Reminder here that we started with 2,000 people in a ramshackle pirate shantytown.
Goes to show how good rulership attracts people seeking a better life, also helps that we freed tons of slaves gaining a large loyal beginning population. Also thank the Usurper also for sending plague ships our way seeking to overwhelm us when all it did was give us more loyal citizens.
 

Also, you know, we have plenty of land for things like dairy and sheep and other animal husbandry based agriculture, and maybe even sufficient space for forestry as you outlined (even Bear Island at its size, with it implied to be very densely forested, could probably raise a respectable fleet, and we've got several islands to spread it among.

But not too much land for farming.

But you know, we could raise arable farmland and convert rocky soil into volcanic variety making it extremely fertile using magic. Given Viserys discussed doing the same with the Iron Isles which are very big, I am willing to bet eventually we could offset a significant proportion of the food required to be imported from the mainland this way. Bedroll to recover gives maximum SotD uses (around 12, so 16,320 feet or more with CL boosting spells. If doubled at the end of a more free day that's 32640 feet, or around three acres of farmland in four days). Assuming around a week is sufficiently free for such a literal gardening hobby, Viserys can magic up 6 acres of farmland every month for the Stepstones, visibly creating more land to be settled, and each acre, being highly fertile and with use of agricultural magic should at base be able to feed 4 base, but with modifiers should be able to feed 6-8 people per acre.

In a year (at Level 20) we add around 72-80 acres (depending on spell usage) of highly arable farmland to the Stepstones, capable of feeding anywhere from 432 to 640 people.

This is a mere rounding error at first, but as it is a background action, in just a mere decade that adds up to 4,320 to 6,400 people more that can be fed from local farmland.

In a century, more than the population of King's Landing could be supported. Around ten percent of the population of King's Landing could be supported in a century, actually. Which isn't too shabby, but not as significant as I thought. Damn, that's a shame, honestly. Still seems an almost worthwhile hobby to pick up seeing as how it solves multiple problems (running out of land to have settled and being able to bring in enough food to support a major urban sprawl).

If we can figure out more economical means to produce volcanic soil, the biggest limitation vanishes, and we can feed arbitrarily stupid amounts of people.
 
Last edited:
Also, you know, we have plenty of land for things like dairy and sheep and other animal husbandry based agriculture, and maybe even sufficient space for forestry as you outlined (even Bear Island at its size, with it implied to be very densely forested, could probably raise a respectable fleet, and we've got several islands to spread it among.

But not too much land for farming.

But you know, we could raise arable farmland and convert rocky soil into volcanic variety making it extremely fertile using magic. Given Viserys discussed doing the same with the Iron Isles which are very big, I am willing to bet eventually we could offset a significant proportion of the food required to be imported from the mainland this way. Bedroll to recover gives maximum SotD uses (around 12, so 16,320 feet or more with CL boosting spells. If doubled at the end of a more free day that's 32640 feet, or around three acres of farmland in four days). Assuming around a week is sufficiently free for such a literal gardening hobby, Viserys can magic up 6 acres of farmland every month for the Stepstones, visibly creating more land to be settled, and each acre, being highly fertile and with use of agricultural magic should at base be able to feed 4 base, but with modifiers should be able to feed 6-8 people per acre.

In a year (at Level 20) we add around 72-80 acres (depending on spell usage) of highly arable farmland to the Stepstones, capable of feeding anywhere from 432 to 640 people.

This is a mere rounding error at first, but as it is a background action, in just a mere decade that adds up to 4,320 to 6,400 people more that can be fed from local farmland.

In a century, more than the population of King's Landing could be supported.

If we can figure out more economical means to produce volcanic soil, the biggest limitation vanishes, and we can feed arbitrarily stupid amounts of people.
We can also go exploring in the Underdark for plants that grow without light, and then just dig tunnels to farm in, that make the amount of people we can support pretty much limitless.

Also we can get much more than that out of each cast of SOTD, we just have to make sure it transform earth at least some feet down, if the depth at which it transform is 10 feet, then we can increase how much farmland it create, by using the volcanic soil as fertilizer for fields, instead of just farming where it lay.
 
