Evaunit02mark1
S-s-smell the Prey, S-s-start the Hunt.
[X] Crake
Starting a wild hunt to chase down the fey, oh the delicious irony.
Starting a wild hunt to chase down the fey, oh the delicious irony.
And I don't mind dealing with them that way.I for one am fine with spending half the next turn just dealing with this. I sincerely doubt we'll do anything about them if we don't do it now. We'll be far too busy. I certainly won't vote for it later if we don't do it now, since there are too many things we'll be focused on and can't ease off of after Westeros starts.
Well let's just have the big turn vote now, then? What else do we have to do this month?And I don't mind dealing with them that way.
Really.
But the turnvote must be had.
You are fucking with a whole lot of actually important actions by assigning our prospective Researchers and infiltrators and troubleshooters that way.
Just... please leave it up to turnvote? We don't really do big stuff as a "Free Action" anymore.
Bottom line, here's the unassigned people for the potential turnvote so far, who could freely go hunt Fey from the get-go right now
(Companions):
[] Viserys Targaryen (Level 18), Ser Richard Lonmouth (Level 18), Ser Waymar Royce (Level 17), Garin Drekelis (Level 16), Vee (Level 17), Malarys Vanor (Level 17), Xor (Level 15), Maelor (Level 14),
(Minions – high level):
[Casters] Zherys (Level 17), Lady Saenena Caleris (Level 16); Benerro (Level 15), Teana Strykos (Level 14),
[Melees] Sandor Clegane (Level 14), Liomond Lashare (Level 14);
[Marwyn's Party] Vargo (Level 15), Sari (Level 15), Ashin (Level 15);
(Minions – mid-to-low level):
[Casters] Alyssa Crowl (Level 13), Danar Crowl (Level 13), Nettles & Sheepstealer (Level 12); Theon Greyjoy (Level 8), Aisha Greyjoy (Level 7),
[Melees] Oberyn (Level 11), Ser Gerold 'Darkstar' Dayne (Level 10), Ser Kennos of Kayce (Level 10); Thoros of Myr (Paladin 10), Rhango Two-Lives (Level 10), Roose Bolton (Harbinger 9), Vrath the Serpentfolk Hexblade (Hexblade 8), Mors 'Crowfood' Umber (Level 8), Argo the Cunning Bull (Level 6),
[The Misfits] Ceria 'Storm' (Level 10), Ser Criston Storm (Level 10), Chung Ting Lo (Level 10),
[Drow] Morwyn (Level 10), Tuin (Level 10); Llolth's Ex-Cleric (Level 8, needs time to settle in)
[Windwards] Ser Aubert Flowers (Cavalier 10), Lothos Saan (Level 9), Koron Redmane (Level 9), Menel Goldentooth (Level 8), Grazdan the Grim (Level 8);
(Dragons):
[Named] Relath (CR 10/Sorcerer 1/Dragon Mystic 2), Balerion, Dirizz the Faerie Dragon (Faerie Dragon Racial HD 3/Oracle 6),
(Arcanums -- all 8 HD):
[For combat stuff] Aradia the Huntress (Randed DPS), Kira Windgraced (retardBard), Diana the Sea Sprite (Ship's Captain/Caster), Nuri (OwTheEdge/Caster)
(Outsiders):
[Named] Velen (Level 8 -- the Phoenix Bard 7/ Sublime Chord 1), Mereth (Erinyes HD 9/Steel Fury 3), Sarell of the Black Scales (Erynies HD 9/Paladin of Tyranny 1), Tor the Shadow Guide (Level 9 equivalent?); Azema (Level 8),
(Fey):
[Named] Ser Dregaire the Fey Knight (CR 15), Glyra (2 Gremlin HD/Level 11 Spellthief),
(Constructs):
[Named] Babro the Adamantine Golem (CR 19/Level 1 Monk), The Seeker (CR 15),
(Inquisitors):
[Named] Alysande Redsail (Level 9), Shara Rogare (Level 8),
(Assorted):
[Named] Nirah, the Champion of Yss (CR 20); Aife, Herald of the Ferryman (CR 22);
[Non-combatants] Rhaella (Level 10); Leila Goldhammer (Archivist 7);-----Fey and Outsiders-----
2x Orphne Fey Lords (CR 15)
4x Wild Hunt Archers (CR 14)
2x Wild Hunt Scouts (CR 16)
107x Bulabar Engineers
13x Greater Glitterhaunt Guard (Paladin of Freedom 5)
38x Lesser Glitterhaunt Guard (Warrior 5)
9x Lesser Veela Kineticists (Kineticist 5)
1x Azata, Gancanagh (CR 4) - Garantos
22x Legion Devils - combat reserve
4x Salikotal / Vengeance Devil -- Assigned as killers for the Inquisitorial Stormtroopers
x4427 Veteran Erinyes -- 2x in Halls of Knowledge, 1x in Shadow Tower,
10x Gaav / Lesser Host Devils -- serve as teleporting messengers and couriers under the Erinyes, who ensure their good behavior.
