This is very silly. I'll just quote myself.

The cadet, Syifa Wulandari, at the center of the third Flight was moderately highly ranked also, with a rating of '4500'. Three other cadets aside from Setsuna had a ranking above '900', but there was nobody close to the ten thousand mark, let alone half that again as Shuri was. You idly research your own combat rating and find a question mark.
 
I just took a look at Anna's character sheet, and two things leapt out at me.

First, "Target Rich Environment" basically means that Anna runs off of the 'Inverse Ninja Law'

Second, Anna has a LOT of room for improvement, and I'm not just talking about Wave Force. Of her Advanced Skills (under Skills; Impeller), only one of them has a maxed out stat (Interdiction; Speed). Many of them even have stats that don't break the hundred mark. Special mention goes to the 'Gate' skill, for easily being her least trained ability, with the highest stat being a mere 48, out of Anna's potential max of 200.

Side-note: Shuri's current skill max is apparently 80, meaning that, on paper, we are twice as good as her, at everything. This does not mean that she might have a better grasp on certain skills than we do (but they'ld have to be advanced, since we've maxed out everything less than that.)
 
The current plan seems to be to level Transcendent Offense once, and then work on other things.

I would like to start filling in some of our weapon skills, because most of those are at 50 points. The only weapon we really have mastered are the Heavy Particle Projectors. After that, split time between TO and Advanced Impeller shenanigans? At 10 points per training action and a minimum of 2 training actions per day full focus on TO would level it in ~14 days. At 3 actions per day it would take only 9 days to level it.

Though it might end up only being available to train in the morning or on our own time. As is, we should probably use the third training action for social or elective actions.

Given there is a time-skip coming up, we should be able to make a plan for leveling all our skills at least somewhat quickly.
 
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I think mainly we want to see how Transcendent Offense develops (we have hints of Red Wave / Blue Wave, or of decreasing the suicide cost of Static Wave), before deciding what proportion of our effort we want to devote to it. I do think that we should go beyond a singular levelup, as in continue to work on this ability even if we don't devote to it entirely.

Of the rest, the low-hanging fruit is Teleport Speed, we can hopefully Master that quickly. Interdiction Precision is stated to give a benefit, so there's that I suppose. I'm not too impressed by the description of Gate, but we should get it to usable levels I suppose.

I'm dubious on the utility of mastering other weapons. What I actually want is our other Heavy Particle Projectors back. Hypervelocity Cannons seem inferior in more ways than just unfamiliarity. Improving our skills with Lasers might be important, however, as speed of light precision weapons are handy for interception. Missiles... I guess it depends.
 
I think mainly we want to see how Transcendent Offense develops (we have hints of Red Wave / Blue Wave, or of decreasing the suicide cost of Static Wave), before deciding what proportion of our effort we want to devote to it. I do think that we should go beyond a singular levelup, as in continue to work on this ability even if we don't devote to it entirely.

Of the rest, the low-hanging fruit is Teleport Speed, we can hopefully Master that quickly. Interdiction Precision is stated to give a benefit, so there's that I suppose. I'm not too impressed by the description of Gate, but we should get it to usable levels I suppose.

I'm dubious on the utility of mastering other weapons. What I actually want is our other Heavy Particle Projectors back. Hypervelocity Cannons seem inferior in more ways than just unfamiliarity. Improving our skills with Lasers might be important, however, as speed of light precision weapons are handy for interception. Missiles... I guess it depends.
I think we REALLY should split the effort up a bit to gain proficiency in the more common stuff even as we work on our trump card. Transcendent stuff are high investment finishing moves, but you need other supporting methods to get into position to use those, while our 'common' skills are so low that they take basically no time to raise up to expert at least, and gives us more options due to Anna's immense multitask abilities.
 
I think we REALLY should split the effort up a bit to gain proficiency in the more common stuff even as we work on our trump card. Transcendent stuff are high investment finishing moves, but you need other supporting methods to get into position to use those, while our 'common' skills are so low that they take basically no time to raise up to expert at least, and gives us more options due to Anna's immense multitask abilities.
I would actually argue that we really don't need any more of those common skills yet. For example, interdicition; yes, boosting it's precision would allow us to use it to destroy stuff, but we can already wrack things with aggressive teleportation.