Last edited:
Also, you know, we have plenty of land for things like dairy and sheep and other animal husbandry based agriculture, and maybe even sufficient space for forestry as you outlined (even Bear Island at its size, with it implied to be very densely forested, could probably raise a respectable fleet, and we've got several islands to spread it among.

But not too much land for farming.

But you know, we could raise arable farmland and convert rocky soil into volcanic variety making it extremely fertile using magic. Given Viserys discussed doing the same with the Iron Isles which are very big, I am willing to bet eventually we could offset a significant proportion of the food required to be imported from the mainland this way. Bedroll to recover gives maximum SotD uses (around 12, so 16,320 feet or more with CL boosting spells. If doubled at the end of a more free day that's 32640 feet, or around three acres of farmland in four days). Assuming around a week is sufficiently free for such a literal gardening hobby, Viserys can magic up 6 acres of farmland every month for the Stepstones, visibly creating more land to be settled, and each acre, being highly fertile and with use of agricultural magic should at base be able to feed 4 base, but with modifiers should be able to feed 6-8 people per acre.

In a year (at Level 20) we add around 72-80 acres (depending on spell usage) of highly arable farmland to the Stepstones, capable of feeding anywhere from 432 to 640 people.

This is a mere rounding error at first, but as it is a background action, in just a mere decade that adds up to 4,320 to 6,400 people more that can be fed from local farmland.

In a century, more than the population of King's Landing could be supported.

If we can figure out more economical means to produce volcanic soil, the biggest limitation vanishes, and we can feed arbitrarily stupid amounts of people.
Keep in mind, that soil is created to a depth of 210 feet at his current fire casting level. That's up to 1,764,000 cubic feet of volcanic soil per casting.

If the resulting volcanic soil was spread in a one foot thick layer, it would cover about 40.5 acres.

That's for one spell. The Move Earth Titan's Tool could easily gather and distribute the new soil across the area.
 
Last edited:
Keep in mind, that soil is created to a depth of 210 feet at his current fire casting level. That's up to 1,764,000 cubic feet of volcanic soil per casting.

If the resulting volcanic soil was spread in a one foot thick layer, it would cover about 40.5 acres.

Per casting?
 
Reminder here that we started with 2,000 people in a ramshackle pirate shantytown.
Here's what our stats used to be.

Map of the Stepstones


Legend:

Red: Pirate Settlement
Yellow: Tyroshi Military outpost
Grey: Ruin

Held Settlements:



Saltcliff: Named for its gleaming white salt-encrusted cliffs, this tiny port has been abandoned and re-founded dozens of times as the fresh water spring on the island goes dry then start flowing again. The port is currently being held in very loose confederacy with Torturer's Deep (now called Sorcerer's Deep).

Saltcliff Statistics

CN Village
2 Corruption 4 Crime 1 Economy -2 Law 1 Lore 0 Society
Qualities: Notorious, No Questions Asked
Disadvantages: Impoverished

Demographics

Population:
229 (91 Men 107 Women 31 Children)
Government: Budding Mageocracy
Notable NPCs: Harjan the Fat (Smuggler captain)

Marketplace

Base Value: N/A
Purchase limit: N/A
Spellcasting: N/A

Sorcerer's Deep: Formerly the ill-omened port of "Torturer's Deep," watched over by the only fortress in the Stepstones worth the name. The port has, by some strange quirk of circumstance, never before your conquest been taken by force of arms by an outside power. By the same token, the lords of the Deep rarely live long and they never die well.

It was the last known port of call for the renegade Ironborn under Aeron "Damphair" Greyjoy.

Recently, however, there has been talk of dragons carried forth upon a blazing wind, a storm of fire to end Damphair's reign. Other stranger tales abound too, of spirits and wizardry, of blood spilled in the honor of nameless gods. Untangling fact from fancy is a near-impossible task.

Some have taken to naming the town in honor of its new lord, though only time will tell if the change is more than a passing fancy.

