Wait, why not? I mean, if he hasn't been trained in it he'll suck at it, sure, but Greatswords don't actually weigh that much.

But if he was trained (not sure if he was) then a greatsword is not *actually* that heavy.

It's one area where GRRM dropped the ball with his research in book 1 (the 'You can't even lift a sword, Arya' thing, when even the heaviest sword weighs just 5 pounds.)

He can lift it alright but what he can't do effectively is use it because greatswords are meant for adults. Ser Derry would not have had the money to spend on custom made great-swords.
 
Lack of interest isn't the problem for me. I'm just lurking, because I want the action with Viserys to begin. There hasn't even been a prologue yet. Just write V getting the magic and I'll vote.

Heh. V.

I wonder if people will start being confused about his gender now.
 
[X] Unseen Seer

Name
: Viserys Targaeryan
Alignment: Neutral
Class: Sorcerer 1
Feats: Summon familiar; Draconic Heritage (Red); Able Learner, Spell Focus (Enchantment)

STATS:
16 (+3) Charisma
14 (+2) Intelligence
14 (+2) Constitution
13 (+1) Dexterity
13 (+1) Strength
12 (+1) Wisdom

SAVES:
FORTITUDE: 0 + 2
REFLEX: 0 + 1
WILL: 2 + 1

Spells:

Level 0: Light, Detect Magic, Prestidigitation, Mending
Level 1: Charm Person, Disguise Self

Skills:
Bluff 4 +3 =7
Concentration 4+2 =6
Spellcraft 4+2=6
Sense Motive 2+1=3
Hide 2+1=3
Search 2+2=4
Spot 2+1=3

A question for @PKRudeboy and anybody else with a good understanding of 3.5. If we go for Swiftblade, might it make sense to make DEX our primary stat instead of Charisma? After all we'll be doing quite a bit of fighting and weapon finesse is definitely a must have, meaning DEX will improve both our offense and defense. Charisma would get us a few bonus spells per day (not many, AFAIK) and higher spell DCs... but are such DCs actually important when we'll be mostly casting buffs / utility spells and losing 4 caster levels anyway?
I'm of the school of thought that says always max your primary spell ability. Even if you mainly buff, you'll still want high DC's for some other spells. Remember, we probably won't be able to rely on other casters, so we can't focus strictly on buff spells. We would also need to improve it if we want to cast higher level spells, since your ability score needs to be the spells level plus 10.
 
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Lack of interest isn't the problem for me. I'm just lurking, because I want the action with Viserys to begin. There hasn't even been a prologue yet. Just write V getting the magic and I'll vote.

Heh. V.

I wonder if people will start being confused about his gender now.

The thing is I want to start him getting magic in the middle of a potential fight. I need to know what magic he gets.
 
[x] Viserys Targaryen, BC-version1.0

Sure, I like the idea. Also I have no knowledge on d&d so lets just go with what sounds fun and will get an update faster.
 
For people unfamiliar with DnD, I'll give a brief overview of the two choices.

Swiftblade: Pro's- It's an utter monster in melee. It gets a lot of attacks, high base attack bonus, slightly more hitpoints, faster tactical movement speed, and enemy attacks have chance of missing you. Cons- You're a Sorcerer in melee. It doesn't get as many hitpoints as any of the dedicated combat classes, you have trouble casting spells in armor and would have to use a feat to be proficient in it anyway, you lose spellcaster levels, and thus you won't get as powerful spells as a pure caster would. You don't have a huge number of skill points, and a limited skill selection. Damage output is heavily dependent on weapons and feat choices. Needs lots of feats.

It's the build to pick if you want to be able to out duel people like Jaime Lannister, Syrio Forel, and Barristan the Bold.

Unseen Seer: Pro's- You're an infowar god. Lots of skills, sneak attack bonus, a few extra spells, more powerful divination spells. Cons- Slightly lower hitpoints, lower base attack bonus, weaker non-divination spells unless you spend a feat. Stay out of melee.

It's the build to pick if you want to be Varys with magic. It has a bonus to divination, but it doesn't lock you into it. In combat, you'd probably stay in the back and lob fireballs, or sneak/teleport into the enemy general's tent the night before and slit his throat.
 
