It's more cases of guided torpedoes (there's no reason to assume only the Tau will ever get them), strikecraft, or special area of effect weapons like Nova Cannons being pretty much unmitigated by our defenses that has me concerned. PD addresses the first two, and we may want to look into our own laser modifications ala Turbolasers and Volcano Cannons to even more thoroughly address that- but like you said there's very little we can do to address the fragility itself of an escort. I'll probably just advocate that we keep this design as the sole escort using exotics in the long run and push for the first truly new capital ship to be a light cruiser with a minimal (but still present) exotic load out.
In other words, I live in terror of the day we run into an Adeptus Mechanicus fleet and the Priests of Mars cheer as their nigh-universal Nova weapons are brought to bear
I suspect our general purpose escort is probably going to be a torpedo boat- because if nothing else torpedoes are fantastic ways to force the enemy to maneuver in ways you'd prefer, and that probably will want some of the juicy non-exotics we'll have coming down the pipeline.
I'm well aware of those issues, I've got
some posts discussing why strikecraft are one of the best ways to deal with our fleets right now which was why I was advocating so hard for PD over CIWB.
That said, our escorts are particularly well suited for avoiding AoE attacks and homing weapons compared to other escorts. Since Fatetwisters have a near 360 degree firing arc our escorts will be able to perform far more erratic maneuvers while still being able to engage targets, ditto for homing torpedoes as our escorts should be able to more consistently take the best evasion routes while still staying on target.
The fact that we are Eldar also means that we can potentially field battlefield precog which would allow us to reduce the chance of a Novacannon shell detonating near our escorts.
That said, carriers are probably our best solution for guided torpedoes and strikecraft. If you've ever played Battlefleet Gothic Armada 1 or 2 you'll know that a single 4 hangar capital like an Emperor or Void Stalker can shut down multiple torpedo volleys or multiple strikecraft groups from lesser carriers.
Given that the QM has stated that the hangars on larger ships can carry more strikecraft I'd advocate for using a capital ship for when we decide to design a carrier. Depending on if we want to go the light, fleet, or supercarrier route I'd say that our best hull choices would be the Dhow, Clipper, or Galleon hulls as those have the most system slots. While our current Combat Brig isn't terrible it isn't a match for something like the 4 hangar Void Stalker.
Karnax626 said:
If nothing else we do currently have a Void Stalker equivalent already (or at least it's built on the same chassis) with the Combat Brig, and that only has one Hangar (for two Strikecraft wings).
Three. Capships get an extra squadron, because they're proportionally larger (even above the greater amount of slots), so several things get bigger on them.
I suspect our general purpose escort is probably going to be a torpedo boat- because if nothing else torpedoes are fantastic ways to force the enemy to maneuver in ways you'd prefer, and that probably will want some of the juicy non-exotics we'll have coming down the pipeline.
Agreed, we could definitely use a torp-boat in our fleet roster. Interestingly, in BFGA2 the Eldar torp escort follows this pattern as they tend to be cheaper than their lance escort cousins.
Since you brought up non-Tau homing torpedoes, I think we are in a good position to develop something like that. We could take our existing Psy-Scope tech and try to develop a cheaper derivative that doesn't manipulate space-time but instead just "nudges" the projectile towards their target.
While that would probably increase the cost of any torpedo launchers we develop I think it would be worth it so long as we don't actually need to spend Psy-Scopes on it given how cancer Tau-homing torpedoes are in BFGA2 multiplayer (basically made bringing a carrier heavy fleet mandatory for many factions if you fight them).