[x] Charm the unknown man

Now I really wish we had sleep spell. ah well, charm person would have to do.


It is not 15+7
DC15 means you roll 1d20 + your bonus, and the total needs to reach 15 to succeed.
So if we have a +7 we actually only need to roll 15-7 = 8 or higher on a d20
DC 22 with a +7 means that we need to get >14 to reach 22 or above and succeed. So exactly one in four.

[X] Set them on fire.

A perfectly reasonable vote.
 
@DragonParadox what is your ruling for
How does the victim feel after an enchantment spell expires? (Suggestion/Charm etc) • /r/Pathfinder_RPG
The rules do not explicitly state whether the person realizes they have been charmed or not

Just noticed this. I would rule as such as long as they did not do something vastly out of character they would rationalize the act away. This is especially true as people in ASOIAF do not expect magic generally. However if you were to try it on say one of the Free Folk or a inhabitant of Qarth the odds of them realizing it was magic would increase.

By the same token educated people who "know" magic is dead are easier to trick than superstitious peasants.

Another point you may wish to consider is that it is possible over long periods of time to condition someone to be more friendly towards you through the use of Charm.
 
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DC 22 with a +7 means that we need to get >14 to reach 22 or above and succeed. So exactly one in four.
I misread the post and thought he was saying DC15 (the "use light to scare them" option)
my bad

Just noticed this. I would rule as such as long as they did not do something vastly out of character they would rationalize the act away. This is especially true as people in ASOIAF do not expect magic generally. However if you were to try it on say one of the Free Folk or a inhabitant of Qarth the odds of them realizing it was magic would increase.

By the same token educated people who "know" magic is dead are easier to trick than superstitious peasants.

Another point you may wish to consider is that it is possible over long periods of time to condition someone to be more friendly towards you through the use of Charm.
I like this ruling

can we charm both of them? first one and then the other?
... well, I see no reason why not so

[x] Charm the unknown man
-[x] Once you succeed then Charm Mothos
 
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Sure but the un-charmed one will make a roll to notice the somatic and verbal components of the first spell (the person charmed does not remember if they fail their save but witnesses do).
wouldn't that happen anyways? by immediately charming them too we at least mitigate the issue (oh, my friend is just talking funny, surely he means no harm).

Also, we should get still spell (unseen see gets silent spell for free at level 2).
 
@DragonParadox

Would metaspells be thematically appropriate?

Metaspells are bought basically as feats and represent particularly flexible and scalable spells. They seem perfect for a Sorcerer whose magic is innate and thus more under his own control.

An example of a Metaspell would be "Dragonfire", which would basically create fire. The user thinks up an effect that is within the scope of the metaspell and then the DM assigns a spell level. With Dragonfire, the most basic effect would be attacking with flames, which could express itself as burning hands, a fireball or a meteorswarm depending on the spell slot used. You could also get tricky by conjuring flames inside something (a 6th level disintegrate like effect), blinding someone with a facefull of flame (as cause blindness with some incidental damage, probably 3rd level) or conjuring walls of flame.

I think that and a Dominion Metaspell that gives you a kingly presence (low levels just give enemies penalties to attacking you. High levels are pretty much dominate effects. Really high levels are permanent brainwashing) would be both useful and thematically appropriate for Viserys.

Metaspells are also in the codex persona.
 
Well yes but If you are planing to Charm both of them I assume you want to keep both of them alive.
Charm person is only the level 1 mind control spell, it will make them view us as a friend, but they don't take orders from us and will refuse to do things too out of character (like attacking their other friends), and any act that they view as threatening will break the spell.
We are also a little kid and they are armed adult bandits.

I figured charming them will let us survive, and maybe not steal our stuff. I didn't even think killing them is a possibility at all.

... well, in retrospect if we charm them both we could convince them to separate and one of them walk with us in private where we backstab them. then backstab the other one.
 
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@DragonParadox

Would metaspells be thematically appropriate?

Metaspells are bought basically as feats and represent particularly flexible and scalable spells. They seem perfect for a Sorcerer whose magic is innate and thus more under his own control.

