A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover | Page 10233

This was the updated version, if you want to add her to our vassals or adventurers.
It still lacks gear - not even basic gear like a PFE and healing belt!
She's a level 15 PC about to set off on a dangerous mission: give her proper defenses and DC-boosters!

And again, I think that she should have Power Word Pain. Fluffwise, it's perfect for a Valyrian noble who focused on Power Word spells.
 
"So then, through prayer gods become more what their worshipers expect them to be, and though sacrifice they become more themselves, whatever that happens to be at the moment," you muse, the final piece of an old puzzle falling into place. This then must be why the Old Gods have remained fundamentally unchanged and still foreign to mankind after so many ages of the world have passed since the First Men came to worship them.
Right, that explains why Yss is slow to change, even with most of his worshippers now being humans who associate him with deals and trade first and foremost.

Although there is propably some inertia from being old as dirt too.

For us that is very good, because it means that the "good" religions like The Steven are relativly speaking the easiest to change.
And even the overgrown campfire gets proportionally much more prayer than sacrifice, even if he does accept the latter.
 
Of course there would be a market for human bones, you hold back a sigh, making a mental note to talk to Alinor about regulations for that sort of thing considering all the unsavory uses they can be put for.
Proof that you can buy absolutely everything in SD.
Gained ritual of Elder's Insight
Elder's Insight

School: Divination Level 6

Casting Time: 60 minutes

Material Components: Sothoryi herbs and powdered painted lizard bones and organs worth 1,200 IM, skull whose knowledge is to be imparted

Blood Component: None

Required Caster: Mage capable of casting at least Level 3 Divine Spells

Secondary Casters: Up to three

Skill Checks: Knowledge (Religion) (DC 21) 2 successes; Spellcraft (DC 19) 3 successes

Backlash: Caster loses the ability to cast any spells from the school of necromancy for 1 day

Effect: Subject of the Ritual gains knowledge of all languages the bearer of the skull spoke in life as well as an understanding of the cultural context needed to speak it as a native speaker; +5 Competence Bonus to Bluff and Disguise checks made to appear as a member of that culture.

Failure: The memories contained within the skull are imperfectly imprinted upon the mind of the caster rather than the proper target of the ritual, damaging his or her mind (Suffer Lever Drain).
And they called us mad when we collected skulls! They thought it pointless and creepy!

But now we will show them! Show them all!
 
It still lacks gear - not even basic gear like a PFE and healing belt!
She's a level 15 PC about to set off on a dangerous mission: give her proper defenses and DC-boosters!

And again, I think that she should have Power Word Pain. Fluffwise, it's perfect for a Valyrian noble who focused on Power Word spells.
I can't into gear.
Sorry, but you'll have to ask someone else, or do it yourself.

As for PWP, I'd say she likely had it at some point of her life, but at her current level and with her ressources there is no need for it anymore, so she retrained it.
She can set people on fire with a word that has unlimited uses per day.
She could have bought an item of PWP back in Valyria.
She can use Ancestral Knowledge to learn it temporarily if she sees a reason to do so.
 
A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover | Page 10233

This was the updated version, if you want to add her to our vassals or adventurers.

Added to vassals

It still lacks gear - not even basic gear like a PFE and healing belt!
She's a level 15 PC about to set off on a dangerous mission: give her proper defenses and DC-boosters!

And again, I think that she should have Power Word Pain. Fluffwise, it's perfect for a Valyrian noble who focused on Power Word spells.

You guys can still make minor changes if you want and of course add equipment.
 
Very productive update.

We should tell Bloodraven so that he can double down on getting different versions of Faith of Seven out there since the more there is the more changed the Seven are.
 
@DragonParadox:

1. What is the role of Leylines in it all? Can a god be powered by them? Can they be used as a starter power pool?
2. What happens when we use our shiny new skull ritual with... say... the skull of an Ulitharid or Avatar of Tiamat?
 
What kinds of actions can she take and does she get any bonuses?

Research? Diplomacy? Intrigue?
Do we need diplomacy with Mantarys? The city with the outer planes natives?
2. What happens when we use our shiny new skull ritual with... say... the skull of an Ulitharid or Avatar of Tiamat?
What's the name of the devil we bookified? It had a skull too, right?
 
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She can do all three though with a marked preference for research and intrigue.

In keeping to drop some skill points into planes then?

Would she be interested in souls, also, and is that religion or arcana?

Can we make her a star of sallosh with divine insight?

If so, would you mind giving us prices for crafting greater and lesser stars?

Also, the greater star has one third level or three level one spells, (as far as I recall) would you be ok with that being changed to "three spell levels, total"? So we can get a level two and a level one on the greater stars?
 
@DragonParadox:

1. What is the role of Leylines in it all? Can a god be powered by them? Can they be used as a starter power pool?
2. What happens when we use our shiny new skull ritual with... say... the skull of an Ulitharid or Avatar of Tiamat?
  1. Oops, missed that question. I'll answer it IC too, but the short version is yes a god can be empowered by them, many nature spirits are and that is how they begin their lives
  2. Svitran is not entirely sure. He suggests you do not try that experiment on anyone you care about just to be on the safe side.
 
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