- Location
- France
Why are you even taking Awesome blow? It's terrible, and makes you take Improved Bullrush (which sucks).Name: Caraxes
Alias: The Bloodwyrm
Age: Young Adult
Alignment: True Neutral
Race: Dragon (Red)
Feats: Endurance, Diehard, Steadfast Determination, Power Attack, Multiattack, Improved Bullrush, Awesome Blow
Senses: Low-Light Vision, Darkvision (120 ft), Blindsense (60 ft), Keen Senses (4x as far in low light, twice as far in normal light)
Archetype: Passion's Flame (Rage 2/day)
HP: 19d12+95 (218)
AC: 24 (–2 size, -2 Dex, +16 natural), touch 6, flat-footed 24
Movement: 40 ft., Fly 150 ft. (poor)
Attack: Bite +29 (2d8+12)
Full Attack: Bite +29 (2d8+12), Tail Slap +27 (2d6+18), 2 Wings +27 (1d8+6)
Special Attacks: Breath: 50-ft. cone of 10d10 fire, DC 24, useable every 1d4 rounds, Crush (2d8 +18, DC 24), Frightful Presence (DC 21)
Immunities: Fire, Paralysis, Sleep
SR: 19
DR: 5/Magic
SAVES:
FORTITUDE: +16
REFLEX: +9
WILL: +16
STATS:
35 (+12) Strength
6 (-2) Dexterity
21 (+5) Constitution
1 (-4) Intelligence
11 (+2) Wisdom
14 (+2) Charisma
SKILLS: (6-4)*22=44 Skillpoints
Extraordinary Abilities:
Rage (Ex)
A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian's hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies).
Equipped Magic Items:
@DragonParadox
First draft.
The choice of Feats and Archetype is supposed to represent a dragon who rips out his opponents throat after being gutted already.
Not very safe to ride for low-level chars though. Better bring some Featherfall.
Edit: Not sure what skills to give to an animal?
Honestly if you want the "reckless attacker" vibe I would just take Shock Trooper.
Skillwise, I want to say Spot/Listen but you have Blindsense, and I want to say Survival but you can hunt for food simply by flying around and killing any animal that runs in fear from your Frightful Presence.
Last edited: