very sensitive equipment near where you would be lighting off small nuclear devices.
 
No. That is... Akin to mashing a battery of laser based cannon around your Farstrike. The bonus for bomb pumped lasers were admittedly looted from Ork charge beams using components like IN Laser weaponry (think how LEDs work but Bigger and Better) but you have a lot of very sensitive equipment near where you would be lighting off small nuclear devices.
I mean, bomb and reactor pumped lasers work off of the same principles. One is just reusable.
 
Got a couple of weapon pitches for you guys.

Should I replace the capacitors with battery's?

(Weapon) "Blaze Lock" Las Battery

Taking inspiration from precursors of the humble lasgun these weapons sidestep the complications in creating naval scale las weapons by replacing the complicated power feeds usually used by las weapons of this size with a series of swappable capacitors.

(Weapon) "Sunspot" plasma battery

A design based on studies of the plasma cannons salvaged from the Ork asteroid base these guns represent Calavar's first true steps into the field of plasma weaponry.
 
Last edited:
C51 'Crusader' plasma drive
While calavar's engines have primarily being merchant engines moddified to suit the military needs of our time ,the C51 is built specifically for war ships. Focusing on reliability ,resistance to damage and power over other design considerations.
 
Personally I'd still prefer a Particle Battery for our first energy battery given we've been doing work in that field with all the Particle Lances we've been making.
 
Personally I'd still prefer a Particle Battery for our first energy battery given we've been doing work in that field with all the Particle Lances we've been making.
It also has the advantage that we can have both sides of the broadside share the same primary accelerator rings, with secondary accelerators coming form opposite sides of the right to the firing aperture.
 
It also has the advantage that we can have both sides of the broadside share the same primary accelerator rings, with secondary accelerators coming form opposite sides of the right to the firing aperture.
That sounds like it would make aiming dreadfully complex. Redirecting particle beams (assuming you're using electromagnetic particle accelerators and not technobabble space magic) is about as hard as getting them up to speed in the first place.
 
Even beyond the 'can we do that' issue, I have to admit some hesitance to having that set up on the grounds that that means that a single break in the rings can shut down all our guns.
 
Even beyond the 'can we do that' issue, I have to admit some hesitance to having that set up on the grounds that that means that a single break in the rings can shut down all our guns.
We should go for plasma then that way when they break they'll take half the ship with them, a much better option wouldn't you agree?;)
 
Got a couple of weapon pitches for you guys.
In all honesty, my main issue with all of these is that they're so short. Most of the suggestions have gone into more detail then, say, 'we looked at the guns and then we made our own copy'. Hells, they're each only one line long. It's a good foundation for a suggestion, but they'd need some expanding on, at least in my opinion.
 
In all honesty, my main issue with all of these is that they're so short. Most of the suggestions have gone into more detail then, say, 'we looked at the guns and then we made our own copy'. Hells, they're each only one line long. It's a good foundation for a suggestion, but they'd need some expanding on, at least in my opinion.
I would welcome the input, especially on the plasma one I couldn't think of much beyond "we got the idea from these guns we found".
 
That sounds like it would make aiming dreadfully complex. Redirecting particle beams (assuming you're using electromagnetic particle accelerators and not technobabble space magic) is about as hard as getting them up to speed in the first place.
Not really, just have the primary ring make the particles, through a series of vents and pipes, the particles would be funnelled to smaller secondary rings that store the particles like a magazine in an autogun. The secondary ring will be inside a turret so that it can be aimed and shot while the secondary ring's only function would be to hold the energetic particles and then vent it into th eaccelerator rails for it to be shot at the enemy.
 
Not really, just have the primary ring make the particles, through a series of vents and pipes, the particles would be funnelled to smaller secondary rings that store the particles like a magazine in an autogun. The secondary ring will be inside a turret so that it can be aimed and shot while the secondary ring's only function would be to hold the energetic particles and then vent it into th eaccelerator rails for it to be shot at the enemy.
Do you, uh, do you know how particle accelerators work? The smaller a ring is, the more power it takes to keep the particles moving at high speed. We're not using the main accelerator rings to produce exotic particles - the output is nanoscopic, and they tend to decay in moments anyway. We're using them to accelerate perfectly normal particles to high fractions of light speed and then shoot them at the enemy.
 
Do you, uh, do you know how particle accelerators work? The smaller a ring is, the more power it takes to keep the particles moving at high speed. We're not using the main accelerator rings to produce exotic particles - the output is nanoscopic, and they tend to decay in moments anyway. We're using them to accelerate perfectly normal particles to high fractions of light speed and then shoot them at the enemy.

Yeeeeeah, that's unfortunately how it works. Altough, if you were willing to create a space ship from the ground up so that it would have a "race track" running through the whole ship for the sole purpose of power particle acceleration...you would still run into diminishing returns at some point, but I do wonder how many particle batteries we could run with such a set up.
 
Back
Top