What can I see? DP even congratulated me on being able to write great villians.

¯\_(ツ)_/¯
Speaking of him, we need to make sure to go back and collect his skull, and catalogue who's who so we can separate the skulls of the more important cultists. We don't want the collection to be disorganized.
 
Wrong bitch. Lya killed the bitch that Azel made up. This is the bitch's weaker underling.

Yes, he is.

Rohar of Tyrosh, who was priest and magi in equal measure, strode at the front of them and set the ponderous pace.

At least one of the higher-ranked among the cursed maegi scurried away in the attack, one Rohar, called the Proud for the sin he bore as a virtue.
 
Bookmarking this page for reference during the Turn-Vote.

Also, while I fished for Kiras sheet, I noticed that I forgot to post my plans for the Triton trade.

As it is, we stand to gain mainly luxury resources from them. They have easy access to pearls, corals, sea shells, sea silk and ambergris. We can obviously make a good buck by selling those products on, but I want to use them as cheap raw materials for two new businesses.

1. Jewelry Manufactory
This is pretty straightforward. We use the pearls, corals and sea shells that the Tritons bring us and supplement them with gold and gemstones bought abroad. The Manufactory is erected in SD and staffed by former slaves we hire in Tyrosh. Work is done in shifts and we make +5 tools for every 3 workers to increase the throughput.

2. Clothes Manufactory
With Tyrosh giving us access to a supply of high-quality dyes, we can also start to expand into clothes as a luxury good. This too is set up in SD and staffed by former slaves. In the first step, we import the finished cloth (silk, wool, linen, cotton) and only process the sea silk ourselves, but in the future, we can instead start importing raw materials to spin and weave the clothes with automated machinery. The cloth is then dyed and turned into clothes by the workers, using sets of +5 tools again.

I would spin up both operations as separate companies under a holding company that administrates all our manufacturing projects. The other business that should go under that would be the salt mine in Saltcliff. Since Tyene has a good eye for both of these businesses, I would ask her to do the initial setup in return for a 10% share. If she takes on half of the setup cost, I would go up to joint ownership, with her holding 50% of the shares of the operations themselves.

Another few things:
3. Printing Company
Using the magical printing pressed we've cooked up a while ago and giddily waiting for the Philosophers Tree to grant us the invention of movable letters, we can start a business around mass-producing books. We will obviously also let them print propaganda fliers in addition to the totally-not-propaganda-books. This will be spun up under the manufacturing holding until we reach enough literacy and demand to create the first newspaper.

4. Ironworks
The Smelter is currently not properly accounted for in our businesses, so it's time to build a company around it. Main business here is smelting of various ores in the Smelter whenever we are not busy mass-producing steel for strategic reasons and producing finished goods from those metals. We can quickly expand this by hiring skilled slaves in Tyrosh and settling them over to SD.

Thoughts everyone?

Rather than making enchanted tools, for now we should instead just provide Masterwork tools to each industry, and enchant a large stationary item for each location which confers the Magecraft spell on command. We already have a scroll for the spell. Each one would cost Lya 135 IM or Valeria 108 IM. Later, we could supply the +5 tools to further enhance their crafting.

And if we can find a scroll of Crafter's Fortune, we could use it too.

Since Magecraft provides a Competence bonus and Crafter's Fortune provides a Luck bonus, they would stack, which would allow our crafter's to quite easily turn out Masterwork quality goods of all sorts.
 
Huh.
When who was "the leader" underground-party have killed?
Eh, one more scull, I guess.

Also, holyshit, this guy is going to get full mindbreak protocols, we're milking him for all lore we can offscreen.
No need to even have Viserys to listen to him.
Simply will him to dictate stuff to a pendragon.

...please, let me have this.
 
Can we name It Wintersbane?
Go for it, I guess. I just want the treant, feel free to name it as you please.
Odd. I don't know how to explain this, then.
OOC: So far the demons are managing only sightly more better than the Unsullied, the poor things. Dany and Lya killed the cultist leader who got his wits together first before the others could formulate a plan which so far has led to Daemons, cultists, and lesser mages running wild.

From Azel's omake it definitely seemed like Rohar was the cultist leader.
 
Rather than making enchanted tools, for now we should instead just provide Masterwork tools to each industry, and enchant a large stationary item for each location which confers the Magecraft spell on command. We already have a scroll for the spell. Each one would cost Lya 135 IM or Valeria 108 IM. Later, we could supply the +5 tools to further enhance their crafting.

And if we can find a scroll of Crafter's Fortune, we could use it too.

Since Magecraft provides a Competence bonus and Crafter's Fortune provides a Luck bonus, they would stack, which would allow our crafter's to quite easily turn out Masterwork quality goods of all sorts.
Very, very nice. I would say we add Crafters Fortune to the list of things to buy in the Opaline Vault and then make one item each for every facility.

I will integrate this into my plans.
 
