-[][Bonesinger] Develop Needlers (1 AP)
A question I must raise, do we really need these right now? We have an excessively large stockpile of Starcrystals and fatebender scopes, so, for now at least, we can probably arm our forces with starblasters and maybe some fatecasters.
 
A question I must raise, do we really need these right now? We have an excessively large stockpile of Starcrystals and fatebender scopes, so, for now at least, we can probably arm our forces with starblasters and maybe some fatecasters.

Yes, Starblasters and Fatecasters are expensive. a Needler is a Fatecaster with higher rate of fire but none of the fate-hax going into it, which makes it something we can actually afford to mass produce.

What this basically means is that it's an ideal weapon for fighting Orks with, because you don't need super accuracy, you need stopping power and sheer weight of fire. It's a Shuriken Weapon that's shooting actual darts instead of tiny discs, and thus it's a fletchette spitter, having stopping power and sheer trauma to keep back the Green Tide.

Lasguns aren't bad, but the canon Aeldari factions went Shuriken/Splinter weapons as their standard troop weapon for good reason. It's sitting right there in the ideal spot of the venn diagram between "Wide Ranging Effect" "Affordability" "Power" diagram. This is our version of it, but better because it's derived from actual military-spec gear instead of personal defense weapons.
 
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-[][Seer] The Flaw, The Curse, The Claim (6 AP)
I would drop one AP from this (not only because 6 is Slaneash's holy number) but also to ask "When will Meros be attacked?". Even if it will be during the 5 years of this turn, knowing precisely (as in month/week/day/hour) when they strike should help during the fighting.
 
I would drop one AP from this (not only because 6 is Slaneash's holy number) but also to ask "When will Meros be attacked?". Even if it will be during the 5 years of this turn, knowing precisely (as in month/week/day/hour) when they strike should help during the fighting.

Meros is always under attack, that won't help us.
 
Sidenote, I needed to double check but I just noticed we are right next to the Istvaan system as in the beginning of the heresy system

Well, that's interesting.

That being said, hoo fucking boy, I'd almost rather scrap our Escorts than try to fix them, between them being made of cardboard and it needing 1 AP to just get three of them fixed, my soul hurts just thinking about fixing that.

Still put that extra AP from the Engines into getting another Battle Carrack back in working condition though. That should help our local defenses to get another Battleship Equivalent back and running. And only two of them have busted weapons that require massive outlays of precious materials to make good!
 
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Meros is always under attack, that won't help us.
No Ork still lives within the halls of Meros, but stricken it was nonetheless, for a crude but potent explosive of Orkish make has damaged their engines—not irreparably, at least—and fully half the Aeldari who called it home lie dead within its halls or the void nearby. Aid, Meros begs, before the Ork can finish truly mustering against them, for they cannot flee, and fear they lack strength enough to fight.
Orks are mustering after Meros killed most of them the first time, so I would reason that this means that there is a chance that the attack will be delayed by a turn. Also, Alectai knowing when the attack happens is quite important for our not used to war peaceful craftsmen, because surprise could make them drop their weapons (or something like that).
Also, even if the timing question is not so useful, we could and should talk about the forces that will attack Meros, how many of them there are, the types of units that will be used, where most of the boarding will happen etc.
We need to (partially) counter our debuff to military and given that we can't yet just throw a shit ton of tanks at it, we should use seers for it.
 
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Orks are mustering after Meros killed most of them the first time, so I would reason that this means that there is a chance that the attack will be delayed by a turn. Also, Alectai knowing when the attack happens is quite important for our not used to war peaceful craftsmen, because surprise could make them drop their weapons (or something like that).
Also, even if the timing question is not so useful, we could and should talk about the forces that will attack Meros, how many of them there are, the types of units that will be used, etc.
We need to (partially) counter our debuff to military and given that we can't yet just throw a shit ton of tanks at it, we should use seers for it.

Hmmm...

IS that a valid thing we can ask then @Mechanis ? Or would that qualify under "Looking into the Present"? Get a bonus with our Meros Aid Force by doing a Future Vibe Check too?
 
