Alright, here is the idea how to cook us a sub-ordinate quasi-deity.
0. Why Should We Do This?
Pick one:
- POWER! UNLIMITED POWER!
- Become more like Greatest Uncle, though suffer none of the drawbacks.
- Wield the power of a true god without all the baggage of true divinity by being (by definition) in control of a non-sapient lesser deity.
- Because we can.
1. Preparations
To get Imperium Quasi-Deity going, we first need to prepare a "pond" to gather power in. Now, making a metaphysical bowl to gather power in would suffice, but ultimately, we want to make sure that it is a deity of the Imperium, not just of SD and we need to think long term. The deity will require a regular flow of power. One way to get this is sympathetic acts, but the Old Gods show us something else. Beside allowing the Old Gods to act near them and using them as eyes and ears, the Heart Trees are also power collectors. Beside the obvious sacrifices brought to them, they also allow them to sweep up some power from nearby.
So for the Imperium Deity, we should copy this concept. The best candidates for this are:
- Our highway network, which extends reach significantly and easily ties even large areas like the Disputed Lands together.
- Our braziers, which extend the reach nigh globally by now and can act as ears and mouths. Thanks to our off-plane activities, the reach is even extended to the elemental planes.
- Our mirrors, which allow the deity to see and show, again increasing the reach and especially allowing it to connect to a huge number of people at all times. This prevents the deity from growing detached from the common folk.
Now, to actually build that network, I would suggest Runecrafting and Dreamshaping. We already know that the highways have a noticeable footprint in the dreamlands, which is what prompted this whole idea. They are however just there right now and serve no deeper purpose. Since we know that space is very malleable in the dreamlands, we can turn the impression of a physical connection into a metaphysical one. Reshape the space around the roads to... contract, so that every stretch of road becomes every other stretch of road. In practice, that would mean that you walk on a dream-highway in dream-SD and take 5 steps. When you turn around, you have reached dream-Tyrosh. The same can be done to the Braziers and Mirrors, making them act as gates to each other in the metaphysical realm. This contracts the Imperium into a single, compact entity. On the physical side, we reinforce and anchor this by adding runes to the Braziers, Mirrors and highways, though in the latter case, setting up plinths with directions in regular intervals or on major intersections is definitely the better approach then engraving the whole length of them.
However, while this gives us a pool, it is a really large and unfocused one. For more controllable and desirable effects, we should add a mold. A seed around which the deity can crystallize.
2. The Imperial Palace
We had a debate about what domains would be neat for the pseudo-deity a while ago and ever since the talk about a Imperial Palace cam up, I've been mulling about layouts, symbolism and the like. The thing is, these concepts overlap greatly. We want something representative of the Imperium for either purpose and after putting some more thought into this right now, I've decided to add Artifice (Industry) to the list, since it rounds up the selection and allows to draw a neat Venn diagram. Physically, the Imperial Palace would have a central palace building, with the throne sitting directly in the center of it all, and 5 wings radiating outwards, each one dedicated to a specific purpose. This is reinforced in the dreamlands to provide mold for the deity and it's domains.
Liberation (Self-Realisation)
The first wing, pointing straight at the university / Scholarium district of the city, is kind of an extension of this area. It symbolizes the Imperiums dedication to knowledge, education and intellectual pursuit. The wing itself would house lecture halls, offices and the main campuses for the fine arts, law and economic courses. It would also get minor shrines for each imperial deity and the faiths are encouraged to educate priests and debate theology in these halls in recognition of religion being a valid way to pursue the betterment of the self. Lastly, it contains the administrative offices responsible for the imperial education system, governing everything from teachers in orphanages to the Scholarium branches.
It synergizes with the Law wing to the left, stressing the importance of skill and knowledge in the administration and law enforcement, and Artifice to the right, as the pursuit of excellence in a chosen craft is also an expression of knowledge and self-betterment.
Artifice (Industry)
To the right, we get the wing housing the Imperial Workshops. This includes everything from engineering to enchantment, both for theoretical and practical work. In addition, it offers space for workshops and offices of the engineering guild of SD, the Myrish Glassmakers Guild and any other such organization that has imperial favor and connections to get such prestigious rooms. Lastly, it contains offices of various other departments that are concerned with sponsoring their own research (such as better equipment for the military or trade ventures) and the practical application of the things done here in the field.
