Portal crab is in the MAs. If there's ever a fight that can be covered by an MA, it feel like one?
I'll re-assign it as a whole separate OP if ya feel otherwise.

I cannot edit in the Cleganebowl and I fucked up by not adding it the last time, sorry.

I'll make a note on my phone rn, to edit in... whenever it is I could edit the post.
What the fuck is up with that?!
I have genuinely no idea. I can still edit posts of mine from years ago.
 
Feck it, new turnvote-proposal-post it is, 3 changes are enough to warrant it. Not to mention trying to fit in the Fey-RA...
 
@Crake, could you go over what is still available in regards to people and see about preliminary assignment for Operation Starfall next month? (That is, the clean-up and chasing the color courts through the Feywild.) I'd work with the assumption that the Indigo Court is also wholly pulling a runner and likely hostile.

Just leave me some people to keep a lid on Slavers Bay.

I'll probably have to do some Praetori write-up tomorrow, add them tot he alert table and then... ugh...
Maybe finally write something about Ymeri at some point? Would sure be nice to actually get to that.
Or the thing that explains why and what Qyburn wants to do with the Citadel.
 
@Crake, could you go over what is still available in regards to people and see about preliminary assignment for Operation Starfall next month? (That is, the clean-up and chasing the color courts through the Feywild.) I'd work with the assumption that the Indigo Court is also wholly pulling a runner and likely hostile.
So basically just focus on what-all we want to assign to this?

Well, Egoo says to only pick stuff we don't mind not seeing for potentially the rest of the turn, at the very least, so probably nothing essential for the invasion. Will give it some thought.
 
so probably nothing essential for the invasion.
The invasion starts at the end of the 4th month though, so we can reasonably chance it that far with most of unassigned peeps in a run to kill the remains of the court.

I don't think they'll keep in Feywild longer than a month regardless of all else? The court doesnt seem worth pursuing if it takes longer than the Reconquest starting to get at them, at least to me.

I also think we have semi-reliable methods of keeping up-to-date on how much times goes between Feywild and Plane Material? Something-something, Braziers, something-something, Planeshift
 
So basically just focus on what-all we want to assign to this?

Well, Egoo says to only pick stuff we don't mind not seeing for potentially the rest of the turn, at the very least, so probably nothing essential for the invasion. Will give it some thought.
Invasion proper is 5th month, precisely so that this is not a problem.
 
Are you posting from your phone or something? Last time I edited stuff into one of my item lists I had to log in from a computer to change the post.
Yeah, I am.
Hm.
Will have to try it on a PC then, when I can...

Also, did you do that post with "all the rituals we want researched"-list?
 
So, that leaves three questions:
1. How many master smiths capable of casting Imperial Steel do we have?
2. How much steel can each of them produce per hour?
3. Can we retroactively make an order for the 3rd month as we all wanted to start with this but completely forgot during the turn-vote?
  1. Looking at the Scholarum numbers for lesser mages trained so far I'd say we are dealing with a slightly higher number of ritual trained smiths so let's call it 300
  2. 5 lbs per hour which would be about 50lbs/smith/day although you can push it a bit higher by paying them to work longer hours
  3. Sure
On a more immediate note, I'm also in favor of wrapping up this turn with interludes, as we are literally in the last hours of the current one, and then continuing right here with new team arrangements without any IC gap in time.

Sure that makes sense.
 
Turnvote edited.
changelog:
[] added Cleganebowl,
[] added a stand-in for the "hunt Dusk Dancer and/or her wayward Court"-action,
[] removed "make Undead-Poison", Wyla instead moved to making rituals with Svitran (rituals by @BronzeTongue added to the list too. Except for Reversion, it is bullshit fluff-wise.),
[] Rina moved off the rituals to exchanging knowledge on Eldritch shite with Azure Court instead (since she's kinda Fey already, she'll probably have an easier time than most). She's solo though, so little result for "40 Progress"-long action.
[] Otherwise-not-busy Scholarum branches are sent to improve our Alchemy production instead. This isn't the sort of a secret Godcrafting, Fleshcrafting, or Psionic Lore is, is it? Because we better off never assigning anything to them at that rate, if it is.