Sorcerer's Deep Statistics

CN Large Town
3 Corruption 4 Crime 2 Economy -1 Law 2 Lore 0 Society
Qualities: Defensible, Notorious, Boom Town
Disadvantages: Tainted People (Aberration)

Demographics

Population:
Roughly 5800 Humans; 400 Aberration-tainted Humans; 72 Minotaurs (67 adults and 5 younglings); 34 Fey; 3 Changeling babies; 24 Awakened Little Valyrians; 6 Dragonpens
Government: Budding Mageocracy
Notable NPCs: Alinor "the Fair" (Steward of his Highness prince Viserys Targaryen); Ser Gerold (High Captain of the Deep); Leila Hill (apprentice mage); Teana (Former Volantine Sorceress); Liset and Reva (albino telepathic twins)

Marketplace

Base Value: N/A
Purchase limit: N/A
Spellcasting: N/A

Other Settlements:

Daemon's Folly: The seat of the short-lived Kingdom of the Stepstones and the Narrow Sea. After Prince Daemon Targaryen abandoned his conquest, he was succeed by a several local strongmen whose names are all but lost to history before the kingdom's unceremonious collapse in the face of the combined power of the Three Daughters. Though the walls of Prince Daemon's fortress still stand, they are a burned-out shell said to be accursed. More practical sorts blame the patrols out of Tyrosh and Myr for why the fortress has never been reclaimed

Deepcleft: Claimed by some to be the oldest settlement in the Stepstones, and the source of numberless obscene jokes, Deepcleft is currently the seat of the piratical Saan clan under the infamous raider Salladhor. Supposedly he has some sort of understanding with Lys, though from the rumors such an agreement is honored more in the breech.

Deepcleft Statistics

CN Small Town
4 Corruption 5 Crime 4 Economy -8 Law 0 Lore 1 Society
Qualities: Defiant, Gambling
Disadvantages: None

Demographics

Population:
Roughly 1500
Government: Pirate Haven
Notable NPCs: Salladhor Saan (Rogue???)

Marketplace

Base Value: N/A
Purchase limit: N/A
Spellcasting: N/A

Port Sorrow: Supposedly founded by scattered, dissatisfied Rhoynar in the time of Nymeria's Passage, the smugglers and rogues of Port Sorrow do still have the look of that ancient people, though their customs are as anarchic and violent as the rest of the pirates of the islands. According to Tyene they are a trifle more welcoming to Dornish ships, though it is a fool who counts on that goodwill alone.

Port Sorrow Statistics

TN Small Town
1 Corruption 0 Crime 1 Economy -2 Law 1 Lore 5 Society
Qualities: Morally Permissive, Religious Tolerance
Disadvantages: None

Demographics

Population:
Roughly 900
Government: Council of Elders
Notable NPCs: ???

Marketplace

Base Value: N/A
Purchase limit: N/A
Spellcasting: N/A

Westheaven: A Tyroshi naval base, in theory the westernmost outpost of the city's power, in practice the preferred place of exile for nobles who have displeased the Triarch. Oftentimes the ships out of Westheaven are little more than pirates themselves, the merchants say.

Westheaven Statistics

CN Large Town
0 Corruption 2 Crime 1 Economy 3 Law -7 Lore -7 Society
Qualities: Decadent, No Questions Asked
Disadvantages: Oppressed

Demographics

Population:
Roughly 2500
Government: Military Administration
Notable NPCs: Admiral Zethra (Noble ???); Idrys "The Blue Lotus," his paramour (Expert ???)

Marketplace

Base Value: N/A
Purchase limit: N/A
Spellcasting: N/A

We were tiny.
 
@Goldfish @Azel So if we cast SotD 24 times a day, that's 972 acres of farmland per day. If we dedicate around a week to doing this in the background, we produce 9,720 acres of highly arable farmland per month, or 116,640 acres per year.

That means we could feed up to 699,840-933,120 in just a year.

... say good bye to food concerns, and land concerns. We can literally produce land for retiring Legionnaires to settle if we ever run out of space, which we won't and we no longer have to import food from the mainland the moment we decide to dedicate minor actions to this within mere months.