No, Rohar was meant as a mid-level flunky.
Okay then.

If Rohar is a mid-level flunky, and DP confirmed that he's properly equipped for his level, then I fully expect the cultist leader to have gear that we can loot and/or sacrifice.

We really need to do a proper audit of our spoils of the battle.
 
Okay then.

If Rohar is a mid-level flunky, and DP confirmed that he's properly equipped for his level, then I fully expect the cultist leader to have gear that we can loot and/or sacrifice.

We really need to do a proper audit of our spoils of the battle.
we need to loot the catacombs very next thing after Viserys' nap.
Which is directly after taking down Rohan, afaik.
 
Go for it, I guess. I just want the treant, feel free to name it as you please.

Odd. I don't know how to explain this, then.

From Azel's omake it definitely seemed like Rohar was the cultist leader.

No, Rohar was the current "face" of the cult, as the leader and other higher ups, were no longer able to pass for even remotely human despite the use of Glamors. The leader of the cult is apparently dead, killed by Dany and Lya (XP? @DragonParadox?).

The champion we captured and just sacrificed wasn't part of the organized cult, and seemed to disdain their debasement to Apollyon, Horseman of Pestilence, who he saw as inferior to his patron Charon, the Horseman of Death.
 
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@Azel The best part about this? It puts no small manufacturing (artisans) out of business. Not if we buy their "rustic" goods wholesale and sell them in the Opaline Vault as "genuine" goods crafted with only "mortal" skill, and the demand would be huge given the population would literally devour whatever huge output our "magical masterwork" manufacturing could churn out.

So say we manufactured enough furniture, clothing, etc. (of the luxury persuasion, rather) to put equivalent artisan workers out on the street at least on the scale of the Three Daughters. We could set up through ACSEC to acquire all of these goods and channel them into our expeditions to Earth, and while the demand would eventually go down, there'd be enough trading Houses (maybe even one, which we have contacts with, would be sufficient) with interest in buying up the goods and selling them onwards that we'd still be able to prop up the little guy while slowing encouraging other industries.

Ahhhhh... mega-corp. Lofwyr would be proud.
 
@Crake, there is no real chance that our manufactories would churn out enough goods to make a dent in the market. Especially since the market will soon see a large surge in demand, since we just freed 2.5 million slaves, who will now also seek to buy some manufactured goods from their wages.

We just turned a lot of economically dead people into actual consumers, which makes this a golden moment to set up these companies.
 
SPOILS OF TYROSH:
6 Galleys and 3 Galleons
250,000 Gold in Treasure
Ancient Images of the Gods worth 100,000 Gold
Map of the Catacombs of Tyrosh
List of Daemonic Names [Including all three of the Thanadaemons]

SACRIFICES:
Cultist Champion (Cleric 14/Blackguard 2) Sacrificed for Tree of Tyrosh
1 Thanadaemon Sacrificed for Tree of Tyrosh
2 Sorcerer Creature Sangudaemons
6 Lacridaemons Sacrificed for Tree of Tyrosh -- 4 Lacridaemons
33 Daemon Cultists Sacrificed for Dragon Hatching, the Tree of Tyrosh, and two lost to suicide -- 28 Daemon Cultists
Rohar of Tyrosh, servant of pestilence, mage of the fifth circle -- to be captured

MAGIC ITEMS:
4 of 12 Leukodaemon Bows (Baseline +1)
Midnight Plate (Segmented Reinforced Valyrian Steel Fullplate, with Death Ward and Spell Storing)
Thanadaemon Staff
Cultist Champion Gear -- to be audited
Rohar's Gear -- to be taken
Archon-Bone Knife -- to be taken
Daemon Lore -- to be audited
Daemon Artifacts in the catacombs -- to be audited
 
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God, when you put it like that, you remind me how easy it is to forget how we changed millions of lives fundamentally overnight.
 
That's a viable option for any wrecks that our Triton allies come across, but the benefit to going off records isn't just being able to use Raise From the Deep on them, it is also because such records would be able to tell us where to find them.

The argument was made around "fertile grounds" like shipbreaker bay, where we know there will be many generations of sunken ships but could only identify the last couple of generations.
 
I really hope for tonns of minor magical stuff in catacombs.
And lore.
We'd hunt down that book of Champion as main target of that venture, yessss.

That said, did we actually hunt down Smith's magical book/supplies?
They're long gone already if we did not :(

What other minor stuff like this we have?
We could certainly ask Yss/Old Gods to help scry Illyrio (it's not a given he's under a God's protection). We even should, next time we talk to Yss.
Decipher Illyrio's secret messages, too.

...how does deciphering work in dnd? Garin aside, whom can we put on this?
Will a few pendragons + philosopher's tree + a mageling suffice?
 
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God, when you put it like that, you remind me how easy it is to forget how we changed millions of lives fundamentally overnight.
Since the Disputed Lands mostly folded, except for that one recalcitrant city, we are now the ruler of 4.8 million people.
That is roughly the population of modern Ireland.

