Since the vote is unanimous I'll close it now.
Character sheet updated
Next vote: Feats and Flaws:
[] Write-in
I will give Draconic Heritage (Red) for free because of story reasons. This gives:
You gain a bonus on saving throws against magic sleep and paralysis effects, as well as on saves against spells and abilities with the Fire descriptor. This bonus equals the number of draconic feats you have. You also gain the intimidate as as a sorcerer class skill.
Examples of feats
Examples of flaws
You receive one normal feat at first level and one more for being human.
You may select up to two flaws and can then take another feat for every flaw selected.
Can we use third party feats?
I'm thinking of Eclipse: the Codex Persona, a pt. buy character generator that can also be used to whip up custom feats pretty easily.
In particular, I think witchcraft would be useful. Witchcraft is a selection of minor but subtle and flexible abilities meant to give characters cool things to do at low to mid levels. They peak at level 10 or so and then trail off in usefulness afterwards. Still, up until then they're pretty awesome (minor telekinesis, telepathy, pyrokinesis, biokinesis, moving attribute points around, shapeshifting etc.), and by level 10 our magic has started to take off.
Also, for the swift blade build, we could occult skill into some martial arts to help our stabby abilities. Martial arts are special skills that give you bonuses when you use particular weapons (for instance, when wielding a greatsword, you might get bonuses to hit or damage, or damage reduction and AC, depending on how you described the style). Higher levels of the skill allow you to do more blatantly supernatural things, like focusing melee strikes into ranged attacks.
Or we could just focus on our sorcerer casting with spell paths to expand our repertoire (hedge magic is a must for any sorcerer), rite of chi to help us regain spell levels with 5 minutes rest x times a day, Ritual Magic to help broaden our horizons and get us access to more powerful spells more quickly, or just buy up some metamagic theorems to make the spells we have freakishly flexible.
... Yeah, I really like the book. So is third party a thing?