Relevant (changed) blurbs now:
[] Chasing the Dusk: [This is a stand-in for the "Chase down the Dusk Dancer and remains of Indigo Court and deal with them" - see better write-in later]
----[] PCs and supplementing forces
[] The Cleganebowl: What it says on the tin. It is long past the time for Gregor Clegane and Amoury Lorch to face what is coming for them. Have your people find, and deal with them once and for all.
----[] Tyene (Free Action), Oberyn, Sandor, 3x Erynies (for teleporting and overwatch purposes).
-[] Improved Alchemy: The Imperium hungers for alchemical goods and much effort was poured into producing as much of them as possible, but it still does not even remotely satisfy the demand. Especially the military can devour concoctions such as Alchemists Fire or Explosive Packs at an astonishing rate. See about to either improve the output of your alchemical factories or to discover alternatives to these substances that are easier to mass-produce.
(Progress: 0/50; Cost: 200,000 IM)
----[] Denys Trainer (4d6 Progress), Naria Lore-Seeker (4d6 Progress), Braavos Scholarum branch (2d6 Progress), Volantus Scholarum Branch (2d6 Progress), Naath Scholarum Branch (2d6 Progress).

[] Ritual-crafting: 1 point of Progress per spell-level, max spell level - 4th.
-[] Mind Warding: Rituals
--[] By this point you have the process for creating ritual formulae for spells completely worked out. It merely needs to have a competent mage assigned to the task. (in order of priority)
---[1] Widely-Shared Ritual - Dream Shield (Progress: 4)
---[2] Widely-Shared Ritual - Suppress Charms and Compulsions (Progress: 2)
---[3] State Ritual - Sense Madness (Progress: 2)
---[4] State Ritual - Clarity of Mind (Progress: 3)
---[5] State Ritual - Rite of Centered Mind (Progress: 1)
---[6] Inquisition Ritual - Detect Fiendish Presence (Progress: 1)
---[7] Inquisition Ritual - Detect Charm (Progress: 1)
---[8] Inquisition Ritual - See Beyond (Progress: 3)
---[9] Inquisition Ritual - Shroud of Innocuity (Progress: 3)
---[whatever] Legion Ritual - Tern's Persistence (Progress: 2)
---[whatever] Legion Ritual - Runic Marker (Progress: 4)
---[whatever] Legion Ritual - Abstemiousness (Progress: 1)
---[whatever] Widely-Shared (Utility) - Weather Eye (Progress: 4)
---[whatever] Widely-Shared (Utility) - Ancient Knowledge (Progress: 1)
(Total Progress: 30, Cost: ??)
----[] Wyla (4d6 Progress), Svitran (2d6 Progress),
[] The Key to Madness: Exchange the lore gathered by the Imperium on the creatures of Far Realm and Illithids specifically, as well as the methods of finding their influence and agents, in return getting the Azure Court's own knoweldge on the subject matter.
(Progress: 0/40)
----[] Rina (4d6 Progress),

@Crake, the changed unassigned PCs/NPCs (really just 3 less Erynies, Oberyn and Sandor, but for clarity's sake...):
(Companions):
[] Viserys Targaryen (Level 18), Ser Richard Lonmouth (Level 18), Ser Waymar Royce (Level 17), Garin Drekelis (Level 16), Vee (Level 17), Malarys Vanor (Level 17), Xor (Level 15), Maelor (Level 14),

(Minions – high level):
[Casters] Zherys (Level 17), Lady Saenena Caleris (Level 16); Benerro (Level 15), Teana Strykos (Level 14),
[Melees] Liomond Lashare (Level 14);
[Marwyn's Party] Vargo (Level 15), Sari (Level 15), Ashin (Level 15);

