Ya know what, even if I didn't agree that such is not worth the bother OOC discussion, I'm confident that summoning fiends will give these current allies the wrong Idea of what we're about. I'm sure some huge ass elementals will do well.
Also,
@Goldfish, unless you think that the agonising firebrand will kill the golems, maybe ask DP if we can hit one or both golems without hitting the mage?
Either way, perhaps add a bit "if reasonable with regard to circumstances, Greater shadow enchantment a golem if reasonable"
Then, next round, we might as well take a move + standard action (summon elementals that can enter the ship or help in our next goal) and use the swift action to take out the other one.
Unless we have more fiends to take down. Imo, we should see about getting a combat metaspell feat, even if only to work with arcane spellsurge.
Due to our class, maximize spell is out, unless we Retrain it in... 4 more levels.
Was thinking about chain spell. How would
Manyjaws - Therafim RPG work with it? Ten jaws per target is pretty cool. Or chained orb of force.
Also, chained targeted (greater?) Dispel magic and chained soundlance seems nice, but the second spell is probably superseded by other attacks at that spell level. Though is is more precise than firebrand.