So I'm not seeing any real enthusiasm for the story and @TotallyNotEvil is right about the lack of clear story goal. I would be setting off on something as open-ended as... well ASWAH and I would have to read up a lot more about the mechanics of 40K having never actually played a session of the RPG. This is going into the 'maybe later ' idea folder I think.
If you like 40k, I suggest using the RPG's setting, the RPG's psychic fuckup tables (and the 10% of spells are fuckups), but not using the RPG's rules.
I played Dark Heresy 2E and Black Crusade for several years each. The systems are rather flawed, to say the least. But the settings are amazing! Calixis Sector and Screaming Vortex are amazing, Only War's setting was cool and it had the most amazing published adventure I've ever seen (No Surrender), and the Askellon Sector was decent enough.
 
I think I'm going to try one of those saccharine Stranger Things shipping fics . They will either satisfy the desire for more from the universe or make me thoroughly sick of it until next season. Win/win :V

@DragonParadox
1. Will the Guardian be assisting us in combat?
2. Can the Guardian provide a quick map of the facilities? Aside from the control room what places do we need to watch out for?
3. Is there concern about the eggs being compromised as a result of the battle?
  1. It will yes
  2. Yes, it can, I'll include it in the next update
  3. Only though direct enemy action, ambient magic levels are survivable for the eggs
 
Either way, would you say my ideo for making the dawnfruit into a ravage to effect this thing has merit? In general I mean.

Wed need a couple of bags of holding full of the stuff to affect something of this size.

Dawfruit is not really that powerful compared to the near god-like death ooze, so while it would hurt the thing,probably not enough to justify the action.
 
We should probably out down the good general, and thenove to evacuate the eggs.

@whoever is writing the combat plans. Could you have Viserys bloodwish one of the dawnfruit into a ravage. I have a weird feeling about this. Like "the void monster needs us to kill him" weird.

Cause supposedly the general never died to it.

Edit; @DragonParadox how about it's minions? And while I know it's unimpressive it was called out as specifically weak to that sort of thing.

To say nothing of how badly the thoughts and feelings dawnfruit encourage would affect it.
 
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[X] TotallyNotEvil

Going to write up a plan when I get home from work, but this is a good placeholder for now.
 
@Goldfish asking them to tell us what they remeber about the general is Paramount, and I still want to see what happens if we stab him with WAFF by way of dawnfruit.
 
I think I'm going to try one of those saccharine Stranger Things shipping fics . They will either satisfy the desire for more from the universe or make me thoroughly sick of it until next season. Win/win :V
  1. It will yes
  2. Yes, it can, I'll include it in the next update
  3. Only though direct enemy action, ambient magic levels are survivable for the eggs
@DragonParadox, so from what the Guardian knows, how can the eggs be accessed? And would the enemy ooze puppets have free reign to them?
 
Alright, that's a big relief. We can continue the battle without worry for them.

I'm still happy about getting an entire hatchery. I can't wait to see what the other cities have. :)
Theyd have saved much more than just eggs if they could. Knowledge, things to take care of the eggs, some basic equipment, ect, ect.

Though I imagine there was a great hope that a future society of lizard men would be able to find them. Which... Eh, were warmbloods, but we we came with Kin and to the rescue.
 
Funny, I've been wanting to play DH 2 for years now, even offered up to DM.
I love their Attribute system... But the system definitely has flaws. For example, did you notice that :
  • There is no option to sneak attack, or any explicit advantage relating to it. Similarly, nonlethal combat is a pain. And quiet takedowns of mooks during Stealth missions are a dream.
  • Charging and ranges are a pain in the ass.
  • Characters are either dead or immortal, like in every FFG 40k game. Two guardsmen with lasguns at point blank range will take 10+ rounds to kill each other, for example. Then you add in Dodges, Fields, Dive for Cover...
  • Low ballistic skill is irrelevant as long as you spam grenades. Works at almost any range too, as scatter distance is always 1d5m and you can get Blast (4) grenades. Similarly, low BS characters can use Flame Weapons or Full Auto and suddenly become hugely important by abusing the game's punishing Fear rules.
  • Defending against Fear is incredibly hard for most PCs.
  • Destroying cover is effectively impossible, even with anti-armor gear. Krak grenades are a joke at accomplishing their intended purpose.
  • Flame weapons are broken AF, and they're widely available from chargen onwards.
  • There are Mandatory talents for anyone who intends to actually fight, and they're all a massive pain to get. Plan your builds, and forget about the crazy "jack-of-all-trades-character" in this system.
  • You can relatively easily get a sneaky character who can see through walls in a large AoE, who has high Per, who uses that Per for everything (Dodging, attacking, whatever) and who has more than 100 Stealth (it's a percentage system...).
  • Using skills in combat is poorly thought out.
  • Some gear can make half the skills in the game irrelevant. You can make builds focused around being almost infinitely wealthy from character creation.
  • The Wealth system is one big "please be nice to each other" and "let the GM handle it on the spot and make up numbers", which is a pain in the ass.
  • Subtlety is a cool mechanic, but it's a pain to use and should usually just be abstracted away as "be discreet or your GM will have the enemies react".
  • Psykers are broken AF, until they suddenly die instantly from a Perils roll. You call that game balance?
DISCLAIMER : DH2E reduced Techpriest OP-ness from DH1E, and it massively reduced Psyker OP-ness form Black Crusade.

