I just have a single reaction for this:

HOW DID THEY BANG A ROPE?
Step 1: Cast Rope Trick
Step 2: Struggle to fit an entire Dragon into the hole thus created
Step 3: Once you're in there, burst. Dragon Dispelling breath should do it.
Step 4: Emerge as a horrible mutant, a patchwork of etheral magic, tortured Dragon and rope.
 
Last edited:
Part MMCCIX: A Tomb and a Temple
A Tomb and a Temple

Twentieth Day of the Fourth Month 293 AC

In the end you decide against sharing knowledge of the Old Gods with one as ambitious as Zherys. He may attempt some unwise study, or worse still he might take too well to it. The High Speaker is not a man to shy away from bloody sacrifice in the name of power, and it would ill behoove you to replace crimson-stained altars of your dreams with the tangled roots of Heart Trees.

Gained Ensnaring Circle Ritual

Perhaps another Volantine mage might prove more amenable to sharing lore, particularly that which none of your companions have the aptitude or the inclination to deal with. Undeath is a curse upon the land yes, but its study in moderation might yield many useful unique insights. Whatever else might be said of Zherys, you know he would not be one to harbor an incautious student of necromancy for long.

Thus you, Dany, and Ser Richard set off once more down the little traveled street to stand before the black gates adorned with wrought iron skulls, thorny creepers, and bruise-purple flowers. A chill murk more felt than seen hangs over the house, but it seems oddly contained, as though the tall pale house were a specter come discreetly to sup among the living.

"There is some sort of ward on the house," you muse aloud as you call on deeper sight to confirm your suspicion. The corpse-glow of death magic swirls about the necromancer's abode in a slow stately vortex, never spilling beyond the iron fence.

"Perhaps more than a ward... a focus," Dany interjects, tilting her head to the side in thought. "The effect would make the magics of death more potent within."

Ser Richard looks between you silently, then adjusts his sword belt.

Thankfully it seems that his suspicions are unfounded. Though the door opens silently without a hand touching it and likewise lanterns burst into pale flame, there is no menace to the gesture... more a sense of showmanship, not that you think many among the living would find it within themselves to appreciate the gesture.

The master of the house arrives promptly and without fanfare, politely asking of your travels in the east and apologizing for the current 'disorder' in the city, as though the death of thousands were merely some petty inconvenience. Perhaps for one so inured in death it truly is.

What lore do you offer the necromancer?

[] Write in

***​

No matter the rightness of the words, it still feels odd to enter the temple of a goddess and ask to be taken into her presence. For certain it would be counted presumptuous. Thus upon passing the grey clad acolyte with the note from Zherys, you ask instead to speak to the high priest. Through windowless corridors lit only by the unwavering light of mage lanterns, you pass up coiling steps set here in the days when the Freehold was young, until you come at last to the highest chamber in the temple: barely thirty feet across there is nothing of the ornate frescoes and colorful mosaics you had seen in the rest of the temple. In this place only the tall windows looking out over Volantis alight with thousands upon thousands of lights as evening falls over the city.

"Welcome, dragonlords. My lady has long foretold your coming," a strong voice greets you, courteous yes, but without the languorous forms so common to the First Daughter of the Freehold.

The First Spear of Meraxes certainly lives up to his martial title more than you would assume he would. Lively violet eyes look at you out of a line weather-beaten face that proudly bears the tale line of an old jagged scar on the left cheek. Hair that must have once been as silver as yours had turned mostly to white and is thinning on top, but his shoulders still show the mark of what must have been a warrior's proportions in his youth... and you rather suspect the gilded scepter of office can still serve as a decent mace in a pinch.

"Did She foretell our purpose also?" Dany asks, a challenge and a test both.

"If She did so then She did not see fit to share that knowledge with me," the priest answers easily.

Of what do you wish to speak?

[] Write in

OOC: I hope this dual format does not feel disjointed, but I'm trying to keep a good pace rather than get stuck on minor actions like the Braavos action last month.
 
Last edited:
Blade of Conviction (Allows one melee or five arrows/warrior to posses ghost touch property for 1 hour per day, cannot be transferred between users; Cost to buy 7000 Gold)
Verdant Bounty (+20% crops yields for grains; Cost to buy 4000 Gold)
Gained Ritual of Flesh to Steel (allows one to create spell casting awakened constructs using the souls of mages)
Gained Ensnaring Circle Ritual
@DragonParadox, can we get these rituals written up? The first two don't really need to even be written, it just needs to be listed that we have them and what their effects are.
 
No matter the rightness of the words, it still feels odd to enter the temple of a goddess and ask to be taken into her presence. For certain it would be counted presumptuous. Thus upon passing the grey clad acolyte the note from Zherys, you ask instead to speak to the high priest.
That's a bit dissapointing.
I at least wanted to ask about her ascendance and the fall of the True Dragon and that's something I don't think we should talk to a priest about.
Does he even know his goddess was once a mortal, most likely thrall to the Lords of Air and Fire?
 
Is anyone making a vote?
If really like to get 2 more updates today, if at all possible :/
 
Back
Top