To Wake the Dragon
Twelfth Day of the Ninth Month 289 AC
You are Viserys Targaryen by blood King of the Andals, the Rhoynar and the First Men, Lord of the Seven Kingdoms and Protector of the Realm. You are also a boy of thirteen and you are afraid. For months now Ser Willam Darry once armsmaster of the Red Keep and now your family's last sworn sword has been ailing of a fever that will not break. In the last few days the servants answer your calls less and less and you fear that they have started to take things from the house to sell. You have not the strength of arm to compel them otherwise. As you enter Ser Darry's darkened sickroom for the first time that morning a stench more profound than that of sickness assails your senses. Approaching the bed you find what you dread. The knight is dead. There will be no one to shield you and your sister now. As if to reinforce that conclusion you hear the sounds of heavy items being moved in the entrance hall. You resolve to stay here for now for what can you do against the menservants ironically chosen for their strength that they may better protect you?
You are abruptly drawn from your despondent thoughts by the sound of your sister crying noisily, suddenly cut off. At once you race out of the room. The scene in the hall is at once what you expected and a scene of your darkest nightmares. The porter Mothos is dragging the heavy furniture towards the door with the aid of another man in rough dark clothing. Dany lies on the floor mercifully still moving, trembling in fear a red mark on her face.
The stranger is speaking: "... safer to just kill the brats, the watch might listen to them seeing as they're highborn."
So this is the line of the last of the Dragon Lords ends with a whimper at the hands of common cutthroats... In that moment you wish with all your heart and soul that you could have a measure of the power of your legacy. You would pay any price call on any power to have the strength to save Dany at least.
Power answers. Not the Gods of the Andals or even those of Doomed Valyria from without but the power of your blood ignited in your veins surging from
within. Time stands still, in your mind you perceive a myriad of voices some human and some markedly
not bequeathing on to you a torrent of lore. If you could hold it all you would be as a god among men. Alas that is far beyond you. Scraps only do you grasp: how to mend how to play with the senses, a bit more how to twist the mind to serve, for that has been your desire these last few months, and how to
be someone else for though you could not admit it to yourself many have been the times when you wished to have the burden of your family's legacy lifted from you.
Time jerks into motion again and you stand before Mothos and his cohort armed with ancient powers. How do you act:
[] Attempt to defuse the situation with words (Bluff DC 22)
[] Charm Mothos
[] Charm the unknown man
[] Use conjured light to frighten them away (Intimidate DC 15)
[] Write-in
OOC: The idea of the Dragon Waking as more than just a temper tantrum was the first inkling I had of this quest concept.