One usually aims for internal damage with maces but it can be used to smash a mans skull like sparrow egg. It is known.
That reminds me, if I was a Dothraki who wanted to murder in Vaes Dothrak, I'd just get very good at strangling people. No blood spilled. Problem solved. :V

I wonder if that thinking would be applauded or not among the Dothraki.
 
That reminds me, if I was a Dothraki who wanted to murder in Vaes Dothrak, I'd just get very good at strangling people. No blood spilled. Problem solved. :V

I wonder if that thinking would be applauded or not among the Dothraki.

I dunno, Dothraki are easily startled, but they'll soon be back, and in greater numbers.
 
That reminds me, if I was a Dothraki who wanted to murder in Vaes Dothrak, I'd just get very good at strangling people. No blood spilled. Problem solved. :V

I wonder if that thinking would be applauded or not among the Dothraki.
Consider inferior cannon Viserys fate, it almost certainly would be thought of as insufficiently inventive.
 
For the good of the few twisted remnants of my sanity that are still alive, I refuse to make things that anime. Also Harry would tease the shit out of Viserys for it. Which, whilst funny, would discount somewhat from the story proper :V



Ahh! Ok, that makes sense. I can't promise to really in-depth clarify the Outside, but the Outer Gates are something that will end up being touched on.
If it helps at all, in DnD there is a difference between different planes and different... Realms?

And the creatures that can cross the void like that cause most things in DnD to brown their pants.

Defining Realms, Worlds, Kingdoms, Planes, Dimensions and the Multiverse

Baba yaga from pathfinder springs to mind, though she was more "trillions of light years in a single instant" than interdimensional. Probably. Maybe.

The far realm from DND was supposedly outside of... All. Of everything. All at once.

The dark tapestry from pathfinder... It's like the far realms little brother. The chaos and madness and awfulness of the far realm cross bred with just, regular space.
 
For one thing letting Braga keep the Valyrian Steel Axe we loaned him (and letting Mors Umber do the same for his axe while we're at it), then gifting Magnar either a Valyrian Steel Greatsword or a Valyrian Steel Longsword. He probably won't wield it himself because sacrifice spear, but he's got plenty of capable subordinates take up the blade for him.

I think we should ask Mors if he'd like a VS hammer.

A personal touch :)
 
We don't need to convince all the wildlings to leave now. They can serve as a warning system for when the others truly start moving in force and someone we can use to figure out what sort of forces will make up the Others army before they reach the wall. Bloodraven might even want to use them to strike at Others's remnants from the last war. So it might be better to just provide
equipment and training to some of them. We should certainly evacute non-combatants and those who do not wish to fight the others though.

Honestly, I am quite a bit worried about letting the White Walkers even reach the Wall. It's been 6-8k years and at this point they must have surely figured out a way to deal with the entire thing. But I doubt we have the strength to challenge them out in the field, so it sounds like the best option.

But the Wall is a great observation post for the real field of battle fun, I still plan to fly a gate over the length of the north while obsidian sand is shovelled through from PoMS, marching a Legion of casters across the line dropping Obsidian Flows for months prior to their first mobilization. @Goldfish could the Druid Leshy cast LVL 4 spells?

The very ground itself will be anathema to their existence, weather spells whipping up the sand so their lungs turn to ash and their eyes melt from their wretched faces even as they attempt to push forward on the half-frozen mince that is left of their limbs.

They Wall will be salvation, their suffering soon at an end.
 
But the Wall is a great observation post for the real field of battle fun, I still plan to fly a gate over the length of the north while obsidian sand is shovelled through from PoMS, marching a Legion of casters across the line dropping Obsidian Flows for months prior to their first mobilization. @Goldfish could the Druid Leshy cast LVL 4 spells?

The very ground itself will be anathema to their existence, weather spells whipping up the sand so their lungs turn to ash and their eyes melt from their wretched faces even as they attempt to push forward on the half-frozen mince that is left of their limbs.

They Wall will be salvation, their suffering soon at an end.
Level 3 and below. If they want level 4 then they need levels in Druid on top of being Druid Creatures.
 
Level 3 and below. If they want level 4 then they need levels in Druid on top of being Druid Creatures.

Cheers, I remembered looking for spells up to level 3 but I also had this memory of them being caster level 7 which should get level 4 access.