It synergizes with Liberation to the left, representing the physical expression of novel and exiting ideas, rooted in a well educated and capable mind, and with Travel to the right, as the work done here is done not just for scientific curiosity, but is meant to be carried to and change the world around it.
Travel (Trade)
Next comes the wing housing the main offices of the Administration branch of our government. All it does, from measuring the lands, bringing in taxes, to financing infrastructure has far reaching consequences and is either motivated by trade or meant to encourage it. Likewise, it will contain the imperial mint and the vaults where we store our cash reserves. In addition, it will contain the main offices of the embassies of our foreign allies.
It synergizes with Artifice on the left, as the creations of that wing and the Imperium at large are what fuels it's success in everything from infrastructure to commerce, and with War to the right, as protection of the lands and trade-routes is one of the most important aspects of the militaries future work.
War (Tactics)
Home to the high command of the three branches of our military, the Legion, the Imperial Fleet, and the Imperial Air-Fore. Here will be the main war-room of the realm, workplaces for high-ranking officers and of course the myriad of people needed for the supply train of a standing military. It will also house the barracks of the palace guard and training facilities for the education of high officer ranks.
It synergizes with Travel on the left, showing the importance of logistics and of course the traveling itself to any military operation, and with Law to the right, as the most vital difference between a military and a band of armed thugs is the laws that govern it and which are protected by it in turn.
Law (Legislation, Loyalty)
Last but certainly not least comes the wing housing the law enforcement agencies, from the Lawmen's main offices, to the main offices of the Inquisition, and the rooms for the highest courts of the realm. In addition, it will house archives for legal documents and a few holding cells for people facing judgement at one of those high courts. This is where laws are drafted, checked, re-drafted, double-checked and finally brought to the main palace to be passed. Afterwards, it will here be preserved and carried to the world to be enforced.
It synergizes with War on the left, as any law is worthless without enforcement and protection and the military is in any state the ultima ratio for this purpose, and with Liberation to the right, as a law has only value when it has been drafted, written, interpreted and enforcement with wisdom and forethought, requiring the highest dedication of those who wield this power at all times.
3. Starting It Up
Once all of this is in place, we can add the first sip of power to it. How this is done is ultimately of little concern, but a few options present themselves:
- Redirecting a Ley Line into the Imperial Palace. Pretty straightforward.
- Subverting divine champions to dedicate themselves to the Imperium above their (former) gods. Possible candidates for this are Brienne and Melisandre.
- Sacrificing stuff, preferably divine champions. Depending on the exact what and how, we might do rather grievous damage to an existing deity by this. Due to the number 5 being present, bleeding a high-level Avatar of Tiamat dry for this sounds very appropriate, doubly so since 4 out of 5 domains are opposed to her and it wouldn't it be funny as hell to steal her War domain, leaving her nothing but being a raging beast that can only destroy?
One way or another, once the seed is done, we enter a feedback loop. Thanks to sympathetic acts, the mold will fill all on it's own. Everything done in the wings of the palace are done by definition for the Imperium, so every stroke of the pen, every philosophical debate, every beat of the hammer and every account being balanced, all of it will fill the pool. And once we reach the tipping point, it will be no longer only the acts in the palace feeding it. Every criminal caught, every coin the tax-men collect, every Legionnaire on his patrol, they will all fill it further.
The best part about all of this is that the palace itself works as a stabilizer and anchor for the deity. No matter how many wars we have to fight and how many factories are created, the other branches are still there. They are a intrinsic part of the Imperium and nothing short of us declaring that the Liberation wing will be shut down to make room for the department of Evil Torture will change it. So we don't have to worry about a Burny scenario tilting the deity in a unpleasant direction.
So with this, we can effectively harvest energy from the whole realm and as the rightful ruler of the realm and thus the deity, use it as we deem fit. And the next time someone yells "For the Imperium! Charge!", it will mean something. And somewhere on the other end of the world, a lowly cleric will get his first 2nd level spell from that soldiers dedication.