There should be a dagger of some sort. A knife is generally useful to have.
That's part of the adventurer's toolkit.
Each graduate of the Academy should get a small monetary reward. Nothing outrageous, but enough to get them well established in SD so they don't start thinking about leaving to earn their own way working for a potential enemy power. 10 or 15 IM should be plenty.
We should also give them all a set of basic magic user's adventuring gear; a backpack, bedroll, belt pouch, blanket, camping gear (a pot & mess kit), clothing (a couple explorer's outfits), dagger, flint & steel, light crossbow (with 10 to 20 bolts), staff or other weapon they are proficient with, 2 waterskins, writing implements (paper, ink, a pen or quills, & scrollcase), a spellbook or holy symbol (if necessary for their type of casting), and a tool kit if they possess a skill that would require or benefit from it (disguise kit, healer's kit, etc).
All of this costs us very little, but it serves to further ingratiate the new mages to us, makes them more comfortable, and increases their likelihood of surviving. The clothing we give them could all be based off a similar pattern and color scheme, to differentiate them from the common folk. Besides engendering a sense of prestige and rank among the new mages, they would also be somewhat easier for spies to target, which isn't necessarily a bad thing. After all, we are setting up an intelligence network, which includes a flock of construct birds and a couple quasi-quasit invisible spy birds. The mages might make good bait to draw out our enemies.
@Goldfish covered just about everything.
@Duesal, would you mind making a comprehensive list of questions we look for answers to in Uniila-Codex?
Aside from all Outisider names she knew, devil plans on Plane Material and outside it, and what happened with Celestial Planes that is, as I assume these are a given.
*cracks knuckles*
1. Formula for wildfire so that Waymar doesn't need to reverse engineer and can immediately work out a "safe" variant.
2. The formulas for the various poisons she knows.
3. All details on all current plots she's aware of.
4. In particular, what the devils had planned for Lord Corbray and with any Valyrian Dragons they might have managed to hatch.
5. Her knowledge on the state of Hell's courts and if any other dukes are currently moving on Prime Material.
6. The names of every last Fury she knows in Mammon's service.
7. The names of devils with shiny templates. Especially a platinum Cornugon, if such a thing exists.
8. Her knowledge of all supernaturals currently in Prime Material.
9. All intel on her current research.
10. Explicit details on what happened in the Summerhall Disaster.
11. Knowledge of where Lamentation is being held.
12. What the name of the
Advodaza is, or if she doesn't know, knowledge of who *would* know.
13. In White Harbor we discovered there was an original devil summoner who was apparently a high lord, the one who started the infestation. We want his name.
14. Intel on the Devils' war against the Deep Ones.
15. All history she has on the Dawn Age, the various powers that ruled Prime Material at the time (especially dragons), the pact between the proto-Valyrians and the devils, anything she might know about the Doom, etc. If it's historical and plot relevant, we want to know.
16. Any form of intel she might have on the warlocks of Qarth, and whatever is in Asshai.
17. Whatever she knows about the Breaking of the Spheres.