1x Asura Upasunda (CR 9)
4x Asura Vayphaks (CR 5)
1x Fallen Shield Archon
3x Fallen Hound Archon, 3 levels in martial class
2x Fallen Spyglass Archon, 4 levels in Rogue
150x Large Water Elementals (CR 5)
50x Greater Water Elementals
20x Elder Water Elementals (CR 11)
-----Dragons-----
7x Adult Mind Dragons (CR 15)
Osryx, Very Old Myrkdreki Dragon, CR 15
4x Very Old Myrkdreki Dragons, CR 15
10x Wyrmling Myrkdreki Dragons, CR 3
-----Constructs-----
1x Adamantine Golem (CR 19 + 1 level Monk)
17x Heralds (CR 10)
68x Elemental Wyrmlings (Acid [x8], Cold [x8], Electricity [x8], Fire [x62]
20x Mushroom Golems (CR 10, 12 HD) - 4,800 IM each (Total: 96,000)
36x Kelp Golems (Reskinned Aquatic Pumpkin Golem) (CR 8, 8 HD)
5x Umbral Spies
3x Umbral Stalkers
55x Glass Golems
2x Heavy Warstriders
5x Warstriders
20x Light Warstriders.
-----Vigilant Creatures-----
107x Vigilant Briars (CR 4)
5x Vigilant Hunters (CR 10)
140x Vigilant Kelps (CR 4, 6 HD)
72x Watchmoles (CR 6)
-----Aerial-----
220x Verdant Kingfishers
513x Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD)
2006x Giant Fungal Darkenbeasts (CR 6, 5 HD)
8x Fiery Dragonbeasts - Advanced Fiery Gigantean Half-Dragon Drakenbeasts (CR15)
4x Verdant Phoenixes (CR 15; 28,800 IM)
542x Lesser Three-Eyed Ravens
88x Greater Three-Eyed Ravens
-----Terrestrial forces-----
1,000x Advanced Thorny Rhinoceros (CR 6, 5 HD)
3,000x Istaheqs (CR 6, 7 HD)
20x Tuogou, CR 4
29x Advanced Druid Creature Lotus Leshy
22x Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD)
556x Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD)
20x Guardian Nagas (CR 10, 12 HD)
-----Aquatic Forces-----
41x Plant-Imbued Coral Drake (CR 10, 11 HD)
20x Aquatic Cleric Creature Jesulan (CR 10, 12 HD)
850x Advanced Plant-Imbued Giant Hippocampus (CR 6, 2 HD)
20x Advanced Plant-Imbued Sea Drake (CR 10, 7 HD)
90x Advanced Plant-Imbued Orca (CR 8, 9 HD)
18x Advanced Plant-Imbued Druid Creature Orca (CR 10, 9 HD)
30x Amphibious Quickling Vinespawn (CR10, 12 HD)
10x Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10; 4,800 IM)
567x Advanced Plant-Imbued Gigantean Manta Rays (CR 6, 12 HD)
523x Plantblood Bladeleaf Sea Cats (CR 6, 6 HD)
621x Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD)
595x Plant-Imbued Electric Eel (w/+6 Racial HD) (CR 6, 10 HD)
545x Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD)
500x Advanced Kelpie (w/+4 Racial HD) (CR 6; 9 HD)
5x Aureate Seawyrms - Advanced Half-Dragon Sea Serpent (CR 15, HD 15)
8x Seawyrms
4x Shadebreacher Sperm Whales - Advanced Shadow Animal Sperm Whales (CR 12, HD 15)
9x Grand Dragon Turtles - Giant Mighty Dragon Turtles (CR 15, HD 12) -
-----Soulforged Undead-----
69x Black Champions (CR 15)
37x Black Brutes (CR 14)
10x Black Brutes (Aquatic) (CR 14)
10x Blood Clot Molds -- 1 per a Black Brute (Aquatic).