(Minions – mid-to-low level):
[Casters] Alyssa Crowl (Level 13), Danar Crowl (Level 13), Nettles & Sheepstealer (Level 12); Theon Greyjoy (Level 8), Aisha Greyjoy (Level 7),
[Melees] Ser Gerold 'Darkstar' Dayne (Level 10), Ser Kennos of Kayce (Level 10); Thoros of Myr (Paladin 10), Rhango Two-Lives (Level 10), Roose Bolton (Harbinger 9), Vrath the Serpentfolk Hexblade (Hexblade 8), Mors 'Crowfood' Umber (Level 8), Argo the Cunning Bull (Level 6),
[The Misfits] Ceria 'Storm' (Level 10), Ser Criston Storm (Level 10), Chung Ting Lo (Level 10),
[Drow] Morwyn (Level 10), Tuin (Level 10); Llolth's Ex-Cleric (Level 8, needs time to settle in)
[Windwards] Ser Aubert Flowers (Cavalier 10), Lothos Saan (Level 9), Koron Redmane (Level 9), Menel Goldentooth (Level 8), Grazdan the Grim (Level 8);

(Dragons):
[Named] Relath (CR 10/Sorcerer 1/Dragon Mystic 2), Balerion, Dirizz the Faerie Dragon (Faerie Dragon Racial HD 3/Oracle 6),

(Arcanums -- all 8 HD):
[For combat stuff] Aradia the Huntress (Randed DPS), Kira Windgraced (retard Bard), Diana the Sea Sprite (Ship's Captain/Caster), Nuri (OwTheEdge/Caster)

(Outsiders):
[Named] Velen (Level 8 -- the Phoenix Bard 7/ Sublime Chord 1), Mereth (Erinyes HD 9/Steel Fury 3), Sarell of the Black Scales (Erynies HD 9/Paladin of Tyranny 1), Tor the Shadow Guide (Level 9 equivalent?); Azema (Level 8),

(Fey):
[Named] Ser Dregaire the Fey Knight (CR 15), Glyra (2 Gremlin HD/Level 11 Spellthief),

(Constructs):
[Named] Babro the Adamantine Golem (CR 19/Level 1 Monk), The Seeker (CR 15),

(Inquisitors):
[Named] Alysande Redsail (Level 9), Shara Rogare (Level 8),

(Assorted):
[Named] Nirah, the Champion of Yss (CR 20); Aife, Herald of the Ferryman (CR 22);
[Non-combatants] Rhaella (Level 10); Leila Goldhammer (Archivist 7);
-----Fey and Outsiders-----
2x Orphne Fey Lords (CR 15)
4x Wild Hunt Archers (CR 14)
2x Wild Hunt Scouts (CR 16)
107x Bulabar Engineers
13x Greater Glitterhaunt Guard (Paladin of Freedom 5)
38x Lesser Glitterhaunt Guard (Warrior 5)
9x Lesser Veela Kineticists (Kineticist 5)

1x Azata, Gancanagh (CR 4) - Garantos
22x Legion Devils - combat reserve
4x Salikotal / Vengeance Devil -- Assigned as killers for the Inquisitorial Stormtroopers
x44 24 Veteran Erinyes -- 2x in Halls of Knowledge, 1x in Shadow Tower,
10x Gaav / Lesser Host Devils -- serve as teleporting messengers and couriers under the Erinyes, who ensure their good behavior.
1x Asura Upasunda (CR 9)
4x Asura Vayphaks (CR 5)

1x Fallen Shield Archon
3x Fallen Hound Archon, 3 levels in martial class
2x Fallen Spyglass Archon, 4 levels in Rogue

150x Large Water Elementals (CR 5)
50x Greater Water Elementals
20x Elder Water Elementals (CR 11)

-----Dragons-----
7x Adult Mind Dragons (CR 15)
Osryx, Very Old Myrkdreki Dragon, CR 15
4x Very Old Myrkdreki Dragons, CR 15
10x Wyrmling Myrkdreki Dragons, CR 3

-----Constructs-----
1x Adamantine Golem (CR 19 + 1 level Monk)
17x Heralds (CR 10)
68x Elemental Wyrmlings (Acid [x8], Cold [x8], Electricity [x8], Fire [x62]
20x Mushroom Golems (CR 10, 12 HD) - 4,800 IM each (Total: 96,000)
36x Kelp Golems (Reskinned Aquatic Pumpkin Golem) (CR 8, 8 HD)
5x Umbral Spies
3x Umbral Stalkers
55x Glass Golems
2x Heavy Warstriders
5x Warstriders
20x Light Warstriders.

