It would have to be a female squire though, apparently Urraca used to be a not uncommon female name (those poor Girls).

Here in Argentina it is a pejorative nickname for the stereotypical female which can't stop talking inconsequential things.

EDIT: No, I'm not a misogynist, but the nickname is.
 
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Okay, we are looting the everliving shit of that place

Do you need to prevent undead from rising? Make the corpses into silver!
 
Maybe Silverbells would allow us to research a variant of a common spell; Flesh-to-Silver, although I'd be happy with a Silver-to-Flesh one too. Hello monstrous fleshling shaped like silverware.
 
Here in Argentina it is a pejorative nickname for the stereotypical female which can't stop talking inconsequential things.

EDIT: No, I'm not a misogynist, but the nickname is.
I think i've heard the Word used in that context a few times, in the TV most likely.
But i looked for the name, and apparently It was the name of a Queen of León, castile and Galicia, so It must have been a common name in the past (again, those poor Girls).
A lot of old spanish names sound awful tho, so maybe It wasnt so bad if everyone else had names like Tiburcio, Telesforo and Agapito.
Edit: apologies to all the Urracas, Tiburcios, Telesforos and Agapitos out there.
 
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Part MDLXXXI: A Gathering at Eventide
A Gathering at Eventide

Tenth Day of the Twelfth Month 292 AC

After finishing the pleasant and now far less worrisome meal already set out by the fey or fey-touched hands, you take your leave of the Golden Hearth and those who are to guard it and take flight over the waters to the east. The storm had thankfully quieted in the interim, letting the light of the setting sun slip though sparse gaps in the clouds that still hang dark and low.

The Sapphire island you remember Tarth being named in the old maps by which the Grandmaester taught you as a boy, a name some bard or another gave to flatter the local lords you are certain for you can hardly imagine the churning waters of Shipbreaker Bay being forced though so narrow a gap to ever possess so serene a color. The jagged grey and green mass of the island itself does, however, offer some shelter against the cold and cutting winds sweeping in from the north east, and you must admit the singers do not wholly lie. You spy a dozen and more waterfalls like threads of molten silver weaving their way between the roots of soldier pines and over gleaming shards of limestone to tumble at last into the sea.

Evenfall Hall itself rises from a steep promontory, a strong and proud keep, the sun and moon manner of house Tarth and the stag of House Baratheon flying from its towers side by side. Though the keep pales before the majesty of Storm's End, perhaps, it is still mighty by the measure of places wrought by merely mortal hands.


A keep more concerned with keeping away raiders and pirates than the ebb and flow of trade, and little wonder. You recall the Conciliator's eldest son falling to Myrish pirates in these waters. And here you are of royal blood and a pirate prince both about to enter these halls to treat with something that is not quite a man wrought in the image of a traitor lord.

Unseen you land against a blind bend in the path going to to the keep, hidden from above and below, and there you ferry your friends by sorcery.

"So do we try to get an unguarded glimpse of this false lord, or simply march up and meet him?" Tyene asks. From the almost militant light in her eyes it is clear she would prefer the latter. The Dornishwoman prefers to have a peek behind the masks that others wear, while keeping her own in place.

"Even if we were to take a more direct approach it would not be so simple as marching anywhere," you reply. "We were bid to send another letter upon arriving in Tarth to set the precise terms of the meeting."

"I don't trust the bastards to keep their word if we go up to the keep," Ser Richard growls.

"You think men with common steel can hold us?" Garin asks archly.

"No, but I think if we have to fight our way free there will be tales of how we used three-headed cow demons that shat brimstone to do it," the knight replies.

Though you cannot help but laugh at the toneless delivery of the absurd notion, you must also acknowledge its seriousness. Such a thing was sadly not that far off some of the wilder rumors that spoke of you. A meeting in a secluded place would be more convenient in many ways, but to propose such a thing would seem as though you were plotting treachery.

What do you do next?

[] Send letter by false raven requesting a meeting
-[] Write in conditions

[] Try to observe this other Renly by stealth
-[] Write in plan

[] Write in


OOC: A bit more history and local color.
 
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Okay, we are looting the everliving shit of that place

Do you need to prevent undead from rising? Make the corpses into silver!

Or corpses of animals just, like the horses too old to eat or the cows that mated with our gorgon.