50x Black Wardens, (CR 8)
10x Black Wardens, mobility Upgrade, CR 8
25x Necro-Krakens (CR 15)
25x Greater Blood Clot Molds -- 1 per Necro-Kracken
5x Greater Blood Clot Molds
120x Blood Clot Molds
550x Necrotic Molds
500x Black Knights with Mobility Upgrade
70x Black Knights
10x Lindworms
5x Snatching Terrors
70x Paralyzing Snatchers
1,500x Necro-Cases, CR 1
1,000x Spitters (aquatic)
1,000x Spitters
2500x Spitter Swarms
500x Spitter Swarm (aquatic)
2,000x Fireflies
2,000x Fireflies (aquatic)
I think the best solution for affecting multiple people for a useful duration would be for our casters to prep Planar Tolerance spells.So do we have any of those Planar Refuge based defenses we talked about ready for this, or are we going to need to throw something together last minute? I'm hesitant about chasing the fey onto their home ground without a way to avoid their nonsense environment.
[x] -[X] Team Viserys
--[X] Viserys, Dany, Ser Richard, Lya, Mereth, 4x Erinyes
--[X] Tracking down the Violet Court.
-[X] Team Waymar
--[X] Waymar, Lady Saenena Caleris, Benerro, 10x Erinyes, 2x Vigilant Hunters
--[X] Assist with tracking down the Violet Court.
-[X] Team Tyene
--[X] Tyene, Vee, Malarys, Sandor, Valaena, 2x Fiery Dragonbeast, Glyra
--[X] Assist with Tracking down the Indigo Court.
-[X] Team Marwyn
--[X] Marwyn, Vargo, Sari, Ashin, Qyburn, Leto, Main Orphne Lord, Alyssa Crowl, Danar Crowl, Nirah (Champion of Yss), Ser Dregaire, 1x Orphne Fey Lord
--[X] 20x Erinyes, 4x Vigilant Hunters
--[X] 2x Heavy Warstriders, 5x Warstriders, 20x Light Warstriders
---[X] Each Heavy Warstriders carries primarily solid ammo, but each one also gets Super-Incendiary Rounds (each one containing 10x Wildfire, 10x Incendiary Catalyst, 1x Pyre Salt)
--[X] 10x Black Brute, 5x Necro-Kraken, 20x Black Champion, 20x Necrotic Mold, 10x Bloodclot Mold, 5x Greater Bloodclot Mold
--[X] 3x Very Old Myrkdreki
--[X] 20x Glass Golem
--[X] 10x Advanced Sorcerer Creature Kelpies, 4x Fiery Dragonbeast
--[X] Tracking down the Indigo Court.
-[X] Team Moonsong
--[X] Moonsong, Balerion (with Varys in charge), Asha, Theon, Maelor, Rina, Aradia, Kyra
--[X] Looting the Violet Court's former territory.
-[X] Team Misfits
--[X] Rematch with the Quickling ganglord who escaped them in King's Landing.
-[X] Team Zherys
--[X] Zherys, Xor, Garin, Wyla, Adamantine Golem, 2x Very Old Myrkdreki (The Twins), Aife (Herald of the Ferryman), 1x Orphne Fey Lord
-[X] Team Nuri
--[X] Nuri, Morwyn, Tuin, Sarell, Azema, 6x Wild Hunt Archers, 4x Wild Hunt Scouts
Works for me.@Goldfish @Azel
Just for reference, but even if this whole "track the fey down" dealie takes a few weeks even considering all the people we're throwing at the problem, is that any great impediment to the rest of our plans?
I honestly find it hard to imagine they can flee far enough unless they had a strong point and a way around high DC misdirecting environments... but we can meet any DCs for "get lost in the fairy forest" type effects pretty trivially, or disjunct a ward, or... I don't see many reasons outside of high Mythic disaster zones that they gambled their own necks to get past themselves, and considering one of them was gravely wounded I doubt that is the case.
I guess I should just add a clause that if either group meets with no good leads, they return to Planetos to deal with Westeros first before worrying about the Fey. Which would likely have the natural consequence of letting them get away since I doubt we'll have the time or opportunity to do it again for at least a few months, at which point if I was intelligent I would erase all trace of my existence and plot my revenge.
