Unsurprisingly Ser Richard has been content with a polish of armor and a simple yellow cloak, to Oathkeeper's muted displeasure.
Viserys: Fly, my pretties!
Try to mediate the meeting between Shaitan and djinn, revealing the Material.
Personally, I'm still not even remotely interested in the Rhealla awakening. Especially not if that leads to weird hyper-cheese with fly-spells.Awaken Queen Rhaella goddamn it's been way too long.
Sothoryos, we need to know what our loot is before crafting big ticket stuff.
Personally, I'm still not even remotely interested in the Rhealla awakening. Especially not if that leads to weird hyper-cheese with fly-spells.
And Sothoryos is plain impossible with all the other things that need doing and especially Viserys direct attention.
I'm simply no fan at all of sailing ships that fly in defiance of all logic. Furthermore, I would prefer to have the Dryad somewhere useful instead of on a ship that has rapidly lost its importance to us. We need no ship to go from place to place and Viserys can haul vastly more cargo these days.There are all sorts of huge flying creatures in the D&D and Pathfinder settings, and most of them don't even bother with functioning wings. A living ship, affected by a Fly spell, would be neat, but hardly the most amazing shit we've done.
Sothoryos might be impossible to actually get to next turn, but we can start preparing for it. Stockpiling more potions, doing some specialized crafting, creating a staging area for all the raw materials we will need to quickly build an outpost, scouting the prime location for a harbor, etc. Like we prepared for Tyrosh, but for jungle exploration and exploitation instead.
We should also consider saving enough sacrifices to be able to immediately raise a Heart Tree as soon as we start on our outpost. A triple effect Repel Vermin spell centered on the tree would make a nice 1,000 foot radius safe zone in which to build, with no fear of giant spiders attacking our people.
I actually agree that Viserys doesn't need a ship, but it still is a nice one and we do have more than enough people who want a ship.I'm simply no fan at all of sailing ships that fly in defiance of all logic. Furthermore, I would prefer to have the Dryad somewhere useful instead of on a ship that has rapidly lost its importance to us. We need no ship to go from place to place and Viserys can haul vastly more cargo these days.
I could live with the wingships, but that's a vast difference to a regular sailing vessel.
I would also like to point out that there was quite some disappointment when I thought about dumping the plans for aerodynamic flight, so I will keep working in that direction one way or another.
Yes because it is an interesting story-telling opportunity but it would require not only going to King's Landing but discovering lost lore of the Alchemists.
Don't forget to rip out the keel so that it can also land on flat ground. Where there is a port, there is also a sufficient amount of dry land.If we were going to turn the Doomship into a flying vessel, it would only make sense to remove the sails and all associated rigging, including the masts. Without the need for propulsion, they would just be a liability. That would open up a great deal of deck space and a not insignificant amount of additional cargo or troop capacity. Or, without the need for a deck at all, we could add to the ship's structure.
We might not need the ship personally, but that doesn't mean it wouldn't be useful to our subordinates or for Imperial projects. It could carry large numbers of troops without needing to use the Shadow Tower, massive amounts of cargo without our help and without being limited to sea ports, and it would be an excellent mobile base for our various aerial assets.