An example of a Metaspell would be "Dragonfire", which would basically create fire. The user thinks up an effect that is within the scope of the metaspell and then the DM assigns a spell level. With Dragonfire, the most basic effect would be attacking with flames, which could express itself as burning hands, a fireball or a meteorswarm depending on the spell slot used. You could also get tricky by conjuring flames inside something (a 6th level disintegrate like effect), blinding someone with a facefull of flame (as cause blindness with some incidental damage, probably 3rd level) or conjuring walls of flame.

I think that and a Dominion Metaspell that gives you a kingly presence (low levels just give enemies penalties to attacking you. High levels are pretty much dominate effects. Really high levels are permanent brainwashing) would be both useful and thematically appropriate for Viserys.

Metaspells are also in the codex persona.

There are feats for that in the series of Draconic Feats I already gave you one of for that. For instance:

RED DRAGON LINEAGE [DRACONIC]

The fiery blood of red dragons runs within your veins, allowing you to produce flames from thin air.

Prerequisite: Draconic Heritage (red), sorcerer level 3
Benefit: As a standard action, you can spend an arcane spell slot to create a 15-foot cone-shaped burst of fie. This effect deals 1d8 points of fire damage per level of the spell. A successful Refl ex save (DC 10 + the spell slot's level + your Cha modifier) halves the damage. Any character who fails the save also takes another 1d8 points of fire damage per spell level in the following round as the flames continue to burn. This extra damage can be avoided in the same manner as can the extra damage from alchemist's fire

There is also one to give a dragon's aura or rather auras (you can choose).

I do not feel up to free-form creating spells and in any case it would lose the flavor of D&D IMO.
 
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This quest got me thinking, Viserys and Dany were together for atleast AWHILE before canon, so her not really defending him kinda makes o_O, I mean he was a douche in canon, but how was she able to let him die so easily?
 
This quest got me thinking, Viserys and Dany were together for atleast AWHILE before canon, so her not really defending him kinda makes o_O, I mean he was a douche in canon, but how was she able to let him die so easily?

Because he was an abusive, abrasive, callous jackass with all the empathy and compassion of your average ebola virus. Calling canon Viserys a douche is an insult to the noble heritage of douches.
 
This quest got me thinking, Viserys and Dany were together for atleast AWHILE before canon, so her not really defending him kinda makes o_O, I mean he was a douche in canon, but how was she able to let him die so easily?
He was an insane abusive asshole who had just drawn his sword on her and threatened to cut her unborn child out of her.
 
wouldn't that happen anyways? by immediately charming them too we at least mitigate the issue (oh, my friend is just talking funny, surely he means no harm).
True. Assuming one of them doesn't resist our spell. Our DC for Charm Person should be 14. So assuming these guys are both Commoners with 10 Wisdom, there is a 57.75% chance we'll fail to charm at least one of them. We should probably expect that to happen.

If we try to charm only one guy for now, the chance of failure is just 35%. And we'll still have a second chance if that should happen.

EDIT/ I forgot to take into account spell focus enchantment. The DC is actually 15, so that means only a 49% chance of failing to charm at least one of them. However, that's still way too high to count on it not happening.
I figured charming them will let us survive, and maybe not steal our stuff. I didn't even think killing them is a possibility at all.
I figure our best bet would be to ask our new "friends" to help us gather everything of value in the house we can carry before "people" steal it. Then get the hell out of there.

Really though, I'd prefer them killing each other / our "friend" killing the uncharmed one. That way there won't be any witnesses to our magic (other than Dany perhaps), since the charmed one won't remember being charmed.

Of course that doesn't work if the charmed one also sees us attempting to charm the other... which is why we should NOT try to charm them both.

@DragonParadox
Did the House belong to Ser Darry, or did he merely rent it?
 
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True. Assuming one of them doesn't resist our spell. Our DC for Charm Person should be 14. So assuming these guys are both Commoners with 10 Wisdom, there is a 57.75% chance we'll fail to charm at least one of them. We should probably expect that to happen.
Our DC is 16, we got spell focus for +2 on enchantment.
And we can cast enough times that we will continue to until we succeed. That is why I said "once you succeed". as in, if we fail try again

15, actually, because of spell focus.
10 + Spell level + Ability score mod + Spell focus = 10 + 1 + 3 +2 = 16

Yeah, I just noticed myself. Doesn't really change much, though. Failure to charm at least one of them is something we should plan for.
The plan is "have the one we did charm prevent him from killing us while we try again"
 
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