Let's do it, and then we can do it for the Iron Isles post conquest and also use this in combination with our planned water infrastructure for Dorne to make it a temperate paradise.
 
How about feats like Sudden Widen, gained through items or Ancestral Awakening?
Sudden Widen only works once per day, but would significantly increase the effect of that one spell. A Greater Widen Spell rod would work, too.

Not really worth the cost, though, considering that Viserys can cast the spell a dozen times a day if he really wants. At 40.5 acres worth of arable soil per casting, he could easily cover 486 acres in volcanic soil to a depth of one foot in just one day.
 
Sudden Widen only works once per day, but would significantly increase the effect of that one spell. A Greater Widen Spell rod would work, too.

Not really worth the cost, though, considering that Viserys can cast the spell a dozen times a day if he really wants. At 40.5 acres worth of arable soil per casting, he could easily cover 486 acres in volcanic soil to a depth of one foot in just one day.

We should definitely do this. It would have a significant effect.
 
Sudden Widen only works once per day, but would significantly increase the effect of that one spell. A Greater Widen Spell rod would work, too.

Not really worth the cost, though, considering that Viserys can cast the spell a dozen times a day if he really wants. At 40.5 acres worth of arable soil per casting, he could easily cover 486 acres in volcanic soil to a depth of one foot in just one day.
Its times like this when one realizes its so much more bullshit to be a sorcerer than a warrior like the usurper.
 
@Goldfish @Azel So if we cast SotD 24 times a day, that's 972 acres of farmland per day. If we dedicate around a week to doing this in the background, we produce 9,720 acres of highly arable farmland per month, or 116,640 acres per year.

That means we could feed up to 699,840-933,120 in just a year.

... say good bye to food concerns, and land concerns. We can literally produce land for retiring Legionnaires to settle if we ever run out of space, which we won't and we no longer have to import food from the mainland the moment we decide to dedicate minor actions to this within mere months.

Let's do it, and then we can do it for the Iron Isles post conquest and also use this in combination with our planned water infrastructure for Dorne to make it a temperate paradise.

Spell that manifests the end of an Epic level civilization. Uses it to makes arable land.... I can completely get behind this plan.
 
You know, might as well do terrace farming then. Use the Titan Tools to cut terraces into the mountain and gather all the excess rock in one huge cube, then cast SotD at it and use the Titan Tools again to spread the fertile soil on the terraces. Add some water management, put some Fungus Leshy in charge of making fertilizer and we got a large amount of stupendously productive farmland out of a mountain slope.

Also, this would be perfect to start a wine industry.
 
Should we get around to building an undersea sector of our crown city in anticipation of Blight's Bane wrangling the Tritons into swearing fealty and living at Sorcerer's Deep?

IIRC we don't really have anything right now.

No time like this present for growing a heartree of water breathing.

How do we feed them?

Magic.

(Specifically the magic of economics.)

Edit: @Azel that would also cause everyone who sees that being built to shit themselves in unimaginable terror.
 
Last edited:
You know, might as well do terrace farming then. Use the Titan Tools to cut terraces into the mountain and gather all the excess rock in one huge cube, then cast SotD at it and use the Titan Tools again to spread the fertile soil on the terraces. Add some water management, put some Fungus Leshy in charge of making fertilizer and we got a large amount of stupendously productive farmland out of a mountain slope.

Also, this would be perfect to start a wine industry.

Please, please, please.

I love the imagery. People would gaze at it in awe.
 
Part MMDCL: Tearing Ancient Webs
Tearing Ancient Webs

Twentieth Day of the Eighth Month 293 AC

For your first offering you draw from your cloak a pair of vials which contain accursed spiders of Venthar. Even released from their prisons of crystal, the spiders are reduced from their colossal stature to something only a little larger than the palm of your hand. Still, the malice in them is undiminished. Though they have no venom they try to bite, scratching with their many legs at your flesh... until that is they spy the great serpent. Even in their currently lessened shape they seem to recognize Yss well enough to try to wiggle from your hand, for all the good it does them. One after another you toss them to the vessel, and each is caught and devoured.

