Next round, since we have arcane spellsurge, should we summon more huge elementals, or 1d3 (+1?) Realms Helps Creature: Deva, Movanic They are smaller than huge (Medium), can cast death ward at will on our PC's while we clean up/break in along with aid and prayer, and a cure serious wounds once each, which is sorta handy. Immune to cold, electric, acid and Fire, but low HP.

They should aid themselves first if they have time.

Unless we can get huge air elementals to be large or smaller. Or if the ship is sized for huge beings.
 
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Next round, since we have arcane spellsurge, should we summon more huge elementals, or 1d3 (+1?) Angel, Movanic Deva – d20PFSRD They are smaller than huge (Medium), can cast death ward at will on our PC's while we clean up/break in along with aid and prayer, and a cure serious wounds once each, which is sorta handy. Immune to cold, electric, acid and Fire, but low HP.

They should aid themselves first if they have time.

Unless we can get huge air elementals to be large or smaller. Or if the ship is sized for huge beings.
Ain't calling for angelic outsiders a really bad idea with how planes are broken and we don't know the procedures Archons followed to do so safely and reliably?

I don't want to summon more enemies :/

We won't even be able to loot them :///
 
The current plan is fine, no need to call fiends or celestials. Both of them equally mess with Viserys' alignment when summoned, and I dearly do not want that alignment war. If there was a way to avoid that alignment shift then this wouldn't be a problem, but unfortunately it's something we need to deal with.

[X] Goldfish
 
Ain't calling for angelic outsiders a really bad idea with how planes are broken and we don't know the procedures Archons followed to do so safely and reliably?

I don't want to summon more enemies :/

We won't even be able to loot them :///

I assumed that only applied to called Good outsiders. Good thought .

@DragonParadox did Yarel say that the damage effect applies solely to calling Good outsiders, or both that and summoned ones?

Also, how big do we think the insides might be, for use of summon space? On a related note, can a huge air elemental compress to large/medium?

Edit: i wonder if there is a ritual that protects one from Good and Evil that Lya can make in the distant future.
 
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The current plan is fine, no need to call fiends or celestials. Both of them equally mess with Viserys' alignment when summoned, and I dearly do not want that alignment war. If there was a way to avoid that alignment shift then this wouldn't be a problem, but unfortunately it's something we need to deal with.

[X] Goldfish

This massively reduces the utility of his new Robes, spell likes are like 80% of Summon Monster at these levels and Elementals have dip in that department.
 
This massively reduces the utility of his new Robes, spell likes are like 80% of Summon Monster at these levels and Elementals have dip in that department.
I have no issues with Summoning Outsiders with the Summon Monster spells, and don't think the temporary Summons' alignments will affect us. I'm just against Summoning Devils to fight Devils.
 
This massively reduces the utility of his new Robes, spell likes are like 80% of Summon Monster at these levels and Elementals have dip in that department.
I don't know what to tell you, man. Hopefully DP takes pity and gives us a way to avoid the alignment shifts. The quest only improved once that part of it was taken out, and it really is annoying that it's suddenly a concern again.
 
I don't know what to tell you, man. Hopefully DP takes pity and gives us a way to avoid the alignment shifts. The quest only improved once that part of it was taken out, and it really is annoying that it's suddenly a concern again.
Not the ruling, I just think summoning Good and Evil creatures should balance out.

I have no issues with Summoning Outsiders with the Summon Monster spells, and don't think the temporary Summons' alignments will affect us. I'm just against Summoning Devils to fight Devils.
Unfortunately the Hammer Archon is Summon Monster VIII because 3 with at-will wall of stone and earth glide would be nice, Devils come online earlier it seems.

I think we would get guaranteed 3 Fire Elementals if we summoned them.
 
CL18 with Fire Spells, and uncapped dice with +1 damage per die means we're pumping out 126 damage.

I can't find Searing on the character sheet though.
Limited to an extra half our Cha for the uncapping, tho. So 15d6+15, maximized for 105 damage. Then half that next turn.
Personally I'd like for Viserys to not summon fiends in fights. DP fluffs those summons as having effects on alignment, and I'd just like to sidestep that whole mess entirely. Viserys isn't immune to alignment changes like Lya is.

EDIT: And this is less of an avoiding IC consequences sort of thing (though that's definitely a major factor) and more that I don't want the absolute shit storm of another alignment war OOC.


Using a single Good of Evil spell won't mess with our alignment. Using a hundred fucking aligned spells won't mess with out alignment.

I categorically refuse to throw away the best part of our Robes, and the entire SM line, because of unfounded fears.