Unit Icons
Incidentally, I actually made icons for all of the units you have, but didn't get to use them because of the image limits. So:

Fire Squad



Assault Squad


Marine Squad


Militia Jetbikes


Attack Barge


Veterans


Brightstar Squad


Fatebreaker Squad (subtle imagery is subtle)


Ironbreaker Squad


Hearthguard Jetbikes


Bright Talon heavy jetbikes


Star Flare attack skimmer


Needlestorm IFV


Blazestar Grav-Tank


Bright Eagle fighter-bomber
 
Incidentally, I actually made icons for all of the units you have, but didn't get to use them because of the image limits. So:

Fire Squad



Assault Squad


Marine Squad


Militia Jetbikes


Attack Barge


Veterans


Brightstar Squad


Fatebreaker Squad (subtle imagery is subtle)


Ironbreaker Squad


Hearthguard Jetbikes


Bright Talon heavy jetbikes


Star Flare attack skimmer


Needlestorm IFV


Blazestar Grav-Tank


Bright Eagle fighter-bomber

Goodness, you really did pull out all the stops with this, I'm very excited to see what we create together!
 
grav tech + wraith bone + ability to use some psychic power constantly without fear to use psychic neural link with machines = every vulkhari a knight pilot, entire army of knights, be the battlemech force
 
That being said, hoo fucking boy, I'd almost rather scrap our Escorts than try to fix them, between them being made of cardboard and it needing 1 AP to just get three of them fixed, my soul hurts just thinking about fixing that.

Still put that extra AP from the Engines into getting another Battle Carrack back in working condition though. That should help our local defenses to get another Battleship Equivalent back and running. And only two of them have busted weapons that require massive outlays of precious materials to make good!
Yeah... We probably will be able to sacrifice them for destroyers, given that wraith bone is very mailable. It could be 100% renewable, and changing its shape should be easier than making more of it.

As for AP from engines, I would put it on our army guys, so maybe they will come with us to Meros next turn or help kick start proper military (re)formation.
Battle Carrack is nice, but I think it can wait a bit
 
Yeah... We probably will be able to sacrifice them for destroyers, given that wraith bone is very mailable. It could be 100% renewable, and changing its shape should be easier than making more of it.

As for AP from engines, I would put it on our army guys, so maybe they will come with us to Meros next turn or help kick start proper military (re)formation.
Battle Carrack is nice, but I think it can wait a bit

Hmmm...

Okay, yeah, that's reasonable, adjusting.
 
Do we want to 'modernize' Sloops or Cutters with this Fleet Rat action? They both need secondary engines, and with how long it will take to refit them all how many hulls we have isn't really a factor of which to do first. Both have four system slots.

Weapon slots are the only diffrence. Cutters have three standard weapons and Sloops a heavy and one standard.
 
Do we want to 'modernize' Sloops or Cutters with this Fleet Rat action? They both need secondary engines, and with how long it will take to refit them all how many hulls we have isn't really a factor of which to do first. Both have four system slots.

Weapon slots are the only diffrence. Cutters have three standard weapons and Sloops a heavy and one standard.

Standard Weapons are cheaper for us, I think, the important thing is that our first generation needs to immediately address our Glass Cannon Problems. I'm hoping the Needler Design can also let us get a non-Fatecaster Weapon Battery.

We needed to put elven pride somewhere

Subtlety is for Space Elfs who don't charge into melee with two handed mauls.
 
Ooooof Mechanis was NOT lying when they said we were about as shoddily equipped as the IG.

Ok so, here's the priorities as far as I am seeing so far.

1) Keep ourselves from starving to death.
2) Make sure we have some actual good armour assigned to our warhosts (so we spend a bit cranking out some hardsuits to get our armour to at least SOMEWHAT tolerable quality)
3) Make sure our soldiers aren't equipped with frying pans and kitchen appliances (more starlance weaponry and fatecasters, plus researching needlers for shuriken weaponry)

Basically, we should build enough armour and weaponry to outfit all of our infantry for now while we research some better stuff.

We should probably also spend an action or two on mapping the webway if we can.

Those are the three most important / urgent priorities we have at the moment, everything else, I'll leave to the people who can make the most convincing plans because, but we MUST send folks to Meros and Zahr-Tann to patch up their engines and to Arach-Qin to help with their own shipyard ASAP, Idk how strong these orks are, but considering that they're THIS big / far reaching, we're gonna need to outfit our troops with something better than kitchenware.
 
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