Are there any holes in our skillset that we really need closed? Considering our prior performances, I would say no. Really, one of the biggest advantages of playing the warrior for me is that we don't need to plug those holes, and can thus focus on the more plot-relevant wave force.
 
As the person who pointed out that, technically, Anna isn't the absolute pinnacle of perfection yet, I feel obliged to say that, I don't think we need to worry about it... YET.

It will be MUCH more dramatically appropriate if we indulge a training binge, after we suffered a horrible curb-stomping/failed to protect something we value (AGAIN). Have to nail that dramatic timing and all.

For now, I say we focus mostly on our social skiiiii- WHERE'S THE TAB FOR SOCIAL SKILLS?!? I AM LOST! LOST!!
 
Avalanche also said that Anna would have a hard time improving any more, since she learned pretty much that she could the hard way.
More in the skills she has maxed. Conventional skills, like how to use a supply line rather than looted gear or how to fight with a team supporting instead of soloing everything, actually impedes her performance here. Consider the substantial improvements via Target Rich Environment alone.
 
You have to keep in mind that our Wave Force is good for one shot before it gets stolen by the protagonist or the antagonists one-up us. I think it's smart to have a level even further beyond in reserve.
It's BECAUSE it's good for one shot that we need diversity.

And also we've been told that nobody's going to be replicating Wave Force any time soon, or for the matter, make any progress until we do the research paper. Season 2 stuff at the earliest.
 
And also we've been told that nobody's going to be replicating Wave Force any time soon, or for the matter, make any progress until we do the research paper. Season 2 stuff at the earliest.
Protag magic trumps sense unfortunately. And/or he'd insist that we teach him directly once he saw it. And we couldn't exactly refuse IC, because why would we?
 
Protag magic trumps sense unfortunately. And/or he'd insist that we teach him directly once he saw it. And we couldn't exactly refuse IC, because why would we?
As in, word of GM.

He has his own unique trick. Because he has a special snowflake unit anyway.

Not to mention we won't be asked to teach it until we use it, and the only circumstance it can be used is if it was all or nothing vs a real Type Zero.
 
Protag magic trumps sense unfortunately. And/or he'd insist that we teach him directly once he saw it. And we couldn't exactly refuse IC, because why would we?

Because Transcendent Wave causes physical damage to the user. Given her hangups there is no way Anna would teach someone, especially someone she is close to like Coke-Zero, a technique self-damaging technique. Especially given it's all or nothing nature makes it almost suicide to use.
 
Koujirou is good at learning impeller things. After Anna used her thumb poke of doom he had Shuri teach him a technique to counter it. When the technique failed it failed because Anna is overwhelmingly strong -- not because he hadn't learned it properly. And he was taught how to do so in at most a few hours. Koujirou may be a moron but he is pushing himself as far as he can.

From an IC perspective we have reasons to teach him what we can: flightmate, eager to learn, hammering out the best way to teach others, an odd desire to be close to him, empowering humanity against the AGs, etc.
How severe is the frame damage from Wave Force anyway? It's hard to distinguish between "hurt from Wave Force backlash" and "Sekhmet (almost) PWNs U" damage in our character sheet. I think all the damage we had upon quest start was from Sekhmet and the Wave Force backlash was fixed quite rapidly. If Wave Force can cost an arm or a leg that's a big reason to avoid teaching Koujirou -- he already hurt himself by ignoring safeties.
 
How severe is the frame damage from Wave Force anyway? It's hard to distinguish between "hurt from Wave Force backlash" and "Sekhmet (almost) PWNs U" damage in our character sheet. I think all the damage we had upon quest start was from Sekhmet and the Wave Force backlash was fixed quite rapidly. If Wave Force can cost an arm or a leg that's a big reason to avoid teaching Koujirou -- he already hurt himself by ignoring safeties.
It removes the appendage used to fire it.
EDIT-
*Anna, looking confused at the horrified expression of the UN officals after the Wave force test ends*
"What? It was only a little frame damage."
 
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It removes the appendage used to fire it.
EDIT-
*Anna, looking confused at the horrified expression of the UN officals after the Wave force test ends*
"What? It was only a little frame damage."
And also you lose all your shields.

Basically it maims you and drops your shields, WHILE at point blank to the biggest enemy on the field.

Either the fight is over or you just committed suicide.
 
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