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I'm kind of surprised none is taking flaws for extra feats. For isnstance Unseen Seer could benefit from Noncombatant since that is a build that should never be in melee to begin with.
 
@Brain_Caster the thirteen year old can't use a greatsword. He just can't by simple common sense.
Yes, he can.

They're not actually all that heavy, you know. Not even in D&D. ;)

Though if you decide to give us a longsword (note: Not actually a longsword, that would be what D&D calls a greatsword) or bastard sword (do those exist in D&D? Well, whatever, it's basically a small greatsword that could be used with two hands if you're little or one if you're large) and have Viserys use it as a greatsword, I'd not consider that unreasonable.

In any case, I'm going to read the update now. :)

EDIT/ I see someone else already made the same point, and you replied that its the size, not the weigth, that's the problem. Fair point.
 
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I'm kind of surprised none is taking flaws for extra feats. For isnstance Unseen Seer could benefit from Noncombatant since that is a build that should never be in melee to begin with.
I considered it, but Unseen Seer isn't that feat heavy to begin with, and I tend to prefer well rounded characters, especially since we don't have a party to fall back on. Plus, most of the feats I want either can't be taken yet or won't have an effect yet, like practiced spellcaster, still or silent spell, reserve feats and leadership. If people want me to change it, I will.
 
You're not wrong, but looking at this, it still feels like you're underselling the Swiftblade. It's not a knight mascerading as a sorcerer. There's plenty we would do with magic, even if our primary method of attack would be to cut things.

Oh. Pardon me. I meant cut things while invisible, moving in bullet time, having skin made of stone, wielding a magic sword we've made ouselves, and at higher levels, having teleported right into our enemy's bedchamber. It's not like Swiftblade is incapable of using divination spells. Also, I'm pretty sure we'll be able to outrun cavalry.


I won't pretend the Unseen Seer doesn't have advantages either, of course. But I do dislike the part where we loose almost as many caster levels for everything but divination spells as the swiftblade does. That just seems counterproductive for a character who'll have to rely on magic for offense.

Hm... what's your opinion about Able Learner for the Swiftblade? We could take that in place of Mobility, and take the latter at level 3... eh. Probably not worth it.


As an aside, I find it encouraging that we seem to fully agree on the benefits of Disguise Self and Charm Person. :)
 
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Unseen Seer sounds better for politics. And I don't believe we can totally avoid that. Knowledge is power and all that.
As I said, the Swiftblade is still a sorcerer and perfectly capable of using divination spells. Though I won't deny that the Unseen Seer would have an advantage in a sorcerer vs sorcerer infowar battle.

Then again, the Unseen Seer would also be in deep, deep shit if the Swiftblade ever locates him. And I wouldn't count on some NPC guards doing much to slow the latter down.
 
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Considering the nature of the setting you guys might want to select this feat:

Draconic Vigor

You gain some of the vitality of your draconic ancestry when casting spells.

Prerequisite: Draconic Heritage, sorcerer level 1st.
Benefit: Whenever you cast an arcane spell, you heal a number of points of damage equal to the spell's level.

Healing in ASOIAF is people with bread mold and boiled wine, if you are lucky.
 
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Considering the nature of the setting you guys might want to select this feat:
I was thinking about leeching the life right out of our enemies with spells like Vampiric Touch, before thanking the corpses for their assistance in ensuring our continued good health. A Swiftblade being actually good at melee and hitting things would definitely make the use of touch-range spells much more practical.

Though, yeah, a few draconic feat might not go amiss. That's the primary reason I went with the Greatsword Proficiency - it means we won't have to spend any more feats on our martial abilites.
Healing in ASOIAF is people with bread mold and boiled wine, if you are lucky.
No easily accessible healing potions here, eh? That should certainly make things interesting.
 
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Since the vote is unanimous I'll close it now.

Character sheet updated

Next vote: Feats and Flaws:

[] Write-in

I will give Draconic Heritage (Red) for free because of story reasons. This gives:

You gain a bonus on saving throws against magic sleep and paralysis effects, as well as on saves against spells and abilities with the Fire descriptor. This bonus equals the number of draconic feats you have. You also gain the intimidate as as a sorcerer class skill.

Examples of feats

Examples of flaws

You receive one normal feat at first level and one more for being human.