What I'm saying is... I would very much like to kill Dusk Dancer. Erasing all chances of that not happening within the next twenty or so updates would be something naturally aligned with my interests. I think I speak for @Duesal as well!
Only minor stuff, but some of it potentially important enough to care?
Thanks.[X] Start looking for the Court
-[X] Numbers and people up to decision with the coming turnvote.
-[X] next update: the rest of reports concerning remains of CoS, economic reports, military reports, intrigue reports, and any other concerns relating to the 3rd Month 294 AC.
Hey, do me a favor. When it comes to determining what we dedicate to what action... how about don't? It's just easier. We can retroactively decide who's doing what based on the exhaustive list you already made and just update with a spoiler underneath the Turnvote threadmark explicitly what's been used already. This can include any specific details on how, where or why we are doing a specific action, so people aren't constantly asking "wait when did we decide on this??" we can just say "we're deciding on it now".Only minor stuff, but some of it potentially important enough to care?
[] The rest of CoS-related reports.
[] Seeing the death of Robert.
[] Aife's "unknown task from Ferryman"-report.
[] Stats for the Reforged Hammer of the Sarnori God.
[] State reports on the economy, infrastructure, Inquisition, and Scholarum.
[] Rumor-posts
[] Inquisition's detailed report on Lucan getting to Viserys IC.
[] Get the OOC numbers on how much Marwyn and his party increase our library in size and quality? There was some voice for making it entirely OOC because we have too many pointless diversions as-is, and I kinda agree.
Thanks.
I'll use the base of your previous vote in a few hours, and throw together something for the turnvote, if you don't beat me to it.
We only need a few hardy assets and a direction left to write-in for the Slavers' Bay, and a few infiltrators (and a direction. Sigh.) for the Lannnisters.
[X] Crake
I...Hey, do me a favor. When it comes to determining what we dedicate to what action... how about don't? It's just easier. We can retroactively decide who's doing what based on the exhaustive list you already made and just update with a spoiler underneath the Turnvote threadmark explicitly what's been used already. This can include any specific details on how, where or why we are doing a specific action, so people aren't constantly asking "wait when did we decide on this??" we can just say "we're deciding on it now".
I don't know if this will actually solve the problem, but we gotta stop frustrating players by not being able to agree on a collective perception of how a discussion actually went and what we decided from it, so having all relevant discussion take place during a specific vote is probably for the best.
All that just off top of my sleepy brain. May have more cases, or fewer, by the morn.[] Operation Salted Earth - Part 2: The situation in the Ghiscari lands continues to be tense, but for now it seems viable to scale back operations and merely observe Baator's movements. Recent attacks should have disrupted the enemy's plans enough to move your assets to more pressing fronts while keeping a decently sized contingent to look for further developments.
-[] New Ghis:
----[] PCs and supplementing forces
-[] Mereen:
----[] PCs and supplementing forces
-[] Yunkai:
----[] PCs and supplementing forces
-[] Astapor:
----[] PCs and supplementing forces
-[] Assassin reserve: To be called in when there are opportunities to kill important figures who have been subverted by Baator, or to kill high-value assets of Baator.
----[] PCs and supplementing forces
-[] Combat reserve: To be called in if there is heavy combat expected or to assault Devil strongholds.
----[] PCs and supplementing forces
[] Operation Woodlouse - Part 2:
----[] PCs and supplementing forces
- Looking at the Scholarum numbers for lesser mages trained so far I'd say we are dealing with a slightly higher number of ritual trained smiths so let's call it 300
- 5 lbs per hour which would be about 50lbs/smith/day although you can push it a bit higher by paying them to work longer hours
- Sure
Alright. That's 1,250 pounds per smith and month and 375,000 pounds per month total. With a Legion needing 90,000 pounds for weapons, we can equip 3 Legions per month, with 15,000 pounds to spare for PC equipment or other shenanigans.
Not gonna lie, I barely remember such happening over the years of the quest going.so people aren't constantly asking "wait when did we decide on this??"
Yusssssss.792,000 IM per Legion to equip them with mass-produced Imperial Steel gear.
There's no risk of metagaming, because often we do not have any details on the risks and possible consequences of an action we decided on earlier until we stop writing about one concurrent event and begin writing about the next one.I...
