@all one thing, the way I read it, there were no sacrafices left at the new tree, I would never push to leave them unattended if I thought otherwise. :oops:
#readingcomprehensionfail :(
 
Unsurprisingly Ser Richard has been content with a polish of armor and a simple yellow cloak, to Oathkeeper's muted displeasure.

I was reading back to our first visit to Tyrosh in a fit of nostalgia, and I noticed this little tidbit.

It appears that certain bits of canon bore out.

@DragonParadox, did Oathkeeper ever get his way and convince Richard to dump his not-piss-yellow cloak? Or will we have to make good on our threat promise to make him a chromatic scale cloak for Flying purposes?

Either way, you can find tons of buried little things way back, though it kind of seems like a hindsight thing. I'm sure you bury little things like that even in recent updates, but they're easy to miss when they're swallowed in current events and high magic D&D aspects. :p
 
Tywin Lannister: Very well boy, trial by combat and I trust you will face me yourself.

Viserys: Of course.

~A few minutes later~

T: Where is your honour, you agreed to face me yourself.

V: What?! Richard, explain to him.

R: ... I am his off-hand.

V: :cool:
 
Tywin: Could you please wait for one moment?

Viserys: I... don't see why not?

*later*

Tywin: There. Now I'm ready.

Viserys: Did... did you just... you got your mages and... let me see.

Viserys: You did! You utter dick.

Jaime: I didn't want to agree to this.

Tywin: Quiet, Jaime. The men are speaking.

Jaime: Hey!

Viserys: Hush, ser. The dragon-man is speaking.

Jaime: Why did you agree to this foolishness when we could have fought in their stead?!

Richard: This was the compromise between a trial of Seven your father threatened to lead with.

Jaime: That would have been ridiculous!

Richard: Yes. Yes it would have been.
 
Unfortunately the effect can't be stacked because the percher can't take any actions, now that we're limited on numbers we should optimise the one [:(] living missile we have per Legionnaire.

1/day use of a level 2 spell should be fairly cheap and we could have our lads throwing Fire Badgers* 90-120 feet.

Our Minotaurs can't ride the Gorgons because they are the same size, try to hold the line when a few thousand pounds of angry steel is about to stomp you into dust, literally on account of being turned to stone mid-stomping.

*Appropriate typo, we should make these.
 
Awaken Queen Rhaella goddamn it's been way too long.

Sothoryos, we need to know what our loot is before crafting big ticket stuff.
Personally, I'm still not even remotely interested in the Rhealla awakening. Especially not if that leads to weird hyper-cheese with fly-spells.

And Sothoryos is plain impossible with all the other things that need doing and especially Viserys direct attention.
 
Let's just plant the driad near Dawn Age Tree and be done with it.
It's been laying around for, what, 5-6 thousand pages?

Queen Rhaella isn't relevant much anymore anyway.
More so, when Azel makes his ironclads.
With steam-driven artillery guns.
'Murica Imperium, Fuck Yeah!

And at the very least, the tree will get a neat guardian that will likely rapidly grow in power from being bonded with a tree like that.
 
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Personally, I'm still not even remotely interested in the Rhealla awakening. Especially not if that leads to weird hyper-cheese with fly-spells.

And Sothoryos is plain impossible with all the other things that need doing and especially Viserys direct attention.

There are all sorts of huge flying creatures in the D&D and Pathfinder settings, and most of them don't even bother with functioning wings. A living ship, affected by a Fly spell, would be neat, but hardly the most amazing shit we've done.

Sothoryos might be impossible to actually get to next turn, but we can start preparing for it. Stockpiling more potions, doing some specialized crafting, creating a staging area for all the raw materials we will need to quickly build an outpost, scouting the prime location for a harbor, etc. Like we prepared for Tyrosh, but for jungle exploration and exploitation instead.