You may select up to two flaws and can then take another feat for every flaw selected.

Can we use third party feats?

I'm thinking of Eclipse: the Codex Persona, a pt. buy character generator that can also be used to whip up custom feats pretty easily.

In particular, I think witchcraft would be useful. Witchcraft is a selection of minor but subtle and flexible abilities meant to give characters cool things to do at low to mid levels. They peak at level 10 or so and then trail off in usefulness afterwards. Still, up until then they're pretty awesome (minor telekinesis, telepathy, pyrokinesis, biokinesis, moving attribute points around, shapeshifting etc.), and by level 10 our magic has started to take off.

Also, for the swift blade build, we could occult skill into some martial arts to help our stabby abilities. Martial arts are special skills that give you bonuses when you use particular weapons (for instance, when wielding a greatsword, you might get bonuses to hit or damage, or damage reduction and AC, depending on how you described the style). Higher levels of the skill allow you to do more blatantly supernatural things, like focusing melee strikes into ranged attacks.

Or we could just focus on our sorcerer casting with spell paths to expand our repertoire (hedge magic is a must for any sorcerer), rite of chi to help us regain spell levels with 5 minutes rest x times a day, Ritual Magic to help broaden our horizons and get us access to more powerful spells more quickly, or just buy up some metamagic theorems to make the spells we have freakishly flexible.

... Yeah, I really like the book. So is third party a thing?
 
I was thinking about leeching the life right out of our enemies with spells like Vampiric Touch, before thanking the corpses for their assistance in ensuring our continued good health. A Swiftblade being actually good at melee and hitting things would definitely make the use of touch-range spells much more practical.

Though, yeah, a few draconic feat might not go amiss. That's the primary reason I went with the Greatsword Proficiency - it means we won't have to spend any more feats on our martial abilites.

That is still a third level spell and requires an enemy to leech life off of as opposed to basically free healing in the long term from draconic vigor.
 
If we were just going to go single class, it's pretty good, but if we're going to prestige it doesn't make as much sense
A sorcerer should always prestige into a fullcasting PRC
Here are the class features sorcerers get
Level 1: Summon Familiar
Level 2-20: nothing

That is utter crap. Even wizard which has pretty anemic base class still gets
At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums.
But a sorcerer gets literally nothing for staying at the base class. As such sorcerers should always prestige class.
 
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You're not wrong, but looking at this, it still feels like you're underselling the Swiftblade. It's not a knight mascerading as a sorcerer. There's plenty we would do with magic, even if our primary method of attack would be to cut things.

Oh. Pardon me. I meant cut things while invisible, moving in bullet time, having skin made of stone, wielding a magic sword we've made ouselves, and at higher levels, having teleported right into our enemy's bedchamber. It's not like Swiftblade is incapable of using divination spells. Also, I'm pretty sure we'll be able to outrun cavalry.


I won't pretend the Unseen Seer doesn't have advantages either, of course. But I do dislike the part where we loose almost as many caster levels for everything but divination spells as the swiftblade does. That just seems counterproductive for a character who'll have to rely on magic for offense.

Hm... what's your opinion about Able Learner for the Swiftblade? We could take that in place of Mobility, and take the latter at level 3...
Part of it is experience with it. I've played one before, and it's one of my favorite PrC's. It was a higher level campaign, and I realized how much Abjurant Champion and magic items saved my ass, and we can't rely on that here. On it's own, it's only moderately less squishy than a regular sorcerer, and I doubt we'll be getting an extended greater lumious armor and a retributive amulet here. Even with that, I remember times where if the cleric didn't heal me, I would've been dead, and we don't know if we'll have access to a friendly cleric. Don't get me wrong, it's a completely awesome prestige class, but it's fairly specialized, especially as a sorcerer, and I'm not sure if that's a great idea for a solo campaign.

And the Unseen seer caster level is completely solved with Practiced Spellcaster since it's a penalty, whereas Swiftblade doesn't get the spells known, spell per day, and higher level spells even if they take the feat, in an already feat heavy build.

Able Learner is a great feat in general, but Swiftblade is going to need Power Attack, Improved Toughness, and probably Cleave, Great Cleave, and some item creation feats. I'm not sure it can afford it. Combat Expertise and Whirlwind Attack are also good picks.
 
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