Okay, I won't try to convince anyone I don't feel naturally turned off the idea because it makes 3/4ths if the work I did really, really moot, but there are some problems, too:
By not deciding stuff beforehand and going "retroactive, all the way!", we come dangerously close to metagaming this shit - always having the best assets we can assigned to a piece of a situation DP presents us with, and not our IC guess on the situation (at month's start).
Because we'll do just that. Always have (given a chance).
I may be alone in hating closing in on metagaming, however, so whatever;
The way we assign stuff now allows DP to throw us curveballs at least sometimes, and roll for events we haven't even started seeing on-screen beforehand, to see whether something blows up in our faces unexpectedly.
I remember at least few cases of shit like that, for all that we do 'Easy Mode'.
Finally, we still gotta write-up the directions for the actions such as Slavers' Bay and the Lannisters, whether we try a new system or not.
And I dunno If i was clear enough in that, but i have jack shit of an idea for them - they are prominently empty of all detail in the turnvote, placeholders.
So unless @Azel halps me there..?
All that just off top of my sleepy brain. May have more cases, or fewer, by the morn.
There's no risk of metagaming, because often we do not have any details on the risks and possible consequences of an action we decided on earlier until we stop writing about one concurrent event and begin writing about the next one.
So there's no risk in keeping all discussion centered around that vote for until we move onto it.
And in the case of there being some metagaming involved... we have access to easy divination, and a lot of varied assets. Having somewhat optimized groups is no stretch.
Okay.I'd rather not stop having turn-votes entirely and just throwing stuff around. We have some complicated stuff there that needs to be planned at some point and can't just be tossed together retroactively. Like everything involving Operations Woodlouse and Salted Earth.
Well, I'm personally fine with it... I guess some of the problems we discussed can be solved by me stepping up and pointing out things about the turn vote ahead of time to @egoo so he stops pestering y'all.I'd rather not stop having turn-votes entirely and just throwing stuff around. We have some complicated stuff there that needs to be planned at some point and can't just be tossed together retroactively. Like everything involving Operations Woodlouse and Salted Earth.
At this point, I'm at a complete loss what you are actually proposing. Could you maybe explain it?Well, I'm personally fine with it... I guess some of the problems we discussed can be solved by me stepping up and pointing out things about the turn vote ahead of time to @egoo so he stops pestering y'all.
Hah!
It's just that we kind of work out the broad strokes about what we want to do in the following month, when we figure out we can't do anything about it currently, and even some of the finer details about it as we finish up with the rest of the turn, but Egoo just grabs the broad strokes and leaves out a lot of the proceeding discussion without counting it as particularly definitive, and because of that asks lots of questions as the action creeps closer or even arrives, or responds with confusion when it seems like he's deliberately being obtuse about what the action is even about.At this point, I'm at a complete loss what you are actually proposing. Could you maybe explain it?
Well, this is pretty much why I keep kicking a few of the more complex things down the road. For example, what we will do in Slavers Bay will be partially be determined by the what and how many units we will have available. At least Woodlouse is pretty straightforward now, as we can just pull everything except the Hunters and Undead from it.It's just that we kind of work out the broad strokes about what we want to do in the following month, when we figure out we can't do anything about it currently, and even some of the finer details about it as we finish up with the rest of the turn, but Egoo just grabs the broad strokes and leaves out a lot of the proceeding discussion without counting it as particularly definitive, and because of that asks lots of questions as the action creeps closer or even arrives, or responds with confusion when it seems like he's deliberately being obtuse about what the action is even about.
I don't have a real solution for that other than just paying more attention to discussion, and making sure Egoo knows what an actual action vote should look like before it becomes a problem.
I will show this to DP in a PM, since he pays more attention to those.On a more immediate note, I'm also in favor of wrapping up this turn with interludes, as we are literally in the last hours of the current one, and then continuing right here with new team arrangements without any IC gap in time.
So, uh, just to be clear:Knowledge Sharing with the Azure Court Established (40 Progress Research Project unlocked;
Portal crab is in the MAs. If there's ever a fight that can be covered by an MA, it feel like one?@egoo, that plan is both missing the stub I wrote for catching one of the Illithid portal crabs and it's missing the already more or less agreed on action of having Sandor, Oberyn and Tyene hunt down Gregor Clegane and Amory Lorch.