We should also consider saving enough sacrifices to be able to immediately raise a Heart Tree as soon as we start on our outpost. A triple effect Repel Vermin spell centered on the tree would make a nice 1,000 foot radius safe zone in which to build, with no fear of giant spiders attacking our people.
 
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There are all sorts of huge flying creatures in the D&D and Pathfinder settings, and most of them don't even bother with functioning wings. A living ship, affected by a Fly spell, would be neat, but hardly the most amazing shit we've done.

Sothoryos might be impossible to actually get to next turn, but we can start preparing for it. Stockpiling more potions, doing some specialized crafting, creating a staging area for all the raw materials we will need to quickly build an outpost, scouting the prime location for a harbor, etc. Like we prepared for Tyrosh, but for jungle exploration and exploitation instead.

We should also consider saving enough sacrifices to be able to immediately raise a Heart Tree as soon as we start on our outpost. A triple effect Repel Vermin spell centered on the tree would make a nice 1,000 foot radius safe zone in which to build, with no fear of giant spiders attacking our people.
I'm simply no fan at all of sailing ships that fly in defiance of all logic. Furthermore, I would prefer to have the Dryad somewhere useful instead of on a ship that has rapidly lost its importance to us. We need no ship to go from place to place and Viserys can haul vastly more cargo these days.


Preparing for Sothoryos has my full approval. I just don't see any chance to cram a 3 week trip into the next turn, let alone that I think it would be a horrible idea to be away while our powerbase in Tyrosh is still so shaky. We will need that month before all the really important problems are identified.
 
I love giant flying sailing ships. They're a key element of any self-respecting high-magic system. Meanwhile planes and aerodynamics have no place outside of "applying OOC knowledge"!
You could make them slightly bird-shaped, I suppose.
:/
 
Does the Sentinel Pine have any ability to become a Clonal Colony with an interconnected root-system?

That'd make for a fantastic host tree, spanning all of Sorcerer's Deep.

I feel bad for Dryads stuck in one spot and I think that's part of what drives the ship plan, this way she can interact with as much or as little of the city as she'd like and is in perfect position for defence, utility, guidance etc.
 
Maybe we should have a separate vote on this before the turn-plan devolves into single-issue voting.

I for one don't want to do that awakening and will thus not make any plans for it.
 
I'm simply no fan at all of sailing ships that fly in defiance of all logic. Furthermore, I would prefer to have the Dryad somewhere useful instead of on a ship that has rapidly lost its importance to us. We need no ship to go from place to place and Viserys can haul vastly more cargo these days.
I actually agree that Viserys doesn't need a ship, but it still is a nice one and we do have more than enough people who want a ship.

If we pull of the Dryad-plan we can give the improved Rhaella to Moonsong for longer service, Asha can buy the Hunter's Moon from her saved loot so far and everyone is happy.

As for the flying, I prefer the sailing-style, real aerodynamic flight just has no place in the setting and time.
 
I'm with Azel here.
Nothing more to say I have, yes.

Also, @Deliste 's idea is amazing.
We're already making a shitton of greenery in SD.
This way, it will actually be useful greenery.
 
I could live with the wingships, but that's a vast difference to a regular sailing vessel.

I would also like to point out that there was quite some disappointment when I thought about dumping the plans for aerodynamic flight, so I will keep working in that direction one way or another.
 
I could live with the wingships, but that's a vast difference to a regular sailing vessel.

I would also like to point out that there was quite some disappointment when I thought about dumping the plans for aerodynamic flight, so I will keep working in that direction one way or another.

If we were going to turn the Doomship into a flying vessel, it would only make sense to remove the sails and all associated rigging, including the masts. Without the need for propulsion, they would just be a liability. That would open up a great deal of deck space and a not insignificant amount of additional cargo or troop capacity. Or, without the need for a deck at all, we could add to the ship's structure.

We might not need the ship personally, but that doesn't mean it wouldn't be useful to our subordinates or for Imperial projects. It could carry large numbers of troops without needing to use the Shadow Tower, massive amounts of cargo without our help and without being limited to sea ports, and it would be an excellent mobile base for our various aerial assets.
 