-----Vigilant Creatures-----
107x Vigilant Briars (CR 4)
5x Vigilant Hunters (CR 10)
140x Vigilant Kelps (CR 4, 6 HD)
72x Watchmoles (CR 6)

-----Aerial-----
220x Verdant Kingfishers
513x Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD)
2006x Giant Fungal Darkenbeasts (CR 6, 5 HD)
8x Fiery Dragonbeasts - Advanced Fiery Gigantean Half-Dragon Drakenbeasts (CR15)
4x Verdant Phoenixes (CR 15; 28,800 IM)
542x Lesser Three-Eyed Ravens
88x Greater Three-Eyed Ravens

-----Terrestrial forces-----
1,000x Advanced Thorny Rhinoceros (CR 6, 5 HD)
3,000x Istaheqs (CR 6, 7 HD)
20x Tuogou, CR 4
29x Advanced Druid Creature Lotus Leshy
22x Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD)
556x Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD)
20x Guardian Nagas (CR 10, 12 HD)

-----Aquatic Forces-----
41x Plant-Imbued Coral Drake (CR 10, 11 HD)
20x Aquatic Cleric Creature Jesulan (CR 10, 12 HD)
850x Advanced Plant-Imbued Giant Hippocampus (CR 6, 2 HD)
20x Advanced Plant-Imbued Sea Drake (CR 10, 7 HD)
90x Advanced Plant-Imbued Orca (CR 8, 9 HD)
18x Advanced Plant-Imbued Druid Creature Orca (CR 10, 9 HD)
30x Amphibious Quickling Vinespawn (CR10, 12 HD)
10x Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10; 4,800 IM)
567x Advanced Plant-Imbued Gigantean Manta Rays (CR 6, 12 HD)
523x Plantblood Bladeleaf Sea Cats (CR 6, 6 HD)
621x Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD)
595x Plant-Imbued Electric Eel (w/+6 Racial HD) (CR 6, 10 HD)
545x Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD)
500x Advanced Kelpie (w/+4 Racial HD) (CR 6; 9 HD)
5x Aureate Seawyrms - Advanced Half-Dragon Sea Serpent (CR 15, HD 15)
8x Seawyrms
4x Shadebreacher Sperm Whales - Advanced Shadow Animal Sperm Whales (CR 12, HD 15)
9x Grand Dragon Turtles - Giant Mighty Dragon Turtles (CR 15, HD 12) -

-----Soulforged Undead-----
69x Black Champions (CR 15)
37x Black Brutes (CR 14)
10x Black Brutes (Aquatic) (CR 14)
10x Blood Clot Molds -- 1 per a Black Brute (Aquatic).
50x Black Wardens, (CR 8)
10x Black Wardens, mobility Upgrade, CR 8
25x Necro-Krakens (CR 15)
25x Greater Blood Clot Molds -- 1 per Necro-Kracken
5x Greater Blood Clot Molds
120x Blood Clot Molds
550x Necrotic Molds
500x Black Knights with Mobility Upgrade
70x Black Knights
10x Lindworms
5x Snatching Terrors
70x Paralyzing Snatchers
1,500x Necro-Cases, CR 1
1,000x Spitters (aquatic)
1,000x Spitters
2500x Spitter Swarms
500x Spitter Swarm (aquatic)
2,000x Fireflies
2,000x Fireflies (aquatic)
 