You guys wanted to learn Avasculate, didn't you? Guess what, it's an Evil fucking spell.

We are ultimately in charge of everything Viserys does.

It wouldn't, Chain Spell requires a spell with a single target as base.
Next round, since we have arcane spellsurge, should we summon more huge elementals, or 1d3 (+1?) Angel, Movanic Deva – d20PFSRD They are smaller than huge (Medium), can cast death ward at will on our PC's while we clean up/break in along with aid and prayer, and a cure serious wounds once each, which is sorta handy. Immune to cold, electric, acid and Fire, but low HP.
Please, use the 3.5 version whenever available unless otherwise noted.
Ain't calling for angelic outsiders a really bad idea with how planes are broken and we don't know the procedures Archons followed to do so safely and reliably?
Summoning =/= Calling.
 
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Not the ruling, I just think summoning Good and Evil creatures should balance out.


Unfortunately the Hammer Archon is Summon Monster VIII because 3 with at-will wall of stone and earth glide would be nice, Devils come online earlier it seems.

I think we would get guaranteed 3 Fire Elementals if we summoned them.

I checked out a guide for summon monsters on gaint... Tips sonething.

If the spells run out when the summons end, then they are only sort of ok, but if they last minutes per caster level, that is awesome.
 
I have no issues with Summoning Outsiders with the Summon Monster spells, and don't think the temporary Summons' alignments will affect us. I'm just against Summoning Devils to fight Devils.
This has no basis whatsoever. They either would usurp any summons, or they wouldn't do a thing.
Not the ruling, I just think summoning Good and Evil creatures should balance out
Which is dumb. "Oh, I will have to remember to summon an Archon tomorrow for a dose of Goodness".
 
Is anybody else thinking about the fact that we can bypass immunity means we could rule a very large portion of the Plane of Fire due to free meta-magic? Most can't do that because there is lots of fire immunity but we are unbound.
 
Is anybody else thinking about the fact that we can bypass immunity means we could rule a very large portion of the Plane of Fire due to free meta-magic? Most can't do that because there is lots of fire immunity but we are unbound.
Well, Searing spell isn't an exclusive of ours.

Fire Mastery mostly is, granted, but not Searing spell.

Also, this is why non-natives can't possibly occupy and have a hell of a time invading.
 
What I meant was that there are both Good and Evil creatures worth summoning so we will balance out naturally, we're not some theme criminal. Calm down.
Ah yes, such is true.

Sorry, but this insipid fear of alignment change is apparently a hot button of mine, at least when it'd invalidate perfectly normal tactics and spells.

It's not like neutral wizards all over the world turn into cackling maniacs because they are smart in what they summon.
Still, half damage is a pretty good defence.
Half of maximized damage tho, so it essentially evens out, a tiny bit less damage than averaged think.
 
I really dont care about the summoning thing. But with that said I was under the impression that Good outsiders just couldn't come to the Material during to the Planar instability. Dies it apply for the other planes too?
 
On a slightly less sour note, this whole adventure almost guarantees several level-ups for Companions.

Waymar 90165/91000 XP
Tyene 90192/91000 XP
Dany 103028/105000 XP
Also Rina, who doesn't have XP in her sheet :/
 
I really dont care about the summoning thing. But with that said I was under the impression that Good outsiders just couldn't come to the Material during to the Planar instability. Dies it apply for the other planes too?

Calling is permanent, summoning is rounds/cl.

Don't know how f it applies to other planes, based on context it does, but TNE is fairly certain that it only applies to callings. I'm inclined to agree, though I've asked DP a bit ago.
 
Thank you. Editing link to: Realms Helps Creature: Deva, Movanic
vanic

I just noticed that it has hallow 3/day, but that's more useful against undead, unless we want a magic circle against evil effect, or the bound spell is easily targeted to include only our current allies.
The devas are stupidly useful due their Raise Dead SLA, which DP ruled works but only as a temporary measure. Really, it's a clerical buffbot of the highest order.

There's a reason I've said that, for its level, you can't beat SM VII. Bone Devil and Deva are prime examples of why Summoning is good, Huge Elementals are just strong enough to be standouts, the Piscoloth is pure evil, and there's generally a lot of good stuff. For example, you can hit the whole party with True Seeing with an Asura.

Of course, all spells it has cast disappear if they are killed or the SM spell ends, but it's still mighty useful to use just before a fight, as they are lasting enough to spend a few rounds buffing and still last till the conflict ends. Especially with Ashbound.

For good Good combat summons, there's the Hollyphant at SM VIII.
 
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