It honestly seems silly to make the distinction between a piece of paper transferring the Truespeech effect but a magical Mirror being unable to @DragonParadox.
Tongues is designed to let one person speak and understand multiple languages not to have a device translate what multiple people are saying. An effect to cast tongues on every actor on stage would be considerably more expensive but doable.
How about placing one or more Hallow effects with the Tongues spell linked to it, arranging them where MirrorVision performances and broadcasts originate from? Dany can use her Half-Celestial form's Hallow SLA to place a few of them for us.
Be careful on NOT to close that by accident or if the page started to refresh by it's own. One of my Favourite Quest-Writer had that accident once.
End result? 5,000 words. Gone. Lost. Vanished. He had to start all over. Granted this was 2013 and the software was not as sophisticated as it is today. But I'd take precautions if I were you DP.
Be careful on NOT to close that by accident or if the page started to refresh by it's own. One of my Favourite Quest-Writer had that accident once.
End result? 5,000 words. Gone. Lost. Vanished. He had to start all over. Granted this was 2013 and the software was not as sophisticated as it is today. But I'd take precautions if I were you DP.
I can't fathom a reason why anyone should edit the draft version inside of the browser... if you need to reference other materials you can keep a version in WordPad and just drop it into the editor.
I can't fathom a reason why anyone should edit the draft version inside of the browser... if you need to reference other materials you can keep a version in WordPad and just drop it into the editor.
Zherys plans to live forever so he is entirely fine with a technically non-hereditary position. Also he has seen so many blood heirs squander someone's legacy that is is rather hesitant to have one.
Heirs are for when you die despite all contingencies or plans to avoid it. A legacy that survives intact is better than one which is squandered. It's not zero-sum.
Heirs are for when you die despite all contingencies or plans to avoid it. A legacy that survives intact is better than one which is squandered. It's not zero-sum.
He has a lot of legacy anyway.
People will remember the great Reformer of Volantis, the founder of the Mysterium and the first Imperial Governor of Vopantis for many generations.
He has changed his city like few others and I think Viseeys owes him to make people remember that at least, should he ever find final death.
When you're basically immortal, barring accident, injury, or murder, and don't want to deal with the hassle of raising a child which may or may not end up being a decent person and/or heir, there is always something Clone spell.
Adhoc vote count started by Goldfish on Jan 2, 2020 at 12:36 PM, finished with 54 posts and 15 votes.
[X] Party Goat Part 2 -[X] Purchases: --[X] Fairy Cap (Enlarge): x200 stacks of 10 prepared doses, Cost: 4,000 IM (20 IM per stack) --[X] Fairy Cap (Reduce): x200 stacks of 10 prepared doses, Cost: 4,000 IM (20 IM per stack) --[X] Gremlin's Jest: x10 stacks of 10 prepared doses, Cost: 80 IM (8 IM per stack) --[X] Eye-Wort Brew: x200 stacks of 10 prepared doses, Cost: 4,800 IM (24 IM per stack) --[X] Emerald Soothing Wine: x10 casks of 100 prepared doses, Cost: 10,000 IM (1,000 IM per cask) --[X] Hearth's Kiss Wine: x6 casks of 100 prepared doses, Cost: 24,000 IM (4,000 IM per cask) --[X] Soul's Respite Wine: x1 cask of 100 prepared doses, Cost: 8,000 IM --[X] TOTAL: 54,880 IM -[X] Fey Creation & Growth: --[X] See how he grows more of his court, that is the sort of question you brought the flesh-smiths along to ask, or at least hear the answer to ---[X] What's the CR limit of new fey he can grow? ---[X] What types of fey can he grow? (species, templates, etc) ---[X] What is the exchange rate? What does he typically have to give up to grow a new fey? Does it happen on its own or does he have to do something? ----[X] When a new fey is grown, do they choose to join him or do they wander off?