[ ] Marauding the Mask
-[ ] A predominantly combat centric force expecting to cut through most obstacles in their way through the most expedient means, wasting little to no time on investigation barring what is necessary.
--[ ] x2 Black Champions + x2 Greater Blood Clot Molds, x5 Black Champions, x25 Black Wardens + x25 Necrotic Molds, x25 Black Wardens, x50 Black Knight, x100 Spitter Swarms
-[ ] Undead, generally for probing traps or killing wildlife being used as active deterrents. These are generally carried in a few Portable Holes to keep the group light and maybe avoid unnecessary conflict with anything that wouldn't otherwise attack a large group that wasn't trafficking with undead.
--[] x2 Verdant Phoenixes
--[ ] x5 Guardian Nagas
--[ ] x10 Advanced Sorcerer Creature Snapdragon Leshys, x10 Advanced Druid Creature Lotus Leshys
-[ ] Some basic casters lower-middle tier casters for any mass combat.
--[ ] x3 Vigilant Hunters
--[ ] x10 Vigilant Briars
--[ ] x9 Erinyes
-[ ] Good camp pickets and scouts, with some fair sneaking ability from the Hunters if needed. Erinyes for coordination.
--[ ] x2 Mighty Mind Dragons
--[ ] x2 Very Old Myrkdreki
-[ ] Mind Dragons for coordinating a very large force if for whatever absurd reason splitting the group is the only reasonable option. Myrkdreki for sneaking and generally wreaking havoc.
--[ ] x6 Heralds
--[ ] x10 Glass Golems
--[ ] x2 Heavy Warstriders, x5 Warstriders (access to improved wildfire munitions)
-[ ] Generally good for large, confusing combat where you don't want something to die instantly, or a more vulnerable character to be caught out where it's better to just sacrifice hardware as a piece of stubborn, magic resistant chaff.
--[ ] x2 Wild Hunt Archers, x1 Wild Hunt Scout, x1 Orphne Fey Lord
-[ ] Guides and pathfinders.
--[] Relath, Glyra, Ashin, Vargo, Sari, Liomond, Saenena, Alyssa, Danar, Sarell, Nirah
-[ ] Both Feywild groups will remain in contact via Telepathic relay linking, and with someone back home.

[ ] Visiting the Violet
-[ ] Essentially a lot of concentrated combat power, but no one essential to the functioning of the realm or its continued stability, or alternatively no one who wouldn't cause problems without Viserys' hand at the tiller who also couldn't afford to delegate their duties to a Companion at-need if away too long. This keeps the group light, fast and mobile. Worst case scenario, Viserys pops opens a Gate out of there (or to the other Group).
--[ ] Viserys, Richard, Zherys, Vee, Maelor, Amrelath, Mereth, Aife, x2 Myrkdreki, x2 Mighty Mind Dragons, x2 Vigilant Hunters, x12 Erinyes
-[ ] Both Feywild groups will remain in contact via Telepathic relay linking, and with someone back home.

[ ] Quizzing the Quickling
-[ ] Xor, the Misfits, Darkstar, Kennos, Thoros, Mors, Bonifer, Aradia, Nuri, Velen

@Azel, @egoo, @Goldfish

Comments, questions, alterations.
 
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1st Edit: Decided against deploying the Red Court remnants... it would seem a bit... out there. To use them to probably exterminate one of their neighboring Courts. I would probably also only use them for non-essential combat operations until I could find a Fey to lead them that we trust at a reasonable level, probably Ser Dregaire for lack of options.
 
Shitposting aside, sounds good to me.
He's important in the long-term, but meta-gaming wise, I don't expect him to not be able to No-Sell or avoid a time dilation effect, and if we run into one, I expect we won't lose a quest-ending amount of time.

But I mean, technically it could happen, and if it does we're leaving behind two possible heirs and enough department heads and combat assets to generally make a go of things, while also removing some of the people who would be most troublesome without Viserys there to steer the wheel... okay I basically just mean Relath, Amrelath and Zherys. While I don't expect either dragon would betray Dany out of hand, I would expect Zherys to extract some concessions and well might as well just remove the temptation.
 
  1. Looking at the Scholarum numbers for lesser mages trained so far I'd say we are dealing with a slightly higher number of ritual trained smiths so let's call it 300
  2. 5 lbs per hour which would be about 50lbs/smith/day although you can push it a bit higher by paying them to work longer hours
  3. Sure
Alright. That's 1,250 pounds per smith and month and 375,000 pounds per month total. With a Legion needing 90,000 pounds for weapons, we can equip 3 Legions per month, with 15,000 pounds to spare for PC equipment or other shenanigans.
 
Alright. That's 1,250 pounds per smith and month and 375,000 pounds per month total. With a Legion needing 90,000 pounds for weapons, we can equip 3 Legions per month, with 15,000 pounds to spare for PC equipment or other shenanigans.
Can you just IMAGINE the bricks shat by the first group of incorporeal undead to try hippity-hoppity life = property versus a Legion and run into several thousand cracktroops all of whom have a +2 Ghost-touch Weapon?
 