Honestly it would be worth at-will items to terraform a few leagues wide band into a nice hellscape for the Other.
 
Cheers, I remembered looking for spells up to level 3 but I also had this memory of them being caster level 7 which should get level 4 access.

Honestly it would be worth at-will items to terraform a few leagues wide band into a nice hellscape for the Other.
Unfortunately the Lotus Leshys only have 7 HD, so by the Druid Creature template they only get Level 3 Druid spells. Still rather powerful, though.
 
I can't see it on the linked sheet.
Heat Stone (Su)
Whenever a brijidine uses her meld into stone, soften earth and stone, spike stones, stone shape, or wall of stonespell-like abilities, she can have the affected stone radiate intense heat for 1 minute. Any creature within 5 feet of the stone takes 1d6 fire damage per round


Mmmm.

You may be correct here actually. I'm not sure if anything other than their lava blast can get hot enough to turn into obsidian.

Still, if anything would be able to pull it off it would be these ladies.
 
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Heat Stone (Su)
Whenever a brijidine uses her meld into stone, soften earth and stone, spike stones, stone shape, or wall of stonespell-like abilities, she can have the affected stone radiate intense heat for 1 minute. Any creature within 5 feet of the stone takes 1d6 fire damage per round

Ahh, that causes heat but doesn't leave behind an instantaneous duration obsidian field.

Obsidian Flow lets us permanently alter the landscape to the Others natural weakness, it's essentially painting Kansas in Kryptonite.
 
Not complaining, if anything they're too powerful. It's a bit ridiculous we have 70 casters of that calibre just popping up.
I think it'll turn up as horribly insufficient in the face of the Long Night. This is just investments in advance. Same with the Fungal Darkenbeasts.

In any case, when we come back to return the Magnar's people so they can begin their evacuation in earnest, I want to give them like six or so Advanced Druid Creature Lotus Leshys with them. Insanely useful as healers and such.
 
@Deliste well of your still interested I would recommend asking blossom about it.

Her kindred are pretty familiar with lava.

Though causing an obsidian dust tornado is pretty appealing...
 
But the Wall is a great observation post for the real field of battle fun, I still plan to fly a gate over the length of the north while obsidian sand is shovelled through from PoMS, marching a Legion of casters across the line dropping Obsidian Flows for months prior to their first mobilization. @Goldfish could the Druid Leshy cast LVL 4 spells?

The very ground itself will be anathema to their existence, weather spells whipping up the sand so their lungs turn to ash and their eyes melt from their wretched faces even as they attempt to push forward on the half-frozen mince that is left of their limbs.

They Wall will be salvation, their suffering soon at an end.
I'm thinking we'll probably be using Dragonglass jacketed, Pure Wildfire dispersing, Valyrian Steel flechette impregnated, Explosive Pack-based bombs.
 
I'm thinking we'll probably be using Dragonglass jacketed, Pure Wildfire dispersing, Valyrian Steel flechette impregnated, Explosive Pack-based bombs.

Nice as that is it's juat not quite the same as Other servants being dissolved from the toes up from the mere act of advancing, I will make them despair one way or another, hmmmm...this is becoming a theme. Devils will fear us, Illithid will be food, the Other will despair.
 
That's nice, I still think control weather and a few hundred metric tons of obsidian dust would go a long way though.
If anything, we'll be using Control Weather spells simply to counter the Others' use of them. Air and Winter are among their Domains, after all.

Localized effects, such as Control Winds, are likely to prove more useful.
 
By the way, I am sure it is lost on nobody how quickly the Magnar took a liking to Viserys.

It is very nice to bask in the cultural moors most appreciative of how awesomely deadly we are.

And yet again ironic that some of our most notorious deeds are witnessed by those few who have a complete inability or unlikelihood of sharing them, seeing as how the Thenns speak mostly the Old Tongue and are insular. Even if we brought them south I half expect them to embellish the story of the mountain exploding so wildly that no one will believe it, or else be coy and cagy as hell about it.

Of course than again even Styr is enjoyable to be around compared to Dalla and her happy hodge-podge of murderous psychopaths who are only not going after solely the architects of their continual oppression but podunk peasants instead because of bluntly couched threats labeled suggestions with do not return to sender stamps on them.

I thoroughly suggest making their settlement in the Stepstones BLANG as hell. We were looking for farmers for Plan: Mountain View.
 
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