@DragonParadox, so our Calligraphy Wyrms have a feature where they just need to eat 200 IM worth of gold and they'll self-replicate as @MTB pointed out. How much progress to research this feature and potentially make it available for other kinds of constructs?
Ok, that's something I'm definitely voting for doing next month, combining equipment creatures, should allow us to push the CR of the troops we make in the Fungus Forge by at least 3, probably 4 or 5.

I wonder if the self replication and transformation elements of the dragonpens might not be helpful/relevant to this tech line if we develop it. I mean, we have some awesome armour designs already, but there may be a niche for some bio-based ones, with interesting abilities, or weapons or such.
Aand then they Transform! Into something with hands. With thumbs. And wings. (Because why not wings?)

Cost is also a factor, because there is no way we are getting something this cool for 200 IM.

Edit: big advantage of tarranger's idea: it saves on/front loads enchanting time but making a research project.

Problems include that as a person, the armour/weapons will take up teleport slots.
 
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@egoo, do you remember if Tyene researched Anu the Warforged's version of Reach Spell (pathfinder version as opposed to the 3.5 version we were stuck with) this month, or were we doing it next month?

Also @DragonParadox, are we allowed to have Dany follow in Tyene's footsteps there?
 
@egoo, do you remember if Tyene researched Anu the Warforged's version of Reach Spell (pathfinder version as opposed to the 3.5 version we were stuck with) this month, or were we doing it next month?
No, she didn't.

It's still under the "Spellcrafting" tab of RAs.
[] Sand Wiper's Reach: Have Tyene retrain her Occular Spell into a version of a Reach Spell that has only +1 level adjustment (Progress: 8)
 
Trying to kick the Satan's out with force of arms and righteous ass kicking is both unlikely to work, and likely to make things a whole lot worse for everyone.

We have the diplomatic chops and resources to enact policy changes assuming anything resembling a normal organization.

But more than that I don't think Asmodeus would out someone in charge who would do this job poorly.

It might be better to extend the hand of friendship mutually assured beneficial co operation.

(While pushing the hugs and kittens agenda quietly on the side of course).

Are you joking? Forgetting the fact that Asmodeus is infinitely better than us in every realm but most especially in charisma, have you read the most recent updates? Ever since the QM(s) decided to nerf Viseryes/buff everyone else he sucks at charisma now, we aren't even good enough to convince mortals of anything let alone somebody/thing like an archduke of hell.
 
Are you joking? Forgetting the fact that Asmodeus is infinitely better than us in every realm but most especially in charisma, have you read the most recent updates? Ever since the QM(s) decided to nerf Viseryes/buff everyone else he sucks at charisma now, we aren't even good enough to convince mortals of anything let alone somebody/thing like an archduke of hell.

Er... *looks at update where you persuaded a vengeful storm god to give up most of his vengeance*

If that is 'sucking at charisma' I'm not sure what succeeding is supposed to look like.
 
If you do so, I'd propose you write up an explanation why you think that's worthwile and add a few examples where the equipment creature has advantages over plain equipment. Make it short and to the point, that way you may convince people of the worth of the idea and, therefore, to vote for it.
I don't know how to design a creature, the reason I believe equipment creatures are worthwhile, is that we don't have the crafters, to craft high grade equipment for our troops, but we haven't ever hit the Fungus Forge's monthly creation limit, so if we could design equipment creatures, that aren't much more expensive than the equivalent equipment, we could get around our eternal crafter shortages.
Can you explain the benefits of this? It sounds neat on the surface, but what would the mechanics of this be? What advantages does this have over regular gear?
Advantages I can think of.

1 it don't need crafter time just Fungus Forge time, and as we have never worked the Forge to capacity, Fungus Forge time is a free resource for now.

2 as they would be living creatures not equipment, they wouldn't be harmed by things that destroy equipment.

3 they would all be sentient, and if we designed them right able to move, so stealing them would be a good deal harder than normal equipment, as unless you mind control them, they will try to get back to the Imperium.

4 Their price would be by CR not abilities, so while there's some things it would be more expensive, to get on them than on a normal item, there's also things it would be less expensive, to get on them than a normal item.

Then there's the fact that they're created in the Fungus Forge, which make their value in corpses much easier to estimate, and considering my original proposal was to trade troops made in this way for corpses, with a Fortress city in Nirvana, being able to calculate how many HD, they have to pay us for each one is a boon(I expect the CR6 creatures most batches we create will be, will be a little low for the battlefields of Nirvana, so we will need to boost any creatures we send with items, and if those items are created with HD, it's much easier to calculate how many corpses they have to pay us per troop)
 
Er... *looks at update where you persuaded a vengeful storm god to give up most of his vengeance*

If that is 'sucking at charisma' I'm not sure what succeeding is supposed to look like.
In fairness, when I wrote that vote I pretty much had no clue what I was doing. It genuinely felt like a gamble the entire time.

That said, success was sweet.
 
Are you joking? Forgetting the fact that Asmodeus is infinitely better than us in every realm but most especially in charisma, have you read the most recent updates? Ever since the QM(s) decided to nerf Viseryes/buff everyone else he sucks at charisma now, we aren't even good enough to convince mortals of anything let alone somebody/thing like an archduke of hell.
Dude, you're hyperbole is so thick here I couldn't cut it with an Adamantine chainsaw.

Are you pathologically incapable of being rude and/or abrassive?
 