Sacrificed Two Colossal Fiendish Monstrous Spiders

"Speak,"
it hisses the word that has grown familiar in the telling.

"I ask that you remove the curse of thy foe from those long afflicted."

No sooner had the words been spoken that Dany quickly flings two more bottles unto the hard stone floor, these revealing tormented spider-like beings with far too many legs all tipped with a glistening black claw.

Before either of the accursed ones can move the vessel lunges forward almost too swiftly for the eye to see, but rather than fall upon them it simply looms for a moment, water glistening upon its black-and-crimson scales. A single shining drop slides down upon each of them in silent benediction... not that they seem to find much peace in it. They twitch and writhe in silent impossible pain. If they had mouths they would be screaming... and then they do, screams echoing forth.

Mouths, eyes, ears, and limbs, the transformation is slow and at times nauseating to watch. The curse clinging like tar to the two unfortunates, but in this place and this hour there can be no doubt that Yss is mightier than his ancient foe.

Two warriors in strange armor of polished chitin lay gasping on the floor. Their hair is white as driven snow, though their faces are as dark as dragonglass, and fine-featured like unto those of the Avariel of Armun Kelisk and possessed of that same timeless youth beneath the scars and the lingering marks of pain. In their hands are still clutched bladed swords they must have borne in the moment they had been cursed.


"We mean you no harm," you call, magic twisting your thoughts to that half-demonic tongue you had only seen carved upon stone amid the ruin of Venthar. Somehow it lies even more uneasy upon the tongue than true Abyssal does, perhaps for being ultimately a tongue of mortal beings upon this world.

One of the warriors empties his stomach upon the stones while the other rises shakily to his feet, looking between you, the serpentfolk priest, and at last the great coiled form of Yss. After a moment's hesitation he lays his weapon down with a clink. "What manner of being are you to stand in the halls of the Children of the Serpent?"

There are many answers you could give of course, but you decide upon simplicity before a world much changed: "A dragon."

Even with millennia uncounted separating you that earns a nod of understanding, and a well-hidden glimmer of fear in his eye: "How long has it been?"

"Long enough for that which was broken to begin mending," you reply, hazarding a guess as to precisely what saw the end of Venthar.

For a moment it seems as though the warriors before you do not understand the implications, then the one who had been on his knees still makes a subtle hand sign to the other whose eyes go wide.

"Our world is dead." The words are not a question, hard but brittle, unwilling to show weakness. "What would you have of us?" the first warrior asks while the second struggles to his feet also.

"First your names," you ask, speaking plainly and careful not to let any pity show in your eyes. Renegades though these two may be, you doubt warriors raised under the dominion of that foul demon queen would have much use for pity from strangers.

Thus you find that they are brothers, Morwyn and Tuin by name, scouts and you suspect assassins from the many pouches of daggers and poisons hanging on their belts besides trophies of past kills. As they had killed a high priestess of Lolth she cursed them with her dying breath into the monstrous forms you had seen before, though they claim to remember little of their eons as monstrosities, another part of Yss' repayment you suspect. After all, you had wished to interrogate and recruit them which would have been impossible had they been driven mad by their ordeal, and so they had been given the gift of forgetfulness.

What do you do about the Drow warriors?

[] Write in

OOC: I thought about moving past this but this pair is about to be confronted with a very strange reality. I'm going to need some idea of how Viserys tries to prepare them for it, not to mention what he wants from them.
 
Last edited:
Edit: @Azel that would also cause everyone who sees that being built to shit themselves in unimaginable terror.
All of our greatest plans cause people to shit themselves in terror. Sometimes right away when they hear about it, sometimes when they see it executed, and sometimes only later when the penny drops and they realize what the implications of our shenanigans are.

But they will always need those brown pants.
 
All of our greatest plans cause people to shit themselves in terror. Sometimes right away when they hear about it, sometimes when they see it executed, and sometimes only later when the penny drops and they realize what the implications of our shenanigans are.

But they will always need those brown pants.

And this one will particularly terrify any of them with a high enough spellcraft result to recognize the spell.;)
 
Back
Top