Another point of interest:
DP ruled that for getting Alchemist class one should have access to lore on the matter.
Yes because it is an interesting story-telling opportunity but it would require not only going to King's Landing but discovering lost lore of the Alchemists.

Good news is, Waymar is a god of alchemy.
If we're lucky, that minor/free action of "writing down their knowledge in free time" we asked our companions to do will lead to a through guide on Alchemy...
Just wait 5-6 months.
...
Or we could ask him to try and teach people alchemy.
Under Philosopher's Tree's crone, of course, for further effectiveness.

We need our own guild of potion-makers to supply Legions, Inquisition and allies (tritons, dothraki, etc).
Crafters are too few to waste their time on potions en-mass.

@Azel, @Duesal, how soon do we have enough time on Waymar's part and enough resources/facilities for something like that to be established?
 
Still reading old updates, a little. Poor Waymar, being manipulated by that cagey old crow into admitting where his loyalties lay.

Not that Viserys had any doubt. I'm pretty sure we were treating it like a silly formality by that point. If you trust someone to have your back against fiends and undead, you don't worry about pesky things "oathsworn sword"... which Waymar couldn't swear at the time regardless because we hadn't knighted him yet.

Though it does make me laugh thinking back to how we knighted him not that long ago, and by that point it was a foregone conclusion across Westeros that Waymar was a "sellsword scum", so his word of honor only matters to people trying to lick our boots by not insulting our friends in the first place, or Targ loyalists.

Admittedly the former will only grow in time, but the latter is really, really small.

Royce (...now), Martell, Darry, Mooton, Ryger, Goodbrook, Cafferen, Fell, Grandison, Thorne, Brune, Velaryon, Celtigar, Boggs, Crabb, Cave, Hardy, Pyne (all them Crackclaw die hards, basically)... and Grafton.

Huh. You know, when you spell it out like that, the number seems pretty high. Of course outside of that list, I wouldn't trust a goddamn one not to fight for us for entirely sycophantic reasons, so the number of people fighting out of loyalty rather than hope of rewards is probably comparatively small.

Actually, no, scratch that. That's probably enough to win a war if two of the mainland Great Houses sat out of the fighting (Stannis/Ned). Though it'd be bloody.
 
Please. Aegon won thanks to his Dragons, not hordes of loyalists. We can do the same at need.

Can anyone find the update where we raised Hermetia?
 
Aegon won because of his dragons... accurate.

Dorne won because FIFTY THOUSAND DORNISH SPEARS. :rofl::lol:eyeroll:
 
If we were going to turn the Doomship into a flying vessel, it would only make sense to remove the sails and all associated rigging, including the masts. Without the need for propulsion, they would just be a liability. That would open up a great deal of deck space and a not insignificant amount of additional cargo or troop capacity. Or, without the need for a deck at all, we could add to the ship's structure.

We might not need the ship personally, but that doesn't mean it wouldn't be useful to our subordinates or for Imperial projects. It could carry large numbers of troops without needing to use the Shadow Tower, massive amounts of cargo without our help and without being limited to sea ports, and it would be an excellent mobile base for our various aerial assets.
Don't forget to rip out the keel so that it can also land on flat ground. Where there is a port, there is also a sufficient amount of dry land.

At which point you no longer have a ship, but an oblong thing with landing struts or wheels. Which neatly illustrates why I detest flying ships. They are stupid designs from top to bottom.


I don't need to invent the air-plane just because. Give me a flight ring to make the construction hover and allow me to strap engines to it to get useful speeds and I'm happy. I just suspect that flight-rings will be much more expensive and require highly skilled mages to craft, while an airplane can be hammered together by a few muggles.

And don't try to tell me we are clueless about aerodynamics when we have a dragon as our mc, a girl with angel or dragon wings for a sister, and Vee can talk to birds.
 
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