Somewhat to the fey lord's surprise, you suspect, what most draws your eye of what the Court of the Gilded Greenwood can provide is the Fey Cap. Judging from Ser Richard's approving nod you suspect he understands all too well, a jest in the hand of the tricksome fey would turn to deadly earnest when applied to a company of charging minotaurs grown from an already fearsome nine or ten feet to fifteen. You also acquire all the shirking caps, for while they are not as immediately useful you are sure the nimbler members of the Inquisition or the Lawmen can put literally getting through tight corners to good use. For obvious reasons you had also bought all the Eye-Wort and a bit of Gremlin's Jest for... well, it's intended purpose. Glyra did good work in Meereen and before that in Lys, Dany agrees that she more than deserves a few new toys and these ones might even be useful.
Of the wines you are thrifty and buy mostly the cheapest concoctions, with but a cask of Soul's Respite, though Lya does note that perhaps you should buy a few for the Night's Watch as well, rangers out beyond the Wall are the most likely to need such a concoction. For now you would rather see if your alchemist can make anything of the stuff. Unlike most who deal in perishable magic, Dian does not care if you should figure out the formula as long as he gets a taste of whatever comes out of the attempt. "Even the failures, they're likely to be interestin' and I've got a strong stomach," he assures you.
Purchases:
Fairy Cap (Enlarge): x200 stacks of 10 prepared doses, Cost: 4,000 IM (20 IM per stack)
Fairy Cap (Reduce): x200 stacks of 10 prepared doses, Cost: 4,000 IM (20 IM per stack)
Gremlin's Jest: x10 stacks of 10 prepared doses, Cost: 80 IM (8 IM per stack)
Eye-Wort Brew: x200 stacks of 10 prepared doses, Cost: 4,800 IM (24 IM per stack)
Emerald Soothing Wine: x10 casks of 100 prepared doses, Cost: 10,000 IM (1,000 IM per cask)
Hearth's Kiss Wine: x6 casks of 100 prepared doses, Cost: 24,000 IM (4,000 IM per cask)
Soul's Respite Wine: x1 cask of 100 prepared doses, Cost: 8,000 IM
Lost 54,880 IM
Alas, the Lord of the Gilded Greenwood has the same lighthearted attitudes to all the magics that surround him. When you ask him what sort of fey are born from the tree his answer is: "All kinds lemkins, pixies, sprites and grigs, naiads, korreds, fauns and fyr. Why, we've even had a swan maiden come out once, though seeing as she was close to the green, mayhap 'leaf' maiden would be better said."
After a few more questions from you, Lya, Elaheh and even Qyburn it becomes obvious that the Gilded Greenwood is far less powerful then the Consecrated Flesh-Forge it reflects, and perhaps unsurprisingly so. There is no ley line nexus to fuel the magic here, no carefully arranged arcane architecture to direct it, only the tales men tell of the children of the Forge going out into the world, healing and protecting those in need. No wonder the Court here is of such good cheer towards visitors of all sorts...
Another interesting discovery is that the lord of the Court has no direct control over what is grown in the branches and under the shadow of the tree, though he can vaguely steer it if he has too many gremlins underfoot or too many satyrs drinking all the wine before it can age properly. Still, most of those grown choose to join his Court, at least for a time till more fey are born, and then wonder off to other parts of the Feywild so you suspect Dian the Doughty will only grow in strength with the passage of time.
Dian the Doughty only has general control of what fey are born
The only template so far in evidence is Greenbound
The highest CR evidenced so far is 8 (Greenbound Swan Maiden)
Given his temperament and dealings so far you cannot begrudge the fact and ultimately your concern that the Flesh Forge might be uniquely vulnerable through the Feywild had been assuaged. A worthy trading partner and an ally you have in these halls. Still, perhaps you could have something more... You glance to the Orphne Lord who has served you faithfully and his Court besides.
The hooded face tilts ever so slightly to the side. 'Not yet, my lord, introducing yourself and asking for fealty in the same breath would be seen as an attempt to conquer his realm', he whispers in your mind. 'Later, when trade has proven good and mortal tales all the more enticing to hear.'
Thus you depart from the fey realm with answers and and strange treasures both. One final day stretches on before you before the turning of the month.
What do you do next?
[] Find and deal with the wisps that caused you headaches in the Braavosi swamps
[] Meet with some of the backers of the Sothoryos expedition and offer some backing before they depart
[] Write in
OOC: I hope the last part does not seem rushed, I wanted to avoid us getting bogged down on one more update trying to get immediate fealty.