Yo I am up for looking in on bahamut. We need some good martial gods and bahumth would be the god who has a bunch of proactive clerics. Be cause to be homest i dont think i have seen the othe gods clerics do anything helpfull or figh evil. Like where is preching for the crusade to take down the essarian undead or any other enemy. Because we need some god thatbis good for paladins i dont think we have a lotnof those.
 
@DragonParadox Just a question for the far future, are the old gods capable of making a Fungus Forge from scratch with enough sacrifices, or can they only convert Flesh Forges into Fungus Forges?
 
Hmm symbiotic work around...that is interesting. We still have to look at the original flesh forge to make it work similarly and maybe even break the cap from there. However this is an interesting idea.
 
Er... *looks at update where you persuaded a vengeful storm god to give up most of his vengeance*

If that is 'sucking at charisma' I'm not sure what succeeding is supposed to look like.

Don't engage, don't. He's agitating. He has done so consistently so it's not a pattern that can be given the benefit of the doubt, despite repeated warnings.
 
We need. Ah! The first thing we need. Not researchers. Lotus leshy have the knowledge but not the temperament, that's an easy fix.

Ethics? Optics. Optics could be a problem. Possibly a big one.

So, much, stufffffff.
 
Hmm symbiotic work around...that is interesting. We still have to look at the original flesh forge to make it work similarly and maybe even break the cap from there. However this is an interesting idea.
It's 2 different angles, an original Flesh Forge might allow us to raise the CR limit, symbiotic creatures, allow us to combine multiple creatures, to get a stronger composite.

If studying an original Flesh Forge, allow us to raise the CR limit with money to 15, or turn the CR limit with corpse from 1/3 the CR of the highest CR corpse, to 1/2 the highest CR corpse, then combining creatures, let us go 3-5 CR above whatever the new limit is.
 
I am finding the idea of front load researching a few basic designs for living items very very appealing tbh.

[Edit: eventually. When we have time]

I wonder if we can't get some sort of living item base that can accept being enchanted in a normal way, at some point, allowing customisation. So, a basic +1 sword with... say, mindsight, or a bane of some sort, or something, (that can transform into something with hands and wings), but can also be enchanted further in the usual fashion for effectiveness when in sword-form.
 
I don't know how to design a creature, the reason I believe equipment creatures are worthwhile, is that we don't have the crafters, to craft high grade equipment for our troops, but we haven't ever hit the Fungus Forge's monthly creation limit, so if we could design equipment creatures, that aren't much more expensive than the equivalent equipment, we could get around our eternal crafter shortages.

Advantages I can think of.

1 it don't need crafter time just Fungus Forge time, and as we have never worked the Forge to capacity, Fungus Forge time is a free resource for now.

2 as they would be living creatures not equipment, they wouldn't be harmed by things that destroy equipment.

3 they would all be sentient, and if we designed them right able to move, so stealing them would be a good deal harder than normal equipment, as unless you mind control them, they will try to get back to the Imperium.

4 Their price would be by CR not abilities, so while there's some things it would be more expensive, to get on them than on a normal item, there's also things it would be less expensive, to get on them than a normal item.

Then there's the fact that they're created in the Fungus Forge, which make their value in corpses much easier to estimate, and considering my original proposal was to trade troops made in this way for corpses, with a Fortress city in Nirvana, being able to calculate how many HD, they have to pay us for each one is a boon(I expect the CR6 creatures most batches we create will be, will be a little low for the battlefields of Nirvana, so we will need to boost any creatures we send with items, and if those items are created with HD, it's much easier to calculate how many corpses they have to pay us per troop)
Okay, this is not bad. Please make them less intelligent than a human though. Int 2 or 3 or something.

Honestly, this could be cool. I really hope that it doesn't require even more research actions (I want Vee adventuring, not crafting side-gimmicks for our Empire), but this looks like a solid idea.

You know what you have to do next? Write it up. Give us a few examples of the sort of "living equipment" you could want. Write up a quick stat block. Ask DP how much it would cost.

Because right now it's unclear if you're designing daggers that are alive and deal more damage than normal daggers, or if you're thinking of things that would hang onto the edge of ships, feeding like algae but without damaging the wood, and harming any potential underwater attackers. Or something crazier like a CR 4 plant that wraps around your torso, granting +5 armor bonus to AC, +2 resistance bonus to Fort, and even Fast Healing 5 (for 10 rounds per day, the plant activates it when it feels you bleed). You see?

Of course my favorite use for a Fungus Forge is blatant biopunk bullshit. Ever read Leviathan, by Scott Westerfeld? Or series like the Edge Chronicles or even Monster Blood Tattoo (I only read book 1 back in the day, but I seem to remember various powders extracted from domesticated plants used as weapons or tools) where various plants are basically used as weapons.
 
@DragonParadox now that Reva and Liset are on the fast track for leveling up, will they be hatching their Valyrian Dragon Eggs relatively soon? In a few months at least?
they are the Greenseer twins, aren't they?

...I'm of half mind to throw the eggs into the Mossforge, spill some fiends in there, and have OGs work their magic to make the dragons plant-themed.

Might go shit. Might go awesome.
Either way, we get to spill Fiends :V
(Zomok's pic looked really cool, okay?!)
 
they are the Greenseer twins, aren't they?

...I'm of half mind to throw the eggs into the Mossforge, spill some fiends in there, and have OGs work their magic to make the dragons plant-themed.

Might go shit. Might go awesome.
Either way, we get to spill Fiends :V
They are greenseers, but they're still Valyrian. By bonding with the dragons their soft cap is automatically raised to level 10. That was actually part of the explanation for them being allowed to get an accelerated levelup, IIRC.
 
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