If you can't tell, I like to play Stealth PCs and found it difficult in this game.


I'm not saying that the game is shit... I'm just saying that a very good Session 0 is needed first, like in D&D 3.5
 
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I love their Attribute system... But the system definitely has flaws. For example, did you notice that :
  • There is no option to sneak attack, or any explicit advantage relating to it. Similarly, nonlethal combat is a pain. And quiet takedowns of mooks during Stealth missions are a dream.
  • Charging and ranges are a pain in the ass.
  • Characters are either dead or immortal, like in every FFG 40k game. Two guardsmen with lasguns at point blank range will take 10+ rounds to kill each other, for example. Then you add in Dodges, Fields, Dive for Cover...
  • Low ballistic skill is irrelevant as long as you spam grenades. Works at almost any range too, as scatter distance is always 1d5m and you can get Blast (4) grenades. Similarly, low BS characters can use Flame Weapons or Full Auto and suddenly become hugely important by abusing the game's punishing Fear rules.
  • Defending against Fear is incredibly hard for most PCs.
  • Destroying cover is effectively impossible, even with anti-armor gear. Krak grenades are a joke at accomplishing their intended purpose.
  • Flame weapons are broken AF, and they're widely available from chargen onwards.
  • There are Mandatory talents for anyone who intends to actually fight, and they're all a massive pain to get. Plan your builds, and forget about the crazy "jack-of-all-trades-character" in this system.
  • You can relatively easily get a sneaky character who can see through walls in a large AoE, who has high Per, who uses that Per for everything (Dodging, attacking, whatever) and who has more than 100 Stealth (it's a percentage system...).
  • Using skills in combat is poorly thought out.
  • Some gear can make half the skills in the game irrelevant. You can make builds focused around being almost infinitely wealthy from character creation.
  • The Wealth system is one big "please be nice to each other" and "let the GM handle it on the spot and make up numbers", which is a pain in the ass.
  • Subtlety is a cool mechanic, but it's a pain to use and should usually just be abstracted away as "be discreet or your GM will have the enemies react".
  • Psykers are broken AF, until they suddenly die instantly from a Perils roll. You call that game balance?
DISCLAIMER : DH2E reduced Techpriest OP-ness from DH1E, and it massively reduced Psyker OP-ness form Black Crusade.

If you can't tell, I like to play Stealth PCs and found it difficult in this game.


I'm not saying that the game is shit... I'm just saying that a very good Session 0 is needed first, like in D&D 3.5

(Almost) NONE of what you mentioned is out of line with 40K fluff.

Which is probably half the problem. :V
 
Interlude DXXII: Emissary's Path
Emissary's Path

Eleventh Day of the Tenth Month 293 AC

Rhaella Targaryen only realized she had been humming a melody as she looked over the parchments before her when Meraxes, her not-quite-familiar Calligraphy Wyrm, started tapping his diminutive claws along with her. Objectively she was working harder than she ever had these days as the pile of reports far eclipsing the cup of Myrish tea on her desk attested, yet she felt more at ease about it than ever she had as Queen of Westeros, and it had taken her no small amount of time to realize why.

The sound of her own quill added to her assistant's work: Set envoys in the trading towns along the Chalkwater, focus on hiring locals so the Omberi lords do not think it's a priority of the crown and get disgruntled, but the roots get laid. Use Silver Serpent Enterprises...

Before, she supposedly had a great deal of influence as one who stood at the left of the throne, but that influence was as illusive as cupping sunbeams in the palm of her hand, just one voice out of so many others vying for Aerys' ear, one that was ever more displeasing besides. Here and now she had powers and responsibilities to each other, power that was direct as it was incontestable in shaping one of the institutions of a fledgling realm, the Heralds. True her heralds were not wrought of steel and Adamantine, they could not breathe flame nor tear their foes apart, but behind each one of them would lay the shadow of the Dragon. The task of seeing that these first envoys would behave with dignity and restraint, but also with the pride and gravitas expected of them was a long and arduous one, and it was also rewarding to see it form beneath her hands like clay upon the potter's wheel.

Open diplomatic letters will be carried by horse and raven to allow a polite pretense of 'waiting for word', whenever such would be needed in ongoing negotiations or to feed false information to enemy agents... This would be harder to codify than most aspects of the service. Rhaella made a mental note to present her draft to Lord Drekelis.

Diplomatic Corps will be complete by the end of the month (53/40)

Of course, not all the letters to cross her desk could carry pleasant news. Kira's short sojourn to the Three Sisters had revealed no hint as to the worship of 'Mother Earth' beyond a few hints in song and folktale. Unsurprising, perhaps, given that the Sistermen were sailors and fishermen first, and such folk would be more interested in the ebb and flow of wind and wave than in the rhythms of the earth, but it would have still been pleasant to see some leads about.

Three Sisters Minor action complete: No new information uncovered

Thankfully news from Lorath was much more promising, with the old rogues of the Windward Society making headway in persuading the Prince of the Streets, as well as the many of the local magisters with vested interest in the Narrow Sea trade, that the city would be well served under the protection of House Targaryen. Also apparently the local red priests were coming along to the notion that Viserys was their prophesied savior, a notion that left Rhaella shaking her head in bemusement. Her son had done great things to match or surpass even the Conqueror, but he was not bound by the webs of prophecy or the whims of gods, a fact for which Rhaella was ever more happy of the more she learned of both.

Sway Ruler (Lorath): Promising Results (21/???)

OOC: Here we go. I hope I did not summarize too much, but I do have to do it somewhere and these rolls for these actions were all pretty run-of the-mill.
 
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Diplomatic Corps will be Complete by the end of the month (53/40)
Excellent. :) One less thing to worry about.
Of course, not all the letters to cross her desk could carry pleasant news. Kira's short sojourn to the Three Sisters had revealed no hint as to the worship of 'Mother Earth' beyond a few hints in song and folktale. Unsurprising, perhaps, given that the Sistermen were sailors and fishermen first, and such folk would be more interested in the ebb an flow of wind and wave than in the rhythms of the earth, but it would have still been pleasant to see some leads about.

Three Sisters Minor action complete: No new information uncovered
Not that urgent. We can probably just as Father Storm in person after we convince Stannis to convert.
Thankfully news from Lorath was much more promising with the old rogues of the Windward Society making headway in persuading the Prince of the Streets as well as the many of the local magisters with vested interest in the Narrow Sea trade that the city would be well served under the protection of House Targaryen. Apparently the local red priests were coming along to the notion that Viserys was their prophesied savior, a notion that left Rhaella shaking her head in bemusement. Her son had done great things to match or surpass even the Conqueror, but he was not bound by the webs of prophecy or the whims of gods, a fact for which Rhaella was ever more happy of the more she learned of both.

Sway Ruler Lorath: Promising results (21/???)
Now this I am excited about. We probably need to wait a few months for our administration to expand enough to accomodate them, but I really want to look into getting them under the Imperium soon.
 
My only real thought on reading us being compared to the Conqueror is "Man, if we ever die our crown is going to be known as 'the crown of Last King Viserys, and Aegon before him.'
 
Well that is very good news. We can start sending them out to smooth feathers next month. I think we start with minor lords in the three daughters and go from there.
 
Of course, not all the letters to cross her desk could carry pleasant news. Kira's short sojourn to the Three Sisters had revealed no hint as to the worship of 'Mother Earth' beyond a few hints in song and folktale. Unsurprising, perhaps, given that the Sistermen were sailors and fishermen first, and such folk would be more interested in the ebb an flow of wind and wave than in the rhythms of the earth, but it would have still been pleasant to see some leads about.

Three Sisters Minor action complete: No new information uncovered
So, neither have we got any foreboding news about 'tainted' people there, yes?
Hmm.
Yeah, fine enough.
We can probably just as Father Storm in person after we convince Stannis to convert.
Pretty much the only option we have left here, yes.
I was hoping to start sooner on resurrecting another God, but what can one do...
 
Very glad to see the Diplomatic Corps being completed so quickly. We dedicated a lot of hero units to it, but it was worth it.
 
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