If you count in Tolos, which we are not yet officially ruling, we are at 6.5 million people.
That's roughly the same as modern Laos.

In comparison to the real world in the year 1500, we are currently ranking between the Aztec Empire and the Polish-Lithuanian Commonwealth.
 
So...
I've started my full re-read of the quest.

I don't know if I ever can steel myself enough to face interaction with Tor, Tiamat and Relath again, not reading through chapters st the speed of light this time.

And actually reading other comments than chapters, which I didn't start doing before, like, our walk into Baazar at Molten Skies.

Already found 2 relevant/important quotes.
You might want to be level 15 or so before setting foot in Sothoryos
Sure I'll allow that. Finding the Children is enough of a challenge in and of itself.
General level of danger at Sothoryos. Not anyhow unexpected, but what it would've been before cr-revamp.

And that DP didn't mind us getting a ruathar prc.
Sure, Viserys doesn't need it anymore... But CotF are right there, even guest-lecturing at scholarum.
Our magelings/baby PCs certainly have a fair shot at going for it.
Just so you guys know.

I'll try to scrounge some more useful stuff.
 
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Rereading the quest too. And man, did Tyrosh suck!
It's good to be here and fixing things. Yes, all we did so far was get rid of corrupt officials and kill people en masse in public, but that's still a huge improvement to this fucking shithole.

I wonder if Leila wants some catharsis? We should be killing her old Master soon.
 
@DragonParadox, could we get the next chapter from the perspective of our mageling?

Might not be most coherent thing at the beginning but sure.
Adhoc vote count started by DragonParadox on May 14, 2018 at 3:54 AM, finished with 189223 posts and 20 votes.

  • [X] Plan "We saved you a snack, Snake-Bro."
    -[X] Viserys asks Lya to continue the demonstration and calls the other Companions to his side.
    --[X] While the men approach, Malarys casts Sign, Garin casts Darkbolt, and Viserys casts Freezing Glance, then uses Greater Teleport to transport them to the cultist's location.
    ---[X] Upon arrival;
    ----[X] Malarys uses his Sign buff to set his Initiative check result to 21, then hits the cultist with a Quickened Targeted Greater Dispel Magic, followed by a Barbed Chains spell, with all four chains attempting to trip the cultist rather than injure. He uses Alter Fortune to insure the Dispel is successful, if necessary, or to aid with Viserys' attack if not.
    ----[X] Garin targets the cultist with all four of his remaining Darkbolt rays as a Free Action, then Shadow Jumps to the cultist's location as a Move Action and uses Shadow Pounce to make a full attack against him, if he has not yet been subdued. He does not attempt to slay the cultist, merely to harry and subdue.
    ----[X] Richard uses his Anklet of Translocation to place himself between the cultist and the Scholarium Initiate, then uses his Dazing Strike maneuver against him.
    ----[X] Viserys casts Nerveskitter, targets the cultist with Freezing Glance as a Free Action, then uses Baleful Polymorph to transform him into a turtle. If he resists the transmutation, Viserys casts Celerity and uses Baleful Polymorph once more.
    [x] Send Varys (for teleport) and Richard. Go on with sacrifices.
    [X] Plan "We saved you a snack, Snake-Bro."
    -[X] Viserys quickly steps away from the newly grown Heart Tree then returns to his true form, that of a Red Dragon.
    --[X] He roars, "Please continue the demonstration, Lya. To me, Richard, Malarys, Garin, one last foe shows himself!"
    ---[X] While the men approach, Malarys casts Sign, Garin casts Darkbolt, and Viserys casts Freezing Glance, then uses Greater Teleport to transport them to the cultist's location.
    ----[X] Upon arrival;
    -----[X] Malarys hits the cultist with a Quickened Targeted Greater Dispel Magic, followed by a Barbed Chains spell, with all four chains attempting to trip the cultist rather than injure. He uses Alter Fortune to insure the Dispel is successful.
    -----[X] Garin targets the cultist with all four of his remaining Darkbolt rays as a Free Action, then Shadow Jumps to the cultist's location as a Move Action and uses Shadow Pounce to make a full attack against him, if he has not yet been subdued. He does not attempt to slay the cultist, merely to harry and subdue.
    -----[X] If close enough, Richard uses his Anklet of Translocation to place himself between the cultist and the Scholarium Initiate. He uses Shock Trooper to charge the cultist, then Power Attacks with an aim toward brutally subduing him, breaking or removing limbs as necessary.
    -----[X] Viserys casts Nerveskitter, targets the cultist with Freezing Glance as a Free Action, then uses Baleful Polymorph to transform him into a turtle. If he resists the transmutation, Viserys casts Celerity and uses Baleful Polymorph once more.
    [x] Send Varys (for teleport) and Richard. Go on with sacrifices.
 
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