@Azel, counting out the stuff Crake takes above, we'll have the following for Woodlouse and Salted Earth Pt2:
(Companions):
[] Ser Waymar Royce (Level 17), Garin Drekelis (Level 16), Malarys Vanor (Level 17),

(Minions – high level):
[Casters] Benerro (Level 15), Teana Strykos (Level 14),

(Minions – mid-to-low level):
[Casters] Nettles & Sheepstealer (Level 12); Theon Greyjoy (Level 8), Asha Greyjoy (Level 7),
[Melees] Rhango Two-Lives (Level 10), Roose Bolton (Harbinger 9), Vrath the Serpentfolk Hexblade (Hexblade 8), Argo the Cunning Bull (Level 6),
[Drow] Morwyn (Level 10), Tuin (Level 10); Llolth's Ex-Cleric (Level 8, needs time to settle in)
[Windwards] Ser Aubert Flowers (Cavalier 10), Lothos Saan (Level 9), Koron Redmane (Level 9), Menel Goldentooth (Level 8), Grazdan the Grim (Level 8);

(Dragons):
[Named] Balerion, Dirizz the Faerie Dragon (Faerie Dragon Racial HD 3/Oracle 6),

(Arcanums -- all 8 HD):
[For combat stuff] Kira Windgraced (retard Bard), Diana the Sea Sprite (Ship's Captain/Caster)

(Outsiders):
[Named] Tor the Shadow Guide (Level 9 equivalent?); Azema (Level 8),

(Fey):
[Named] Ser Dregaire the Fey Knight (CR 15),

(Constructs):
[Named] Babro the Adamantine Golem (CR 19/Level 1 Monk), The Seeker (CR 15),

(Inquisitors):
[Named] Alysande Redsail (Level 9), Shara Rogare (Level 8),

(Assorted):
[Non-combatants] Rhaella (Level 10); Leila Goldhammer (Archivist 7);
-----Fey and Outsiders-----
1x Orphne Fey Lords (CR 15)
2x Wild Hunt Archers (CR 14)
1x Wild Hunt Scouts (CR 16)
107x Bulabar Engineers
13x Greater Glitterhaunt Guard (Paladin of Freedom 5)
38x Lesser Glitterhaunt Guard (Warrior 5)
9x Lesser Veela Kineticists (Kineticist 5)

1x Azata, Gancanagh (CR 4) - Garantos
22x Legion Devils - combat reserve
4x Salikotal / Vengeance Devil -- Assigned as killers for the Inquisitorial Stormtroopers
x44 3 Veteran Erinyes -- 2x in Halls of Knowledge, 1x in Shadow Tower,
10x Gaav / Lesser Host Devils -- serve as teleporting messengers and couriers under the Erinyes, who ensure their good behavior.
1x Asura Upasunda (CR 9)
4x Asura Vayphaks (CR 5)

1x Fallen Shield Archon
3x Fallen Hound Archon, 3 levels in martial class
2x Fallen Spyglass Archon, 4 levels in Rogue

150x Large Water Elementals (CR 5)
50x Greater Water Elementals
20x Elder Water Elementals (CR 11)

-----Dragons-----
3x Adult Mind Dragons (CR 15)
Osryx, Very Old Myrkdreki Dragon, CR 15
10x Wyrmling Myrkdreki Dragons, CR 3

-----Constructs-----
1x Adamantine Golem (CR 19 + 1 level Monk)
11x Heralds (CR 10)
68x Elemental Wyrmlings (Acid [x8], Cold [x8], Electricity [x8], Fire [x62]
20x Mushroom Golems (CR 10, 12 HD) - 4,800 IM each (Total: 96,000)
36x Kelp Golems (Reskinned Aquatic Pumpkin Golem) (CR 8, 8 HD)
5x Umbral Spies
3x Umbral Stalkers
45x Glass Golems

20x Light Warstriders.