Edit: I like the idea of just going up to him. And we can most likely escape quickly, or throw up a resilent sephere to diplomance harder.

Also, we should cast detect poison if food is shared, not because Frenly would poison anything, but because one of our enimes might do so, either in an attempt to kill us, or him and make us even more evil (Cersie, for example).
This meeting is in no way a secret.
And if we are called on it, we can explain our reasoning.
 
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Robert: "You stole my fucking favorite tavern!"

Viserys: "You... what have you done lately?"

Robert: :rage:
 
I would be okay with stealing ships in such a fashion. Preferably near enough to the coast so that we can first direct it at such a distance that they could swim for it.

No need to massacre entire crews of sailors on the regular, after all... those are our subjects, after a fashion.

Edit:

Though to get away with this, you couldn't just pick up the ships like Superman or something. We don't have tactile telekinesis, and they're harder to repair than a building.

I'm pretty sure if you lifted it outright it would snap in half.

We could empty the ship of all people, get underneath it while it's in the water, and then teleport it though. Functionally zero difference.

Was thinking about this earlier and fortunately it's not the case.

Target: You and touched objects or other touched willing creatures.

You can bring along objects as long as their weight doesn't exceed your maximum load.

You only have to be capable of lifting the thing, not actually do it.
 
Was thinking about this earlier and fortunately it's not the case.

Target: You and touched objects or other touched willing creatures.

You can bring along objects as long as their weight doesn't exceed your maximum load.

You only have to be capable of lifting the thing, not actually do it.
So we dont need to lift the inn? Just dig around It and put It on a platform?
 
So we dont need to lift the inn? Just dig around It and put It on a platform?

Depending on the definition of object potentially you could teleport it out of the ground, I doubt DP will allow that definition though.

To be honest I was hesitant to bring this up because I was weighing up narrative value of deadlift vs increased utility and general truthfulness.
It was a hard decision.
 
@DragonParadox I'm assuming that we dropped an arcane marked pebble on the path we brought our friends to? Does Lya do it too, now?

Also, seconding the question regarding Oberyn. It's definitely something the thread's concerned with.
 
We really really need to Arcane Mark slaver (Astapori) ship and casually scry & loot them with Viserys.

If we move them the shortest possible distance, like to Mantarys, Viserys could steal a whole fleet from the harbour.

Bring Vee and we can do more trips, plus both pyrotechnics and water elementals incase of spiteful ship burning.

Added bonus of one upping Relath, and if it risks war we dragonfire the pyramid. Then mass-suggestion 'free all the slaves!'.
 
Depending on the definition of object potentially you could teleport it out of the ground, I doubt DP will allow that definition though.

To be honest I was hesitant to bring this up because I was weighing up narrative value of deadlift vs increased utility and general truthfulness.
It was a hard decision.

... I see no problem whatsoever with putting a thin stone shell around it 1/2 an inch thick (fabricate does it instantly (or in 6 seconds, depending on how you read it)) and then teleporting the newly created container (shell) and it's contents (the inn, possibly with or without the foundations) to Sorcerer's Deep. Seems legit to me.

We can use stone shape/fabricate to disconnect the inn from the ground.

Maybe with a long, ad-hoc adamantium cutting thing shaped for the task made from our daggers if we need to.

Or even a quater or an eight of an inch thick, I mean, It just has to surround the inn, and possibly not even above the roof (think teleporting the wagon of reagents), but I think a full covering will strech the concept of 'container' a bit more than using a thin stone shell already does.
 
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... I see no problem whatsoever with putting a thin stone shell around it 1/2 an inch thick (fabricate does it instantly (or in 6 seconds, depending on how you read it)) and then teleporting the newly created container (shell) and it's contents (the inn, possibly with or without the foundations) to Sorcerer's Deep. Seems legit to me.

We can use stone shape/fabricate to disconnect the inn from the ground.

Maybe with a long, ad-hoc adamantium cutting thing shaped for the task made from our daggers if we need to.

Oh I wasn't saying das_slash had the wrong idea, I was saying it might technically be overkill because by a certain definition of object Viserys could be sitting at the bar having an ale and decide to move it with him and..... Oh god.

We need to make a strong free standing base so we can take our tavern wherever we bloody well like, never leaving our seat as we drink and chat away.
 
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