-----Vigilant Creatures-----
97x Vigilant Briars (CR 4)
140x Vigilant Kelps (CR 4, 6 HD)
72x Watchmoles (CR 6)

-----Aerial-----
220x Verdant Kingfishers
513x Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD)
2006x Giant Fungal Darkenbeasts (CR 6, 5 HD)
8x Fiery Dragonbeasts - Advanced Fiery Gigantean Half-Dragon Drakenbeasts (CR15)
2x Verdant Phoenixes (CR 15; 28,800 IM)
542x Lesser Three-Eyed Ravens
88x Greater Three-Eyed Ravens

-----Terrestrial forces-----
1,000x Advanced Thorny Rhinoceros (CR 6, 5 HD)
3,000x Istaheqs (CR 6, 7 HD)
20x Tuogou, CR 4
19x Advanced Druid Creature Lotus Leshy
12x Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD)
556x Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD)
15x Guardian Nagas (CR 10, 12 HD)

-----Aquatic Forces-----
41x Plant-Imbued Coral Drake (CR 10, 11 HD)
20x Aquatic Cleric Creature Jesulan (CR 10, 12 HD)
850x Advanced Plant-Imbued Giant Hippocampus (CR 6, 2 HD)
20x Advanced Plant-Imbued Sea Drake (CR 10, 7 HD)
90x Advanced Plant-Imbued Orca (CR 8, 9 HD)
18x Advanced Plant-Imbued Druid Creature Orca (CR 10, 9 HD)
30x Amphibious Quickling Vinespawn (CR10, 12 HD)
10x Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10; 4,800 IM)
567x Advanced Plant-Imbued Gigantean Manta Rays (CR 6, 12 HD)
523x Plantblood Bladeleaf Sea Cats (CR 6, 6 HD)
621x Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD)
595x Plant-Imbued Electric Eel (w/+6 Racial HD) (CR 6, 10 HD)
545x Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD)
500x Advanced Kelpie (w/+4 Racial HD) (CR 6; 9 HD)
5x Aureate Seawyrms - Advanced Half-Dragon Sea Serpent (CR 15, HD 15)
8x Seawyrms
4x Shadebreacher Sperm Whales - Advanced Shadow Animal Sperm Whales (CR 12, HD 15)
9x Grand Dragon Turtles - Giant Mighty Dragon Turtles (CR 15, HD 12) -

-----Soulforged Undead-----
62x Black Champions (CR 15)
37x Black Brutes (CR 14)
10x Black Brutes (Aquatic) (CR 14)
10x Blood Clot Molds -- 1 per a Black Brute (Aquatic).
10x Black Wardens, mobility Upgrade, CR 8
25x Necro-Krakens (CR 15)
25x Greater Blood Clot Molds -- 1 per Necro-Kracken
3x Greater Blood Clot Molds
120x Blood Clot Molds
525x Necrotic Molds
500x Black Knights with Mobility Upgrade
20x Black Knights
10x Lindworms
5x Snatching Terrors
70x Paralyzing Snatchers
1,500x Necro-Cases, CR 1
1,000x Spitters (aquatic)
1,000x Spitters
2400x Spitter Swarms
500x Spitter Swarm (aquatic)
2,000x Fireflies
2,000x Fireflies (aquatic)
 
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Can you just IMAGINE the bricks shat by the first group of incorporeal undead to try hippity-hoppity life = property versus a Legion and run into several thousand cracktroops all of whom have a +2 Ghost-touch Weapon?
True Other: "Oh, look at all those mortals, being smugly alive and stuff. Let's fix that!"
*sends a few hundred Spectres*
*Legion calmly awaits them and braces for battle*
True Other: "Wait. That's not supposed to happen. Where is the panicked screaming?"
*as the forces clash, screams echo over the battlefield*
True Other: "Ah.... There it is."
*suddenly Spectres break formation and chaotically retreat while still screaming*
True Other: "Wait. What."
*Legion charges after the ghosts to cut them down*
True Other:
 
@Crake you are being pretty agressive about the Indigo Mask.
Why not send someone to negotiate first, before bringing in the undead legions.
Just took the tack @Azel suggested, in that it was unlikely that the Indigos wouldn't be hostile. Also, it would be easy for the group to send delegates to set up a meeting away from their respective forces, without having to make the trek ALL the way to the Deep Feywild where they have decamped, then have to trek ALL the way back to bring in their stuff if negotiations break down. AND the undead can be stored away.

If you are also having to traverse overland through all the likely rapidly repopulating murder-death-wilderness, you're only going to want to do it once.
 
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